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-<sect1 id="commands-dialogs">
-<title>Dialogs</title>
-
-<para>
-This section describes &krita;'s dialog windows.
-</para>
-
-<sect2 id="commands-dialogs-image">
-<title>Dialogs for working with images</title>
-
-<sect3 id="commands-dialogs-images-colorrange">
-<title>The <guilabel>Color Range</guilabel> dialog</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Color Range</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="dialogs-colorrange.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Color Range</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The <guilabel>Color Range</guilabel> dialog</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-You can create a selection based on the color values of pixels here. In the
-dropdown box, choose which color range you want to select. Pixels will be
-selected according to their color value on this scale (&eg; a fully yellow
-pixel would score maximally on the yellow scale and on the red and green scales).
-If you check the <guilabel>Invert</guilabel> box, the selection becomes inverted:
-pixels will become selected if they have a lower value in the specified range instead.
-You can choose whether the current selection should be
-added to or subtracted from the color range selection by clicking the
-respective option: <guilabel>Add to current selection</guilabel> or
-<guilabel>Subtract from current selection</guilabel>. Choose
-<guibutton>Select</guibutton> to actually perform the selection or
-<guibutton>Deselect</guibutton> to remove these pixels from the selection.
-</para>
-
-</sect3>
-
-<sect3 id="commands-dialogs-image-convertimagetype">
-<title>The <guilabel>Convert Image Type</guilabel> dialog</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Convert Image Type</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="dialogs-convertimagetype.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Convert Image Type</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The <guilabel>Convert Image Type</guilabel> dialog</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-This dialog allows you to convert your image from one color space to another.
-The <guilabel>Target color space</guilabel> and <guilabel>Destination ICM
-profile</guilabel> are used to set to which colorspace and profile the image
-will be converted. You can influence how this conversion is done with the
-<guilabel>Rendering Intent</guilabel> option.
-</para>
-<para>
-With <guilabel>Perceptual</guilabel> conversion, the source color space is
-mapped linearly to the destination color space. If the destination color space
-<quote>accepts</quote> a lesser color range than the source, shifts may occur
-because the range is compressed. <guilabel>Relative colorimetric</guilabel>
-conversion converts every color to the closest color in the destination color
-space. This may mean that a certain color range is mapped to one color in the
-destination color space. <guilabel>Saturation</guilabel> means that fully
-saturated colors will remain fully saturated, even if this means that the
-actual color is changed. With <guilabel>Absolute colorimetric</guilabel>
-conversion, the same approach is used as with <guilabel>Relative
-colorimetric</guilabel>, but the white point of the color space (the value
-designating the color white) is not changed to match the new color space,
-which may result in unwanted changes to near colors.
-</para>
-
-</sect3>
-
-<sect3 id="commands-dialogs-image-imageproperties">
-<title>The <guilabel>Image Properties</guilabel> dialog</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Image Properties</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="dialogs-imageproperties.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Image Properties</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The <guilabel>Image Properties</guilabel> dialog</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-In this dialog you can change a couple of image properties. First of all, the
-<guilabel>Name</guilabel> of the image. If you did not set a name earlier
-(that can also be done when creating the image), it will have a default name
-like <quote>Image1</quote>. Then, you can set its size (determined by the
-<guilabel>Width</guilabel> and <guilabel>Height</guilabel> in pixels and
-the <guilabel>Resolution</guilabel> in dots per inch) and the color profile to
-be used (<guilabel>Profile</guilabel>). Finally, you can fill in the
-<guilabel>Description</guilabel> field with any information you want to add to
-the image.
-</para>
-
-</sect3>
-
-<sect3 id="commands-dialogs-image-imagesize">
-<title>The <guilabel>Image Size</guilabel> dialog</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Image Size</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="dialogs-imagesize.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Image Size</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The <guilabel>Image Size</guilabel> dialog</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-This dialog lets you resize your image. In the top part, you can choose the
-way the image is resized. If you choose <guilabel>Resize</guilabel>, the size
-of the image is changed, but its layers (which contain the actual contents)
-will not be modified. So, when you double the height and width of the image,
-your original image will occupy the top-left quarter part of your new image.
-On decreasing the size of your image, the image layers will stretch out over
-the image borders, unless you choose <guilabel>Crop layers on image
-resize</guilabel>, which will crop all layers to the new image size.
-</para><para>
-With <guilabel>Scale</guilabel>, the image layers will be resized with the
-image. So increasing the image size will actually enlarge the contents, and
-similar for decreasing.
-</para><para>
-Under <guilabel>Pixel dimensions</guilabel>, you can set which new size you
-want the image to have. The original size is given as a reference. The new
-size can be set both as pixels or as a percentage, with 100% being the
-original size. If you select <guilabel>Constrain proportions</guilabel>, the
-new width and height will always be set to the same percentage. For example,
-if you have an image of 200 x 100 pixels, and set the width to 20 pixels, the
-height will automatically be changed to 10. With this checkbox unselected, you
-can also resize the image non-proportionally.
-</para><para>
-The <guilabel>Filter:</guilabel> dropdown box can be used to select a
-different algorithm for determining the colors of the pixels in the newly
-resized image that did not correspond to a pixel in the old image (the
-calculated corresponding location in the old image was located in between
-pixels). <guilabel>BSpline</guilabel> uses a 4 x 4 pixel grid and results into a quite high
-blurring. <guilabel>Bell</guilabel> is quite fast while resulting in a reasonably smooth image.
-<guilabel>Box</guilabel> is the fastest method, but yields the least appealing result. <guilabel>Hermite</guilabel>
-keeps the image quite sharp, while smoothing it as well, and is reasonably
-fast. <guilabel>Lanczos3</guilabel> results in sharp images, but is very slow. <guilabel>Mitchell</guilabel> (the
-default) is not very fast, but often yields a good intermediate result.
-<guilabel>Triangle/Bilinear</guilabel> uses the 2 x 2 pixel grid around the calculated location
-resulting in relatively sharp lines.
-</para>
-
-</sect3>
-
-<sect3 id="commands-dialogs-image-rotateimage">
-<title>The <guilabel>Rotate Image</guilabel> dialog</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Rotate Image</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="dialogs-rotateimage.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Rotate Image</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The <guilabel>Rotate Image</guilabel> dialog</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-With this dialog, you can rotate the image. The top part of the dialog shows
-the result of the rotation in the form of a change in dimension (if any).
-Under <guilabel>Direction</guilabel> you can choose between
-rotating clockwise and counter-clockwise. Under <guilabel>Angle</guilabel>,
-you can set the amount of rotation. 90, 180 and 270 degrees can be selected
-using the respective option button, other amounts need to be specified with
-the <guilabel>Custom</guilabel> spin box.
-</para>
-
-</sect3>
-
-<sect3 id="commands-dialogs-image-separateimage">
-<title>The <guilabel>Separate Image</guilabel> dialog</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Separate Image</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="dialogs-separateimage.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Separate Image</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The <guilabel>Separate Image</guilabel> dialog</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-With this dialog, you can separate (part of) your image. Every color component
-(channel) will be put into a separate layer or image. At the top of the
-dialog, the current color model is shown. Below that, a couple of options can
-be set.
-</para>
-<para>
-Under <guilabel>Source</guilabel>, you can choose what part of the image to
-separate. The two options are <guilabel>Current layer</guilabel>, which
-(obviously) only uses the currently selected layer and <guilabel>Flatten all
-layers before separation</guilabel>, which uses the entire image.
-</para>
-<para>
-Under <guilabel>Output</guilabel>, you can choose where the result of the
-separation should be written to: either to a couple of layers, or to a couple
-of images.
-</para>
-<para>
-Under <guilabel>Alpha Options</guilabel>, you can choose what should be done
-with the alpha channel of the selected layer(s). It can be copied to each new
-channel, be discarded, or separated on its own.
-</para>
-<para>
-The two options at the bottom of the dialog, finally, determine whether the
-source should be downscaled to 8 bit colors (if it contains more), and whether
-the output should be in color (default is to separate the channels to grayscale
-values).
-</para>
-</sect3>
-
-<sect3 id="commands-dialogs-image-shearimage">
-<title>The <guilabel>Shear Image</guilabel> dialog</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Shear Image</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="dialogs-shearimage.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Shear Image</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The <guilabel>Shear Image</guilabel> dialog</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-This dialog allows you to shear your image. By shearing, the bounding
-rectangle of your image is transformed into a parallellogram. One pixel
-row/column is kept in place, the next one is shifted by a certain amount, the
-next one by the same amount relative to the previous one, etcetera.
-The X and Y shearing angles can be set using the two spin boxes.
-</para>
-
-</sect3>
-
-<sect3 id="commands-dialogs-image-substrate">
-<title>The <guilabel>Substrate</guilabel> dialog</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Substrate</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="dialogs-substrate.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Substrate</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The <guilabel>Substrate</guilabel> dialog</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-(This dialog is still to be described.)
-</para>
-
-</sect3>
-
-</sect2>
-
-<sect2 id="commands-dialogs-layers">
-<title>Dialogs for working with layers</title>
-
-<sect3 id="commands-dialogs-layers-convertlayertype">
-<title>The <guilabel>Convert Layer Type</guilabel> dialog</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Convert Layer Type</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="dialogs-convertlayertype.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Convert Layer Type</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The <guilabel>Convert Layer Type</guilabel> dialog</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-This dialog is exactly the same as the <link
-linkend="commands-dialogs-image-convertimagetype"><guilabel>Convert Image
-Type</guilabel> dialog</link>, which converts an entire image instead of a
-single layer. See the description there for details.
-</para>
-
-</sect3>
-
-<sect3 id="commands-dialogs-layers-dropshadow">
-<title>The <guilabel>Drop Shadow</guilabel> dialog</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Drop Shadow</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="dialogs-dropshadow.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Drop Shadow</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The <guilabel>Drop Shadow</guilabel> dialog</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-With this dialog, you can add a drop shadow effect to the current layer.
-Select the X and Y offsets (displacements) of the shadow relative to the
-original layer with the two topmost spin boxes. The <guilabel>Blur
-radius</guilabel> spinbox determines the radius in which the shadow will be
-blurred (to achieve a smooth transition at the shadow border). If you want
-a special color for the shadow, you can choose one with the
-<guilabel>Color</guilabel> field. The <guilabel>Opacity</guilabel> slider and
-spinbox can be used to make the shadow more or less transparent. Disable the
-<guilabel>Allow resizing</guilabel> checkbox if you don't want the layer to be
-resized in order to give it a shadow.
-</para>
-
-</sect3>
-
-<sect3 id="commands-dialogs-layers-histogram">
-<title>The <guilabel>Histogram</guilabel> dialog</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Histogram</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="dialogs-histogram.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Histogram</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The <guilabel>Histogram</guilabel> dialog</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-This dialog shows a histogram for the current layer. With the
-<guilabel>Method:</guilabel> settings, you can choose what kind of histogram
-to show. You can change the channel(s) to show with the
-<guilabel>Channels:</guilabel> listbox, and the scale on which it should be
-drawn with the <guilabel>Linear</guilabel> and
-<guilabel>Logarithmic</guilabel> radio buttons. Under the preview, there are
-buttons available to zoom in to, and move over, the histogram. These are
-activated for 16-bit colorspace layers.
-</para>
-
-</sect3>
-
-<sect3 id="commands-dialogs-layers-layerproperties">
-<title>The <guilabel>Layer Properties</guilabel> dialog</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Layer Properties</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="dialogs-layerproperties.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Layer Properties</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The <guilabel>Layer Properties</guilabel> dialog</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-This dialog is in essence the same as the <link
-linkend="commands-dialogs-layers-newlayer">New Layer</link> dialog, with the difference that
-you cannot change its colorspace or profile anymore. These properties are
-shown, though, to keep the information complete.
-</para>
-</sect3>
-
-<sect3 id="commands-dialogs-layers-layersize">
-<title>The <guilabel>Layer Size</guilabel> dialog</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Layer Size</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="dialogs-layersize.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Layer Size</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The <guilabel>Layer Size</guilabel> dialog</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-This dialog allows you to resize the current layer.
-Under <guilabel>Pixel dimensions</guilabel>, you can set which new size you
-want the layer to have. The original size is given as a reference. The new
-size can be set both as pixels or as a percentage, with 100% being the
-original size. If you select <guilabel>Constrain proportions</guilabel>, the
-new width and height will always be set to the same percentage. For example,
-if you have a layer of 200 x 100 pixels, and set the width to 20 pixels, the
-height will automatically be changed to 10. With this checkbox unselected, you
-can also resize the layer non-proportionally. The <guilabel>Filter:</guilabel>
-dropdown list can be used to select a different algorithm for resizing the
-layer.
-</para>
-
-</sect3>
-
-<sect3 id="commands-dialogs-layers-newadjustmentlayer">
-<title>The <guilabel>New Adjustment Layer</guilabel> dialog</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>New Adjustment Layer</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="dialogs-newadjustmentlayer.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>New Adjustment Layer</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The <guilabel>New Adjustment Layer</guilabel> dialog</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-In this dialog, you can select the type of adjustment layer to add to the
-image. In the left-hand list, you can see the available adjustment layers,
-each with a preview. When you select one, the <guilabel>Preview</guilabel>
-will change to show a correctly scaled preview of what the result of the
-adjustment layer is going to be.
-</para><para>
-You can then choose to show either the original image or the preview of the
-adjustment layer with the radio buttons below the preview window. The buttons
-next to these allow you to zoom in, zoom out, and refresh the preview,
-respectively. The <guilabel>Autoupdate</guilabel> checkbox determines if the
-preview window should update automatically after you made a change.
-</para><para>
-The various options available for the filter that is used to create the
-adjustment layer, are shown at the bottom of the dialog. See the section on
-<link linkend="commands-dialogs-filters">filters</link> of this chapter for
-descriptions.
-</para>
-
-</sect3>
-
-<sect3 id="commands-dialogs-layers-newlayer">
-<title>The <guilabel>New Layer</guilabel> dialog</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>New Layer</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="dialogs-newlayer.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>New Layer</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The <guilabel>New Layer</guilabel> dialog</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-You can add a new layer to your image with this dialog. If you want a
-descriptive name for your layer, you can fill one in at
-<guilabel>Name:</guilabel>. You can select the desired colorspace for the new
-layer from the <guilabel>Colorspace:</guilabel> list, and the specific
-color profile for that colorspace at <guilabel>Profile:</guilabel>.
-You can preset the layer's <guilabel>Opacity</guilabel> (you can change it later with the slider in
-the <guilabel>Layer</guilabel> box), and choose the mode with which the layer should be composited
-onto the final image.
-</para>
-
-</sect3>
-
-<sect3 id="commands-dialogs-layers-rotatelayer">
-<title>The <guilabel>Rotate Layer</guilabel> dialog</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Rotate Layer</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="dialogs-rotatelayer.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Rotate Layer</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The <guilabel>Rotate Layer</guilabel> dialog</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-This dialog, similar to the <link
-linkend="commands-dialogs-image-rotateimage"><guilabel>Rotate Image</guilabel>
-dialog</link>, allows you to rotate the current layer. You can choose the
-direction in which to rotate and the amount to rotate the layer by.
-</para>
-
-</sect3>
-
-<sect3 id="commands-dialogs-layers-shearlayer">
-<title>The <guilabel>Shear Layer</guilabel> dialog</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Shear Layer</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="dialogs-shearlayer.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Shear Layer</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The <guilabel>Shear Layer</guilabel> dialog</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-This dialog works the same as the <link
-linkend="commands-dialogs-image-shearimage"><guilabel>Shear Image</guilabel>
-dialog</link>, except that it operates on the current layer instead of on the
-entire image.
-</para>
-
-</sect3>
-
-</sect2>
-
-<sect2 id="commands-dialogs-filters">
-<title>Dialogs for working with filters</title>
-
-<para>
-All filter dialogs consist of a filter-specific part, at the left, and a
-generic part, at the right. The generic part contains a preview window, which
-you can configure using the controls below it. Choose
-<guilabel>Preview</guilabel> or <guilabel>Original</guilabel> depending on
-whether you want the preview window to show the preview of the filter effect
-or the original image. The four buttons at the bottom right allow you to zoom
-in and zoom out, set the zooming factor to 100% (this shows the image at its
-original size), and refresh the preview, respectively. Furthermore, the option
-<guilabel>Autoupdate</guilabel> determines if the preview window is updated
-automatically. If you uncheck this checkbox, you will have to refresh the
-preview yourself.
-</para>
-
-<sect3 id="commands-dialogs-filters-blur">
-<title>The <guilabel>Blur</guilabel> dialog</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Blur</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="dialogs-blur.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Blur</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The <guilabel>Blur</guilabel> dialog</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-This dialog allows you to customize the way your image is blurred. The
-<guilabel>Half-width</guilabel> and <guilabel>Half-height</guilabel> spinboxes
-determine the size of the areas of your image that are consecutively blurred.
-With the <guilabel>Strength</guilabel> spinbox you can set the strength with which the
-blurring should be applied, and with the <guilabel>Angle</guilabel> spinbox
-you can add a rotation to the area. The <guilabel>Shape</guilabel> setting,
-finally, allows you to choose between circular and rectangular areas
-</para>
-
-</sect3>
-
-
-<sect3 id="commands-dialogs-filters-brightnesscontrast">
-<title>The <guilabel>Brightness / Contrast</guilabel> dialog</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Brightness / Contrast</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="dialogs-brightnesscontrast.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Brightness / Contrast</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The <guilabel>Brightness / Contrast</guilabel> dialog</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-With this dialog, you can customize the brightness and contrast of your image.
-</para><para>
-The curve diagram has a histogram-like background that shows you the abundance
-of various brightness levels. The curve itself (initially a diagonal line from
-bottom left to top right) determines to which new brightness level (on the
-vertical axis) pixels with a certain original level (on the horizontal axis) are
-to be mapped. For example, the default diagonal line from bottom left to top
-right sets every original pixel to its own brightness value, meaning no
-change. A horizontal line means that all pixels will get the same brightness.
-This means minimal contrast, the brightness itself is indicated by the height
-at which the line is placed.
-</para><para>
-You can click on a handle (red circle) to select it (a selected handle is
-indicated by a filled circle) and drag it around to change the shape of the
-curve. The curve will be drawn smoothly through the handles (always
-strictly from left to right). If you click on the curve, a handle is added to
-it at that position. Clicking somewhere else in the image will also add a
-handle at that point. You can press <keycap>Delete</keycap> to delete the
-currently selected handle.
-</para>
-
-</sect3>
-
-<sect3 id="commands-dialogs-filters-bumpmap">
-<title>The <guilabel>Bumpmap</guilabel> dialog</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Bumpmap</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="dialogs-bumpmap.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Bumpmap</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The <guilabel>Bumpmap</guilabel> dialog</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-You can apply a bumpmap effect and customize it using this dialog. One layer
-is used as bumpmap layer: it is read as grayscale image and the gray values of
-its pixels are used to to distort the other layer for creating the depth
-illusion. High grey values, &ie; more white, mean a larger height, small
-values, &ie; near black, mean a smaller height &mdash; or a larger depth, the
-height can get <quote>below sealevel</quote>. A light source, shining
-<quote>from above</quote> on the image that lies <quote>on the ground</quote>,
-is simulated to determine the depth and direction of the shadows.
-</para><para>
-The first option in this dialog offers you the selection of the
-<guilabel>Bumpmap layer</guilabel>.
-</para><para>
-Under <guilabel>Type</guilabel>, you can select what kind of bumpmap to be
-applied. There are three types, <guilabel>Linear</guilabel> (a normal
-application of the bumpmap), <guilabel>Spherical</guilabel> (focusing on the
-extremes, that is, the shadow and highlight values) and
-<guilabel>Sinusoidal</guilabel> (focusing on the midtone values).
-</para><para>
-Then, there are three options to modify the bumpmap apart from its
-algorithmical application. With <guilabel>Compensate for darkening</guilabel>,
-the image is restored to about its original average lightness if using the
-bumpmap filter would make it darker. The <guilabel>Invert bumpmap</guilabel>
-option creates an inverted bumpmap (high and low are reversed). With
-<guilabel>Tile bumpmap</guilabel>, a bumpmap layer that is smaller than the
-layer it is applied to, will be tiled (repeatedly) to cover the entire layer.
-</para><para>
-Under <guilabel>Settings</guilabel>, you can select the mathematical
-parameters for the bumpmap. First of all, <guilabel>Azimuth</guilabel> (the
-angle of the light source in the X-Y plane), <guilabel>Elevation</guilabel>
-(the height of the simulated light source above the surface in degrees, with 0
-degrees being on the ground and 90 degrees being vertically above the image),
-and <guilabel>Depth</guilabel> (the maximal vertical distortion of the image).
-</para><para>
-Then, there are the <guilabel>X offset</guilabel> and <guilabel>Y
-offset</guilabel>, with which you can displace the bumpmap layer relative to
-the destination layer, <guilabel>Water level</guilabel> (the depth seen as
-neutral), and <guilabel>Ambient light</guilabel>, which determines the
-relative amount of ambient (environmental) light.
-</para>
-
-</sect3>
-
-<sect3 id="commands-dialogs-filters-coloradjustment">
-<title>The <guilabel>Color Adjustment</guilabel> dialog</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Color Adjustment</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="dialogs-coloradjustment.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Color Adjustment</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The <guilabel>Color Adjustment</guilabel> dialog</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-This dialog allows you to customize the <guilabel>Color Adjustment</guilabel> filter. You can use
-the curve (see the section on <link
-linkend="commands-dialogs-filters-brightnesscontrast">Brightness /
-Contrast</link> for a description on the curve) to determine the mapping
-from old to new color levels, for each of the channels separately.
-</para>
-
-</sect3>
-
-<sect3 id="commands-dialogs-filters-colortoalpha">
-<title>The <guilabel>Color to Alpha</guilabel> dialog</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Color to Alpha</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="dialogs-colortoalpha.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Color to Alpha</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The <guilabel>Color to Alpha</guilabel> dialog</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-With this dialog, you can make parts of the image having a certain color
-transparent (officially <quote>alpha-transparent</quote>). You can select the
-color you want to remove from the image (replacing it with transparency) with
-the <guilabel>Color</guilabel> swatch, and how much a color may differ from
-the selected one before it is considered not to match, with the
-<guilabel>Threshold</guilabel> spinbox. Setting a threshold of zero (0)
-ensures that only pixels with the exact matching color will be made
-transparent, higher thresholds will make other colors match as well.
-</para>
-
-</sect3>
-<sect3 id="commands-dialogs-filters-colortransfer">
-<title>The <guilabel>Color Transfer</guilabel> dialog</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Color Transfer</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="dialogs-colortransfer.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Color Transfer</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The <guilabel>Color Transfer</guilabel> dialog</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-This dialog lets you copy the colors from one image (the <guilabel>Reference
-Image</guilabel>) to the current one. The colors in both images are compared
-and each color in the one you are working with, will be replaced by the
-nearest one in the reference image.
-</para>
-
-</sect3>
-
-<!--
-<sect3 id="commands-dialogs-filters-cubism">
-<title>The <guilabel>Cubism</guilabel> dialog</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Cubism</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="dialogs-cubism.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Cubism</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The Cubism dialog</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-This dialog has two filter-specific options. The <guilabel>Tile
-size:</guilabel> slider and spinbox determine how big the tiles are in which
-the image is subdivided, the <guilabel>Tile saturation:</guilabel> setting
-sets the color saturation of the tiles.
-</para>
-
-</sect3>
--->
-
-<sect3 id="commands-dialogs-filters-customconvolution">
-<title>The <guilabel>Custom Convolution</guilabel> dialog</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Custom Convolution</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="dialogs-customconvolution.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Custom Convolution</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The <guilabel>Custom Convolution</guilabel> dialog</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-With this filter, you can apply a customized distortion effect to your image.
-The nine spinboxes at the top left determine the distortion. Each pixel is
-assigned a new value based on these values: the old color values of the pixel
-inself and the eight surrounding pixels are each multiplied by the values in
-the respective spinboxes, these results are added, and the final result is the
-new color value for the pixel. Before being applied, this final result can be
-multiplied with a certain <guilabel>Factor:</guilabel> or a certain
-<guilabel>Offset:</guilabel> can be added to it.
-</para><para>
-In the example screenshot, each pixel is assigned a new value based on its
-own (the 1 in the center), to which are added the values of the pixels to its
-top right and directly below it (each with a factor of 1, &ie; the actual
-value, since multiplying by one has no effect), and from which are subtracted
-the values of the pixels to its bottom right and directly above it (added with
-a factor of -1, so subtracted by a factor of 1).
-</para>
-
-</sect3>
-
-<sect3 id="commands-dialogs-filters-emboss">
-<title>The <guilabel>Emboss</guilabel> dialog</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Emboss</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="dialogs-emboss.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Emboss</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The <guilabel>Emboss</guilabel> dialog</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-This dialog contains just one option, the <guilabel>Depth:</guilabel> slider
-and spinbox which determines the depth of the embossing effect.
-</para>
-
-</sect3>
-
-<sect3 id="commands-dialogs-filters-filtersgallery">
-<title>The <guilabel>Filters Gallery</guilabel> dialog</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Filters Gallery</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="dialogs-filtersgallery.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Filters Gallery</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The <guilabel>Filters Gallery</guilabel> dialog</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-This dialog can be used to get a quick overview of what the various available
-filters do. The filters are in turn applied to the current image and the
-results are put in the left list box as thumbnails. If you select one, its
-options become available in the <guilabel>Configuration</guilabel> section.
-See the description of the respective filter for details.
-</para>
-
-</sect3>
-
-<sect3 id="commands-dialogs-filters-gaussiannoise">
-<title>The <guilabel>Gaussian Noise Reduction</guilabel> dialog</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Gaussian Noise Reduction</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="dialogs-gaussiannoise.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Gaussian Noise Reduction</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The <guilabel>Gaussian Noise Reduction</guilabel> dialog</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-This dialog allows you to customize a Gaussian noise reduction. The
-<guilabel>Threshold</guilabel> setting is a measure for how much noise should
-be removed (&ie; how quickly a <quote>lonely</quote> pixel should be made
-equal to its surroundings), while the <guilabel>Window Size</guilabel> setting
-determines the radius of the area considered when changing pixels.
-</para>
-
-</sect3>
-
-<sect3 id="commands-dialogs-filters-lenscorrection">
-<title>The <guilabel>Lens Correction</guilabel> dialog</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Lens Correction</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="dialogs-lenscorrection.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Lens Correction</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The <guilabel>Lens Correction</guilabel> dialog</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-With this dialog, you can fix an image which is distorted due to common lens
-anomalies. You can specify a <guilabel>Distortion correction</guilabel>,
-indicating how much the image should be corrected if its
-concaveness / convexness is not right, for areas near the center and areas
-near the edges. If you want an asymmetrical correction, you can specify
-different <guilabel>X</guilabel> and <guilabel>Y</guilabel> coordinates for
-the center (in percentages of the total width and height, measured from the
-top left).
-</para><para>
-You can also correct a too light or too dark image with the
-<guilabel>Brightness correction</guilabel> spinbox.
-</para>
-
-</sect3>
-
-<sect3 id="commands-dialogs-filters-imagerestoration">
-<title>The <guilabel>Image Restoration</guilabel> dialog</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Image Restoration</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="dialogs-imagerestoration.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Image Restoration</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The <guilabel>Image Restoration</guilabel> dialog</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-Using this dialog, you can specify exactly how the image restoration should
-be done. This filter tries to increase the quality of an image, for instance
-by removing scratches. Various options are available to customize its
-behaviour.
-</para><para>
-(Unfortunately, these are not described as of yet.)
-</para>
-
-</sect3>
-
-<sect3 id="commands-dialogs-filters-oilpaint">
-<title>The <guilabel>Oilpaint</guilabel> dialog</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Oilpaint</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="dialogs-oilpaint.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Oilpaint</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The <guilabel>Oilpaint</guilabel> dialog</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-This dialog can configure two parameters for the associated filter. The
-<guilabel>Brush size:</guilabel> setting determines the size of the brush that
-is used to simulate the oilpaint effect, the <guilabel>Smooth:</guilabel>
-setting specifies if the difference in colors between adjacent
-<quote>swatches</quote> may be large (low smoothness) or should be small (high
-smoothness).
-</para>
-
-</sect3>
-
-<sect3 id="commands-dialogs-filters-pixelize">
-<title>The <guilabel>Pixelize</guilabel> dialog</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Pixelize</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="dialogs-pixelize.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Pixelize</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The <guilabel>Pixelize</guilabel> dialog</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-On this dialog, you can adjust two settings. <guilabel>Pixel width:</guilabel>
-and <guilabel>Pixel height:</guilabel> indicate the width and height of the
-area that should be taken together and averaged to form one new, large
-<quote>pixel</quote>.
-</para>
-
-</sect3>
-
-<sect3 id="commands-dialogs-filters-raindrops">
-<title>The <guilabel>Raindrops</guilabel> dialog</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Raindrops</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="dialogs-raindrops.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Raindrops</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The <guilabel>Raindrops</guilabel> dialog</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-This filter can be configured using the settings <guilabel>Drop
-size:</guilabel> (the average diameter of the raindrops),
-<guilabel>Number:</guilabel> (the number of raindrop effects that should be
-added to the image), and <guilabel>Fish eyes:</guilabel> (the percentage of
-raindrops that should be rendered as fisheye lens effects instead of plain
-raindrop effects).
-</para>
-</sect3>
-
-<sect3 id="commands-dialogs-filters-randomnoise">
-<title>The <guilabel>Random Noise</guilabel> dialog</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Random Noise</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="dialogs-randomnoise.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Random Noise</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The <guilabel>Random Noise</guilabel> dialog</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-This filter adds random noise (speckles, or something similar) to your image.
-There are two customizable settings: the amount of noise
-(<guilabel>Level</guilabel>, as a percentage) and the
-<guilabel>Opacity</guilabel> of the noise (should the original color still be
-a bit visible or not).
-</para>
-
-</sect3>
-<sect3 id="commands-dialogs-filters-randompick">
-<title>The <guilabel>Random Pick</guilabel> dialog</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Random Pick</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="dialogs-randompick.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Random Pick</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The <guilabel>Random Pick</guilabel> dialog</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-In this dialog, you can specify parameters for the <guilabel>Random Pick</guilabel>
-filter. The <guilabel>Level</guilabel> setting determines how much pixels will
-be affected (measured as a percentage), the area which is looked in to take a
-new color for a pixel is set with the <guilabel>Size of the window</guilabel>
-setting, and the <guilabel>Opacity</guilabel> of the modifications can be set as
-well.
-</para>
-
-</sect3>
-
-
-<sect3 id="commands-dialogs-filters-roundcorners">
-<title>The <guilabel>Round Corners</guilabel> dialog</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Round Corners</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="dialogs-roundcorners.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Round Corners</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The <guilabel>Round Corners</guilabel> dialog</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-This dialog has one setting: the radius of the rounded corners.
-</para>
-
-</sect3>
-
-<sect3 id="commands-dialogs-filters-smalltiles">
-<title>The <guilabel>Small Tiles</guilabel> dialog</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Small Tiles</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="dialogs-smalltiles.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Small Tiles</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The <guilabel>Small Tiles</guilabel> dialog</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-In this dialog, you can set the amount of subdivisions with the
-<guilabel>Number of tiles</guilabel> settings.
-</para>
-
-</sect3>
-
-<sect3 id="commands-dialogs-filters-sobel">
-<title>The <guilabel>Sobel</guilabel> dialog</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Sobel</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="dialogs-sobel.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Sobel</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The <guilabel>Sobel</guilabel> dialog</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-Here, you can set the parameters for the <guilabel>Sobel</guilabel> edge
-detection filter. First of all you can determine which directions to sobel in:
-horizontally, vertically, or both. The <guilabel>Keep sign of
-result</guilabel> setting does not affect regular images.
-<guilabel>Make image opaque</guilabel> determines whether the resulting image
-is opaque or transparent.
-</para>
-
-</sect3>
-
-<sect3 id="commands-dialogs-filters-unsharpmask">
-<title>The <guilabel>Unsharp Mask</guilabel> dialog</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Unsharp Mask</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="dialogs-unsharpmask.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Unsharp Mask</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The <guilabel>Unsharp Mask</guilabel> dialog</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-This dialog offers three options for the sharpening filter
-<guilabel>Unsharp Mask</guilabel>: the radius (<guilabel>Half-size</guilabel>)
-of the mask, the <guilabel>Amount</guilabel> of sharpening that should be
-done, and the <guilabel>Threshold</guilabel> level.
-</para>
-
-</sect3>
-
-<sect3 id="commands-dialogs-filters-wave">
-<title>The <guilabel>Wave</guilabel> dialog</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Wave</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="dialogs-wave.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Wave</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The <guilabel>Wave</guilabel> dialog</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-For both the horizontal and the vertical components of the wave distortion
-(note: a vertical wave means that the vertical position is dependent on the
-horizontal one, and hence looks like a <quote>W</quote>),
-you can determine four settings here. The <guilabel>Wavelength</guilabel> (a
-shorter wavelength means a more erratical wave), the
-<guilabel>Shift</guilabel> (which point of the wave should be started at), the
-<guilabel>Amplitude</guilabel> (the amount of distortion), and the
-<guilabel>Shape</guilabel> (<guilabel>Sinusoidal</guilabel> or rounded,
-versus <guilabel>Triangle</guilabel> or pointy).
-</para>
-
-</sect3>
-
-<sect3 id="commands-dialogs-filters-waveletnoise">
-<title>The <guilabel>Wavelet Noise Reduction</guilabel> dialog</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Wavelet Noise Reduction</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="dialogs-waveletnoise.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Wavelet Noise Reduction</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The <guilabel>Wavelet Noise Reduction</guilabel> dialog</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-The only setting here, <guilabel>Threshold</guilabel>, indicates how easily pixels
-are seen as noise that should be removed and made equal to the surrounding area.
-</para>
-
-</sect3>
-
-</sect2>
-
-<sect2 id="commands-dialogs-misc">
-<title>Miscellaneous dialogs</title>
-
-<sect3 id="commands-dialogs-misc-addpalette">
-<title>The <guilabel>Add Palette</guilabel> dialog</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Add Palette</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="dialogs-addpalette.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Add Palette</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The <guilabel>Add Palette</guilabel> dialog</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-With this dialog, you can add a custom color palette to &krita;. Fill in the
-name for your palette in the text field at the top. Then make the palette: use
-the button <guibutton>Add New Color...</guibutton> to add a color to the palette
-and <guibutton>Remove Selected Color</guibutton> to remove the currently
-selected color. Click the button <guibutton>Add to Predefined
-Palettes</guibutton> to add your newly created palette to the palette list, or
-just choose <guibutton>OK</guibutton> when you're done.
-</para>
-
-</sect3>
-
-<sect3 id="commands-dialogs-misc-documentinformation">
-<title>The <guilabel>Document Information</guilabel> dialog</title>
-
-<para>
-<screenshot>
-<screeninfo>The <guilabel>Document Information</guilabel> dialog</screeninfo>
-<mediaobject>
-<imageobject>
-<imagedata fileref="dialogs-documentinformation.png" format="PNG" />
-</imageobject>
-<textobject>
-<phrase>The <guilabel>Document Information</guilabel> dialog</phrase>
-</textobject>
-<caption><para>The <guilabel>Document Information</guilabel> dialog</para></caption>
-</mediaobject>
-</screenshot>
-</para>
-
-<para>
-This dialog is the same as in other &koffice; programs. You can enter various
-information about your document here, which will be saved with the document so
-that you can retrieve it later to review or edit.
-</para>
-
-<para>
-On the <guilabel>General</guilabel> tab, you can enter the title, subject and
-keywords, as well as an abstract. On the bottom of this tab, some statistical
-information is displayed. On the <guilabel>Author</guilabel> tab, you can
-store information about yourself. The third tab, <guilabel>User-defined
-Metadata</guilabel>, allows you to store any other information.
-</para>
-</sect3>
-
-</sect2>
-
-
-</sect1>