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-rw-r--r--chalk/plugins/paintops/defaultpaintops/kis_airbrushop.cc8
1 files changed, 4 insertions, 4 deletions
diff --git a/chalk/plugins/paintops/defaultpaintops/kis_airbrushop.cc b/chalk/plugins/paintops/defaultpaintops/kis_airbrushop.cc
index 7338ef54..c5f93864 100644
--- a/chalk/plugins/paintops/defaultpaintops/kis_airbrushop.cc
+++ b/chalk/plugins/paintops/defaultpaintops/kis_airbrushop.cc
@@ -59,18 +59,18 @@ void KisAirbrushOp::paintAt(const KisPoint &pos, const KisPaintInformation& info
//
// Most graphics apps -- especially the simple ones like Kolourpaint
// and the previous version of this routine in Chalk took a brush
-// shape -- often a simple ellipse -- and filled that shape with a
+// tqshape -- often a simple ellipse -- and filled that tqshape with a
// random 'spray' of single pixels.
//
// Other, more advanced graphics apps, like the Gimp or Photoshop,
-// take the brush shape and paint just as with the brush paint op,
+// take the brush tqshape and paint just as with the brush paint op,
// only making the initial dab more transparent, and perhaps adding
// extra transparence near the edges. Then, using a timer, when the
// cursor stays in place, dab upon dab is positioned in the same
// place, which makes the result less and less transparent.
//
// What I want to do here is create an airbrush that approaches a real
-// one. It won't use brush shapes, instead going for the old-fashioned
+// one. It won't use brush tqshapes, instead going for the old-fashioned
// circle. Depending upon pressure, both the size of the dab and the
// rate of paint deposition is determined. The edges of the dab are
// more transparent than the center, with perhaps even some fully
@@ -91,7 +91,7 @@ void KisAirbrushOp::paintAt(const KisPoint &pos, const KisPaintInformation& info
KisPaintDeviceSP device = m_painter->device();
- // For now: use the current brush shape -- it beats calculating
+ // For now: use the current brush tqshape -- it beats calculating
// ellipes and cones, and it shows the working of the timer.
if (!device) return;