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/**
* @file ChunkStack.h
* Manages a simple stack of chunks
*
* @author Ben Gardner
* @license GPL v2+
*/
#ifndef CHUNKSTACK_H_INCLUDED
#define CHUNKSTACK_H_INCLUDED
#include "uncrustify_types.h"
class ChunkStack
{
public:
struct Entry
{
Entry()
: m_seqnum(0)
, m_pc(0)
{
}
Entry(const Entry &ref)
: m_seqnum(ref.m_seqnum)
, m_pc(ref.m_pc)
{
}
Entry(size_t sn, Chunk *pc)
: m_seqnum(sn)
, m_pc(pc)
{
}
size_t m_seqnum;
Chunk *m_pc;
};
protected:
std::deque<Entry> m_cse;
size_t m_seqnum; //! current sequence number
public:
ChunkStack()
: m_seqnum(0)
{
}
ChunkStack(const ChunkStack &cs)
{
Set(cs);
}
virtual ~ChunkStack()
{
}
void Set(const ChunkStack &cs);
void Push_Back(Chunk *pc)
{
Push_Back(pc, ++m_seqnum);
}
bool Empty() const
{
return(m_cse.empty());
}
size_t Len() const
{
return(m_cse.size());
}
const Entry *Top() const;
const Entry *Get(size_t idx) const;
Chunk *GetChunk(size_t idx) const;
Chunk *Pop_Back();
void Push_Back(Chunk *pc, size_t seqnum);
Chunk *Pop_Front();
void Reset()
{
m_cse.clear();
}
/**
* Mark an entry to be removed by Collapse()
*
* @param idx The item to remove
*/
void Zap(size_t idx);
//! Compresses down the stack by removing dead entries
void Collapse();
};
#endif /* CHUNKSTACK_H_INCLUDED */
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