diff options
Diffstat (limited to 'doc/krita/commands-dialogs.docbook')
-rw-r--r-- | doc/krita/commands-dialogs.docbook | 1411 |
1 files changed, 0 insertions, 1411 deletions
diff --git a/doc/krita/commands-dialogs.docbook b/doc/krita/commands-dialogs.docbook deleted file mode 100644 index 758a4924..00000000 --- a/doc/krita/commands-dialogs.docbook +++ /dev/null @@ -1,1411 +0,0 @@ -<sect1 id="commands-dialogs"> -<title>Dialogs</title> - -<para> -This section describes &krita;'s dialog windows. -</para> - -<sect2 id="commands-dialogs-image"> -<title>Dialogs for working with images</title> - -<sect3 id="commands-dialogs-images-colorrange"> -<title>The <guilabel>Color Range</guilabel> dialog</title> - -<para> -<screenshot> -<screeninfo>The <guilabel>Color Range</guilabel> dialog</screeninfo> -<mediaobject> -<imageobject> -<imagedata fileref="dialogs-colorrange.png" format="PNG" /> -</imageobject> -<textobject> -<phrase>The <guilabel>Color Range</guilabel> dialog</phrase> -</textobject> -<caption><para>The <guilabel>Color Range</guilabel> dialog</para></caption> -</mediaobject> -</screenshot> -</para> - -<para> -You can create a selection based on the color values of pixels here. In the -dropdown box, choose which color range you want to select. Pixels will be -selected according to their color value on this scale (⪚ a fully yellow -pixel would score maximally on the yellow scale and on the red and green scales). -If you check the <guilabel>Invert</guilabel> box, the selection becomes inverted: -pixels will become selected if they have a lower value in the specified range instead. -You can choose whether the current selection should be -added to or subtracted from the color range selection by clicking the -respective option: <guilabel>Add to current selection</guilabel> or -<guilabel>Subtract from current selection</guilabel>. Choose -<guibutton>Select</guibutton> to actually perform the selection or -<guibutton>Deselect</guibutton> to remove these pixels from the selection. -</para> - -</sect3> - -<sect3 id="commands-dialogs-image-convertimagetype"> -<title>The <guilabel>Convert Image Type</guilabel> dialog</title> - -<para> -<screenshot> -<screeninfo>The <guilabel>Convert Image Type</guilabel> dialog</screeninfo> -<mediaobject> -<imageobject> -<imagedata fileref="dialogs-convertimagetype.png" format="PNG" /> -</imageobject> -<textobject> -<phrase>The <guilabel>Convert Image Type</guilabel> dialog</phrase> -</textobject> -<caption><para>The <guilabel>Convert Image Type</guilabel> dialog</para></caption> -</mediaobject> -</screenshot> -</para> - -<para> -This dialog allows you to convert your image from one color space to another. -The <guilabel>Target color space</guilabel> and <guilabel>Destination ICM -profile</guilabel> are used to set to which colorspace and profile the image -will be converted. You can influence how this conversion is done with the -<guilabel>Rendering Intent</guilabel> option. -</para> -<para> -With <guilabel>Perceptual</guilabel> conversion, the source color space is -mapped linearly to the destination color space. If the destination color space -<quote>accepts</quote> a lesser color range than the source, shifts may occur -because the range is compressed. <guilabel>Relative colorimetric</guilabel> -conversion converts every color to the closest color in the destination color -space. This may mean that a certain color range is mapped to one color in the -destination color space. <guilabel>Saturation</guilabel> means that fully -saturated colors will remain fully saturated, even if this means that the -actual color is changed. With <guilabel>Absolute colorimetric</guilabel> -conversion, the same approach is used as with <guilabel>Relative -colorimetric</guilabel>, but the white point of the color space (the value -designating the color white) is not changed to match the new color space, -which may result in unwanted changes to near colors. -</para> - -</sect3> - -<sect3 id="commands-dialogs-image-imageproperties"> -<title>The <guilabel>Image Properties</guilabel> dialog</title> - -<para> -<screenshot> -<screeninfo>The <guilabel>Image Properties</guilabel> dialog</screeninfo> -<mediaobject> -<imageobject> -<imagedata fileref="dialogs-imageproperties.png" format="PNG" /> -</imageobject> -<textobject> -<phrase>The <guilabel>Image Properties</guilabel> dialog</phrase> -</textobject> -<caption><para>The <guilabel>Image Properties</guilabel> dialog</para></caption> -</mediaobject> -</screenshot> -</para> - -<para> -In this dialog you can change a couple of image properties. First of all, the -<guilabel>Name</guilabel> of the image. If you did not set a name earlier -(that can also be done when creating the image), it will have a default name -like <quote>Image1</quote>. Then, you can set its size (determined by the -<guilabel>Width</guilabel> and <guilabel>Height</guilabel> in pixels and -the <guilabel>Resolution</guilabel> in dots per inch) and the color profile to -be used (<guilabel>Profile</guilabel>). Finally, you can fill in the -<guilabel>Description</guilabel> field with any information you want to add to -the image. -</para> - -</sect3> - -<sect3 id="commands-dialogs-image-imagesize"> -<title>The <guilabel>Image Size</guilabel> dialog</title> - -<para> -<screenshot> -<screeninfo>The <guilabel>Image Size</guilabel> dialog</screeninfo> -<mediaobject> -<imageobject> -<imagedata fileref="dialogs-imagesize.png" format="PNG" /> -</imageobject> -<textobject> -<phrase>The <guilabel>Image Size</guilabel> dialog</phrase> -</textobject> -<caption><para>The <guilabel>Image Size</guilabel> dialog</para></caption> -</mediaobject> -</screenshot> -</para> - -<para> -This dialog lets you resize your image. In the top part, you can choose the -way the image is resized. If you choose <guilabel>Resize</guilabel>, the size -of the image is changed, but its layers (which contain the actual contents) -will not be modified. So, when you double the height and width of the image, -your original image will occupy the top-left quarter part of your new image. -On decreasing the size of your image, the image layers will stretch out over -the image borders, unless you choose <guilabel>Crop layers on image -resize</guilabel>, which will crop all layers to the new image size. -</para><para> -With <guilabel>Scale</guilabel>, the image layers will be resized with the -image. So increasing the image size will actually enlarge the contents, and -similar for decreasing. -</para><para> -Under <guilabel>Pixel dimensions</guilabel>, you can set which new size you -want the image to have. The original size is given as a reference. The new -size can be set both as pixels or as a percentage, with 100% being the -original size. If you select <guilabel>Constrain proportions</guilabel>, the -new width and height will always be set to the same percentage. For example, -if you have an image of 200 x 100 pixels, and set the width to 20 pixels, the -height will automatically be changed to 10. With this checkbox unselected, you -can also resize the image non-proportionally. -</para><para> -The <guilabel>Filter:</guilabel> dropdown box can be used to select a -different algorithm for determining the colors of the pixels in the newly -resized image that did not correspond to a pixel in the old image (the -calculated corresponding location in the old image was located in between -pixels). <guilabel>BSpline</guilabel> uses a 4 x 4 pixel grid and results into a quite high -blurring. <guilabel>Bell</guilabel> is quite fast while resulting in a reasonably smooth image. -<guilabel>Box</guilabel> is the fastest method, but yields the least appealing result. <guilabel>Hermite</guilabel> -keeps the image quite sharp, while smoothing it as well, and is reasonably -fast. <guilabel>Lanczos3</guilabel> results in sharp images, but is very slow. <guilabel>Mitchell</guilabel> (the -default) is not very fast, but often yields a good intermediate result. -<guilabel>Triangle/Bilinear</guilabel> uses the 2 x 2 pixel grid around the calculated location -resulting in relatively sharp lines. -</para> - -</sect3> - -<sect3 id="commands-dialogs-image-rotateimage"> -<title>The <guilabel>Rotate Image</guilabel> dialog</title> - -<para> -<screenshot> -<screeninfo>The <guilabel>Rotate Image</guilabel> dialog</screeninfo> -<mediaobject> -<imageobject> -<imagedata fileref="dialogs-rotateimage.png" format="PNG" /> -</imageobject> -<textobject> -<phrase>The <guilabel>Rotate Image</guilabel> dialog</phrase> -</textobject> -<caption><para>The <guilabel>Rotate Image</guilabel> dialog</para></caption> -</mediaobject> -</screenshot> -</para> - -<para> -With this dialog, you can rotate the image. The top part of the dialog shows -the result of the rotation in the form of a change in dimension (if any). -Under <guilabel>Direction</guilabel> you can choose between -rotating clockwise and counter-clockwise. Under <guilabel>Angle</guilabel>, -you can set the amount of rotation. 90, 180 and 270 degrees can be selected -using the respective option button, other amounts need to be specified with -the <guilabel>Custom</guilabel> spin box. -</para> - -</sect3> - -<sect3 id="commands-dialogs-image-separateimage"> -<title>The <guilabel>Separate Image</guilabel> dialog</title> - -<para> -<screenshot> -<screeninfo>The <guilabel>Separate Image</guilabel> dialog</screeninfo> -<mediaobject> -<imageobject> -<imagedata fileref="dialogs-separateimage.png" format="PNG" /> -</imageobject> -<textobject> -<phrase>The <guilabel>Separate Image</guilabel> dialog</phrase> -</textobject> -<caption><para>The <guilabel>Separate Image</guilabel> dialog</para></caption> -</mediaobject> -</screenshot> -</para> - -<para> -With this dialog, you can separate (part of) your image. Every color component -(channel) will be put into a separate layer or image. At the top of the -dialog, the current color model is shown. Below that, a couple of options can -be set. -</para> -<para> -Under <guilabel>Source</guilabel>, you can choose what part of the image to -separate. The two options are <guilabel>Current layer</guilabel>, which -(obviously) only uses the currently selected layer and <guilabel>Flatten all -layers before separation</guilabel>, which uses the entire image. -</para> -<para> -Under <guilabel>Output</guilabel>, you can choose where the result of the -separation should be written to: either to a couple of layers, or to a couple -of images. -</para> -<para> -Under <guilabel>Alpha Options</guilabel>, you can choose what should be done -with the alpha channel of the selected layer(s). It can be copied to each new -channel, be discarded, or separated on its own. -</para> -<para> -The two options at the bottom of the dialog, finally, determine whether the -source should be downscaled to 8 bit colors (if it contains more), and whether -the output should be in color (default is to separate the channels to grayscale -values). -</para> -</sect3> - -<sect3 id="commands-dialogs-image-shearimage"> -<title>The <guilabel>Shear Image</guilabel> dialog</title> - -<para> -<screenshot> -<screeninfo>The <guilabel>Shear Image</guilabel> dialog</screeninfo> -<mediaobject> -<imageobject> -<imagedata fileref="dialogs-shearimage.png" format="PNG" /> -</imageobject> -<textobject> -<phrase>The <guilabel>Shear Image</guilabel> dialog</phrase> -</textobject> -<caption><para>The <guilabel>Shear Image</guilabel> dialog</para></caption> -</mediaobject> -</screenshot> -</para> - -<para> -This dialog allows you to shear your image. By shearing, the bounding -rectangle of your image is transformed into a parallellogram. One pixel -row/column is kept in place, the next one is shifted by a certain amount, the -next one by the same amount relative to the previous one, etcetera. -The X and Y shearing angles can be set using the two spin boxes. -</para> - -</sect3> - -<sect3 id="commands-dialogs-image-substrate"> -<title>The <guilabel>Substrate</guilabel> dialog</title> - -<para> -<screenshot> -<screeninfo>The <guilabel>Substrate</guilabel> dialog</screeninfo> -<mediaobject> -<imageobject> -<imagedata fileref="dialogs-substrate.png" format="PNG" /> -</imageobject> -<textobject> -<phrase>The <guilabel>Substrate</guilabel> dialog</phrase> -</textobject> -<caption><para>The <guilabel>Substrate</guilabel> dialog</para></caption> -</mediaobject> -</screenshot> -</para> - -<para> -(This dialog is still to be described.) -</para> - -</sect3> - -</sect2> - -<sect2 id="commands-dialogs-layers"> -<title>Dialogs for working with layers</title> - -<sect3 id="commands-dialogs-layers-convertlayertype"> -<title>The <guilabel>Convert Layer Type</guilabel> dialog</title> - -<para> -<screenshot> -<screeninfo>The <guilabel>Convert Layer Type</guilabel> dialog</screeninfo> -<mediaobject> -<imageobject> -<imagedata fileref="dialogs-convertlayertype.png" format="PNG" /> -</imageobject> -<textobject> -<phrase>The <guilabel>Convert Layer Type</guilabel> dialog</phrase> -</textobject> -<caption><para>The <guilabel>Convert Layer Type</guilabel> dialog</para></caption> -</mediaobject> -</screenshot> -</para> - -<para> -This dialog is exactly the same as the <link -linkend="commands-dialogs-image-convertimagetype"><guilabel>Convert Image -Type</guilabel> dialog</link>, which converts an entire image instead of a -single layer. See the description there for details. -</para> - -</sect3> - -<sect3 id="commands-dialogs-layers-dropshadow"> -<title>The <guilabel>Drop Shadow</guilabel> dialog</title> - -<para> -<screenshot> -<screeninfo>The <guilabel>Drop Shadow</guilabel> dialog</screeninfo> -<mediaobject> -<imageobject> -<imagedata fileref="dialogs-dropshadow.png" format="PNG" /> -</imageobject> -<textobject> -<phrase>The <guilabel>Drop Shadow</guilabel> dialog</phrase> -</textobject> -<caption><para>The <guilabel>Drop Shadow</guilabel> dialog</para></caption> -</mediaobject> -</screenshot> -</para> - -<para> -With this dialog, you can add a drop shadow effect to the current layer. -Select the X and Y offsets (displacements) of the shadow relative to the -original layer with the two topmost spin boxes. The <guilabel>Blur -radius</guilabel> spinbox determines the radius in which the shadow will be -blurred (to achieve a smooth transition at the shadow border). If you want -a special color for the shadow, you can choose one with the -<guilabel>Color</guilabel> field. The <guilabel>Opacity</guilabel> slider and -spinbox can be used to make the shadow more or less transparent. Disable the -<guilabel>Allow resizing</guilabel> checkbox if you don't want the layer to be -resized in order to give it a shadow. -</para> - -</sect3> - -<sect3 id="commands-dialogs-layers-histogram"> -<title>The <guilabel>Histogram</guilabel> dialog</title> - -<para> -<screenshot> -<screeninfo>The <guilabel>Histogram</guilabel> dialog</screeninfo> -<mediaobject> -<imageobject> -<imagedata fileref="dialogs-histogram.png" format="PNG" /> -</imageobject> -<textobject> -<phrase>The <guilabel>Histogram</guilabel> dialog</phrase> -</textobject> -<caption><para>The <guilabel>Histogram</guilabel> dialog</para></caption> -</mediaobject> -</screenshot> -</para> - -<para> -This dialog shows a histogram for the current layer. With the -<guilabel>Method:</guilabel> settings, you can choose what kind of histogram -to show. You can change the channel(s) to show with the -<guilabel>Channels:</guilabel> listbox, and the scale on which it should be -drawn with the <guilabel>Linear</guilabel> and -<guilabel>Logarithmic</guilabel> radio buttons. Under the preview, there are -buttons available to zoom in to, and move over, the histogram. These are -activated for 16-bit colorspace layers. -</para> - -</sect3> - -<sect3 id="commands-dialogs-layers-layerproperties"> -<title>The <guilabel>Layer Properties</guilabel> dialog</title> - -<para> -<screenshot> -<screeninfo>The <guilabel>Layer Properties</guilabel> dialog</screeninfo> -<mediaobject> -<imageobject> -<imagedata fileref="dialogs-layerproperties.png" format="PNG" /> -</imageobject> -<textobject> -<phrase>The <guilabel>Layer Properties</guilabel> dialog</phrase> -</textobject> -<caption><para>The <guilabel>Layer Properties</guilabel> dialog</para></caption> -</mediaobject> -</screenshot> -</para> - -<para> -This dialog is in essence the same as the <link -linkend="commands-dialogs-layers-newlayer">New Layer</link> dialog, with the difference that -you cannot change its colorspace or profile anymore. These properties are -shown, though, to keep the information complete. -</para> -</sect3> - -<sect3 id="commands-dialogs-layers-layersize"> -<title>The <guilabel>Layer Size</guilabel> dialog</title> - -<para> -<screenshot> -<screeninfo>The <guilabel>Layer Size</guilabel> dialog</screeninfo> -<mediaobject> -<imageobject> -<imagedata fileref="dialogs-layersize.png" format="PNG" /> -</imageobject> -<textobject> -<phrase>The <guilabel>Layer Size</guilabel> dialog</phrase> -</textobject> -<caption><para>The <guilabel>Layer Size</guilabel> dialog</para></caption> -</mediaobject> -</screenshot> -</para> - -<para> -This dialog allows you to resize the current layer. -Under <guilabel>Pixel dimensions</guilabel>, you can set which new size you -want the layer to have. The original size is given as a reference. The new -size can be set both as pixels or as a percentage, with 100% being the -original size. If you select <guilabel>Constrain proportions</guilabel>, the -new width and height will always be set to the same percentage. For example, -if you have a layer of 200 x 100 pixels, and set the width to 20 pixels, the -height will automatically be changed to 10. With this checkbox unselected, you -can also resize the layer non-proportionally. The <guilabel>Filter:</guilabel> -dropdown list can be used to select a different algorithm for resizing the -layer. -</para> - -</sect3> - -<sect3 id="commands-dialogs-layers-newadjustmentlayer"> -<title>The <guilabel>New Adjustment Layer</guilabel> dialog</title> - -<para> -<screenshot> -<screeninfo>The <guilabel>New Adjustment Layer</guilabel> dialog</screeninfo> -<mediaobject> -<imageobject> -<imagedata fileref="dialogs-newadjustmentlayer.png" format="PNG" /> -</imageobject> -<textobject> -<phrase>The <guilabel>New Adjustment Layer</guilabel> dialog</phrase> -</textobject> -<caption><para>The <guilabel>New Adjustment Layer</guilabel> dialog</para></caption> -</mediaobject> -</screenshot> -</para> - -<para> -In this dialog, you can select the type of adjustment layer to add to the -image. In the left-hand list, you can see the available adjustment layers, -each with a preview. When you select one, the <guilabel>Preview</guilabel> -will change to show a correctly scaled preview of what the result of the -adjustment layer is going to be. -</para><para> -You can then choose to show either the original image or the preview of the -adjustment layer with the radio buttons below the preview window. The buttons -next to these allow you to zoom in, zoom out, and refresh the preview, -respectively. The <guilabel>Autoupdate</guilabel> checkbox determines if the -preview window should update automatically after you made a change. -</para><para> -The various options available for the filter that is used to create the -adjustment layer, are shown at the bottom of the dialog. See the section on -<link linkend="commands-dialogs-filters">filters</link> of this chapter for -descriptions. -</para> - -</sect3> - -<sect3 id="commands-dialogs-layers-newlayer"> -<title>The <guilabel>New Layer</guilabel> dialog</title> - -<para> -<screenshot> -<screeninfo>The <guilabel>New Layer</guilabel> dialog</screeninfo> -<mediaobject> -<imageobject> -<imagedata fileref="dialogs-newlayer.png" format="PNG" /> -</imageobject> -<textobject> -<phrase>The <guilabel>New Layer</guilabel> dialog</phrase> -</textobject> -<caption><para>The <guilabel>New Layer</guilabel> dialog</para></caption> -</mediaobject> -</screenshot> -</para> - -<para> -You can add a new layer to your image with this dialog. If you want a -descriptive name for your layer, you can fill one in at -<guilabel>Name:</guilabel>. You can select the desired colorspace for the new -layer from the <guilabel>Colorspace:</guilabel> list, and the specific -color profile for that colorspace at <guilabel>Profile:</guilabel>. -You can preset the layer's <guilabel>Opacity</guilabel> (you can change it later with the slider in -the <guilabel>Layer</guilabel> box), and choose the mode with which the layer should be composited -onto the final image. -</para> - -</sect3> - -<sect3 id="commands-dialogs-layers-rotatelayer"> -<title>The <guilabel>Rotate Layer</guilabel> dialog</title> - -<para> -<screenshot> -<screeninfo>The <guilabel>Rotate Layer</guilabel> dialog</screeninfo> -<mediaobject> -<imageobject> -<imagedata fileref="dialogs-rotatelayer.png" format="PNG" /> -</imageobject> -<textobject> -<phrase>The <guilabel>Rotate Layer</guilabel> dialog</phrase> -</textobject> -<caption><para>The <guilabel>Rotate Layer</guilabel> dialog</para></caption> -</mediaobject> -</screenshot> -</para> - -<para> -This dialog, similar to the <link -linkend="commands-dialogs-image-rotateimage"><guilabel>Rotate Image</guilabel> -dialog</link>, allows you to rotate the current layer. You can choose the -direction in which to rotate and the amount to rotate the layer by. -</para> - -</sect3> - -<sect3 id="commands-dialogs-layers-shearlayer"> -<title>The <guilabel>Shear Layer</guilabel> dialog</title> - -<para> -<screenshot> -<screeninfo>The <guilabel>Shear Layer</guilabel> dialog</screeninfo> -<mediaobject> -<imageobject> -<imagedata fileref="dialogs-shearlayer.png" format="PNG" /> -</imageobject> -<textobject> -<phrase>The <guilabel>Shear Layer</guilabel> dialog</phrase> -</textobject> -<caption><para>The <guilabel>Shear Layer</guilabel> dialog</para></caption> -</mediaobject> -</screenshot> -</para> - -<para> -This dialog works the same as the <link -linkend="commands-dialogs-image-shearimage"><guilabel>Shear Image</guilabel> -dialog</link>, except that it operates on the current layer instead of on the -entire image. -</para> - -</sect3> - -</sect2> - -<sect2 id="commands-dialogs-filters"> -<title>Dialogs for working with filters</title> - -<para> -All filter dialogs consist of a filter-specific part, at the left, and a -generic part, at the right. The generic part contains a preview window, which -you can configure using the controls below it. Choose -<guilabel>Preview</guilabel> or <guilabel>Original</guilabel> depending on -whether you want the preview window to show the preview of the filter effect -or the original image. The four buttons at the bottom right allow you to zoom -in and zoom out, set the zooming factor to 100% (this shows the image at its -original size), and refresh the preview, respectively. Furthermore, the option -<guilabel>Autoupdate</guilabel> determines if the preview window is updated -automatically. If you uncheck this checkbox, you will have to refresh the -preview yourself. -</para> - -<sect3 id="commands-dialogs-filters-blur"> -<title>The <guilabel>Blur</guilabel> dialog</title> - -<para> -<screenshot> -<screeninfo>The <guilabel>Blur</guilabel> dialog</screeninfo> -<mediaobject> -<imageobject> -<imagedata fileref="dialogs-blur.png" format="PNG" /> -</imageobject> -<textobject> -<phrase>The <guilabel>Blur</guilabel> dialog</phrase> -</textobject> -<caption><para>The <guilabel>Blur</guilabel> dialog</para></caption> -</mediaobject> -</screenshot> -</para> - -<para> -This dialog allows you to customize the way your image is blurred. The -<guilabel>Half-width</guilabel> and <guilabel>Half-height</guilabel> spinboxes -determine the size of the areas of your image that are consecutively blurred. -With the <guilabel>Strength</guilabel> spinbox you can set the strength with which the -blurring should be applied, and with the <guilabel>Angle</guilabel> spinbox -you can add a rotation to the area. The <guilabel>Shape</guilabel> setting, -finally, allows you to choose between circular and rectangular areas -</para> - -</sect3> - - -<sect3 id="commands-dialogs-filters-brightnesscontrast"> -<title>The <guilabel>Brightness / Contrast</guilabel> dialog</title> - -<para> -<screenshot> -<screeninfo>The <guilabel>Brightness / Contrast</guilabel> dialog</screeninfo> -<mediaobject> -<imageobject> -<imagedata fileref="dialogs-brightnesscontrast.png" format="PNG" /> -</imageobject> -<textobject> -<phrase>The <guilabel>Brightness / Contrast</guilabel> dialog</phrase> -</textobject> -<caption><para>The <guilabel>Brightness / Contrast</guilabel> dialog</para></caption> -</mediaobject> -</screenshot> -</para> - -<para> -With this dialog, you can customize the brightness and contrast of your image. -</para><para> -The curve diagram has a histogram-like background that shows you the abundance -of various brightness levels. The curve itself (initially a diagonal line from -bottom left to top right) determines to which new brightness level (on the -vertical axis) pixels with a certain original level (on the horizontal axis) are -to be mapped. For example, the default diagonal line from bottom left to top -right sets every original pixel to its own brightness value, meaning no -change. A horizontal line means that all pixels will get the same brightness. -This means minimal contrast, the brightness itself is indicated by the height -at which the line is placed. -</para><para> -You can click on a handle (red circle) to select it (a selected handle is -indicated by a filled circle) and drag it around to change the shape of the -curve. The curve will be drawn smoothly through the handles (always -strictly from left to right). If you click on the curve, a handle is added to -it at that position. Clicking somewhere else in the image will also add a -handle at that point. You can press <keycap>Delete</keycap> to delete the -currently selected handle. -</para> - -</sect3> - -<sect3 id="commands-dialogs-filters-bumpmap"> -<title>The <guilabel>Bumpmap</guilabel> dialog</title> - -<para> -<screenshot> -<screeninfo>The <guilabel>Bumpmap</guilabel> dialog</screeninfo> -<mediaobject> -<imageobject> -<imagedata fileref="dialogs-bumpmap.png" format="PNG" /> -</imageobject> -<textobject> -<phrase>The <guilabel>Bumpmap</guilabel> dialog</phrase> -</textobject> -<caption><para>The <guilabel>Bumpmap</guilabel> dialog</para></caption> -</mediaobject> -</screenshot> -</para> - -<para> -You can apply a bumpmap effect and customize it using this dialog. One layer -is used as bumpmap layer: it is read as grayscale image and the gray values of -its pixels are used to to distort the other layer for creating the depth -illusion. High grey values, &ie; more white, mean a larger height, small -values, &ie; near black, mean a smaller height — or a larger depth, the -height can get <quote>below sealevel</quote>. A light source, shining -<quote>from above</quote> on the image that lies <quote>on the ground</quote>, -is simulated to determine the depth and direction of the shadows. -</para><para> -The first option in this dialog offers you the selection of the -<guilabel>Bumpmap layer</guilabel>. -</para><para> -Under <guilabel>Type</guilabel>, you can select what kind of bumpmap to be -applied. There are three types, <guilabel>Linear</guilabel> (a normal -application of the bumpmap), <guilabel>Spherical</guilabel> (focusing on the -extremes, that is, the shadow and highlight values) and -<guilabel>Sinusoidal</guilabel> (focusing on the midtone values). -</para><para> -Then, there are three options to modify the bumpmap apart from its -algorithmical application. With <guilabel>Compensate for darkening</guilabel>, -the image is restored to about its original average lightness if using the -bumpmap filter would make it darker. The <guilabel>Invert bumpmap</guilabel> -option creates an inverted bumpmap (high and low are reversed). With -<guilabel>Tile bumpmap</guilabel>, a bumpmap layer that is smaller than the -layer it is applied to, will be tiled (repeatedly) to cover the entire layer. -</para><para> -Under <guilabel>Settings</guilabel>, you can select the mathematical -parameters for the bumpmap. First of all, <guilabel>Azimuth</guilabel> (the -angle of the light source in the X-Y plane), <guilabel>Elevation</guilabel> -(the height of the simulated light source above the surface in degrees, with 0 -degrees being on the ground and 90 degrees being vertically above the image), -and <guilabel>Depth</guilabel> (the maximal vertical distortion of the image). -</para><para> -Then, there are the <guilabel>X offset</guilabel> and <guilabel>Y -offset</guilabel>, with which you can displace the bumpmap layer relative to -the destination layer, <guilabel>Water level</guilabel> (the depth seen as -neutral), and <guilabel>Ambient light</guilabel>, which determines the -relative amount of ambient (environmental) light. -</para> - -</sect3> - -<sect3 id="commands-dialogs-filters-coloradjustment"> -<title>The <guilabel>Color Adjustment</guilabel> dialog</title> - -<para> -<screenshot> -<screeninfo>The <guilabel>Color Adjustment</guilabel> dialog</screeninfo> -<mediaobject> -<imageobject> -<imagedata fileref="dialogs-coloradjustment.png" format="PNG" /> -</imageobject> -<textobject> -<phrase>The <guilabel>Color Adjustment</guilabel> dialog</phrase> -</textobject> -<caption><para>The <guilabel>Color Adjustment</guilabel> dialog</para></caption> -</mediaobject> -</screenshot> -</para> - -<para> -This dialog allows you to customize the <guilabel>Color Adjustment</guilabel> filter. You can use -the curve (see the section on <link -linkend="commands-dialogs-filters-brightnesscontrast">Brightness / -Contrast</link> for a description on the curve) to determine the mapping -from old to new color levels, for each of the channels separately. -</para> - -</sect3> - -<sect3 id="commands-dialogs-filters-colortoalpha"> -<title>The <guilabel>Color to Alpha</guilabel> dialog</title> - -<para> -<screenshot> -<screeninfo>The <guilabel>Color to Alpha</guilabel> dialog</screeninfo> -<mediaobject> -<imageobject> -<imagedata fileref="dialogs-colortoalpha.png" format="PNG" /> -</imageobject> -<textobject> -<phrase>The <guilabel>Color to Alpha</guilabel> dialog</phrase> -</textobject> -<caption><para>The <guilabel>Color to Alpha</guilabel> dialog</para></caption> -</mediaobject> -</screenshot> -</para> - -<para> -With this dialog, you can make parts of the image having a certain color -transparent (officially <quote>alpha-transparent</quote>). You can select the -color you want to remove from the image (replacing it with transparency) with -the <guilabel>Color</guilabel> swatch, and how much a color may differ from -the selected one before it is considered not to match, with the -<guilabel>Threshold</guilabel> spinbox. Setting a threshold of zero (0) -ensures that only pixels with the exact matching color will be made -transparent, higher thresholds will make other colors match as well. -</para> - -</sect3> -<sect3 id="commands-dialogs-filters-colortransfer"> -<title>The <guilabel>Color Transfer</guilabel> dialog</title> - -<para> -<screenshot> -<screeninfo>The <guilabel>Color Transfer</guilabel> dialog</screeninfo> -<mediaobject> -<imageobject> -<imagedata fileref="dialogs-colortransfer.png" format="PNG" /> -</imageobject> -<textobject> -<phrase>The <guilabel>Color Transfer</guilabel> dialog</phrase> -</textobject> -<caption><para>The <guilabel>Color Transfer</guilabel> dialog</para></caption> -</mediaobject> -</screenshot> -</para> - -<para> -This dialog lets you copy the colors from one image (the <guilabel>Reference -Image</guilabel>) to the current one. The colors in both images are compared -and each color in the one you are working with, will be replaced by the -nearest one in the reference image. -</para> - -</sect3> - -<!-- -<sect3 id="commands-dialogs-filters-cubism"> -<title>The <guilabel>Cubism</guilabel> dialog</title> - -<para> -<screenshot> -<screeninfo>The <guilabel>Cubism</guilabel> dialog</screeninfo> -<mediaobject> -<imageobject> -<imagedata fileref="dialogs-cubism.png" format="PNG" /> -</imageobject> -<textobject> -<phrase>The <guilabel>Cubism</guilabel> dialog</phrase> -</textobject> -<caption><para>The Cubism dialog</para></caption> -</mediaobject> -</screenshot> -</para> - -<para> -This dialog has two filter-specific options. The <guilabel>Tile -size:</guilabel> slider and spinbox determine how big the tiles are in which -the image is subdivided, the <guilabel>Tile saturation:</guilabel> setting -sets the color saturation of the tiles. -</para> - -</sect3> ---> - -<sect3 id="commands-dialogs-filters-customconvolution"> -<title>The <guilabel>Custom Convolution</guilabel> dialog</title> - -<para> -<screenshot> -<screeninfo>The <guilabel>Custom Convolution</guilabel> dialog</screeninfo> -<mediaobject> -<imageobject> -<imagedata fileref="dialogs-customconvolution.png" format="PNG" /> -</imageobject> -<textobject> -<phrase>The <guilabel>Custom Convolution</guilabel> dialog</phrase> -</textobject> -<caption><para>The <guilabel>Custom Convolution</guilabel> dialog</para></caption> -</mediaobject> -</screenshot> -</para> - -<para> -With this filter, you can apply a customized distortion effect to your image. -The nine spinboxes at the top left determine the distortion. Each pixel is -assigned a new value based on these values: the old color values of the pixel -inself and the eight surrounding pixels are each multiplied by the values in -the respective spinboxes, these results are added, and the final result is the -new color value for the pixel. Before being applied, this final result can be -multiplied with a certain <guilabel>Factor:</guilabel> or a certain -<guilabel>Offset:</guilabel> can be added to it. -</para><para> -In the example screenshot, each pixel is assigned a new value based on its -own (the 1 in the center), to which are added the values of the pixels to its -top right and directly below it (each with a factor of 1, &ie; the actual -value, since multiplying by one has no effect), and from which are subtracted -the values of the pixels to its bottom right and directly above it (added with -a factor of -1, so subtracted by a factor of 1). -</para> - -</sect3> - -<sect3 id="commands-dialogs-filters-emboss"> -<title>The <guilabel>Emboss</guilabel> dialog</title> - -<para> -<screenshot> -<screeninfo>The <guilabel>Emboss</guilabel> dialog</screeninfo> -<mediaobject> -<imageobject> -<imagedata fileref="dialogs-emboss.png" format="PNG" /> -</imageobject> -<textobject> -<phrase>The <guilabel>Emboss</guilabel> dialog</phrase> -</textobject> -<caption><para>The <guilabel>Emboss</guilabel> dialog</para></caption> -</mediaobject> -</screenshot> -</para> - -<para> -This dialog contains just one option, the <guilabel>Depth:</guilabel> slider -and spinbox which determines the depth of the embossing effect. -</para> - -</sect3> - -<sect3 id="commands-dialogs-filters-filtersgallery"> -<title>The <guilabel>Filters Gallery</guilabel> dialog</title> - -<para> -<screenshot> -<screeninfo>The <guilabel>Filters Gallery</guilabel> dialog</screeninfo> -<mediaobject> -<imageobject> -<imagedata fileref="dialogs-filtersgallery.png" format="PNG" /> -</imageobject> -<textobject> -<phrase>The <guilabel>Filters Gallery</guilabel> dialog</phrase> -</textobject> -<caption><para>The <guilabel>Filters Gallery</guilabel> dialog</para></caption> -</mediaobject> -</screenshot> -</para> - -<para> -This dialog can be used to get a quick overview of what the various available -filters do. The filters are in turn applied to the current image and the -results are put in the left list box as thumbnails. If you select one, its -options become available in the <guilabel>Configuration</guilabel> section. -See the description of the respective filter for details. -</para> - -</sect3> - -<sect3 id="commands-dialogs-filters-gaussiannoise"> -<title>The <guilabel>Gaussian Noise Reduction</guilabel> dialog</title> - -<para> -<screenshot> -<screeninfo>The <guilabel>Gaussian Noise Reduction</guilabel> dialog</screeninfo> -<mediaobject> -<imageobject> -<imagedata fileref="dialogs-gaussiannoise.png" format="PNG" /> -</imageobject> -<textobject> -<phrase>The <guilabel>Gaussian Noise Reduction</guilabel> dialog</phrase> -</textobject> -<caption><para>The <guilabel>Gaussian Noise Reduction</guilabel> dialog</para></caption> -</mediaobject> -</screenshot> -</para> - -<para> -This dialog allows you to customize a Gaussian noise reduction. The -<guilabel>Threshold</guilabel> setting is a measure for how much noise should -be removed (&ie; how quickly a <quote>lonely</quote> pixel should be made -equal to its surroundings), while the <guilabel>Window Size</guilabel> setting -determines the radius of the area considered when changing pixels. -</para> - -</sect3> - -<sect3 id="commands-dialogs-filters-lenscorrection"> -<title>The <guilabel>Lens Correction</guilabel> dialog</title> - -<para> -<screenshot> -<screeninfo>The <guilabel>Lens Correction</guilabel> dialog</screeninfo> -<mediaobject> -<imageobject> -<imagedata fileref="dialogs-lenscorrection.png" format="PNG" /> -</imageobject> -<textobject> -<phrase>The <guilabel>Lens Correction</guilabel> dialog</phrase> -</textobject> -<caption><para>The <guilabel>Lens Correction</guilabel> dialog</para></caption> -</mediaobject> -</screenshot> -</para> - -<para> -With this dialog, you can fix an image which is distorted due to common lens -anomalies. You can specify a <guilabel>Distortion correction</guilabel>, -indicating how much the image should be corrected if its -concaveness / convexness is not right, for areas near the center and areas -near the edges. If you want an asymmetrical correction, you can specify -different <guilabel>X</guilabel> and <guilabel>Y</guilabel> coordinates for -the center (in percentages of the total width and height, measured from the -top left). -</para><para> -You can also correct a too light or too dark image with the -<guilabel>Brightness correction</guilabel> spinbox. -</para> - -</sect3> - -<sect3 id="commands-dialogs-filters-imagerestoration"> -<title>The <guilabel>Image Restoration</guilabel> dialog</title> - -<para> -<screenshot> -<screeninfo>The <guilabel>Image Restoration</guilabel> dialog</screeninfo> -<mediaobject> -<imageobject> -<imagedata fileref="dialogs-imagerestoration.png" format="PNG" /> -</imageobject> -<textobject> -<phrase>The <guilabel>Image Restoration</guilabel> dialog</phrase> -</textobject> -<caption><para>The <guilabel>Image Restoration</guilabel> dialog</para></caption> -</mediaobject> -</screenshot> -</para> - -<para> -Using this dialog, you can specify exactly how the image restoration should -be done. This filter tries to increase the quality of an image, for instance -by removing scratches. Various options are available to customize its -behaviour. -</para><para> -(Unfortunately, these are not described as of yet.) -</para> - -</sect3> - -<sect3 id="commands-dialogs-filters-oilpaint"> -<title>The <guilabel>Oilpaint</guilabel> dialog</title> - -<para> -<screenshot> -<screeninfo>The <guilabel>Oilpaint</guilabel> dialog</screeninfo> -<mediaobject> -<imageobject> -<imagedata fileref="dialogs-oilpaint.png" format="PNG" /> -</imageobject> -<textobject> -<phrase>The <guilabel>Oilpaint</guilabel> dialog</phrase> -</textobject> -<caption><para>The <guilabel>Oilpaint</guilabel> dialog</para></caption> -</mediaobject> -</screenshot> -</para> - -<para> -This dialog can configure two parameters for the associated filter. The -<guilabel>Brush size:</guilabel> setting determines the size of the brush that -is used to simulate the oilpaint effect, the <guilabel>Smooth:</guilabel> -setting specifies if the difference in colors between adjacent -<quote>swatches</quote> may be large (low smoothness) or should be small (high -smoothness). -</para> - -</sect3> - -<sect3 id="commands-dialogs-filters-pixelize"> -<title>The <guilabel>Pixelize</guilabel> dialog</title> - -<para> -<screenshot> -<screeninfo>The <guilabel>Pixelize</guilabel> dialog</screeninfo> -<mediaobject> -<imageobject> -<imagedata fileref="dialogs-pixelize.png" format="PNG" /> -</imageobject> -<textobject> -<phrase>The <guilabel>Pixelize</guilabel> dialog</phrase> -</textobject> -<caption><para>The <guilabel>Pixelize</guilabel> dialog</para></caption> -</mediaobject> -</screenshot> -</para> - -<para> -On this dialog, you can adjust two settings. <guilabel>Pixel width:</guilabel> -and <guilabel>Pixel height:</guilabel> indicate the width and height of the -area that should be taken together and averaged to form one new, large -<quote>pixel</quote>. -</para> - -</sect3> - -<sect3 id="commands-dialogs-filters-raindrops"> -<title>The <guilabel>Raindrops</guilabel> dialog</title> - -<para> -<screenshot> -<screeninfo>The <guilabel>Raindrops</guilabel> dialog</screeninfo> -<mediaobject> -<imageobject> -<imagedata fileref="dialogs-raindrops.png" format="PNG" /> -</imageobject> -<textobject> -<phrase>The <guilabel>Raindrops</guilabel> dialog</phrase> -</textobject> -<caption><para>The <guilabel>Raindrops</guilabel> dialog</para></caption> -</mediaobject> -</screenshot> -</para> - -<para> -This filter can be configured using the settings <guilabel>Drop -size:</guilabel> (the average diameter of the raindrops), -<guilabel>Number:</guilabel> (the number of raindrop effects that should be -added to the image), and <guilabel>Fish eyes:</guilabel> (the percentage of -raindrops that should be rendered as fisheye lens effects instead of plain -raindrop effects). -</para> -</sect3> - -<sect3 id="commands-dialogs-filters-randomnoise"> -<title>The <guilabel>Random Noise</guilabel> dialog</title> - -<para> -<screenshot> -<screeninfo>The <guilabel>Random Noise</guilabel> dialog</screeninfo> -<mediaobject> -<imageobject> -<imagedata fileref="dialogs-randomnoise.png" format="PNG" /> -</imageobject> -<textobject> -<phrase>The <guilabel>Random Noise</guilabel> dialog</phrase> -</textobject> -<caption><para>The <guilabel>Random Noise</guilabel> dialog</para></caption> -</mediaobject> -</screenshot> -</para> - -<para> -This filter adds random noise (speckles, or something similar) to your image. -There are two customizable settings: the amount of noise -(<guilabel>Level</guilabel>, as a percentage) and the -<guilabel>Opacity</guilabel> of the noise (should the original color still be -a bit visible or not). -</para> - -</sect3> -<sect3 id="commands-dialogs-filters-randompick"> -<title>The <guilabel>Random Pick</guilabel> dialog</title> - -<para> -<screenshot> -<screeninfo>The <guilabel>Random Pick</guilabel> dialog</screeninfo> -<mediaobject> -<imageobject> -<imagedata fileref="dialogs-randompick.png" format="PNG" /> -</imageobject> -<textobject> -<phrase>The <guilabel>Random Pick</guilabel> dialog</phrase> -</textobject> -<caption><para>The <guilabel>Random Pick</guilabel> dialog</para></caption> -</mediaobject> -</screenshot> -</para> - -<para> -In this dialog, you can specify parameters for the <guilabel>Random Pick</guilabel> -filter. The <guilabel>Level</guilabel> setting determines how much pixels will -be affected (measured as a percentage), the area which is looked in to take a -new color for a pixel is set with the <guilabel>Size of the window</guilabel> -setting, and the <guilabel>Opacity</guilabel> of the modifications can be set as -well. -</para> - -</sect3> - - -<sect3 id="commands-dialogs-filters-roundcorners"> -<title>The <guilabel>Round Corners</guilabel> dialog</title> - -<para> -<screenshot> -<screeninfo>The <guilabel>Round Corners</guilabel> dialog</screeninfo> -<mediaobject> -<imageobject> -<imagedata fileref="dialogs-roundcorners.png" format="PNG" /> -</imageobject> -<textobject> -<phrase>The <guilabel>Round Corners</guilabel> dialog</phrase> -</textobject> -<caption><para>The <guilabel>Round Corners</guilabel> dialog</para></caption> -</mediaobject> -</screenshot> -</para> - -<para> -This dialog has one setting: the radius of the rounded corners. -</para> - -</sect3> - -<sect3 id="commands-dialogs-filters-smalltiles"> -<title>The <guilabel>Small Tiles</guilabel> dialog</title> - -<para> -<screenshot> -<screeninfo>The <guilabel>Small Tiles</guilabel> dialog</screeninfo> -<mediaobject> -<imageobject> -<imagedata fileref="dialogs-smalltiles.png" format="PNG" /> -</imageobject> -<textobject> -<phrase>The <guilabel>Small Tiles</guilabel> dialog</phrase> -</textobject> -<caption><para>The <guilabel>Small Tiles</guilabel> dialog</para></caption> -</mediaobject> -</screenshot> -</para> - -<para> -In this dialog, you can set the amount of subdivisions with the -<guilabel>Number of tiles</guilabel> settings. -</para> - -</sect3> - -<sect3 id="commands-dialogs-filters-sobel"> -<title>The <guilabel>Sobel</guilabel> dialog</title> - -<para> -<screenshot> -<screeninfo>The <guilabel>Sobel</guilabel> dialog</screeninfo> -<mediaobject> -<imageobject> -<imagedata fileref="dialogs-sobel.png" format="PNG" /> -</imageobject> -<textobject> -<phrase>The <guilabel>Sobel</guilabel> dialog</phrase> -</textobject> -<caption><para>The <guilabel>Sobel</guilabel> dialog</para></caption> -</mediaobject> -</screenshot> -</para> - -<para> -Here, you can set the parameters for the <guilabel>Sobel</guilabel> edge -detection filter. First of all you can determine which directions to sobel in: -horizontally, vertically, or both. The <guilabel>Keep sign of -result</guilabel> setting does not affect regular images. -<guilabel>Make image opaque</guilabel> determines whether the resulting image -is opaque or transparent. -</para> - -</sect3> - -<sect3 id="commands-dialogs-filters-unsharpmask"> -<title>The <guilabel>Unsharp Mask</guilabel> dialog</title> - -<para> -<screenshot> -<screeninfo>The <guilabel>Unsharp Mask</guilabel> dialog</screeninfo> -<mediaobject> -<imageobject> -<imagedata fileref="dialogs-unsharpmask.png" format="PNG" /> -</imageobject> -<textobject> -<phrase>The <guilabel>Unsharp Mask</guilabel> dialog</phrase> -</textobject> -<caption><para>The <guilabel>Unsharp Mask</guilabel> dialog</para></caption> -</mediaobject> -</screenshot> -</para> - -<para> -This dialog offers three options for the sharpening filter -<guilabel>Unsharp Mask</guilabel>: the radius (<guilabel>Half-size</guilabel>) -of the mask, the <guilabel>Amount</guilabel> of sharpening that should be -done, and the <guilabel>Threshold</guilabel> level. -</para> - -</sect3> - -<sect3 id="commands-dialogs-filters-wave"> -<title>The <guilabel>Wave</guilabel> dialog</title> - -<para> -<screenshot> -<screeninfo>The <guilabel>Wave</guilabel> dialog</screeninfo> -<mediaobject> -<imageobject> -<imagedata fileref="dialogs-wave.png" format="PNG" /> -</imageobject> -<textobject> -<phrase>The <guilabel>Wave</guilabel> dialog</phrase> -</textobject> -<caption><para>The <guilabel>Wave</guilabel> dialog</para></caption> -</mediaobject> -</screenshot> -</para> - -<para> -For both the horizontal and the vertical components of the wave distortion -(note: a vertical wave means that the vertical position is dependent on the -horizontal one, and hence looks like a <quote>W</quote>), -you can determine four settings here. The <guilabel>Wavelength</guilabel> (a -shorter wavelength means a more erratical wave), the -<guilabel>Shift</guilabel> (which point of the wave should be started at), the -<guilabel>Amplitude</guilabel> (the amount of distortion), and the -<guilabel>Shape</guilabel> (<guilabel>Sinusoidal</guilabel> or rounded, -versus <guilabel>Triangle</guilabel> or pointy). -</para> - -</sect3> - -<sect3 id="commands-dialogs-filters-waveletnoise"> -<title>The <guilabel>Wavelet Noise Reduction</guilabel> dialog</title> - -<para> -<screenshot> -<screeninfo>The <guilabel>Wavelet Noise Reduction</guilabel> dialog</screeninfo> -<mediaobject> -<imageobject> -<imagedata fileref="dialogs-waveletnoise.png" format="PNG" /> -</imageobject> -<textobject> -<phrase>The <guilabel>Wavelet Noise Reduction</guilabel> dialog</phrase> -</textobject> -<caption><para>The <guilabel>Wavelet Noise Reduction</guilabel> dialog</para></caption> -</mediaobject> -</screenshot> -</para> - -<para> -The only setting here, <guilabel>Threshold</guilabel>, indicates how easily pixels -are seen as noise that should be removed and made equal to the surrounding area. -</para> - -</sect3> - -</sect2> - -<sect2 id="commands-dialogs-misc"> -<title>Miscellaneous dialogs</title> - -<sect3 id="commands-dialogs-misc-addpalette"> -<title>The <guilabel>Add Palette</guilabel> dialog</title> - -<para> -<screenshot> -<screeninfo>The <guilabel>Add Palette</guilabel> dialog</screeninfo> -<mediaobject> -<imageobject> -<imagedata fileref="dialogs-addpalette.png" format="PNG" /> -</imageobject> -<textobject> -<phrase>The <guilabel>Add Palette</guilabel> dialog</phrase> -</textobject> -<caption><para>The <guilabel>Add Palette</guilabel> dialog</para></caption> -</mediaobject> -</screenshot> -</para> - -<para> -With this dialog, you can add a custom color palette to &krita;. Fill in the -name for your palette in the text field at the top. Then make the palette: use -the button <guibutton>Add New Color...</guibutton> to add a color to the palette -and <guibutton>Remove Selected Color</guibutton> to remove the currently -selected color. Click the button <guibutton>Add to Predefined -Palettes</guibutton> to add your newly created palette to the palette list, or -just choose <guibutton>OK</guibutton> when you're done. -</para> - -</sect3> - -<sect3 id="commands-dialogs-misc-documentinformation"> -<title>The <guilabel>Document Information</guilabel> dialog</title> - -<para> -<screenshot> -<screeninfo>The <guilabel>Document Information</guilabel> dialog</screeninfo> -<mediaobject> -<imageobject> -<imagedata fileref="dialogs-documentinformation.png" format="PNG" /> -</imageobject> -<textobject> -<phrase>The <guilabel>Document Information</guilabel> dialog</phrase> -</textobject> -<caption><para>The <guilabel>Document Information</guilabel> dialog</para></caption> -</mediaobject> -</screenshot> -</para> - -<para> -This dialog is the same as in other &koffice; programs. You can enter various -information about your document here, which will be saved with the document so -that you can retrieve it later to review or edit. -</para> - -<para> -On the <guilabel>General</guilabel> tab, you can enter the title, subject and -keywords, as well as an abstract. On the bottom of this tab, some statistical -information is displayed. On the <guilabel>Author</guilabel> tab, you can -store information about yourself. The third tab, <guilabel>User-defined -Metadata</guilabel>, allows you to store any other information. -</para> -</sect3> - -</sect2> - - -</sect1> |