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// -*- c-basic-offset: 4 -*-
/*
Rosegarden
A sequencer and musical notation editor.
This program is Copyright 2000-2008
Guillaume Laurent <glaurent@telegraph-road.org>,
Chris Cannam <cannam@all-day-breakfast.com>,
Richard Bown <bownie@bownie.com>
The moral right of the authors to claim authorship of this work
has been asserted.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version. See the file
COPYING included with this distribution for more information.
*/
#ifndef _PLAYABLE_AUDIO_FILE_H_
#define _PLAYABLE_AUDIO_FILE_H_
#include "Instrument.h"
#include "RingBuffer.h"
#include "AudioFile.h"
#include "AudioCache.h"
#include <string>
#include <map>
namespace Rosegarden
{
class RingBufferPool;
class PlayableAudioFile
{
public:
typedef float sample_t;
PlayableAudioFile(InstrumentId instrumentId,
AudioFile *audioFile,
const RealTime &startTime,
const RealTime &startIndex,
const RealTime &duration,
size_t bufferSize = 4096,
size_t smallFileSize = 131072,
int targetChannels = -1, // default same as file
int targetSampleRate = -1); // default same as file
~PlayableAudioFile();
static void setRingBufferPoolSizes(size_t n, size_t nframes);
void setStartTime(const RealTime &time) { m_startTime = time; }
RealTime getStartTime() const { return m_startTime; }
void setDuration(const RealTime &time) { m_duration = time; }
RealTime getDuration() const { return m_duration; }
RealTime getEndTime() const { return m_startTime + m_duration; }
void setStartIndex(const RealTime &time) { m_startIndex = time; }
RealTime getStartIndex() const { return m_startIndex; }
bool isSmallFile() const { return m_isSmallFile; }
// Get audio file for interrogation
//
AudioFile* getAudioFile() const { return m_audioFile; }
// Get instrument ID - we need to be able to map back
// at the GUI.
//
InstrumentId getInstrument() const { return m_instrumentId; }
// Return the number of frames currently buffered. The next call
// to getSamples on any channel is guaranteed to return at least
// this many samples.
//
size_t getSampleFramesAvailable();
// Read samples from the given channel on the file and add them
// into the destination.
//
// If insufficient frames are available, this will leave the
// excess samples unchanged.
//
// Returns the actual number of samples written.
//
// If offset is non-zero, the samples will be written starting at
// offset frames from the start of the target block.
//
size_t addSamples(std::vector<sample_t *> &target,
size_t channels, size_t nframes, size_t offset = 0);
unsigned int getSourceChannels();
unsigned int getTargetChannels();
unsigned int getSourceSampleRate();
unsigned int getTargetSampleRate();
unsigned int getBitsPerSample();
unsigned int getBytesPerFrame();
// Clear out and refill the ring buffer for immediate
// (asynchronous) play.
//
void fillBuffers();
// Clear out and refill the ring buffer (in preparation for
// playback) according to the proposed play time.
//
// This call and updateBuffers are not thread-safe (for
// performance reasons). They should be called for all files
// sequentially within a single thread.
//
bool fillBuffers(const RealTime ¤tTime);
void clearBuffers();
// Update the buffer during playback.
//
// This call and fillBuffers are not thread-safe (for performance
// reasons). They should be called for all files sequentially
// within a single thread.
//
bool updateBuffers();
// Has fillBuffers been called and completed yet?
//
bool isBuffered() const { return m_currentScanPoint > m_startIndex; }
// Has all the data in this file now been read into the buffers?
//
bool isFullyBuffered() const { return m_isSmallFile || m_fileEnded; }
// Stop playing this file.
//
void cancel() { m_fileEnded = true; }
// Segment id that allows us to crosscheck against playing audio
// segments.
//
int getRuntimeSegmentId() const { return m_runtimeSegmentId; }
void setRuntimeSegmentId(int id) { m_runtimeSegmentId = id; }
// Auto fading of a playable audio file
//
bool isAutoFading() const { return m_autoFade; }
void setAutoFade(bool value) { m_autoFade = value; }
RealTime getFadeInTime() const { return m_fadeInTime; }
void setFadeInTime(const RealTime &time)
{ m_fadeInTime = time; }
RealTime getFadeOutTime() const { return m_fadeOutTime; }
void setFadeOutTime(const RealTime &time)
{ m_fadeOutTime = time; }
protected:
void initialise(size_t bufferSize, size_t smallFileSize);
void checkSmallFileCache(size_t smallFileSize);
bool scanTo(const RealTime &time);
void returnRingBuffers();
RealTime m_startTime;
RealTime m_startIndex;
RealTime m_duration;
// Performance file handle - must open non-blocking to
// allow other potential PlayableAudioFiles access to
// the same file.
//
std::ifstream *m_file;
// AudioFile handle
//
AudioFile *m_audioFile;
// Originating Instrument Id
//
InstrumentId m_instrumentId;
int m_targetChannels;
int m_targetSampleRate;
bool m_fileEnded;
bool m_firstRead;
static size_t m_xfadeFrames;
int m_runtimeSegmentId;
static AudioCache m_smallFileCache;
bool m_isSmallFile;
static std::vector<sample_t *> m_workBuffers;
static size_t m_workBufferSize;
static char *m_rawFileBuffer;
static size_t m_rawFileBufferSize;
RingBuffer<sample_t> **m_ringBuffers;
static RingBufferPool *m_ringBufferPool;
RealTime m_currentScanPoint;
size_t m_smallFileScanFrame;
bool m_autoFade;
RealTime m_fadeInTime;
RealTime m_fadeOutTime;
private:
PlayableAudioFile(const PlayableAudioFile &pAF); // not provided
};
}
#endif
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