1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
|
/*
Rosegarden
A sequencer and musical notation editor.
This program is Copyright 2000-2008
Guillaume Laurent <glaurent@telegraph-road.org>,
Chris Cannam <cannam@all-day-breakfast.com>,
Richard Bown <bownie@bownie.com>
The moral right of the authors to claim authorship of this work
has been asserted.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version. See the file
COPYING included with this distribution for more information.
*/
#ifndef _REAL_TIME_H_
#define _REAL_TIME_H_
#include <iostream>
#include <string>
struct timeval;
namespace Rosegarden
{
struct RealTime
{
int sec;
int nsec;
int usec() const { return nsec / 1000; }
int msec() const { return nsec / 1000000; }
RealTime(): sec(0), nsec(0) {}
RealTime(int s, int n);
RealTime(const RealTime &r) :
sec(r.sec), nsec(r.nsec) { }
static RealTime fromSeconds(double sec);
static RealTime fromMilliseconds(int msec);
static RealTime fromTimeval(const struct timeval &);
RealTime &operator=(const RealTime &r) {
sec = r.sec; nsec = r.nsec; return *this;
}
RealTime operator+(const RealTime &r) const {
return RealTime(sec + r.sec, nsec + r.nsec);
}
RealTime operator-(const RealTime &r) const {
return RealTime(sec - r.sec, nsec - r.nsec);
}
RealTime operator-() const {
return RealTime(-sec, -nsec);
}
bool operator <(const RealTime &r) const {
if (sec == r.sec) return nsec < r.nsec;
else return sec < r.sec;
}
bool operator >(const RealTime &r) const {
if (sec == r.sec) return nsec > r.nsec;
else return sec > r.sec;
}
bool operator==(const RealTime &r) const {
return (sec == r.sec && nsec == r.nsec);
}
bool operator!=(const RealTime &r) const {
return !(r == *this);
}
bool operator>=(const RealTime &r) const {
if (sec == r.sec) return nsec >= r.nsec;
else return sec >= r.sec;
}
bool operator<=(const RealTime &r) const {
if (sec == r.sec) return nsec <= r.nsec;
else return sec <= r.sec;
}
RealTime operator*(double m) const;
RealTime operator/(int d) const;
// Find the fractional difference between times
//
double operator/(const RealTime &r) const;
// Return a human-readable debug-type string to full precision
// (probably not a format to show to a user directly). If align
// is true, prepend " " to the start of positive values so that
// they line up with negative ones (which start with "-").
//
std::string toString(bool align = false) const;
// Return a user-readable string to the nearest millisecond
// in a form like HH:MM:SS.mmm
//
std::string toText(bool fixedDp = false) const;
// Convenience functions for handling sample frames
//
static long realTime2Frame(const RealTime &r, unsigned int sampleRate);
static RealTime frame2RealTime(long frame, unsigned int sampleRate);
static const RealTime zeroTime;
};
std::ostream &operator<<(std::ostream &out, const RealTime &rt);
}
#endif
|