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/***************************************************************************
*
* Copyright (C) 2005 Elad Lahav (elad_lahav@users.sourceforge.net)
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
***************************************************************************/
#include "calltreemanager.h"
#include "calltreedlg.h"
#include "projectmanager.h"
/**
* Class constructor.
* @param pParent The widget to use as the parent of all Call Tree
* dialogues
*/
CallTreeManager::CallTreeManager(QWidget* pParent) : QObject(pParent)
{
// Delete dialogue objects when they are removed from the list
m_lstDialogs.setAutoDelete(true);
}
/**
* Class destructor.
*/
CallTreeManager::~CallTreeManager()
{
}
/**
* Saves all call trees into the project directory.
* @param sProjPath The project's directory
* @param slFiles Holds a list of saved file names, upon return
*/
void CallTreeManager::saveOpenDialogs(const QString& sProjPath,
QStringList& slFiles)
{
CallTreeDlg *pDlg;
// Iterate over the open dialogues
for (pDlg = m_lstDialogs.first(); pDlg != NULL;
pDlg = m_lstDialogs.next()) {
pDlg->store(sProjPath);
slFiles += pDlg->getFileName();
}
}
/**
* Loads all call trees according to the list of files
* @param sProjPath The project's directory
* @param slFiles A list of file names to open
*/
void CallTreeManager::loadOpenDialogs(const QString& sProjPath,
const QStringList& slFiles)
{
QStringList::ConstIterator itr;
CallTreeDlg *pDlg;
for (itr = slFiles.begin(); itr != slFiles.end(); ++itr) {
// Create a new dialogue for this file
pDlg = addDialog();
// Try to load the graph from the file
if (!pDlg->load(sProjPath, *itr)) {
m_lstDialogs.remove(pDlg);
continue;
}
// Show the call tree
pDlg->show();
}
}
/**
* Creates a new Call Tree dialogue.
* @return The newly allocated dialogue object
*/
CallTreeDlg* CallTreeManager::addDialog()
{
CallTreeDlg* pDlg;
// Create a modeless call tree dialogue
pDlg = new CallTreeDlg();
m_lstDialogs.append(pDlg);
// Open an editor whenever a function name is double-clicked
connect(pDlg, SIGNAL(lineRequested(const QString&, uint)),
this, SIGNAL(lineRequested(const QString&, uint)));
// Track the closing of the call tree dialog
connect(pDlg, SIGNAL(closed(const CallTreeDlg*)), this,
SLOT(slotRemoveDialog(const CallTreeDlg*)));
return pDlg;
}
/**
* Closes all Call Tree dialogues.
*/
void CallTreeManager::closeAll()
{
m_lstDialogs.clear();
}
/**
* Removes a Call Tree dialogue from the list of open Call Trees.
* This slot is connected to the closed() signal emitted by the dialogue.
* @param pDlg The dialogue to remove from the list
*/
void CallTreeManager::slotRemoveDialog(const CallTreeDlg* pDlg)
{
m_lstDialogs.remove(pDlg);
}
#include "calltreemanager.moc"
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