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+
+/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
+
+/*
+ Rosegarden
+ A MIDI and audio sequencer and musical notation editor.
+
+ This program is Copyright 2000-2008
+ Guillaume Laurent <glaurent@telegraph-road.org>,
+ Chris Cannam <cannam@all-day-breakfast.com>,
+ Richard Bown <richard.bown@ferventsoftware.com>
+
+ The moral rights of Guillaume Laurent, Chris Cannam, and Richard
+ Bown to claim authorship of this work have been asserted.
+
+ Other copyrights also apply to some parts of this work. Please
+ see the AUTHORS file and individual file headers for details.
+
+ This program is free software; you can redistribute it and/or
+ modify it under the terms of the GNU General Public License as
+ published by the Free Software Foundation; either version 2 of the
+ License, or (at your option) any later version. See the file
+ COPYING included with this distribution for more information.
+*/
+
+#ifndef _RG_CURRENTPROGRESSDIALOG_H_
+#define _RG_CURRENTPROGRESSDIALOG_H_
+
+#include <qobject.h>
+
+
+
+
+namespace Rosegarden
+{
+
+class ProgressDialog;
+
+
+class CurrentProgressDialog : public QObject
+{
+ Q_OBJECT
+public:
+ static CurrentProgressDialog* getInstance();
+
+ static ProgressDialog* get();
+ static void set(ProgressDialog*);
+
+ /**
+ * Block the current progress so that it won't appear
+ * regardless of passing time and occurring events.
+ * This is useful when you want to show another dialog
+ * and you want to make sure the progress dialog is out of the way
+ */
+ static void freeze();
+
+ /**
+ * Restores the progress dialog to its normal state atfer a freeze()
+ */
+ static void thaw();
+
+public slots:
+ /// Called then the current progress dialog is being destroyed
+ void slotCurrentProgressDialogDestroyed();
+
+protected:
+ CurrentProgressDialog(QObject* parent, const char* name = 0)
+ : QObject(parent, name) {}
+
+ //--------------- Data members ---------------------------------
+ static CurrentProgressDialog* m_instance;
+ static ProgressDialog* m_currentProgressDialog;
+};
+
+
+// A Text popup - a tooltip we can control.
+//
+
+}
+
+#endif