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/***************************************************************************
* Copyright (C) 2005 by John Myers *
* electronerd@electronerdia.net *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
***************************************************************************/
#ifndef ROTOSWITCH_H
#define ROTOSWITCH_H
#include "component.h"
#include <tqvaluevector.h>
struct SwitchPosition
{
ECNode* node;
Switch* posSwitch;
bool isMomentary;
int pinAngle;
};
/**
* A rotary switch
* \author John Myers
*/
class ECRotoSwitch : public Component
{
public:
ECRotoSwitch( ICNDocument *icnDocument, bool newItem, const char *id = 0L );
~ECRotoSwitch();
static Item* construct( ItemDocument *itemDocument, bool newItem, const char *id );
static LibraryItem *libraryItem();
virtual void buttonStateChanged( const TQString &id, bool state );
virtual void dataChanged();
private:
virtual void drawShape( TQPainter &p );
int m_numPositions;
int m_curPosition;
///Half the total width of the component including pins
static const int _pinOuterRadius = 64;
///The width of the pins
static const int _pinWidth = 8;
///the radius of the circle centered at the origin and tangent to the inner edge of the rows of pins
static const int _pinInnerRadius = _pinOuterRadius - _pinWidth;
///gap between pins and contact circles
static const int _wireGap = 7;
///The radius of the largest circle tangent to the pin circles
static const int _contactOuterRadius = _pinInnerRadius - _wireGap;
///The radius of the circles used to show positions
static const int _contactRadius = 2;
///The radius of the ring of positions
static const int _contactRingRadius = _contactOuterRadius - _contactRadius;
TQValueVector<SwitchPosition> m_positions;
ECNode* m_inNode;
protected:
void setUpSwitches();
protected:
void setActivePosition(int newPosition);
};
#endif //ROTOSWITCH_H
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