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author | Peter Watkins <watkipet@gmail.com> | 2011-10-26 14:59:06 -0700 |
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committer | Peter Watkins <watkipet@gmail.com> | 2011-10-26 14:59:06 -0700 |
commit | b551e05edbdda81e1b6a04a9103bd80a155319e8 (patch) | |
tree | 6bf236238461031afd1a590e3c0737fb8f054204 | |
parent | 84be9d3f49fb2d47c25f590b2deec8076966ebe1 (diff) | |
download | libtdevnc-b551e05edbdda81e1b6a04a9103bd80a155319e8.tar.gz libtdevnc-b551e05edbdda81e1b6a04a9103bd80a155319e8.zip |
Added comments.
-rw-r--r-- | rfb/rfbclient.h | 216 |
1 files changed, 215 insertions, 1 deletions
diff --git a/rfb/rfbclient.h b/rfb/rfbclient.h index f3bd11d..0eb9ff3 100644 --- a/rfb/rfbclient.h +++ b/rfb/rfbclient.h @@ -140,7 +140,25 @@ typedef union _rfbCredential struct _rfbClient; +/** + * Handles a text chat message. If your application should accept text messages + * from the server, define a function with this prototype and set + * client->HandleTextChat to a pointer to that function subsequent to your + * rfbGetClient() call. + * @param client The client which called the text chat handler + * @param value ???? + * @param text The text message from the server + */ typedef void (*HandleTextChatProc)(struct _rfbClient* client, int value, char *text); +/** + * Handles XVP server messages. If your application sends XVP messages to the + * server, you'll want to handle the server's XVP_FAIL and XVP_INIT responses. + * Define a function with this prototype and set client->HandleXvpMsg to a + * pointer to that function subsequent to your rfbGetClient() call. + * @param client The client which called the XVP message handler + * @param version The highest XVP extension version that the server supports + * @param opcode The opcode. 0 is XVP_FAIL, 1 is XVP_INIT + */ typedef void (*HandleXvpMsgProc)(struct _rfbClient* client, uint8_t version, uint8_t opcode); typedef void (*HandleKeyboardLedStateProc)(struct _rfbClient* client, int value, int pad); typedef rfbBool (*HandleCursorPosProc)(struct _rfbClient* client, int x, int y); @@ -345,19 +363,123 @@ extern rfbBool ConnectToRFBServer(rfbClient* client,const char *hostname, int po extern rfbBool ConnectToRFBRepeater(rfbClient* client,const char *repeaterHost, int repeaterPort, const char *destHost, int destPort); extern void SetClientAuthSchemes(rfbClient* client,const uint32_t *authSchemes, int size); extern rfbBool InitialiseRFBConnection(rfbClient* client); +/** + * Sends format and encoding parameters to the server. Your application can + * modify the 'client' data structure directly. However some changes to this + * structure must be communicated back to the server. For instance, if you + * change the encoding to hextile, the server needs to know that it should send + * framebuffer updates in hextile format. Likewise if you change the dimensions + * of the framebuffer, the server must be notified about this as well. Call this + * function to propagate your changes to the local 'client' structure over to + * the server. These changes to the local 'client' structure must be followed + * by a call to SetFormatAndEncodings(): + * @li Encoding type + * @li Framebuffer dimensions + * @li Pixel format + * @li Remote cursor support + * @param client The client in which the format or encodings have been changed + * @return true if the format or encodings were sent to the server successfully, + * false otherwise + */ extern rfbBool SetFormatAndEncodings(rfbClient* client); extern rfbBool SendIncrementalFramebufferUpdateRequest(rfbClient* client); +/** + * Sends a framebuffer update request to the server. A VNC client may request an + * update from the server at any time. You can also specify which portions of + * the screen you want updated. This can be handy if a pointer is at certain + * location and the user pressed a mouse button, for instance. Then you can + * immediately request an update of the region around the pointer from the + * server. + * @note The coordinate system is a left-handed Cartesian coordinate system with + * the Z axis (unused) pointing out of the screen. Alternately you can think of + * it as a right-handed Cartesian coordinate system with the Z axis pointing + * into the screen. The origin is at the upper left corner of the framebuffer. + * @param client The client through which to send the request + * @param x The horizontal position of the update request rectangle + * @param y The vertical position of the update request rectangle + * @param w The width of the update request rectangle + * @param h The height of the update request rectangle + * @param incremental ??? + * @return true if the update request was sent successfully, false otherwise + */ extern rfbBool SendFramebufferUpdateRequest(rfbClient* client, int x, int y, int w, int h, rfbBool incremental); extern rfbBool SendScaleSetting(rfbClient* client,int scaleSetting); +/** + * Sends a pointer event to the server. A pointer event includes a cursor + * location and a button mask. The button mask indicates which buttons on the + * pointing device are pressed. Each button is represented by a bit in the + * button mask. A 1 indicates the button is pressed while a 0 indicates that it + * is not pressed. You may use these pre-defined button masks by ORing them + * together: rfbButton1Mask, rfbButton2Mask, rfbButton3Mask, rfbButton4Mask + * rfbButton5Mask + * @note The cursor location is relative to the client's framebuffer, not the + * client's screen itself. + * @note The coordinate system is a left-handed Cartesian coordinate system with + * the Z axis (unused) pointing out of the screen. Alternately you can think of + * it as a right-handed Cartesian coordinate system with the Z axis pointing + * into the screen. The origin is at the upper left corner of the screen. + * @param client The client through which to send the pointer event + * @param x the horizontal location of the cursor + * @param y the vertical location of the cursor + * @param buttonMask the button mask indicating which buttons are pressed + * @return true if the pointer event was sent successfully, false otherwise + */ extern rfbBool SendPointerEvent(rfbClient* client,int x, int y, int buttonMask); +/** + * Sends a key event to the server. If your application is not merely a VNC + * viewer (i.e. it controls the server), you'll want to send the keys that the + * user presses to the server. Use this function to do that. + * @param client The client through which to send the key event + * @param key A key which was pressed in UTF-8 + * @param down true if this was a key down event, false otherwise + * @return true if the key event was send successfully, false otherwise + */ extern rfbBool SendKeyEvent(rfbClient* client,uint32_t key, rfbBool down); +/** + * Places a string on the server's clipboard. Use this function if you want to + * be able to copy and paste between the server and your application. For + * instance, when your application is notified that the user copied some text + * onto the clipboard, you would call this function to synchronize the server's + * clipboard with your local clipboard. + * @param client The client structure through which to send the client cut text + * message + * @param str The string to send (doesn't need to be NULL terminated) + * @param len The length of the string + * @return true if the client cut message was sent successfully, false otherwise + */ extern rfbBool SendClientCutText(rfbClient* client,char *str, int len); +/** + * Handles messages from the RFB server. You must call this function + * intermittently so libvncclient can parse messages from the server. For + * example, if your app has a draw loop, you could place a call to this + * function within that draw loop. + * @note You must call WaitForMessage() before you call this function. + * @param client The client which will handle the RFB server messages + * @return true if the client was able to handle the RFB server messages, false + * otherwise + */ extern rfbBool HandleRFBServerMessage(rfbClient* client); +/** + * Sends a text chat message to the server. + * @param client The client through which to send the message + * @param text The text to send + * @return true if the text was sent successfully, false otherwise + */ extern rfbBool TextChatSend(rfbClient* client, char *text); +/** + * Opens a text chat window on the server. + * @param client The client through which to send the message + * @return true if the window was opened successfully, false otherwise + */ extern rfbBool TextChatOpen(rfbClient* client); +/** + * Closes the text chat window on the server. + * @param client The client through which to send the message + * @return true if the window was closed successfully, false otherwise + */ extern rfbBool TextChatClose(rfbClient* client); extern rfbBool TextChatFinish(rfbClient* client); extern rfbBool PermitServerInput(rfbClient* client, int enabled); @@ -370,7 +492,28 @@ extern rfbBool SupportsServer2Client(rfbClient* client, int messageType); /* client data */ +/** + * Associates a client data tag with the given pointer. libvncclient has + * several events to which you can associate your own handlers. These handlers + * have the client structure as one of their parameters. Sometimes, you may want + * to make data from elsewhere in your application available to these handlers + * without using a global variable. To do this, you call + * rfbClientSetClientData() and associate the data with a tag. Then, your + * handler can call rfbClientGetClientData() and get the a pointer to the data + * associated with that tag. + * @param client The client in which to set the client data + * @param tag A unique tag which identifies the data + * @param data A pointer to the data to associate with the tag + */ void rfbClientSetClientData(rfbClient* client, void* tag, void* data); +/** + * Returns a pointer to the client data associated with the given tag. See the + * the documentation for rfbClientSetClientData() for a discussion of how you + * can use client data. + * @param client The client from which to get the client data + * @param tag The tag which identifies the client data + * @return a pointer to the client data + */ void* rfbClientGetClientData(rfbClient* client, void* tag); /* protocol extensions */ @@ -405,12 +548,83 @@ extern rfbBool SetDSCP(int sock, int dscp); extern rfbBool StringToIPAddr(const char *str, unsigned int *addr); extern rfbBool SameMachine(int sock); +/** + * Waits for an RFB message to arrive from the server. Before handling a message + * with HandleRFBServerMessage(), you must wait for your client to receive one. + * This function blocks until a message is received. You may specify a timeout + * in microseconds. Once this number of microseconds have elapsed, the function + * will return. + * @param client The client to cause to wait until a message is received + * @param usecs The timeout in microseconds + * @return the return value of the underlying select() call + */ extern int WaitForMessage(rfbClient* client,unsigned int usecs); /* vncviewer.c */ +/** + * Allocates and returns a pointer to an rfbClient structure. This will probably + * be the first libvncclient function your client code calls. Most libvncclient + * functions operate on an rfbClient structure, and this function allocates + * memory for that structure. When you're done with the rfbClient structure + * pointer this function returns, you should free the memory rfbGetClient() + * allocated by calling rfbClientCleanup(). + * + * A pixel is one dot on the screen. The number of bytes in a pixel will depend + * on the number of samples in that pixel and the number of bits in each sample. + * A sample represents one of the primary colors in a color model. The RGB + * color model uses red, green, and blue samples respectively. Suppose you + * wanted to use 16-bit RGB color: You would have three samples per pixel (one + * for each primary color), five bits per sample (the quotient of 16 RGB bits + * divided by three samples), and two bytes per pixel (the smallest multiple of + * eight bits in which the 16-bit pixel will fit). If you wanted 32-bit RGB + * color, you would have three samples per pixel again, eight bits per sample + * (since that's how 32-bit color is defined), and four bytes per pixel (the + * smallest multiple of eight bits in which the 32-bit pixel will fit. + * @param bitsPerSample The number of bits in a sample + * @param samplesPerPixel The number of samples in a pixel + * @param bytesPerPixel The number of bytes in a pixel + * @return a pointer to the allocated rfbClient structure + */ rfbClient* rfbGetClient(int bitsPerSample,int samplesPerPixel,int bytesPerPixel); +/** + * Initializes the client. The format is {PROGRAM_NAME, [OPTIONS]..., HOST}. This + * function does not initialize the program name if the rfbClient's program + * name is set already. The options are as follows: + * <table> + * <tr><th>Option</th><th>Description</th></tr> + * <tr><td>-listen</td><td>Listen for incoming connections</td></tr> + * <tr><td>-listennofork</td><td>Listen for incoming connections without forking + * </td></tr> + * <tr><td>-play</td><td>Unknown???</td></tr> + * <tr><td>-encodings</td><td>Set the encodings to use. The next item in the + * argv array is the encodings. Possible values are:</td></tr> + * <tr><td>-compress</td><td>Set the compression level. The next item in the + * argv array is the compression level as an integer. Possible values are: + * </td></tr> + * <tr><td>-scale</td><td>Set the scaling level. The next item in the + * argv array is the scaling level as an integer. Example:</td></tr> + * <tr><td>-qosdscp</td><td>Set the Quality of Service Differentiated Services + * Code Point (QoS DSCP). The next item in the argv array is the code point as + * an integer. Example:</td></tr> + * <tr><td>-repeaterdest</td><td>Set the ???. The next item in the argv array is + * the ???? as a string. Example:</td></tr> + * </table> + * + * The host may include a port number (delimited by a ':'). + * @param client The client to initialize + * @param argc The number of arguments to the initializer + * @param argv The arguments to the initializer as an array of NULL terminated + * strings + * @return true if the client was initialized successfully, false otherwise. + */ rfbBool rfbInitClient(rfbClient* client,int* argc,char** argv); -/** rfbClientCleanup() does not touch client->frameBuffer */ +/** + * Cleans up the client structure and releases the memory allocated for it. You + * should call this when you're done with the rfbClient structure that you + * allocated with rfbGetClient(). + * @note rfbClientCleanup() does not touch client->frameBuffer. + * @param client The client to clean up + */ void rfbClientCleanup(rfbClient* client); #if(defined __cplusplus) |