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authorTimothy Pearson <kb9vqf@pearsoncomputing.net>2011-07-10 15:24:15 -0500
committerTimothy Pearson <kb9vqf@pearsoncomputing.net>2011-07-10 15:24:15 -0500
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+<title>QEditorFactory Class</title>
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+<td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>QEditorFactory Class Reference<br><small>[<a href="sql.html">sql module</a>]</small></h1>
+
+<p>The QEditorFactory class is used to create editor widgets
+for QVariant data types.
+<a href="#details">More...</a>
+<p><tt>#include &lt;<a href="qeditorfactory-h.html">qeditorfactory.h</a>&gt;</tt>
+<p>Inherits <a href="qobject.html">QObject</a>.
+<p>Inherited by <a href="qsqleditorfactory.html">QSqlEditorFactory</a>.
+<p><a href="qeditorfactory-members.html">List of all member functions.</a>
+<h2>Public Members</h2>
+<ul>
+<li class=fn><a href="#QEditorFactory"><b>QEditorFactory</b></a> ( QObject&nbsp;*&nbsp;parent = 0, const&nbsp;char&nbsp;*&nbsp;name = 0 )</li>
+<li class=fn><a href="#~QEditorFactory"><b>~QEditorFactory</b></a> ()</li>
+<li class=fn>virtual QWidget * <a href="#createEditor"><b>createEditor</b></a> ( QWidget&nbsp;*&nbsp;parent, const&nbsp;QVariant&nbsp;&amp;&nbsp;v )</li>
+</ul>
+<h2>Static Public Members</h2>
+<ul>
+<li class=fn>QEditorFactory * <a href="#defaultFactory"><b>defaultFactory</b></a> ()</li>
+<li class=fn>void <a href="#installDefaultFactory"><b>installDefaultFactory</b></a> ( QEditorFactory&nbsp;*&nbsp;factory )</li>
+</ul>
+<hr><a name="details"></a><h2>Detailed Description</h2>
+
+
+The QEditorFactory class is used to create editor widgets
+for <a href="qvariant.html">QVariant</a> data types.
+<p>
+
+<p> Each editor factory provides the <a href="#createEditor">createEditor</a>() function which
+given a QVariant will create and return a <a href="qwidget.html">QWidget</a> that can edit
+that QVariant. For example if you have a QVariant::String type, a
+<a href="qlineedit.html">QLineEdit</a> would be the default editor returned, whereas a
+QVariant::Int's default editor would be a <a href="qspinbox.html">QSpinBox</a>.
+<p> If you want to create different editors for fields with the same
+data type, subclass QEditorFactory and reimplement the
+createEditor() function.
+<p>See also <a href="database.html">Database Classes</a>.
+
+<hr><h2>Member Function Documentation</h2>
+<h3 class=fn><a name="QEditorFactory"></a>QEditorFactory::QEditorFactory ( <a href="qobject.html">QObject</a>&nbsp;*&nbsp;parent = 0, const&nbsp;char&nbsp;*&nbsp;name = 0 )
+</h3>
+Constructs an editor factory with parent <em>parent</em>, called <em>name</em>.
+
+<h3 class=fn><a name="~QEditorFactory"></a>QEditorFactory::~QEditorFactory ()
+</h3>
+Destroys the object and frees any allocated resources.
+
+<h3 class=fn><a href="qwidget.html">QWidget</a>&nbsp;* <a name="createEditor"></a>QEditorFactory::createEditor ( <a href="qwidget.html">QWidget</a>&nbsp;*&nbsp;parent, const&nbsp;<a href="qvariant.html">QVariant</a>&nbsp;&amp;&nbsp;v )<tt> [virtual]</tt>
+</h3>
+Creates and returns the appropriate editor for the <a href="qvariant.html">QVariant</a> <em>v</em>.
+If the QVariant is invalid, 0 is returned. The <em>parent</em> is passed
+to the appropriate editor's constructor.
+
+<p>Reimplemented in <a href="qsqleditorfactory.html#createEditor">QSqlEditorFactory</a>.
+<h3 class=fn><a href="qeditorfactory.html">QEditorFactory</a>&nbsp;* <a name="defaultFactory"></a>QEditorFactory::defaultFactory ()<tt> [static]</tt>
+</h3>
+Returns an instance of a default editor factory.
+
+<h3 class=fn>void <a name="installDefaultFactory"></a>QEditorFactory::installDefaultFactory ( <a href="qeditorfactory.html">QEditorFactory</a>&nbsp;*&nbsp;factory )<tt> [static]</tt>
+</h3>
+Replaces the default editor factory with <em>factory</em>.
+<em>QEditorFactory takes ownership of factory, and destroys it when it is no longer needed.</em>
+
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