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authorTimothy Pearson <kb9vqf@pearsoncomputing.net>2011-12-03 11:05:10 -0600
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+<chapter id="reference">
+<title
+>&kturtle;'s &logo; Programming Reference</title>
+
+<sect1 id="commands">
+<title
+>Commands</title>
+<para
+>Using commands you tell the turtle or &kturtle; to do something. Some commands need input, some give output. In this section we explain all the commands that can be used in &kturtle;.</para>
+
+<sect2 id="moving-the-turtle">
+<title
+>Moving the turtle</title>
+<para
+>There are several commands to move the turtle over the screen.</para>
+
+ <variablelist>
+ <anchor id="forward"/>
+ <varlistentry>
+ <term
+>forward</term>
+ <listitem
+><para
+><screen
+>forward X</screen>
+<userinput
+>forward</userinput
+> moves the turtle forward by the amount of X pixels. When the pen is down the turtle will leave a trail. <userinput
+>forward</userinput
+> can be abbreviated to <userinput
+>fw</userinput
+></para
+></listitem>
+ </varlistentry>
+ </variablelist>
+ <variablelist>
+ <anchor id="backward"/>
+ <varlistentry>
+ <term
+>backward</term>
+ <listitem
+><para
+><screen
+>backward X</screen>
+<userinput
+>backward</userinput
+> moves the turtle backward by the amount of X pixels. When the pen is down the turtle will leave a trail. <userinput
+>backward</userinput
+> can be abbreviated to <userinput
+>bw</userinput
+>.</para
+></listitem>
+ </varlistentry>
+ </variablelist>
+ <variablelist>
+ <anchor id="turnleft"/>
+ <varlistentry>
+ <term
+>turnleft</term>
+ <listitem
+><para
+><screen
+>turnleft X</screen>
+<userinput
+>turnleft</userinput
+> commands the turtle to turn an amount of X degrees to the left. <userinput
+>turnleft</userinput
+> can be abbreviated to <userinput
+>tl</userinput
+>.</para
+></listitem>
+ </varlistentry>
+ </variablelist>
+ <variablelist>
+ <anchor id="turnright"/>
+ <varlistentry>
+ <term
+>turnright</term>
+ <listitem
+><para
+><screen
+>turnright X</screen>
+<userinput
+>turnright</userinput
+>the turtle to turn an amount of X degrees to the right. <userinput
+>turnright</userinput
+> can be abbreviated to <userinput
+>tr</userinput
+>.</para
+></listitem>
+ </varlistentry>
+ </variablelist>
+ <variablelist>
+ <anchor id="direction"/>
+ <varlistentry>
+ <term
+>direction</term>
+ <listitem
+><para
+><screen
+>direction X</screen>
+<userinput
+>direction</userinput
+> set the turtle's direction to an amount of X degrees counting from zero, and thus is not relative to the turtle's previous direction. <userinput
+>direction</userinput
+> can be abbreviated to <userinput
+>dir</userinput
+>.</para
+></listitem>
+ </varlistentry>
+ </variablelist>
+ <variablelist>
+ <anchor id="center"/>
+ <varlistentry>
+ <term
+>centre</term>
+ <listitem
+><para
+><screen
+>centre</screen>
+<userinput
+>centre</userinput
+> moves the turtle to the centre on the canvas.</para
+></listitem>
+ </varlistentry>
+ </variablelist>
+ <variablelist>
+ <anchor id="go"/>
+ <varlistentry>
+ <term
+>go</term>
+ <listitem
+><para
+><screen
+>go X,Y</screen>
+<userinput
+>go</userinput
+> commands the turtle to go to a certain place on the canvas. This place is X <glossterm linkend="pixels"
+>pixels</glossterm
+> from the left of the canvas, and Y <glossterm linkend="pixels"
+>pixels</glossterm
+> form the top of the canvas. Note that using the <userinput
+>go</userinput
+> command the turtle will not draw a line.</para
+></listitem>
+ </varlistentry>
+ </variablelist>
+ <variablelist>
+ <anchor id="gox"/>
+ <varlistentry>
+ <term
+>gox</term>
+ <listitem
+><para
+><screen
+>gox X</screen>
+<userinput
+>gox</userinput
+> using this command the turtle will move to X <glossterm linkend="pixels"
+>pixels</glossterm
+> from the left of the canvas whilst staying at the same height.</para
+></listitem>
+ </varlistentry>
+ </variablelist>
+ <variablelist>
+ <anchor id="goy"/>
+ <varlistentry>
+ <term
+>goy</term>
+ <listitem
+><para
+><screen
+>goy Y</screen>
+<userinput
+>gox</userinput
+> using this command the turtle will move to Y <glossterm linkend="pixels"
+>pixels</glossterm
+> from the top of the canvas whilst staying at the same distance from the left border of the canvas.</para
+></listitem>
+ </varlistentry>
+ </variablelist>
+</sect2>
+
+<sect2 id="pen">
+<title
+>The turtle has a pen</title>
+<para
+>The turtle has a pen that draws a line when the turtle moves. There are a few commands to control the pen. In this section we explain these commands.</para>
+ <variablelist>
+ <anchor id="penup"/>
+ <varlistentry>
+ <term
+>penup</term>
+ <listitem
+><para
+><screen
+>penup</screen>
+<userinput
+>penup</userinput
+> lifts the pen from the canvas. When the pen is <quote
+>up</quote
+> no line will be drawn when the turtle moves. See also <userinput
+>pendown</userinput
+>. <userinput
+>penup</userinput
+> can be abbreviated to <userinput
+>pu</userinput
+>.</para
+></listitem>
+ </varlistentry>
+ </variablelist>
+ <variablelist>
+ <anchor id="pendown"/>
+ <varlistentry>
+ <term
+>pendown</term>
+ <listitem
+><para
+><screen
+>pendown</screen>
+<userinput
+>pendown</userinput
+> presses the pen down on the canvas. When the pen is press <quote
+>down</quote
+> on the canvas a line will be drawn when the turtle moves. See also <userinput
+>penup</userinput
+>.<userinput
+>pendown</userinput
+> can be abbreviated to <userinput
+>pd</userinput
+>.</para
+></listitem>
+ </varlistentry>
+ </variablelist>
+ <variablelist>
+ <anchor id="penwidth"/>
+ <varlistentry>
+ <term
+>penwidth</term>
+ <listitem
+><para
+><screen
+>penwidth X</screen>
+<userinput
+>penwidth</userinput
+> sets the width of the pen (the line width) to an amount of X <glossterm linkend="pixels"
+>pixels</glossterm
+>. <userinput
+>penwidth</userinput
+> can be abbreviated to <userinput
+>pw</userinput
+>.</para
+></listitem>
+ </varlistentry>
+ </variablelist>
+ <variablelist>
+ <anchor id="pencolor"/>
+ <varlistentry>
+ <term
+>pencolour</term>
+ <listitem
+><para
+><screen
+>pencolour R,G,B</screen>
+<userinput
+>pencolor</userinput
+> sets the color of the pen. <userinput
+>pencolor</userinput
+> takes an <glossterm linkend="rgb"
+>RGB combination</glossterm
+> as input. <userinput
+>pencolor</userinput
+> can be abbreviated to <userinput
+>pc</userinput
+>.</para
+></listitem>
+ </varlistentry>
+ </variablelist>
+</sect2>
+
+<sect2 id="canvas">
+<title
+>Commands to control the canvas</title>
+<para
+>There are several commands to control the canvas.</para>
+ <variablelist>
+ <anchor id="canvassize"/>
+ <varlistentry>
+ <term
+>canvassize</term>
+ <listitem
+><para
+><screen
+>canvassize X,Y</screen>
+With the <userinput
+>canvassize</userinput
+> command you can set the size of the canvas. It takes X and Y as input, where X is the new canvas width in <glossterm linkend="pixels"
+>pixels</glossterm
+>, and Y is the new height of the canvas in <glossterm linkend="pixels"
+>pixels</glossterm
+>. <userinput
+>canvassize</userinput
+> can be abbreviated to <userinput
+>cs</userinput
+>.</para
+></listitem>
+ </varlistentry>
+ </variablelist>
+ <variablelist>
+ <anchor id="canvascolor"/>
+ <varlistentry>
+ <term
+>canvascolour</term>
+ <listitem
+><para
+><screen
+>canvascolour R,G,B</screen>
+<userinput
+>canvascolor</userinput
+> set the color of the canvas. <userinput
+>canvascolor</userinput
+> takes an <glossterm linkend="rgb"
+>RGB combination</glossterm
+> as input. <userinput
+>canvascolor</userinput
+> can be abbreviated to <userinput
+>cc</userinput
+>.</para
+></listitem>
+ </varlistentry>
+ </variablelist>
+ <variablelist>
+ <anchor id="wrapon"/>
+ <varlistentry>
+ <term
+>wrapon</term>
+ <listitem
+><para
+><screen
+>wrapon</screen>
+With the <userinput
+>wrapon</userinput
+> command you can set <glossterm linkend="wrapping"
+>wrapping</glossterm
+> <quote
+>on</quote
+> for the canvas. Please see the glossary if you want to know what <glossterm linkend="wrapping"
+>wrapping</glossterm
+> is.</para
+></listitem>
+ </varlistentry>
+ </variablelist>
+ <variablelist>
+ <anchor id="wrapoff"/>
+ <varlistentry>
+ <term
+>wrapoff</term>
+ <listitem
+><para
+><screen
+>wrapoff</screen>
+With the <userinput
+>wrapoff</userinput
+> command you can set <glossterm linkend="wrapping"
+>wrapping</glossterm
+> <quote
+>off</quote
+> for the canvas: this means the turtle can move off the canvas and can get <quote
+>lost</quote
+>. Please see the glossary if you want to know what <glossterm linkend="wrapping"
+>wrapping</glossterm
+> is.</para
+></listitem>
+ </varlistentry>
+ </variablelist>
+</sect2>
+
+<sect2 id="clean">
+<title
+>Commands to clean up</title>
+<para
+>There are two commands to clean up the canvas after you have made a mess.</para>
+ <variablelist>
+ <anchor id="clear"/>
+ <varlistentry>
+ <term
+>clear</term>
+ <listitem
+><para
+><screen
+>clear</screen>
+With <userinput
+>clear</userinput
+> you can clean all drawings from the canvas. All other things remain: the position and angle of the turtle, the canvascolor, the visibility of the turtle, and the canvas size. <userinput
+>clear</userinput
+> can be abbreviated to <userinput
+>ccl</userinput
+>.</para
+></listitem>
+ </varlistentry>
+ </variablelist>
+ <variablelist>
+ <anchor id="reset"/>
+ <varlistentry>
+ <term
+>reset</term>
+ <listitem
+><para
+><screen
+>reset</screen>
+<userinput
+>reset</userinput
+> cleans much more thoroughly than the <userinput
+>clear</userinput
+> command. After a <userinput
+>reset</userinput
+> command everything is like is was when you had just started &kturtle;. The turtle is positioned at the middle of the screen, the canvas color is white, and the turtle draws a black line on the canvas.</para
+></listitem>
+ </varlistentry>
+ </variablelist>
+</sect2>
+
+<sect2 id="sprites">
+<title
+>The turtle is a sprite</title>
+<para
+>Many people do not know what sprites are, so here a short explanation: sprites are small pictures that can be moved around the screen. (for more info see the glossary on <glossterm linkend="sprites"
+>sprites</glossterm
+>). So the turtle is a sprite.</para>
+<para
+>Next you will find a full overview on all commands to work with sprites.</para>
+<para
+>[The current version of &kturtle; does not yet support the use of sprites other than the turtle. With future versions you will be able to change the turtle into something of your own design]</para>
+ <variablelist>
+ <anchor id="show"/>
+ <varlistentry>
+ <term
+>show</term>
+ <listitem
+><para
+><screen
+>show</screen>
+<userinput
+>show</userinput
+> makes the turtle visible again after it has been hidden.<userinput
+>show</userinput
+> can be abbreviated to <userinput
+>ss</userinput
+>.</para
+></listitem>
+ </varlistentry>
+ </variablelist>
+ <variablelist>
+ <anchor id="hide"/>
+ <varlistentry>
+ <term
+>hide</term>
+ <listitem
+><para
+><screen
+>hide</screen>
+<userinput
+>hide</userinput
+> hides the turtle. This can be used if the turtle does not fit in your drawing.<userinput
+>hide</userinput
+> can be abbreviated to <userinput
+>sh</userinput
+>.</para
+></listitem>
+ </varlistentry>
+ </variablelist>
+</sect2>
+
+<sect2 id="writing">
+<title
+>Can the turtles write text?</title>
+<para
+>The answer is: <quote
+>yes</quote
+>. The turtle can write: it writes just about everything you command it to.</para>
+ <variablelist>
+ <anchor id="print"/>
+ <varlistentry>
+ <term
+>print</term>
+ <listitem
+><para
+><screen
+>print X</screen>
+The <userinput
+>print</userinput
+> command is used to command the turtle to write something on the canvas. <userinput
+>print</userinput
+> takes numbers and strings as input. You can <userinput
+>print</userinput
+> various numbers and strings using the <quote
+>+</quote
+> symbol. See here a small example: <screen
+>year = 2004
+author = "Cies"
+print "KTurtle was made in " + year + " by " + author
+</screen>
+ </para
+></listitem>
+ </varlistentry>
+ </variablelist>
+ <variablelist>
+ <anchor id="fontsize"/>
+ <varlistentry>
+ <term
+>fontsize</term>
+ <listitem
+><para
+><screen
+>fontsize X</screen>
+<userinput
+>fontsize</userinput
+> sets the size of the font that is used by <userinput
+>print</userinput
+>. <userinput
+>fontsize</userinput
+> takes one input which should be a number. The size is set in <glossterm linkend="pixels"
+>pixels</glossterm
+>.</para
+></listitem>
+ </varlistentry>
+ </variablelist>
+</sect2>
+
+<sect2 id="dice">
+<title
+>A command that rolls a dice for you</title>
+<para
+>There is one command that rolls a dice for you</para>
+ <variablelist>
+ <anchor id="random"/>
+ <varlistentry>
+ <term
+>random</term>
+ <listitem
+><para
+><screen
+>random X,Y</screen>
+<userinput
+>random</userinput
+> is a command that takes input and gives output. As input are required two numbers, the first (X) sets the minimum output, the second (Y) sets the maximum. The output is a randomly chosen number that is equal or greater then the minimum and equal or smaller than the maximum. Here a small example: <screen>
+repeat 500 [
+ x = random 1,20
+ forward x
+ turnleft 10 - x
+]
+</screen
+> Using the <userinput
+>random</userinput
+> command you can add a bit of chaos to your program.</para
+></listitem>
+ </varlistentry>
+ </variablelist>
+</sect2>
+</sect1>
+
+<sect1 id="containers">
+<title
+>Containers</title>
+<para
+>Containers are letters or words that can be used by the programmer to store a number or a text. Containers that contain a number are called <link linkend="variables"
+>variables</link
+>, containers that can contain text are called <link linkend="strings"
+>strings</link
+>.</para>
+
+<para
+>Containers that are not used yet are 0 by default. An example: <screen>
+print N
+</screen
+> This will print a 0. </para>
+
+<sect2 id="variables">
+<title
+>Variables: number containers</title>
+<para
+>Let us start with an example: <screen>
+x = 3
+print x
+</screen
+> In the first line the letter <userinput
+>x</userinput
+> made into a variable (number container). As you see the value of the variable <userinput
+>x</userinput
+> is set to 3. On the second line the value is printed.</para>
+<para
+>Note that if we wanted to print an <quote
+>x</quote
+> that we should have written <screen
+>print "x"
+</screen>
+</para>
+<para
+>That was easy, now a bit harder example: <screen>
+A = 2004
+B = 25
+AB = A + B
+
+# the next command prints "2029"
+print AB
+backward 30
+# the next command prints "2004 plus 25"
+print "" + A + " plus " + B
+backward 30
+# the next command prints "1979"
+print A - B
+</screen
+> In the first two lines the variables <userinput
+>A</userinput
+> and <userinput
+>B</userinput
+> are set to 2004 and 25. On the third line the variable <userinput
+>AB</userinput
+> is set to <userinput
+>A + B</userinput
+>, which is 2029. The rest of the example consists of 3 <userinput
+>print</userinput
+> commands with <userinput
+>backward 30</userinput
+> in between. The <userinput
+>backward 30</userinput
+> is there to make sure every output is on a new line. In this example you also see that variables can be used in <link linkend="math"
+>mathematical calculations</link
+>.</para>
+</sect2>
+
+<sect2 id="strings">
+<title
+>Strings: text containers</title>
+<para
+>Strings are a lot like variables. The biggest difference is that strings cannot be used in <link linkend="math"
+>mathematical calculations</link
+> and <link linkend="questions"
+>questions</link
+>. An example of the use of strings: <screen>
+x = "Hello "
+name = inputwindow "Please enter your name..."
+print x + name + ", how are you?"
+</screen
+> On the first line the string <userinput
+>x</userinput
+> is set to <quote
+>Hello </quote
+>. On the second line the string <userinput
+>name</userinput
+> is set to the output of the <userinput
+>inputwindow</userinput
+> command. On the third line the program prints a composition of three strings on the canvas.</para>
+<para
+>This program ask you to enter your name. When you, for instance, enter the name <quote
+>Paul</quote
+>, the program prints <quote
+>Hello Paul, how are you?</quote
+>. Please note that the plus (+) is the only math symbol that you can use with strings.</para>
+</sect2>
+</sect1>
+
+<sect1 id="math">
+<title
+>Can the Turtle do maths?</title>
+<para
+>Yes, &kturtle; will do your math. You can add (+), substract (-), multiply (*), and divide (/). Here is an example in which we use all of them: <screen>
+a = 20 - 5
+b = 15 * 2
+c = 30 / 30
+d = 1 + 1
+print "a: "+a+", b: "+b+", c: "+c+", d: "+d
+</screen
+> Do you know what value a, b, c and d have?</para>
+<para
+>If you just want a simple calculation to be done you can do something like this: <screen
+>print 2004-12
+</screen
+></para>
+<para
+>Now an example with brackets: <screen>
+print ( ( 20 - 5 ) * 2 / 30 ) + 1
+</screen
+> The expressions inside brackets will be calculated first. In this example, 20-5 will be calculated, then multiplied by 2, divided by 30, and then 1 is added (giving 2).</para>
+</sect1>
+
+<sect1 id="questions">
+<title
+>Asking questions, getting answers...</title>
+<para
+><link linkend="if"
+><userinput
+>if</userinput
+></link
+> and <link linkend="while"
+><userinput
+>while</userinput
+></link
+> are <link linkend="controlling-execution"
+>execution controllers</link
+> that we will discuss in the next section. In this section we use the <userinput
+>if</userinput
+> command to explain questions.</para>
+<para
+>A simple example of questions: <screen>
+x = 6
+if x &gt; 5 [
+ print "hello"
+]
+</screen
+> In this example the question is the <userinput
+>x &gt; 5</userinput
+> part. If the answer to this question is <quote
+>true</quote
+> the code between the brackets will be executed. Questions are an important part of programming and often used together with <link linkend="controlling-execution"
+>execution controllers</link
+>, like <link linkend="if"
+><userinput
+>if</userinput
+></link
+>. All numbers and <link linkend="variables"
+>variables</link
+> (number containers) can be compared to each other with questions.</para>
+<para
+>Here are all possible questions: <table>
+<title
+>Types of questions</title>
+<tgroup cols="3">
+<tbody>
+<row>
+<entry
+><userinput
+>a == b</userinput
+></entry>
+<entry
+>equals</entry>
+<entry
+>answer is <quote
+>true</quote
+> if <userinput
+>a</userinput
+> equals <userinput
+>b</userinput
+></entry>
+</row>
+<row>
+<entry
+><userinput
+>a != b</userinput
+></entry>
+<entry
+>not-equal</entry>
+<entry
+>answer is <quote
+>true</quote
+> if <userinput
+>a</userinput
+> does not equal <userinput
+>b</userinput
+></entry>
+</row>
+<row>
+<entry
+><userinput
+>a &gt; b</userinput
+></entry>
+<entry
+>greater than</entry>
+<entry
+>answer is <quote
+>true</quote
+> if <userinput
+>a</userinput
+> is greater than <userinput
+>b</userinput
+></entry>
+</row>
+<row>
+<entry
+><userinput
+>a &lt; b</userinput
+></entry>
+<entry
+>smaller than</entry>
+<entry
+>answer is <quote
+>true</quote
+> if <userinput
+>a</userinput
+> is smaller than <userinput
+>b</userinput
+></entry>
+</row>
+<row>
+<entry
+><userinput
+>a &gt;= b</userinput
+></entry>
+<entry
+>greater than or equals</entry>
+<entry
+>answer is <quote
+>true</quote
+> if <userinput
+>a</userinput
+> is greater than or equals <userinput
+>b</userinput
+></entry>
+</row>
+<row>
+<entry
+><userinput
+>a &lt;= b</userinput
+></entry>
+<entry
+>smaller than or equals</entry>
+<entry
+>answer is <quote
+>true</quote
+> if <userinput
+>a</userinput
+> is smaller than or equals <userinput
+>b</userinput
+></entry>
+</row>
+</tbody>
+</tgroup>
+</table>
+</para>
+<para
+>Questions can also be glued to each other with <quote
+>question glue</quote
+>, this way a few questions can become one big question. <screen>
+a = 1
+b = 5
+if a &lt; 5 and b == 5 [
+ print "hello"
+]
+</screen
+> <anchor id="question-glue"/>In this example the glue-word <userinput
+>and</userinput
+> is used to glue 2 questions (<userinput
+>a &lt; 5</userinput
+>, <userinput
+>b == 5</userinput
+>) together. If one side of the <userinput
+>and</userinput
+> would answer <quote
+>false</quote
+> the whole question would answer <quote
+>false</quote
+>, because with the glue-word <userinput
+>and</userinput
+> both sides need to be <quote
+>true</quote
+> in order to answer <quote
+>true</quote
+>.</para>
+<para
+><userinput
+>and</userinput
+> is not the only glue-word there are two others. They are all in the next table: <table>
+<title
+>Question glue-words</title>
+<tgroup cols="2">
+<tbody>
+<row>
+<entry
+><userinput
+>and</userinput
+></entry>
+<entry
+>both sides need to be <quote
+>true</quote
+> in order to answer <quote
+>true</quote
+></entry>
+</row>
+<row>
+<entry
+><userinput
+>or</userinput
+></entry>
+<entry
+>if one of the sides is <quote
+>true</quote
+> the answer is <quote
+>true</quote
+></entry>
+</row>
+<row>
+<entry
+><userinput
+>not</userinput
+></entry>
+<entry
+>only if both of the sides are <quote
+>false</quote
+> the answer is <quote
+>false</quote
+></entry>
+</row>
+</tbody>
+</tgroup>
+</table>
+</para>
+</sect1>
+
+<sect1 id="controlling-execution">
+<title
+>Controlling execution</title>
+<para
+>The execution controllers enable you &mdash; as their name implies &mdash; to control execution.</para>
+
+<sect2 id="easy">
+<title
+>Have the turtle wait</title>
+<para
+>If you have done some programming in &kturtle; you have might noticed that the turtle can be very quick at drawing. This command makes the turtle wait for a given amount of time.</para>
+ <variablelist>
+ <anchor id="wait"/>
+ <varlistentry>
+ <term
+>wait</term>
+ <listitem
+><para
+><screen
+>wait X</screen>
+<userinput
+>wait</userinput
+> makes the turtle wait for X seconds. <screen>
+repeat 36 [
+ forward 5
+ turnright 10
+ wait 0.5
+]
+</screen
+> This code draws a circle, but the turtle will wait half a second after each step. This gives the impression of a slow-moving turtle.</para
+></listitem>
+ </varlistentry>
+ </variablelist>
+</sect2>
+
+<sect2 id="execute-if">
+<title
+>Execute "if"</title>
+<para
+></para>
+ <variablelist>
+ <anchor id="if"/>
+ <varlistentry>
+ <term
+>if</term>
+ <listitem
+><para
+><screen
+>if <link linkend="questions"
+>question</link
+> [ ... ]</screen>
+The code that is placed between the brackets will only be executed <userinput
+>if</userinput
+> the answer to the <link linkend="questions"
+>question</link
+> is <quote
+>true</quote
+>. Please read for more information on <link linkend="questions"
+>questions</link
+> in the <link linkend="questions"
+>question section</link
+>. <screen>
+x = 6
+if x &gt; 5 [
+ print "x is greater than five!"
+]
+</screen
+> On the first line <userinput
+>x</userinput
+> is set to 6. On the second line the <link linkend="questions"
+>question</link
+> <userinput
+>x &gt; 5</userinput
+> is asked. Since the answer to this question is <quote
+>true</quote
+> the execution controller <userinput
+>if</userinput
+> will allow the code between the brackets to be executed</para
+></listitem>
+ </varlistentry>
+ </variablelist>
+</sect2>
+
+<sect2 id="execute-while">
+<title
+>Execute "while"</title>
+<para
+></para>
+ <variablelist>
+ <anchor id="while"/>
+ <varlistentry>
+ <term
+>while</term>
+ <listitem
+><para
+><screen
+>while <link linkend="questions"
+>question</link
+> [ ... ]</screen>
+The execution controller <userinput
+>while</userinput
+> is a lot like <link linkend="if"
+><userinput
+>if</userinput
+></link
+>. The difference is that <userinput
+>while</userinput
+> keeps repeating the code between the brackets till the answer to the <link linkend="questions"
+>question</link
+> is <quote
+>false</quote
+>. <screen>
+x = 1
+while x &lt; 5 [
+ forward 10
+ wait 1
+ x = x + 1
+]
+</screen
+> On the first line <userinput
+>x</userinput
+> is set to 1. On the second line the <link linkend="questions"
+>question</link
+> <userinput
+>x &lt; 5</userinput
+> is asked. Since the answer to this question is <quote
+>true</quote
+> the execution controller <userinput
+>while</userinput
+> starts executing the code between the brackets till the answer to the <link linkend="questions"
+>question</link
+> is <quote
+>false</quote
+>. In this case the code between the brackets will be executed 4 times, because every time the fifth line is executed <userinput
+>x</userinput
+> increases by 1..</para
+></listitem>
+ </varlistentry>
+ </variablelist>
+</sect2>
+
+<sect2 id="if-else">
+<title
+>If not, in other words: "else"</title>
+<para
+></para>
+ <variablelist>
+ <anchor id="else"/>
+ <varlistentry>
+ <term
+>else</term>
+ <listitem
+><para
+><screen
+>if question [ ... ] else [ ... ]</screen>
+<userinput
+>else</userinput
+> can be used in addition to the execution controller <link linkend="if"
+><userinput
+>if</userinput
+></link
+>. The code between the brackets after <userinput
+>else</userinput
+> is only executed if the answer to the <link linkend="questions"
+>question</link
+> that is asked is <quote
+>false</quote
+>. <screen>
+x = 4
+if x &gt; 5 [
+ print "x is greater than five!"
+] else [
+ print "x is smaller than six!"
+]
+</screen
+> The <link linkend="questions"
+>question</link
+> asks if <userinput
+>x</userinput
+> is greater than 5. Since <userinput
+>x</userinput
+> is set to 4 on the first line the answer to the question is <quote
+>false</quote
+>. This means the code between the brackets after <userinput
+>else</userinput
+> gets executed.</para
+></listitem>
+ </varlistentry>
+ </variablelist>
+</sect2>
+
+<sect2 id="for-loop">
+<title
+>The "for" loop</title>
+<para
+></para>
+ <variablelist>
+ <anchor id="for"/>
+ <varlistentry>
+ <term
+>for</term>
+ <listitem
+><para
+><screen
+>for <userinput
+>start point</userinput
+> to <userinput
+>end point</userinput
+> [ ... ]</screen>
+The <userinput
+>for</userinput
+> loop is a <quote
+>counting loop</quote
+>, &ie; it keeps count for you. <screen>
+for x = 1 to 10 [
+ print x * 7
+ forward 15
+]
+</screen
+> Every time the code between the brackets is executed the <userinput
+>x</userinput
+> is increased by 1, till <userinput
+>x</userinput
+> reaches the value of 10. The code between the brackets prints the <userinput
+>x</userinput
+> multiplied by 7. After this program finishes its execution you will see the times table of 7 on the canvas.</para
+></listitem>
+ </varlistentry>
+ </variablelist>
+</sect2>
+
+</sect1>
+
+
+<sect1 id="learn">
+<title
+>Create your own commands</title>
+<para
+><userinput
+>learn</userinput
+> is a very special command, because it is used to create your own commands. The command you create can take <glossterm linkend="input-output"
+>input</glossterm
+> and return <glossterm linkend="input-output"
+>output</glossterm
+>. Let us take a look at how a new command is created: <screen>
+learn circle (x) [
+ repeat 36 [
+ forward x
+ turnleft 10
+ ]
+]
+</screen
+> The new command is called <userinput
+>circle</userinput
+>. <userinput
+>circle</userinput
+> takes one <glossterm linkend="input-output"
+>input</glossterm
+>, a number, to set the size of the circle. <userinput
+>circle</userinput
+> returns no <glossterm linkend="input-output"
+>output</glossterm
+>. The <userinput
+>circle</userinput
+> command can now be used like a normal command in the rest of the code. See this example: <screen
+>learn circle (x) [
+ repeat 36 [
+ forward x
+ turnleft 10
+ ]
+ ]
+
+ go 30,30
+ circle(20)
+
+ go 40,40
+ circle(50)
+</screen>
+</para>
+<para
+>In the next example a command with a return value is created. <screen>
+reset
+
+learn multiplyBySelf (n) [
+ r = n * 1
+ r = n * n
+ return r
+]
+i = inputwindow "Please enter a number and press OK"
+print i + " multiplied by itself is: " + multiplyBySelf (i)
+</screen
+> In this example a new command called <userinput
+>multiplyBySelf</userinput
+> is created. The input of this command is multiplied by it self and then returned, using the <anchor id="return"/><userinput
+>return</userinput
+> command. The <userinput
+>return</userinput
+> command is the way to output a value from a function you have created. </para>
+</sect1>
+
+</chapter>