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authorStefan Weil <sw@weilnetz.de>2015-10-09 17:13:35 +0200
committerStefan Weil <sw@weilnetz.de>2015-10-09 17:13:35 +0200
commit9c7efb7633ba62cd80c93e83284663f805bb3031 (patch)
treea462dc1715366e72e74e45dcc24f4d3a1c241772 /examples
parent97f442ef2aa65ade6bea11e90054c57b90abbaca (diff)
downloadlibtdevnc-9c7efb7633ba62cd80c93e83284663f805bb3031.tar.gz
libtdevnc-9c7efb7633ba62cd80c93e83284663f805bb3031.zip
Fix some typos (found by codespell)
Signed-off-by: Stefan Weil <sw@weilnetz.de>
Diffstat (limited to 'examples')
-rw-r--r--examples/camera.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/camera.c b/examples/camera.c
index 58ab1c3..2e54da7 100644
--- a/examples/camera.c
+++ b/examples/camera.c
@@ -16,7 +16,7 @@
* Christian Daschill
*
*
- * Answer: Originally, I thought about using seperate threads and using a
+ * Answer: Originally, I thought about using separate threads and using a
* mutex to determine when the frame buffer was being accessed by any client
* so we could determine a safe time to take a picture. The probem is, we
* are lock-stepping everything with framebuffer access. Why not be a
@@ -31,7 +31,7 @@
* as the libvncserver should not stall on transmitting to any single
* client.
*
- * Another solution would be to provide a seperate framebuffer for each
+ * Another solution would be to provide a separate framebuffer for each
* client and use mutexes to determine if any particular client is ready for
* a snapshot. This way, your not updating a framebuffer for a slow client
* while it is being transferred.