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/*
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
*/
/*
Copyright (C) 2006 Dario Abatianni <eisfuchs@tigress.com>
Copyright (C) 2006 John Tapsell <johnflux@gmail.com>
*/
#include "quickbuttons_preferences.h"
#include "config/preferences.h"
#include <tqlabel.h>
#include <tqpushbutton.h>
#include <tqheader.h>
#include <tdeapplication.h>
#include <kdebug.h>
#include <tdeconfig.h>
#include <klocale.h>
#include <klineedit.h>
#include <tdelistview.h>
QuickButtons_Config::QuickButtons_Config(TQWidget* parent, const char* name)
: QuickButtons_ConfigUI(parent, name)
{
// reset flag to defined state (used to block signals when just selecting a new item)
m_newItemSelected=false;
// populate listview
loadSettings();
// make items react to drag & drop
buttonListView->setSorting(-1,false);
buttonListView->header()->setMovingEnabled(false);
connect(buttonListView,TQT_SIGNAL (selectionChanged(TQListViewItem*)),this,TQT_SLOT (entrySelected(TQListViewItem*)) );
connect(buttonListView,TQT_SIGNAL (clicked(TQListViewItem*)),this,TQT_SLOT (entrySelected(TQListViewItem*)) );
connect(buttonListView,TQT_SIGNAL (moved()),this,TQT_SIGNAL (modified()) );
connect(nameInput,TQT_SIGNAL (textChanged(const TQString&)),this,TQT_SLOT (nameChanged(const TQString&)) );
connect(actionInput,TQT_SIGNAL (textChanged(const TQString&)),this,TQT_SLOT (actionChanged(const TQString&)) );
connect(newButton,TQT_SIGNAL (clicked()),this,TQT_SLOT (addEntry()));
connect(removeButton,TQT_SIGNAL (clicked()),this,TQT_SLOT (removeEntry()));
}
QuickButtons_Config::~QuickButtons_Config()
{
}
void QuickButtons_Config::loadSettings()
{
setButtonsListView(Preferences::quickButtonList());
// remember button list for hasChanged()
m_oldButtonList=Preferences::quickButtonList();
}
// fill listview with button definitions
void QuickButtons_Config::setButtonsListView(const TQStringList &buttonList)
{
// clear listView
buttonListView->clear();
// go through the list
for(unsigned int index=buttonList.count();index!=0;index--)
{
// get button definition
TQString definition=buttonList[index-1];
// cut definition apart in name and action, and create a new listview item
new TDEListViewItem(buttonListView,definition.section(',',0,0),definition.section(',',1));
} // for
buttonListView->setSelected(buttonListView->firstChild(), true);
}
// save quick buttons to configuration
void QuickButtons_Config::saveSettings()
{
// get configuration object
TDEConfig* config=kapp->config();
// delete all buttons
config->deleteGroup("Button List");
// create new empty button group
config->setGroup("Button List");
// create empty list
TQStringList newList=currentButtonList();
// check if there are any quick buttons in the list view
if(newList.count())
{
// go through all buttons and save them into the configuration
for(unsigned int index=0;index<newList.count();index++)
{
// write the current button's name and definition
config->writeEntry(TQString("Button%1").arg(index),newList[index]);
} // for
}
// if there were no buttons at all, write a dummy entry to prevent TDEConfigXT from "optimizing"
// the group out, which would in turn make konvi restore the default buttons
else
config->writeEntry("Empty List",TQString());
// set internal button list
Preferences::setQuickButtonList(newList);
// remember button list for hasChanged()
m_oldButtonList=newList;
}
void QuickButtons_Config::restorePageToDefaults()
{
setButtonsListView(Preferences::defaultQuickButtonList());
}
TQStringList QuickButtons_Config::currentButtonList()
{
// get first item of the button listview
TQListViewItem* item=buttonListView->firstChild();
// create empty list
TQStringList newList;
// go through all items and save them into the configuration
while(item)
{
// remember button in internal list
newList.append(item->text(0)+','+item->text(1));
// get next item in the listview
item=item->itemBelow();
} // while
// return list
return newList;
}
bool QuickButtons_Config::hasChanged()
{
return(m_oldButtonList!=currentButtonList());
}
// slots
// what to do when the user selects an item
void QuickButtons_Config::entrySelected(TQListViewItem* quickButtonEntry)
{
// play it safe, assume disabling all widgets first
bool enabled=false;
// check if there really was an item selected
if(quickButtonEntry)
{
// remember to enable the editing widgets
enabled=true;
// tell the editing widgets not to emit modified() on signals now
m_newItemSelected=true;
// update editing widget contents
nameInput->setText(quickButtonEntry->text(0));
actionInput->setText(quickButtonEntry->text(1));
// re-enable modified() signal on text changes in edit widgets
m_newItemSelected=false;
}
// enable or disable editing widgets
removeButton->setEnabled(enabled);
nameLabel->setEnabled(enabled);
nameInput->setEnabled(enabled);
actionLabel->setEnabled(enabled);
actionInput->setEnabled(enabled);
}
// what to do when the user change the name of a quick button
void QuickButtons_Config::nameChanged(const TQString& newName)
{
// get possible first selected item
TQListViewItem* item=buttonListView->selectedItem();
// sanity check
if(item)
{
// rename item
item->setText(0,newName);
// tell the config system that something has changed
if(!m_newItemSelected) emit modified();
}
}
// what to do when the user change the action definition of a quick button
void QuickButtons_Config::actionChanged(const TQString& newAction)
{
// get possible first selected item
TQListViewItem* item=buttonListView->selectedItem();
// sanity check
if(item)
{
// rename item
item->setText(1,newAction);
// tell the config system that something has changed
if(!m_newItemSelected) emit modified();
}
}
// add button pressed
void QuickButtons_Config::addEntry()
{
// add new item at the bottom of list view
TDEListViewItem* newItem=new TDEListViewItem(buttonListView,buttonListView->lastChild(),i18n("New"),TQString());
// if successful ...
if(newItem)
{
// select new item and make it the current one
buttonListView->setSelected(newItem,true);
buttonListView->setCurrentItem(newItem);
// set input focus on item name edit
nameInput->setFocus();
// select all text to make overwriting easier
nameInput->selectAll();
// tell the config system that something has changed
emit modified();
}
}
// remove button pressed
void QuickButtons_Config::removeEntry()
{
// get possible first selected item
TQListViewItem* item=buttonListView->selectedItem();
// sanity check
if(item)
{
// get item below the current one
TQListViewItem* nextItem=item->itemBelow();
// if there was none, get the one above
if(!nextItem) nextItem=item->itemAbove();
// remove the item from the list
delete item;
// check if we found the next item
if(nextItem)
{
// select the item and make it the current ite,
buttonListView->setSelected(nextItem,true);
buttonListView->setCurrentItem(nextItem);
}
else
{
// no next item found, this means the list is empty
entrySelected(0);
}
// tell the config system that somethig has changed
emit modified();
}
}
#include "quickbuttons_preferences.moc"
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