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/***************************************************************************
* Copyright (C) 2005 by David Saxton *
* david@bluehaze.org *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
***************************************************************************/
#ifndef TOGGLESWITCH_H
#define TOGGLESWITCH_H
#include "component.h"
/**
@short Double Pole Double Throw
@author David Saxton
*/
class ECDPDT : public Component
{
public:
ECDPDT( ICNDocument *icnDocument, bool newItem, const char *id = 0L );
~ECDPDT();
static Item* construct( ItemDocument *itemDocument, bool newItem, const char *id );
static LibraryItem *libraryItem();
virtual void buttonStateChanged( const TQString &id, bool state );
virtual void dataChanged();
virtual bool canFlip() const { return true; }
private:
virtual void drawShape( TQPainter &p );
Switch *m_switch1;
Switch *m_switch2;
Switch *m_switch3;
Switch *m_switch4;
bool pressed;
};
/**
@short Double Pole Single Throw
@author David Saxton
*/
class ECDPST : public Component
{
public:
ECDPST( ICNDocument *icnDocument, bool newItem, const char *id = 0L );
~ECDPST();
static Item* construct( ItemDocument *itemDocument, bool newItem, const char *id );
static LibraryItem *libraryItem();
virtual void buttonStateChanged( const TQString &id, bool state );
virtual void dataChanged();
virtual bool canFlip() const { return true; }
private:
virtual void drawShape( TQPainter &p );
Switch *m_switch1;
Switch *m_switch2;
bool pressed;
};
/**
@short Single Pole Double Throw
@author David Saxton
*/
class ECSPDT : public Component
{
public:
ECSPDT( ICNDocument *icnDocument, bool newItem, const char *id = 0L );
~ECSPDT();
static Item* construct( ItemDocument *itemDocument, bool newItem, const char *id );
static LibraryItem *libraryItem();
virtual void buttonStateChanged( const TQString &id, bool state );
virtual void dataChanged();
virtual bool canFlip() const { return true; }
private:
virtual void drawShape( TQPainter &p );
Switch *m_switch1;
Switch *m_switch2;
bool pressed;
};
/**
@short Single-Pole Single-Throw Switch
@author David Saxton
*/
class ECSPST : public Component
{
public:
ECSPST( ICNDocument *icnDocument, bool newItem, const char *id = 0L );
~ECSPST();
static Item* construct( ItemDocument *itemDocument, bool newItem, const char *id );
static LibraryItem *libraryItem();
virtual void buttonStateChanged( const TQString &id, bool state );
virtual void dataChanged();
virtual bool canFlip() const { return true; }
private:
virtual void drawShape( TQPainter &p );
Switch *m_switch;
bool pressed;
};
#endif
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