blob: d9ff1f24072eb84d6c5e0ccb235efc76eec479dd (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
|
// -*- c-basic-offset: 4 -*-
/*
Rosegarden
A sequencer and musical notation editor.
This program is Copyright 2000-2008
Guillaume Laurent <glaurent@telegraph-road.org>,
Chris Cannam <cannam@all-day-breakfast.com>,
Richard Bown <bownie@bownie.com>
The moral right of the authors to claim authorship of this work
has been asserted.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version. See the file
COPYING included with this distribution for more information.
*/
#include "AudioDevice.h"
#include "Instrument.h"
#include <cstdio>
#if (__GNUC__ < 3)
#include <strstream>
#define stringstream strstream
#else
#include <sstream>
#endif
namespace Rosegarden
{
AudioDevice::AudioDevice():Device(0, "Default Audio Device", Device::Audio)
{
}
AudioDevice::AudioDevice(DeviceId id, const std::string &name):
Device(id, name, Device::Audio)
{
}
AudioDevice::AudioDevice(const AudioDevice &dev):
Device(dev.getId(), dev.getName(), dev.getType())
{
// Copy the instruments
//
InstrumentList insList = dev.getAllInstruments();
InstrumentList::iterator iIt = insList.begin();
for (; iIt != insList.end(); iIt++)
m_instruments.push_back(new Instrument(**iIt));
}
AudioDevice::~AudioDevice()
{
}
std::string
AudioDevice::toXmlString()
{
std::stringstream audioDevice;
InstrumentList::iterator iit;
audioDevice << " <device id=\"" << m_id
<< "\" name=\"" << m_name
<< "\" type=\"audio\">" << std::endl;
for (iit = m_instruments.begin(); iit != m_instruments.end(); ++iit)
audioDevice << (*iit)->toXmlString();
audioDevice << " </device>"
#if (__GNUC__ < 3)
<< std::endl << std::ends;
#else
<< std::endl;
#endif
return audioDevice.str();
}
// Add to instrument list
//
void
AudioDevice::addInstrument(Instrument *instrument)
{
m_instruments.push_back(instrument);
}
// For the moment just use the first audio Instrument
//
InstrumentId
AudioDevice::getPreviewInstrument()
{
return AudioInstrumentBase;
}
}
|