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@@ -28,3 +28,371 @@ Troy Corbin Jr. <troy@knights-chess.com>
- Removed the ability to swap sides midgame. This will be reinstated later when
we can implement a more feature-rich and trouble free dialog box.
- Potential memory leak fixed ( thanks to Jon Keating! )
+
+Knights 0.5.9 -- Friday January 17th, 2003
+Troy Corbin Jr. <tcorbin@users.sourceforge.net>
+
+* Changed version to 0.5.9
+* The console is now organized into 'Tabs', rather than using a splitter. These
+ tabs can be dynamicaly organized into different windows by simply dragging
+ them. Drag a tab onto the desktop to create another tab window.
+* Added the 'Seek Graph', which is a plotted chart of matches which people are
+ seeking. It behaves very much like the 'Sought Match List', but the graph
+ makes it easy to spot matches around your desired Rating / Time Controls.
+* Added movement animations.
+* Added a 'New Match' dialog that opens whenever you start a new match. It
+ allows you to set the time controls, players for each side, and more.
+* Moved theme installation to the 'Settings' menu.
+- Major speed improvments when selecting and dragging chessmen.
+* You can now install multiple themes at once.
+* Knights now handles keyboard input better. Don't worry about pressing
+ 'Enter' before you start chatting, just begin.
+* Knights can now auto-configure the following additional chess engines:
+ Cilian, Faile, OliThink, Pepito, and Yace.
+- Fixed sloppy SAN disambiguation where it wasn't needed.
+- Fixed gcc 3.1 compilation errors.
+* Added Italian translations.
+* Added Finnish translations.
+- Fixed a bug where Knights would sometimes declare a draw too early.
+- Fixed a bug in which the King could castle even if an adjacent position was
+ being attacked.
+* Knights can now correctly read PGN files that contain FEN notation.
+* You can now right click on a match's button to access a mini-file menu.
+- XBoard is now the default engine protocol when you configure a new engine.
+* Added basic support for the UCI engine protocol.
+- Removed the listing for the Knights engine protocol.
+* New users must accept our license ( the GPL ) before they can continue.
+* Movement highlights now also work when reviewing a match.
+* You can choose to login to your ICS as a 'guest' from the Login Dialog.
+- Fixed a bug which sometimes kept audio from working.
+* The 'Help' button in the 'Configure Knights...' dialog will now display
+ context sensitive help, depending on what page you're viewing.
+* Knights can read and display images stored in the SCID *.img file format.
+- Fixed problem where the Console wouldn't redraw without focus.
+* You can now change the Console's text size using it's context menu.
+- The Retract menu option can now be used several times in a row.
+- Knights' main window is now raised to the top and given focus whenever a
+ new match starts, or whenever you select a different match.
+* You can now have multiple PGN files open at the same time.
+- Major rewrite of internal communications code.
+- Fixed bug that made en passant moves illegal when your king was in check.
+- Countless minor bugfixes.
+
+Knights 0.5.6 -- Friday June 21st, 2002
+Troy Corbin Jr. <tcorbin@users.sourceforge.net>
+
+* Changed version to 0.5.6
+- Fixed a bug in the setup wizard that makes every server but FICS the
+ current server.
+- Knights will now handle invalid ICS logins in a sane manner.
+- If you accept or counter-challenge a match offer from the
+ console, the Match Pop-up will go away.
+- Fixed a bug where Less-than and Pipe symbols wouldn't render in the console.
+- ( Possibily? ) Fixed a bug that caused Knights to repeat the final moves in a
+ match in the PGN game.
+- If your opponent on ICS resigns, Knights now handles it properly.( Redux )
+* Added a History file to Knights. It will contain all past ChangeLog entries
+ while ChangeLog will only contain entries for the current version.
+* Expanded error reporting for failed theme installation.
+- Fixed missing character bug in ICC play.
+* The "Auto Close Last ICS" option is now on by default.
+* You now setup Timeseal for each individual server.
+* Added a combobox that lets you select the level of profanity filtering your
+ ICS preforms on incomming messages.
+ ( Settings->Configure Knights->Chess Servers->Options->Profanity Filter )
+- Knights should now correctly use the "Clock Ticking" and "Lag Compensation"
+ data sent to it by FICS.
+* Added support for movelist retrieval from ICS ( experimental )
+- Fixed Knights' parsing of Recursive Annotation Variations. RAVs embedded
+ within one another are now recognised and kept track of.
+- Fixed the display of Numerical Annotation Glyphs
+* Added support for proposed NAGs #140-154 and #190-195
+- After loading a completed match, Knights now stops the clock and displays an
+ appropriate message on the Status Bar.
+* Knights now fills out the "Mode" PGN tag when it knows the correct value.
+- Fixed a bug where Knights looked for the "root" entry in a chessman
+ theme.conf rather than "rook".
+* Knights now reads and uses the Notation Coordinate Colors specified within
+ theme.conf files.
+- Fixed the time read from saved, unfinished PGN games.
+* Moved the "Seconds Between Seek Updates" and "Auto Close Last ICS" options
+ from the General Settings to the Server Options tab.
+- Rewrote the engine communications code to use KDE's TDEProcess instead of UNIX
+ pipes and signals. This should make Knights more portable, and should fix
+ some obscure errors.
+* Applied KDE3 compatability patch from Harald Fernengel
+- Made internal changes to the shutdown procedure. (KDE3)
+- Made internal changes to the console's stylesheet. (KDE3)
+* Made some minor changes with layout spacing.
+- Fixed the Status Bar so that it's alignment is automatic, based on the
+ current language.
+* Replaced the Default Board's 'Highlight' graphics with new images that
+ show off KDE3's true alpha-channel support. ( Blatant eye-candy, yum )
+- Disabled the back button in the Setup Wizard's last page so you can't go back
+ and set everything up multiple times.
+* When examining a match, manipulating the Notation List will now move you
+ back and forth through the match.
+* Moving the mouse wheel will now navigate the Notation List.
+* Added "Player History" to the right-click menu in the Sought Games List.
+- Fixed that annoying Console 'jump' you got whenever a match began.
+- Fixed the coloring of t-shouts and says.
+* You can now continue to drag your chessman even after your opponent has moved
+* The 'Show Last Move' option now uses the 'Movement' highlight to display the
+ appropriate positions. If a chessman was attacked as a part of the previous
+ move, then that position is shown with the 'Attack' highlight.
+* When you preform a 'Premove', it will be represented on the board using
+ transparent chessmen, rather than the old way ( which was represented with
+ nothing =).
+* You can now preform premoves during a match vs. a computer opponent.
+* Left clicking anywhere on the board will cancel a premove.
+* Added the "Assess" option to the right-click menu in the Sought Games List.
+* Improved handling of Disconnections during ICS play. Also improved handling
+ of "Illegal Move" messages.
+* "Play White" and "Play Black" menu options will now be disabled during an
+ ICS match.
+* Added the ability to Print the notation for the current Match.
+* Added translations to French, German, and Estonian.
+- Fixed shutdown crash that occured when console was still open.
+* Added 'Borders' to Chessboard themes.
+- Knights no longer requires OpenGL.
+* Added 'busy' cursor when waiting for opponent to move.
+* Added the "Bowron Abernethy Chess Engine" to the list of autodetected
+ engines in the Setup Wizard.
+- Fixed a bug in the Challenge Dialog Box that scrambled match parameters.
+* Expanded 'Notification' coloring.
+
+Knights 0.5.4.1 -- Wednesday February 6th, 2002
+Troy Corbin Jr. <tcorbin@users.sourceforge.net>
+
+* Changed version to 0.5.4.1
+- Fixed critical error which disabled your ability to capture pieces.
+
+Knights 0.5.4 -- Monday February 4th, 2002
+Troy Corbin Jr. <tcorbin@users.sourceforge.net>
+
+* Changed version to 0.5.4
+* All matches now use the same image cache, rather than creating it's own.
+ This will save you 2 meg of memory per concurrent match.
+- Fixed a bug which prevented some castling.
+* Added the 'Resign' option. ( Match->Resign )
+* Knights now automatically adjusts the display depending on which army you're
+ playing. If you're black, it will be displayed on the bottom. Of course, the
+ option 'Reverse Board Orientation' reverses this effect: the local player's
+ army will be displayed at the top.
+- Fixed problem with the display of the clocks while playing over an ICS.
+- Fixed a bug where Knights will send the resign command to an ICS whenever
+ an ICS match is closed. Now, resign is never sent to ICS unless you tell
+ Knights to do so.
+- If your opponent on ICS resigns, Knights now handles it properly.
+- Knights now writes the correct result of a resigned game in .pgn files.
+* Knights now fills out the PlayerType and Termination .pgn tags when it knows
+ the correct value.
+* Implemented "drag & drop" movement of chessmen.
+* Streamlined a lot of drawing code, making some operations ( like "Reverse
+ Board Orientation" ) much faster
+* Added initial support for examining games via ICS.
+* Added SOUND! ( Settings->Configure Knights->Audio )
+* Optimized various bits of ICS code
+* You can now call your opponent's flag ( Match->Call Flag )
+- Fixed some bugs concerning ambiguous SAN notation
+* Increased the width of the clock displays, making them more readable with
+ smaller boards.
+* Added an option to automatically close the previous ICS match when you
+ begin a new one. ( Settings->Configure Knights->General->Automatically
+ Close Previous ICS Match )
+* Knights can now begin with a match vs PC open, or it can begin connecting
+ to your ICS. ( Settings->Configure Knights->General->When Knights Begins
+ It Should: )
+* Added Premove support. ( Settings->Configure Knights->Chess Servers->
+ Options->enable Premove )
+* Added checkboxes for ICS Shouts, Unregistered Tells, Kibitzes, Seeks, and
+ Private Matches. ( Settings->Configure Knights->Chess Servers->Options )
+- Fixed the "Reject Draw" option for ICS games.
+- Fixed a bug where Channel Reply didn't work when the last channel message
+ came from an unregistered user.
+* The menu option "Match->Reverse Board Orientation F2" has been renamed to
+ "Match->Flip Board F2". This option now works independently of the original
+ option ( Settings->Configure Knights->Display->Reverse Board Orientation" ).
+ Where the original option effects every board ( and is saved between
+ sessions ), this new Match Menu option effects only the current match, and
+ is not saved in any way.
+* Now when you're challenged in ICS, a dialog will pop up with the details of
+ the challenge. From here you can accept or decline, or change the parameters
+ and make a counter offer.
+* Added a patch from Harald Fernengel that makes Knights compatable with KDE3.
+- Fixed bug where new ICS games began with garbage highlights.
+- Fixed a bug which disabled en Passant moves via ICS game.
+* Added extra error messages to detect theme loading problems.
+
+Knights 0.5.1 -- Friday December 21st, 2001
+Troy Corbin Jr. <tcorbin@users.sourceforge.net>
+
+- Fixed a compile bug for Tru64 users
+- Fixed a bug introduced in 0.5 that made all play over ICS impossible
+- Fixed a bug where Knights counted the opening position in an ICS match
+ as a move.
+- Fixed another ICS related bug where moves you made, which ICS echos back,
+ were counted twice.
+- Fixed yet another bug. This one wrote SAN for a pawn's captures in a way which
+ was incompatible with other programs.
+
+Knights 0.5 -- Monday December 17th, 2001
+Troy Corbin Jr. <tcorbin@users.sourceforge.net>
+
+* Changed version to 0.5
+- Some distros had a problem compiling 2 lines of the documentation. This
+ has been fixed.
+- Fixed a bug where recieving a position for a game we don't know about caused
+ Knights to crash.
+- Fixed a bug where Knights did not notify ICS when a game was closed.
+- In ICS matches where the local player was black, the chessmen were displayed
+ on the wrong coordinates on the board, making the match unplayable. This has
+ been fixed.
+- Incomming clock times from ICS matches where divided by 10, making a 2 minute
+ clock look like 12 seconds. This has been fixed.
+* Buffered the output of the Sought Games List to help remove the
+ "flashing" effect.
+- Fixed the ability to review games on an ICS.
+* Added ability to read .pgn files that contain multiple matches. Knights will
+ display a summary of the matches in a new window, and you simply click ( or
+ double-click based on your global KDE settings ) on a match to review it.
+- The Sought Games List required a double click to accept a match, regardless
+ of your global KDE preferences. This has been fixed.
+* Knights can now append all your saved games to a single .pgn file.
+* Added the "Accept Match", "Tell...", "Finger", and "Add to Friends List"
+ options to the Sought Games List right click menu.
+* Added "Reverse Board Orientation" option to the Match menu thanks to a patch
+ from Kunnar Klauks.
+- Knights now closes the connection to the ICS when you close the console.
+- Fixed a bug where a pawn promotion in a loaded game would prompt you to
+ choose the promotion.
+- Fixed the phantom button bug which could occur if you closed matches
+ out of sequence.
+* Added support for the XBoard commands "telluser" and "tellusererror".
+- Did some minor code cleanup throughout the project.
+
+Knights 0.4.9 -- Tuesday December 4th, 2001
+Troy Corbin Jr. <tcorbin@users.sourceforge.net>
+
+- Changed version number to 0.4.9
+* Added option to disable the splash screen
+* Added configuration for internet servers
+* The Game menu is now the File menu, and the Opponent menu is now the Match
+ menu.
+- The new game menu now dynamically enables or disables game types based on
+ your configuration. So, if you don't have any chess engines configured, you
+ can't play a vs. PC or PC vs PC game. Likewise for internet play and server
+ configuration.
+* Added the Console... which handles sending and receiving messages via chess
+ server, and any other online transactions that don't occur Over the Board.
+* Added "High Quality" mode, which displays a much smoother chessboard with
+ very little pixelation... even at the smallest board sizes. However, there
+ is a noticeable speed tradeoff.
+* Added a 2Meg cache which greatly offsets much of the speed loss in High
+ Quality mode ( At least on my 600 it does ). Still not as fast as regular,
+ which should be fine for lower-end machines.
+- Knights now displays an error message when you try playing with a bad book
+ engine configuration.
+- Fixed bug where Knights couldn't read a move from a .pgn file if it was the
+ last token on the line.
+* Knights will now read themes from two locations... The system-wide themes
+ directory ( usually /usr/share/apps/knights/themes ) and the media directory
+ so you can run Knights without installing it ( ../media )
+* Added the 'Ponder' option to the Opponent menu.
+* Added the 'Show Last Move' option to the Settings menu.
+* Added 'Pause/Resume' functions to the Game menu.
+* Separated themes into two - a board theme and a chessman theme.
+- Removed the Green Marble theme from the Knights distro.
+* Created the ThemePack distro. All themes ( except default ) will go here.
+- Fixed the 'Reverse Orientation' option... it now displays correctly.
+* Extended Knights' document handling to act like you would expect it: It
+ remembers URLs ( to resave, or save a loaded game ), and prompts whenever
+ an unsaved game is about to be destroyed.
+* Expanded .pgn support to include multiple games per file and propper
+ parsing of comments.
+* Added application/pgn mimetype
+* Knights now connects to FICS and will play chess there.
+* Added ALT-R to reply to the last private tell you recieved.
+* Added ALT-C to chat on the last channel you recieved a message on.
+* Knights now supports multiple matches at once.
+* Knights will now default Pawn Promotions to Queen if the user does not
+ select one.
+* Added ability to Retract or Undo a move while playing against an engine.
+* Added a "Install Themes" function in the Settings.
+* Added ability to modify the key bindings.
+* Added a setup wizard to get new users up and running faster.
+* Too many minor changes to document.
+
+Knights 0.4.6 -- Wednesday August 15th, 2001
+Troy Corbin Jr. <tcorbin@users.sourceforge.net>
+
+- Changed version to 0.4.6
+* Added en passant moves.
+* Added rules for 50 move rule.
+* Added rules for forced draws. ( 10.3 & 10.4 of F.I.D.E. Laws of Chess )
+* Knights now sends time & otim to engines that want it.
+- Fixed bug where Knights interpreted messages during a game into feature
+ commands. This occurred while playing Crafty. It sent "time control" during a
+ match, which Knights interpreted as "feature time=0" due to the way Knights
+ parses engine data as space separated tokens. A Timer was added to engineio
+ which keeps any feature commands from comming through after an initial two
+ seconds. This will probably become a problem again, however, and I should
+ look into making Knights read engine data as full lines rather than space
+ separated tokens.
+- Fixed bug where internal records, and therefore PGN output, did not reflect
+ engine names properly when the feature myname was used. Now internal
+ records are not initiated until after the engines have initiated.
+- Fixed bug where the last move of a game could result in an Illegal Move
+ error being printed on the status bar.
+* Knights now recognizes all PGN Tags.
+* Loaded games will now be displayed as it loads.
+* Added command line option -d <path> for specifying Knights' data directory
+- Fixed bug where the king could castle even after he moved
+- v 0.4.5 broke the Promotion Selection Dialog. It is now fixed.
+* Selecting previous moves from the notation combobox will let you review
+ the game. If someone makes a move while you're reviewing, you are returned
+ to the current position.
+* The up and down arrow keys will cycle you through your game's history.
+- You should now be able to continue a game if the engine thinks you've made
+ an illegal move.
+* Added "Force Move" command to force a computer opponent to make a move.
+* Added "Offer Draw" command to offer a draw to your opponent.
+* Experimental support for Book Engines
+- Fixed FEATURE delay for XBoard compatible engines
+- Fixed a bug where new installs had to create two engines and switch them once
+ before any engines would load.
+* Added "Reverse Board Orientation" option which, well, reverses the board's
+ orientation. =)
+* Added first draft of documentation.
+- Fixed minor bug in XBoard protocol's alternative move command
+- Fixed other minor XBoard compliance issues
+- Confirmed that KnightCap works with Knights
+- Confirmed that Sjeng works with Knights
+- Consolidated entries for GNUChess v4, XBoard v1, XBoard v2, and XBoard v3
+ protocols into XBoard
+* Engine configurator now sorts the engine list
+- Other minor tweaks that I can't remember
+
+Knights 0.4.5 -- Sunday July 29th, 2001
+Troy Corbin Jr. <tcorbin@users.sourceforge.net>
+
+* Re-rendered graphics
+* graphics are scalable... 14 different board sizes per theme
+* Themes now stored in tarballs
+* Knights recognizes and accepts most XBoard version 2 Features
+* Crafty v18.9 is confirmed to work!
+
+Knights 0.4.4 -- Friday July 20th, 2001
+Troy Corbin Jr. <tcorbin@users.sourceforge.net>
+
+* enabled engine setup from Settings
+* enabled engine vs. engine games
+* Knights now recognizes true time control periods
+* enabled playing as the black army
+* added work on supporting book engines
+* minor changes to the main interface
+
+Knights 0.4.2 -- Tuesday July 17th, 2001
+Troy Corbin Jr. <tcorbin@users.sourceforge.net>
+
+* Initial public offering via CVS