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int &Function()
{
static int x;
return (x);
}
void foo1(int param1, int param2, char *param2);
void foo2(int param1,
int param2,
char *param2);
void foo3(int param1,
int param2, // comment
char *param2
);
struct whoopee *foo4(int param1, int param2, char *param2 /* comment */);
const struct snickers *
foo5(int param1, int param2, char *param2);
void foo(int param1, int param2, char *param2)
{
printf("boo!\n");
}
int classname::method();
int classname::method()
{
foo();
}
int
classname::method2();
int
classname::method2()
{
foo2();
}
const int& className::method1(void) const
{
// stuff
}
const longtypename& className::method2(void) const
{
// stuff
}
int &foo();
int &foo()
{
list_for_each(a,b) {
bar(a);
}
return nuts;
}
void Foo::bar() {}
Foo::Foo() {}
Foo::~Foo() {}
void func(void)
{
Directory dir("arg");
}
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