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struct bar;
struct foo
{
operator bar*();
auto operator <=> (const foo& rhs) const = default;
};
class Foo {
Foo operator+ (const Foo& rhs) const;
const Foo& operator ==(Foo& me);
bool operator> (const Foo& rhs) const;
InStream& operator << (InStream& in);
}
const Foo& Foo::operator ==(Foo& me)
{
}
Foo Foo::operator+ (const Foo& rhs) const
{
}
bool Foo::operator> (const Foo& rhs) const
{
}
class Example
{
char m_array[256];
Example & operator=(const Example &rhs);
Example & operator+=(const Example &rhs);
const Example operator+(const Example &other) const;
bool operator==(const Example &other) const;
bool operator!=(const Example &other) const;
Example operator+ (const Example & x, const Example & y);
Example operator* (const Example & x, const Example & y);
double& operator() (int row, int col);
double operator() (int row, int col) const;
void operator++ ();
int& operator* ();
Example& operator++ (); // prefix ++
Example operator++ (int); // postfix ++
bool operator < (const Example& lhs, const Example& rhs) const;
int operator()(int index)
{
i = ~ ~3;
return index + 1;
}
char& operator[](unsigned i)
{
return m_array[i & 0xff];
}
}
bool Example::operator==(const Example &other) const
{
/*TODO: compare something? */
return false;
}
bool Example::operator!=(const Example &other) const
{
return ! operator ==(other);
}
void a() {
Op op = &X::operator==;
if (!A)
if (op != &X::operator==)
A(1) = a;
if (!A) {
if (op != &X::operator==)
A(1) = a;
}
}
void *operator new(std::size_t) throw(std::bad_alloc);
void *operator new[ ](std::size_t) throw(std::bad_alloc);
void operator delete(void *) throw();
void operator delete[ ](void *) throw();
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