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/***************************************************************************
* Copyright (C) 2003 by David Saxton *
* david@bluehaze.org *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
***************************************************************************/
#ifndef COMPONENT_H
#define COMPONENT_H
#include "cnitem.h"
#include <tqvaluelist.h>
class ICNDocument;
class CircuitDocument;
class ECNode;
class ECSubcircuit;
class Element;
class Node;
class Pin;
class BJT;
class Capacitance;
class CCCS;
class CCVS;
class CurrentSignal;
class CurrentSource;
class Diode;
class Inductance;
class LogicIn;
class LogicOut;
class OpAmp;
class Resistance;
class Switch;
class Transformer;
class VCCS;
class VCVS;
class VoltagePoint;
class VoltageSignal;
class VoltageSource;
typedef TQValueList<ECNode*> ECNodeList;
typedef TQValueList<Element*> ElementList;
typedef TQValueList<Switch*> SwitchList;
typedef TQValueList< TQValueList<Pin*> > PinListList;
/**
Contains vital information about the elements in the component.
*/
class ElementMap
{
public:
ElementMap();
Element * e; // The element
Pin * n[4]; // The Pins associated with the CNodes in the element
/// @see Component::setInterCircuitDependent
PinListList interCircuitDependent;
/// @see Component::setInterGroundDependent
PinListList interGroundDependent;
};
typedef TQValueList<ElementMap> ElementMapList;
/**
@short Bass class for all electrical components
@author David Saxton
*/
class Component : public CNItem
{
TQ_OBJECT
public:
Component( ICNDocument *icnDocument, bool newItem, const TQString &id );
virtual ~Component();
ECNode* createPin( double _x, double _y, int orientation, const TQString &name );
/**
* Reinherit this function to disallow rotation of the component.
*/
virtual bool canRotate() const { return true; }
/**
* Angle of orientation
*/
int angleDegrees() const { return m_angleDegrees; }
/**
* Sets the angle (in degrees)
*/
void setAngleDegrees( int degrees );
/**
* Whether or not the item is flipped
*/
bool flipped() const { return b_flipped; }
/**
* Sets whether or not the item is flipped
*/
void setFlipped( bool flipped );
/**
* After calculating nodal voltages, each component will be
* called to tell its nodes what the current flowing *into*
* the component is.
*/
void setNodalCurrents();
/**
* @return pointer to the CircuitDocument that we're in.
*/
CircuitDocument * circuitDocument() const { return m_pCircuitDocument; }
void initElements( const uint stage );
virtual void finishedCreation();
/**
* If reinherit (and use) the stepNonLogic function, then you must also
* reinherit this function so that it returns true. Else your component
* will not get called.
*/
virtual bool doesStepNonLogic() const { return false; }
virtual void stepNonLogic() {};
/**
* Returns the translation matrix used for painting et al
* @param orientation The orientation to use
* @param x x co-ordinate of the center of the object to be mapped
* @param y y co-ordinate of the center of the object to be mapped
* @param inverse If false, maps the unrotated item to a rotated one, else mapped->unmapped
*/
static TQWMatrix transMatrix( int angleDegrees, bool flipped, int x, int y, bool inverse = false );
/**
* @return Information about the component in an ItemData struct.
*/
virtual ItemData itemData() const;
/**
* Restores the state of the component from the ItemData struct.
*/
virtual void restoreFromItemData( const ItemData &itemData );
BJT * createBJT( Pin *c, Pin *b, Pin *e, bool isNPN = true );
BJT * createBJT( ECNode *c, ECNode *b, ECNode *e, bool isNPN = true );
Capacitance * createCapacitance( Pin *n0, Pin *n1, double capacitance );
Capacitance * createCapacitance( ECNode *n0, ECNode *n1, double capacitance );
CCCS * createCCCS( Pin *n0, Pin *n1, Pin *n2, Pin *n3, double gain );
CCCS * createCCCS( ECNode *n0, ECNode *n1, ECNode *n2, ECNode *n3, double gain );
CCVS * createCCVS( Pin *n0, Pin *n1, Pin *n2, Pin *n3, double gain );
CCVS * createCCVS( ECNode *n0, ECNode *n1, ECNode *n2, ECNode *n3, double gain );
CurrentSignal * createCurrentSignal( Pin *n0, Pin *n1, double current );
CurrentSignal * createCurrentSignal( ECNode *n0, ECNode *n1, double current );
CurrentSource * createCurrentSource( Pin *n0, Pin *n1, double current );
CurrentSource * createCurrentSource( ECNode *n0, ECNode *n1, double current );
Diode * createDiode( Pin *n0, Pin *n1 );
Diode * createDiode( ECNode *n0, ECNode *n1 );
Inductance * createInductance( Pin *n0, Pin *n1, double inductance );
Inductance * createInductance( ECNode *n0, ECNode *n1, double inductance );
LogicIn * createLogicIn( Pin *node );
LogicIn * createLogicIn( ECNode *node );
LogicOut * createLogicOut( Pin *node, bool isHigh );
LogicOut * createLogicOut( ECNode *node, bool isHigh );
OpAmp * createOpAmp( Pin * nonInverting, Pin * out, Pin * inverting );
OpAmp * createOpAmp( ECNode * nonInverting, ECNode * out, ECNode * inverting );
Resistance * createResistance( Pin *n0, Pin *n1, double resistance );
Resistance * createResistance( ECNode *n0, ECNode *n1, double resistance );
Switch * createSwitch( Pin *n0, Pin *n1, bool open );
Switch * createSwitch( ECNode *n0, ECNode *n1, bool open );
VCCS * createVCCS( Pin *n0, Pin *n1, Pin *n2, Pin *n3, double gain );
VCCS * createVCCS( ECNode *n0, ECNode *n1, ECNode *n2, ECNode *n3, double gain );
VCVS * createVCVS( Pin *n0, Pin *n1, Pin *n2, Pin *n3, double gain );
VCVS * createVCVS( ECNode *n0, ECNode *n1, ECNode *n2, ECNode *n3, double gain );
VoltagePoint * createVoltagePoint( Pin *n0, double voltage );
VoltagePoint * createVoltagePoint( ECNode *n0, double voltage );
VoltageSignal * createVoltageSignal( Pin *n0, Pin *n1, double voltage );
VoltageSignal * createVoltageSignal( ECNode *n0, ECNode *n1, double voltage );
VoltageSource * createVoltageSource( Pin *n0, Pin *n1, double voltage );
VoltageSource * createVoltageSource( ECNode *n0, ECNode *n1, double voltage );
ECNode* ecNodeWithID( const TQString &ecNodeId );
/**
* Safely delete an element - in this case, calls element->componentDeleted,
* and removes it from the element list.
* @param setPinsInterIndependent whether to call
* setPinsInterIndependent. The call is time-consuming, and unnecessary
* if the pins from which the element was originally attached will be/
* were removed, or they will become interdependent again.
*/
void removeElement( Element * element, bool setPinsInterIndependent );
/**
* Safely remove a switch.
*/
void removeSwitch( Switch * sw );
/**
* Removes all elements and switches.
* @param setPinsInterIndependent whether to bother calling
* setPinsInterIndependent. This is false when calling from the
* destructor, or when the dependency information is the same.
*/
void removeElements( bool setPinsInterIndependent = false );
/**
* @return the list of switches that this component uses.
*/
SwitchList switchList() const { return m_switchList; }
signals:
/**
* Emitted when an element is created.
*/
void elementCreated( Element * element );
/**
* Emitted when an element is destroyed.
*/
void elementDestroyed( Element * element );
/**
* Emitted when a switch. is created
*/
void switchCreated( Switch * sw );
/**
* Emitted when a switch is destroyed.
*/
void switchDestroyed( Switch * sw );
public slots:
virtual void slotUpdateConfiguration();
virtual void removeItem();
protected:
/**
* Convenience functionality provided for components in a port shape
* (such as ParallelPortComponent and SerialPortComponent).
*/
void drawPortShape( TQPainter & p );
virtual void itemPointsChanged();
virtual void updateAttachedPositioning();
virtual void initPainter( TQPainter &p );
/**
* Untranforms the painter from the matrix. This *must* be called after doing
* initPainter( TQPainter &p );
*/
virtual void deinitPainter( TQPainter &p );
/**
* This creates a set of nodes with their internal IDs set to those in TQStringList pins.
* The pins are in a DIP arrangement, and are spaced width() apart.
*/
void initDIP( const TQStringList & pins );
/**
* Creates the DIP symbol:
* @li constructs rectangular shape
* @li puts on text labels in appropriate positions from TQStringList pins
*/
void initDIPSymbol( const TQStringList & pins, int width );
/**
* Create 1 pin on the left of the component, placed half way down if h1 is
* -1 - else at the position of h1.
*/
void init1PinLeft( int h1 = -1 );
/**
* Create 2 pins on the left of the component, either spread out, or at the
* given heights.
*/
void init2PinLeft( int h1 = -1, int h2 = -1 );
/**
* Create 3 pins on the left of the component, either spread out, or at the
* given heights.
*/
void init3PinLeft( int h1 = -1, int h2 = -1, int h3 = -1 );
/**
* Create 4 pins on the left of the component, either spread out, or at the
* given heights.
*/
void init4PinLeft( int h1 = -1, int h2 = -1, int h3 = -1, int h4 = -1 );
/**
* Create 1 pin on the right of the component, placed half way down if h1 is
* -1 - else at the position of h1.
*/
void init1PinRight( int h1 = -1 );
/**
* Create 2 pins on the right of the component, either spread out, or at the
* given heights.
*/
void init2PinRight( int h1 = -1, int h2 = -1 );
/**
* Create 3 pins on the right of the component, either spread out, or at the
* given heights.
*/
void init3PinRight( int h1 = -1, int h2 = -1, int h3 = -1 );
/**
* Create 4 pins on the right of the component, either spread out, or at the
* given heights.
*/
void init4PinRight( int h1 = -1, int h2 = -1, int h3 = -1, int h4 = -1 );
/**
* When we remove an element, we have to rebuild the list of inter-dependent
* nodes. (when adding elements, we just call setInterDependent).
*/
void rebuildPinInterDepedence();
// Pointers to commonly used nodes
ECNode * m_pPNode[4];
ECNode * m_pNNode[4];
TQGuardedPtr<CircuitDocument> m_pCircuitDocument;
int m_angleDegrees;
bool b_flipped;
private:
/**
* Convenience function for calling both setInterCircuitDependent and
* setInterGroundDependent.
* @param it Which pins are inter-dependent needs to be recorded in case
* this information is later needed in rebuildPinInterDependence.
*/
void setInterDependent( ElementMapList::iterator it, const TQValueList<Pin*> & pins );
/**
* Sets all pins independent of each other.
*/
void setAllPinsInterIndependent();
/**
* The given pins will affect the simulation of each other. Therefore, they
* will need to be simulated in the same circuit.
*/
void setInterCircuitDependent( ElementMapList::iterator it, const TQValueList<Pin*> & pins );
/**
* If any of the given pins are ground, then that will affect whether
* any of the other pins can be ground.
*/
void setInterGroundDependent( ElementMapList::iterator it, const TQValueList<Pin*> & pins );
/**
* List of ElementMaps; which contain information on the pins associated
* with the element as well as the dependence between the pins for that
* element.
* @see ElementMap
*/
ElementMapList m_elementMapList;
/**
* The switches used by the component.
*/
SwitchList m_switchList;
/**
* @return an iterator to the element in m_elementMapList
*/
ElementMapList::iterator handleElement( Element *e, const TQValueList<Pin*> & pins );
};
#endif
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