1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
|
/* Libart_LGPL - library of basic graphic primitives
* Copyright (C) 1998-2000 Raph Levien
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#include "config.h"
#include "art_uta_ops.h"
#include <string.h>
#include "art_misc.h"
#include "art_uta.h"
#ifndef MIN
#define MIN(a,b) ((a) < (b) ? (a) : (b))
#endif
#ifndef MAX
#define MAX(a,b) ((a) > (b) ? (a) : (b))
#endif
/**
* art_uta_union: Compute union of two uta's.
* @uta1: One uta.
* @uta2: The other uta.
*
* Computes the union of @uta1 and @uta2. The union is approximate,
* but coverage is guaranteed over all pixels included in either of
* the arguments, ie more pixels may be covered than the "exact"
* union.
*
* Note: this routine is used in the Gnome Canvas to accumulate the
* region that needs to be repainted. However, since it copies over
* the entire uta (which might be largish) even when the update may be
* small, it can be a performance bottleneck. There are two approaches
* to this problem, both of which are probably worthwhile. First, the
* generated uta's should always be limited to the visible window,
* thus guaranteeing that uta's never become large. Second, there
* should be a new, destructive union operation that only touches a
* small part of the uta when the update is small.
*
* Return value: The new union uta.
**/
ArtUta *
art_uta_union (ArtUta *uta1, ArtUta *uta2)
{
ArtUta *uta;
int x0, y0, x1, y1;
int x, y;
int ix, ix1, ix2;
ArtUtaBbox bb, bb1, bb2;
x0 = MIN(uta1->x0, uta2->x0);
y0 = MIN(uta1->y0, uta2->y0);
x1 = MAX(uta1->x0 + uta1->width, uta2->x0 + uta2->width);
y1 = MAX(uta1->y0 + uta1->height, uta2->y0 + uta2->height);
uta = art_uta_new (x0, y0, x1, y1);
/* could move the first two if/else statements out of the loop */
ix = 0;
for (y = y0; y < y1; y++)
{
ix1 = (y - uta1->y0) * uta1->width + x0 - uta1->x0;
ix2 = (y - uta2->y0) * uta2->width + x0 - uta2->x0;
for (x = x0; x < x1; x++)
{
if (x < uta1->x0 || y < uta1->y0 ||
x >= uta1->x0 + uta1->width || y >= uta1->y0 + uta1->height)
bb1 = 0;
else
bb1 = uta1->utiles[ix1];
if (x < uta2->x0 || y < uta2->y0 ||
x >= uta2->x0 + uta2->width || y >= uta2->y0 + uta2->height)
bb2 = 0;
else
bb2 = uta2->utiles[ix2];
if (bb1 == 0)
bb = bb2;
else if (bb2 == 0)
bb = bb1;
else
bb = ART_UTA_BBOX_CONS(MIN(ART_UTA_BBOX_X0(bb1),
ART_UTA_BBOX_X0(bb2)),
MIN(ART_UTA_BBOX_Y0(bb1),
ART_UTA_BBOX_Y0(bb2)),
MAX(ART_UTA_BBOX_X1(bb1),
ART_UTA_BBOX_X1(bb2)),
MAX(ART_UTA_BBOX_Y1(bb1),
ART_UTA_BBOX_Y1(bb2)));
uta->utiles[ix] = bb;
ix++;
ix1++;
ix2++;
}
}
return uta;
}
|