summaryrefslogtreecommitdiffstats
path: root/src/base/AudioLevel.cpp
blob: 801c1ab9ac25ab68fbb8e2e14876cc4204885279 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
/*
    Rosegarden
    A sequencer and musical notation editor.

    This program is Copyright 2000-2008
        Guillaume Laurent   <glaurent@telegraph-road.org>,
        Chris Cannam        <cannam@all-day-breakfast.com>,
        Richard Bown        <bownie@bownie.com>

    The moral right of the authors to claim authorship of this work
    has been asserted.

    This program is free software; you can redistribute it and/or
    modify it under the terms of the GNU General Public License as
    published by the Free Software Foundation; either version 2 of the
    License, or (at your option) any later version.  See the file
    COPYING included with this distribution for more information.
*/

#include "AudioLevel.h"
#include <cmath>
#include <iostream>
#include <map>
#include <vector>

namespace Rosegarden {

const float AudioLevel::DB_FLOOR = -1000.0;

struct FaderDescription
{
    FaderDescription(float _minDb, float _maxDb, float _zeroPoint) :
	minDb(_minDb), maxDb(_maxDb), zeroPoint(_zeroPoint) { }

    float minDb;
    float maxDb;
    float zeroPoint; // as fraction of total throw
};

static const FaderDescription faderTypes[] = {
    FaderDescription(-40.0,  +6.0, 0.75), // short
    FaderDescription(-70.0, +10.0, 0.80), // long
    FaderDescription(-70.0,   0.0, 1.00), // IEC268
    FaderDescription(-70.0, +10.0, 0.80), // IEC268 long
    FaderDescription(-40.0,   0.0, 1.00), // preview
};

typedef std::vector<float> LevelList;
static std::map<int, LevelList> previewLevelCache;
static const LevelList &getPreviewLevelCache(int levels);

float
AudioLevel::multiplier_to_dB(float multiplier)
{
    if (multiplier == 0.0) return DB_FLOOR;
    float dB = 10 * log10f(multiplier);
    return dB;
}

float
AudioLevel::dB_to_multiplier(float dB)
{
    if (dB == DB_FLOOR) return 0.0;
    float m = powf(10.0, dB / 10.0);
    return m;
}

/* IEC 60-268-18 fader levels.  Thanks to Steve Harris. */

static float iec_dB_to_fader(float db)
{
    float def = 0.0f; // Meter deflection %age

    if (db < -70.0f) {
        def = 0.0f;
    } else if (db < -60.0f) {
        def = (db + 70.0f) * 0.25f;
    } else if (db < -50.0f) {
        def = (db + 60.0f) * 0.5f + 5.0f;
    } else if (db < -40.0f) {
        def = (db + 50.0f) * 0.75f + 7.5f;
    } else if (db < -30.0f) {
        def = (db + 40.0f) * 1.5f + 15.0f;
    } else if (db < -20.0f) {
        def = (db + 30.0f) * 2.0f + 30.0f;
    } else {
        def = (db + 20.0f) * 2.5f + 50.0f;
    }

    return def;
}

static float iec_fader_to_dB(float def)  // Meter deflection %age
{
    float db = 0.0f;

    if (def >= 50.0f) {
	db = (def - 50.0f) / 2.5f - 20.0f;
    } else if (def >= 30.0f) {
	db = (def - 30.0f) / 2.0f - 30.0f;
    } else if (def >= 15.0f) {
	db = (def - 15.0f) / 1.5f - 40.0f;
    } else if (def >= 7.5f) {
	db = (def - 7.5f) / 0.75f - 50.0f;
    } else if (def >= 5.0f) {
	db = (def - 5.0f) / 0.5f - 60.0f;
    } else {
	db = (def / 0.25f) - 70.0f;
    }

    return db;
}

float
AudioLevel::fader_to_dB(int level, int maxLevel, FaderType type)
{
    if (level == 0) return DB_FLOOR;

    if (type == IEC268Meter || type == IEC268LongMeter) {

	float maxPercent = iec_dB_to_fader(faderTypes[type].maxDb);
	float percent = float(level) * maxPercent / float(maxLevel);
	float dB = iec_fader_to_dB(percent);
	return dB;

    } else { // scale proportional to sqrt(fabs(dB))

	int zeroLevel = int(maxLevel * faderTypes[type].zeroPoint);
    
	if (level >= zeroLevel) {
	    
	    float value = level - zeroLevel;
	    float scale = float(maxLevel - zeroLevel) /
		sqrtf(faderTypes[type].maxDb);
	    value /= scale;
	    float dB = powf(value, 2.0);
	    return dB;
	    
	} else {
	    
	    float value = zeroLevel - level;
	    float scale = zeroLevel / sqrtf(0.0 - faderTypes[type].minDb);
	    value /= scale;
	    float dB = powf(value, 2.0);
	    return 0.0 - dB;
	}
    }
}


int
AudioLevel::dB_to_fader(float dB, int maxLevel, FaderType type)
{
    if (dB == DB_FLOOR) return 0;

    if (type == IEC268Meter || type == IEC268LongMeter) {

	// The IEC scale gives a "percentage travel" for a given dB
	// level, but it reaches 100% at 0dB.  So we want to treat the
	// result not as a percentage, but as a scale between 0 and
	// whatever the "percentage" for our (possibly >0dB) max dB is.
	
	float maxPercent = iec_dB_to_fader(faderTypes[type].maxDb);
	float percent = iec_dB_to_fader(dB);
	int faderLevel = int((maxLevel * percent) / maxPercent + 0.01);
	
	if (faderLevel < 0) faderLevel = 0;
	if (faderLevel > maxLevel) faderLevel = maxLevel;
	return faderLevel;

    } else {

	int zeroLevel = int(maxLevel * faderTypes[type].zeroPoint);

	if (dB >= 0.0) {
	    
	    float value = sqrtf(dB);
	    float scale = (maxLevel - zeroLevel) / sqrtf(faderTypes[type].maxDb);
	    value *= scale;
	    int level = int(value + 0.01) + zeroLevel;
	    if (level > maxLevel) level = maxLevel;
	    return level;
	    
	} else {

	    dB = 0.0 - dB;
	    float value = sqrtf(dB);
	    float scale = zeroLevel / sqrtf(0.0 - faderTypes[type].minDb);
	    value *= scale;
	    int level = zeroLevel - int(value + 0.01);
	    if (level < 0) level = 0;
	    return level;
	}
    }
}

	
float
AudioLevel::fader_to_multiplier(int level, int maxLevel, FaderType type)
{
    if (level == 0) return 0.0;
    return dB_to_multiplier(fader_to_dB(level, maxLevel, type));
}

int
AudioLevel::multiplier_to_fader(float multiplier, int maxLevel, FaderType type)
{
    if (multiplier == 0.0) return 0;
    float dB = multiplier_to_dB(multiplier);
    int fader = dB_to_fader(dB, maxLevel, type);
    return fader;
}


const LevelList &
getPreviewLevelCache(int levels)
{
    LevelList &ll = previewLevelCache[levels];
    if (ll.empty()) {
	for (int i = 0; i <= levels; ++i) {
	    float m = AudioLevel::fader_to_multiplier
		(i, levels, AudioLevel::PreviewLevel);
	    if (levels == 1) m /= 100; // noise
	    ll.push_back(m);
	}
    }
    return ll;
}

int
AudioLevel::multiplier_to_preview(float m, int levels)
{
    const LevelList &ll = getPreviewLevelCache(levels);
    int result = -1;

    int lo = 0, hi = levels;

    // binary search
    int level = -1;
    while (result < 0) {
	int newlevel = (lo + hi) / 2;
	if (newlevel == level ||
	    newlevel == 0 ||
	    newlevel == levels) {
	    result = newlevel;
	    break;
	}
	level = newlevel;
	if (ll[level] >= m) {
	    hi = level;
	} else if (ll[level+1] >= m) {
	    result = level;
	} else {
	    lo = level;
	}
    }
	
    return result;
}

float
AudioLevel::preview_to_multiplier(int level, int levels)
{
    const LevelList &ll = getPreviewLevelCache(levels);
    return ll[level];
}
	

}