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authorTDE Weblate <weblate@mirror.git.trinitydesktop.org>2018-12-28 11:31:49 +0000
committerTDE Weblate <weblate@mirror.git.trinitydesktop.org>2018-12-28 11:31:49 +0000
commitdad1d5f0a7a385ef8eeb8b56cce5789686abe284 (patch)
tree82e36fd9a620d2a83c6704d63ce7eefc5d5a4b34 /tde-i18n-nb/messages
parent63d4afe16db479243da5d13c9a16a80657c6adc3 (diff)
downloadtde-i18n-dad1d5f0a7a385ef8eeb8b56cce5789686abe284.tar.gz
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Update translation files
Updated by "Update PO files to match POT (msgmerge)" hook in Weblate. Translation: tdegames/kgoldrunner Translate-URL: https://mirror.git.trinitydesktop.org/weblate/projects/tdegames/kgoldrunner/
Diffstat (limited to 'tde-i18n-nb/messages')
-rw-r--r--tde-i18n-nb/messages/tdegames/kgoldrunner.po302
1 files changed, 162 insertions, 140 deletions
diff --git a/tde-i18n-nb/messages/tdegames/kgoldrunner.po b/tde-i18n-nb/messages/tdegames/kgoldrunner.po
index dee6f2c9fb7..7de378ee0b2 100644
--- a/tde-i18n-nb/messages/tdegames/kgoldrunner.po
+++ b/tde-i18n-nb/messages/tdegames/kgoldrunner.po
@@ -8,7 +8,7 @@
msgid ""
msgstr ""
"Project-Id-Version: kgoldrunner\n"
-"POT-Creation-Date: 2014-09-29 12:05-0500\n"
+"POT-Creation-Date: 2018-12-28 09:54+0100\n"
"PO-Revision-Date: 2006-04-23 11:57+0200\n"
"Last-Translator: Svenn Inge Ingebrigtsen <svenn@online.no>\n"
"Language-Team: Norwegian – bokmål <i18n-no@lister.ping.uio.no>\n"
@@ -18,13 +18,13 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: KBabel 1.11.2\n"
-#: _translatorinfo.cpp:1
+#: _translatorinfo:1
msgid ""
"_: NAME OF TRANSLATORS\n"
"Your names"
msgstr "Knut Yrvin, Svenn Inge Ingebrigtsen"
-#: _translatorinfo.cpp:3
+#: _translatorinfo:2
msgid ""
"_: EMAIL OF TRANSLATORS\n"
"Your emails"
@@ -40,22 +40,22 @@ msgstr "Hei!"
#: data_messages.cpp:30
msgid ""
-"Hi ! Welcome to KGoldrunner ! The idea of the game is to pick up all the gold "
-"nuggets, then climb to the top of the playing area and move up to the next "
-"level. A hidden ladder will appear as you collect the last nugget.\n"
+"Hi ! Welcome to KGoldrunner ! The idea of the game is to pick up all the "
+"gold nuggets, then climb to the top of the playing area and move up to the "
+"next level. A hidden ladder will appear as you collect the last nugget.\n"
"\n"
-"The hero (the green figure) is your deputy. To collect the nuggets, just point "
-"the mouse where you want him to go. At first gravity takes over and he falls "
-"..."
+"The hero (the green figure) is your deputy. To collect the nuggets, just "
+"point the mouse where you want him to go. At first gravity takes over and "
+"he falls ..."
msgstr ""
"Hei! Velkommen til KGoldrunner. Poenget med dette spillet er å ta med alt "
-"gullet. Deretter skal du klatre til toppen av spillebrettet og slik komme til "
-"neste nivå. En skjult stige vil komme frem når du plukker opp den siste "
+"gullet. Deretter skal du klatre til toppen av spillebrettet og slik komme "
+"til neste nivå. En skjult stige vil komme frem når du plukker opp den siste "
"gullklumpen. \n"
"\n"
-"Helten (den grønne figuren) er deg. For å samle gullklumpene, flytter du bare "
-"musa dit du dit du vil at han skal gå. Til å begynne med vil du sikkert oppleve "
-"at gravitasjonskraften tar over og at han vil falle."
+"Helten (den grønne figuren) er deg. For å samle gullklumpene, flytter du "
+"bare musa dit du dit du vil at han skal gå. Til å begynne med vil du sikkert "
+"oppleve at gravitasjonskraften tar over og at han vil falle."
#: data_messages.cpp:36
msgid "Navigation"
@@ -63,21 +63,23 @@ msgstr "Navigasjon"
#: data_messages.cpp:37
msgid ""
-"This is an exercise in moving around. Follow the track of gold nuggets until "
-"the ladder pops up at the right. The hero can only follow the mouse along "
-"simple paths (like _ | L or U), so be careful not to get too far ahead of him.\n"
+"This is an exercise in moving around. Follow the track of gold nuggets "
+"until the ladder pops up at the right. The hero can only follow the mouse "
+"along simple paths (like _ | L or U), so be careful not to get too far ahead "
+"of him.\n"
"\n"
"DANGER: Try not to fall off the ladder or bar into the concrete pit at the "
"bottom right. If you do get trapped there, the only way out is to kill the "
"hero (press key Q for quit) and start the level again."
msgstr ""
-"Dette er en øvelse i å flytte rundt. Følg sporene av gullklumpene til at stigen "
-"kommer til syne til høyre. Helten kan bare følge musa etter enkle stier (som_ | "
-"L eller U) så det er ikke så lurt å ta den for langt foran ham. \n"
+"Dette er en øvelse i å flytte rundt. Følg sporene av gullklumpene til at "
+"stigen kommer til syne til høyre. Helten kan bare følge musa etter enkle "
+"stier (som_ | L eller U) så det er ikke så lurt å ta den for langt foran "
+"ham. \n"
"\n"
-"FARE: Unngå å ramle av stigen eller stanga og ned i avgrunnen nede til høyre. "
-"Blir du fanget her er den eneste utveien å ta livet av helten. (Trykk på Q for "
-"å avslutte) og deretter starter du på nytt på samme nivå. "
+"FARE: Unngå å ramle av stigen eller stanga og ned i avgrunnen nede til "
+"høyre. Blir du fanget her er den eneste utveien å ta livet av helten. (Trykk "
+"på Q for å avslutte) og deretter starter du på nytt på samme nivå. "
#: data_messages.cpp:43
msgid "Digging"
@@ -85,28 +87,28 @@ msgstr "Graving"
#: data_messages.cpp:44
msgid ""
-"Now you have to dig to get the gold! Just use the left and right mouse buttons "
-"to dig left or right of the hero's position. The hero can then jump into and "
-"through the hole he has dug. He can also dig several holes in a row and run "
-"sideways through the dug holes. Be careful though. After a while the holes "
-"close up and you can get trapped and killed.\n"
+"Now you have to dig to get the gold! Just use the left and right mouse "
+"buttons to dig left or right of the hero's position. The hero can then jump "
+"into and through the hole he has dug. He can also dig several holes in a "
+"row and run sideways through the dug holes. Be careful though. After a "
+"while the holes close up and you can get trapped and killed.\n"
"\n"
-"In the third box down, you have to dig two holes, jump in and quickly dig one "
-"more, to get through two layers. On the right, you have to dig three, then two "
-"then one to get through. There are also two little puzzles to work out along "
-"the way. Good luck!\n"
+"In the third box down, you have to dig two holes, jump in and quickly dig "
+"one more, to get through two layers. On the right, you have to dig three, "
+"then two then one to get through. There are also two little puzzles to work "
+"out along the way. Good luck!\n"
"\n"
"By the way, you can dig through brick, but not concrete."
msgstr ""
"Nå må du grave for å få tak i gullet! Bruk venstre og høyre museknapp for å "
-"grave til venstre eller høyre for helten. Helten kan hoppe i og gjennom hullet "
-"han har gravd. Han kan også grave flere hull og løpe i hullene. Hullene vil "
-"etterhvert lukke seg og helten kan bli fanget og drept. \n"
+"grave til venstre eller høyre for helten. Helten kan hoppe i og gjennom "
+"hullet han har gravd. Han kan også grave flere hull og løpe i hullene. "
+"Hullene vil etterhvert lukke seg og helten kan bli fanget og drept. \n"
"\n"
-"I den tredje boksen ovenfra må du grave to hull, hoppe ned i det og være rask "
-"til å grave et til for å komme to lag ned. Til høyre må du grave tre hull, så "
-"to og deretter ett for å komme gjennom. Det er også to små oppgaver som må "
-"løses etterhvert. Lykke til! \n"
+"I den tredje boksen ovenfra må du grave to hull, hoppe ned i det og være "
+"rask til å grave et til for å komme to lag ned. Til høyre må du grave tre "
+"hull, så to og deretter ett for å komme gjennom. Det er også to små oppgaver "
+"som må løses etterhvert. Lykke til! \n"
"\n"
"Du kan grave deg gjennom mur men ikke betong."
@@ -116,32 +118,33 @@ msgstr "Fare – fiender! "
#: data_messages.cpp:53
msgid ""
-"Well, it's been nice and easy up to now, but the game would be no fun without "
-"enemies. They are after the gold too: worse still they are after you! You die "
-"if they catch you, but maybe you will have a few lives left and can start "
-"again.\n"
+"Well, it's been nice and easy up to now, but the game would be no fun "
+"without enemies. They are after the gold too: worse still they are after "
+"you! You die if they catch you, but maybe you will have a few lives left "
+"and can start again.\n"
"\n"
-"You can handle enemies by running away, digging a hole or luring them into part "
-"of the playing area where they get stranded.\n"
+"You can handle enemies by running away, digging a hole or luring them into "
+"part of the playing area where they get stranded.\n"
"\n"
-"If an enemy falls into a hole, he gives up any gold he is carrying, then gets "
-"stuck in the hole for a time and climbs out. If the hole closes while he is in "
-"it, he dies and reappears somewhere else on the screen. You can deliberately "
-"kill enemies by digging several holes in a row.\n"
+"If an enemy falls into a hole, he gives up any gold he is carrying, then "
+"gets stuck in the hole for a time and climbs out. If the hole closes while "
+"he is in it, he dies and reappears somewhere else on the screen. You can "
+"deliberately kill enemies by digging several holes in a row.\n"
"\n"
-"More importantly, you can run over an enemy's head. You must do that right at "
-"the start of this level. Dig a hole, trap the enemy, wait for him to fall all "
-"the way in, then run over him, with the other enemy in hot pursuit..."
+"More importantly, you can run over an enemy's head. You must do that right "
+"at the start of this level. Dig a hole, trap the enemy, wait for him to "
+"fall all the way in, then run over him, with the other enemy in hot "
+"pursuit..."
msgstr ""
"Vel, så langt har dette vært enkelt, men spillet er ikke særlig moro uten "
-"fiender. Fiendene er også ute etter gullet, og enda verre – de er etter deg. Du "
-"dør om de tar deg, men har du flere liv igjen kan du starte på nytt. \n"
+"fiender. Fiendene er også ute etter gullet, og enda verre – de er etter deg. "
+"Du dør om de tar deg, men har du flere liv igjen kan du starte på nytt. \n"
" \n"
" Du kan takle fiendene ved å springe unna dem, grave hull og lure dem inn på "
"steder hvor de går seg fast. \n"
"\n"
-" Hvis en fiende faller i et hull og går seg fast gir han slipp på det gullet "
-"han eventuelt har tatt med seg. "
+" Hvis en fiende faller i et hull og går seg fast gir han slipp på det "
+"gullet han eventuelt har tatt med seg. "
#: data_messages.cpp:63
msgid "Bars"
@@ -149,8 +152,9 @@ msgstr ""
#: data_messages.cpp:64
msgid ""
-"You can move horizontally along bars (or poles), but if you move down you will "
-"let go and fall .... Also, note that you can collect gold by falling onto it."
+"You can move horizontally along bars (or poles), but if you move down you "
+"will let go and fall .... Also, note that you can collect gold by falling "
+"onto it."
msgstr ""
#: data_messages.cpp:68
@@ -159,8 +163,8 @@ msgstr ""
#: data_messages.cpp:69
msgid ""
-"Some of the bricks in this level are not what they seem. If you walk onto them "
-"you fall through. The enemies fall through them too."
+"Some of the bricks in this level are not what they seem. If you walk onto "
+"them you fall through. The enemies fall through them too."
msgstr ""
#: data_messages.cpp:73 data_messages.cpp:110
@@ -173,8 +177,8 @@ msgid ""
"games in KGoldrunner.\n"
"\n"
"Note that there is a game Editor in which you and your friends can make up "
-"levels and challenge each other. There is also a KGoldrunner Handbook in the "
-"Help Menu, which contains more detail than this Tutorial.\n"
+"levels and challenge each other. There is also a KGoldrunner Handbook in "
+"the Help Menu, which contains more detail than this Tutorial.\n"
"\n"
"It's been a pleasure showing you around. Bye !!!"
msgstr ""
@@ -185,11 +189,11 @@ msgstr ""
#: data_messages.cpp:83
msgid ""
-"There's nowhere to dig, so you must dodge the enemies and avoid falling to the "
-"concrete at the wrong time. Try to keep the enemies together.\n"
+"There's nowhere to dig, so you must dodge the enemies and avoid falling to "
+"the concrete at the wrong time. Try to keep the enemies together.\n"
"\n"
-"If an enemy has a gold outline, he is holding a nugget. He might drop it as he "
-"runs over the concrete or maybe at the top of a ladder ...... patience, "
+"If an enemy has a gold outline, he is holding a nugget. He might drop it as "
+"he runs over the concrete or maybe at the top of a ladder ...... patience, "
"patience !!"
msgstr ""
@@ -199,8 +203,8 @@ msgstr ""
#: data_messages.cpp:90
msgid ""
-"You cannot get up to the gold, so you must get the enemies to bring it down to "
-"you. But how do you get them to keep going back?\n"
+"You cannot get up to the gold, so you must get the enemies to bring it down "
+"to you. But how do you get them to keep going back?\n"
"\n"
"If you are feeling stressed, you can hit the P or Esc key and take a break. "
"Also, you can use the Settings menu to slow down the action."
@@ -215,9 +219,9 @@ msgid ""
"It is best not to kill the enemy. Try it and you will find out why ... Heh, "
"heh, heh !! ... ;-)\n"
"\n"
-"If you do kill him unintentionally, before you have collected the gold at the "
-"top left, you can still finish the level by digging away the side of the pit he "
-"is in."
+"If you do kill him unintentionally, before you have collected the gold at "
+"the top left, you can still finish the level by digging away the side of the "
+"pit he is in."
msgstr ""
#: data_messages.cpp:103
@@ -228,11 +232,11 @@ msgstr ""
msgid ""
"Some of the bricks here are not what they seem. They are known as false "
"bricks, fall-through bricks or traps. If you try to walk on them, you fall "
-"through. If the enemies walk on them, they can descend on you without warning. "
-" Sometimes you have to fall through a brick to get some gold.\n"
+"through. If the enemies walk on them, they can descend on you without "
+"warning. Sometimes you have to fall through a brick to get some gold.\n"
"\n"
-"At the start, jump into the concrete pit, dig and drop through. That will get "
-"one enemy tied up for a while .... :-)"
+"At the start, jump into the concrete pit, dig and drop through. That will "
+"get one enemy tied up for a while .... :-)"
msgstr ""
#: data_messages.cpp:157
@@ -627,11 +631,11 @@ msgstr ""
#: data_messages.cpp:448
msgid ""
-"This level is named after the famous German submarine war film and dedicated to "
-"Marco Krüger of Berlin, the original author of KGoldrunner.\n"
+"This level is named after the famous German submarine war film and dedicated "
+"to Marco Krüger of Berlin, the original author of KGoldrunner.\n"
"\n"
-"Just one small hint .... if you stand on the right hand end of the boat you can "
-"get the enemy to fall towards you .... the rest is up to you !!!!"
+"Just one small hint .... if you stand on the right hand end of the boat you "
+"can get the enemy to fall towards you .... the rest is up to you !!!!"
msgstr ""
#: data_messages.cpp:454
@@ -817,8 +821,8 @@ msgstr ""
#: data_messages.cpp:592
msgid ""
"These 100 levels make an excellent introductory game, as well as a good "
-"opportunity for experts to build up high scores. They were composed by Peter "
-"Wadham and use traditional playing rules.\n"
+"opportunity for experts to build up high scores. They were composed by "
+"Peter Wadham and use traditional playing rules.\n"
"\n"
"The last few levels are very hard, but if you are looking for even more of a "
"challenge, have a go at 'Vengeance of Peter W' .... ;-) ...."
@@ -830,8 +834,9 @@ msgstr ""
#: data_messages.cpp:595
msgid ""
-"These tricky little levels were composed by Peter, Simon, Genevieve and their "
-"father Ian Wadham. They use traditional playing rules. Enjoy! .... ;-) ...."
+"These tricky little levels were composed by Peter, Simon, Genevieve and "
+"their father Ian Wadham. They use traditional playing rules. "
+"Enjoy! .... ;-) ...."
msgstr ""
#: data_messages.cpp:597
@@ -866,8 +871,8 @@ msgid ""
"KGoldrunner and helps you develop the skills you need to get started. Each "
"level has a brief explanation, then you play .....\n"
"\n"
-"When you move on to play more advanced levels, you will find that KGoldrunner "
-"combines action, strategy and puzzle solving --- all in one game."
+"When you move on to play more advanced levels, you will find that "
+"KGoldrunner combines action, strategy and puzzle solving --- all in one game."
msgstr ""
#: data_messages.cpp:606
@@ -1016,6 +1021,10 @@ msgstr "Flytt ned"
msgid "Move Left"
msgstr "Flytt venstre"
+#: kgoldrunner.cpp:445
+msgid "Stop"
+msgstr ""
+
#: kgoldrunner.cpp:447
msgid "Dig Right"
msgstr ""
@@ -1099,20 +1108,20 @@ msgstr ""
#: kgoldrunner.cpp:862
msgid ""
-"Cannot find system games sub-folder '%1/system/' in area '%2' of the TDE folder "
-"($TDEDIRS)."
+"Cannot find system games sub-folder '%1/system/' in area '%2' of the TDE "
+"folder ($TDEDIRS)."
msgstr ""
#: kgoldrunner.cpp:875
msgid ""
-"Cannot find or create user games sub-folder '%1/user/' in area '%2' of the TDE "
-"user area ($TDEHOME)."
+"Cannot find or create user games sub-folder '%1/user/' in area '%2' of the "
+"TDE user area ($TDEHOME)."
msgstr ""
#: kgoldrunner.cpp:884
msgid ""
-"Cannot find or create 'levels/' folder in sub-folder '%1/user/' in the TDE user "
-"area ($TDEHOME)."
+"Cannot find or create 'levels/' folder in sub-folder '%1/user/' in the TDE "
+"user area ($TDEHOME)."
msgstr ""
#: kgoldrunner.cpp:913
@@ -1121,9 +1130,9 @@ msgstr ""
#: kgoldrunner.cpp:914
msgid ""
-"You have pressed a key that can be used to move the Hero. Do you want to switch "
-"automatically to keyboard control? Mouse control is easier to use in the long "
-"term - like riding a bike rather than walking!"
+"You have pressed a key that can be used to move the Hero. Do you want to "
+"switch automatically to keyboard control? Mouse control is easier to use in "
+"the long term - like riding a bike rather than walking!"
msgstr ""
#: kgoldrunner.cpp:918
@@ -1196,8 +1205,8 @@ msgstr ""
#: kgrcanvas.cpp:147
msgid ""
-"Sorry, you cannot change the size of the playing area. That function requires "
-"TQt Library version 3 or later."
+"Sorry, you cannot change the size of the playing area. That function "
+"requires TQt Library version 3 or later."
msgstr ""
#: kgrdialog.cpp:39 kgrdialog.cpp:86
@@ -1233,6 +1242,20 @@ msgstr ""
msgid "Edit Level Name && Hint"
msgstr ""
+#: kgrdialog.cpp:129
+msgid "Help"
+msgstr ""
+
+#: kgrdialog.cpp:130 kgrdialog.cpp:534 kgrdialog.cpp:640 kgrdialog.cpp:799
+#: kgrdialog.cpp:940
+msgid "&OK"
+msgstr ""
+
+#: kgrdialog.cpp:131 kgrdialog.cpp:535 kgrdialog.cpp:641 kgrdialog.cpp:800
+#: kgrgame.cpp:1571 kgrgame.cpp:1768
+msgid "&Cancel"
+msgstr ""
+
#: kgrdialog.cpp:155
msgid "Start Game"
msgstr ""
@@ -1318,9 +1341,9 @@ msgid ""
"\"Cancel\" and click that item in the Game or Help menu. The tutorial game "
"gives you hints as you go.\n"
"\n"
-"Otherwise, just click on the name of a game (in the list box), then, to start "
-"at level 001, click on the main button at the bottom. Play begins when you move "
-"the mouse or press a key."
+"Otherwise, just click on the name of a game (in the list box), then, to "
+"start at level 001, click on the main button at the bottom. Play begins when "
+"you move the mouse or press a key."
msgstr ""
#: kgrdialog.cpp:430
@@ -1328,28 +1351,28 @@ msgid ""
"\n"
"\n"
"You can select System levels for editing (or copying), but you must save the "
-"result in a game you have created. Use the mouse as a paintbrush and the editor "
-"toolbar buttons as a palette. Use the 'Empty Space' button to erase."
+"result in a game you have created. Use the mouse as a paintbrush and the "
+"editor toolbar buttons as a palette. Use the 'Empty Space' button to erase."
msgstr ""
#: kgrdialog.cpp:437
msgid ""
"\n"
"\n"
-"You can add a name and hint to your new level here, but you must save the level "
-"you have created into one of your own games. By default your new level will go "
-"at the end of your game, but you can also select a level number and save into "
-"the middle of your game."
+"You can add a name and hint to your new level here, but you must save the "
+"level you have created into one of your own games. By default your new level "
+"will go at the end of your game, but you can also select a level number and "
+"save into the middle of your game."
msgstr ""
#: kgrdialog.cpp:444
msgid ""
"\n"
"\n"
-"You can create or edit a name and hint here, before saving. If you change the "
-"game or level, you can do a copy or \"Save As\", but you must always save into "
-"one of your own games. If you save a level into the middle of a series, the "
-"other levels are automatically re-numbered."
+"You can create or edit a name and hint here, before saving. If you change "
+"the game or level, you can do a copy or \"Save As\", but you must always "
+"save into one of your own games. If you save a level into the middle of a "
+"series, the other levels are automatically re-numbered."
msgstr ""
#: kgrdialog.cpp:451
@@ -1366,8 +1389,8 @@ msgid ""
"\n"
"To move (re-number) a level, you must first select it by using \"Edit Any "
"Level...\", then you can use \"Move Level...\" to assign it a new number or "
-"even a different game. Other levels are automatically re-numbered as required. "
-"You can only move levels within your own games."
+"even a different game. Other levels are automatically re-numbered as "
+"required. You can only move levels within your own games."
msgstr ""
#: kgrdialog.cpp:463
@@ -1382,9 +1405,9 @@ msgstr ""
msgid ""
"\n"
"\n"
-"Click on the list box to choose a game. Below the list box you can see \"More "
-"Info\" about the selected game, how many levels there are and what rules the "
-"enemies follow (see the Settings menu).\n"
+"Click on the list box to choose a game. Below the list box you can see "
+"\"More Info\" about the selected game, how many levels there are and what "
+"rules the enemies follow (see the Settings menu).\n"
"\n"
"You select a level number by typing it or using the scroll bar. As you vary "
"the game or level, the thumbnail area shows a preview of your choice."
@@ -1463,8 +1486,8 @@ msgstr ""
#: kgrgame.cpp:191
msgid ""
-"<b>CONGRATULATIONS !!!!</b>"
-"<p>You have conquered the last level in the %1 game !!</p>"
+"<b>CONGRATULATIONS !!!!</b><p>You have conquered the last level in the %1 "
+"game !!</p>"
msgstr ""
#: kgrgame.cpp:384
@@ -1515,8 +1538,8 @@ msgstr ""
#: kgrgame.cpp:776
msgid ""
-"Please note: for reasons of simplicity, your saved game position and score will "
-"be as they were at the start of this level, not as they are now."
+"Please note: for reasons of simplicity, your saved game position and score "
+"will be as they were at the start of this level, not as they are now."
msgstr ""
#: kgrgame.cpp:802 kgrgame.cpp:989 kgrgame.cpp:1587 kgrgame.cpp:2545
@@ -1551,8 +1574,8 @@ msgstr ""
#: kgrgame.cpp:1003
msgid ""
"<b>Congratulations !!!</b> You have achieved a high score in this game. "
-"Please enter your name so that it may be enshrined in the KGoldrunner Hall of "
-"Fame."
+"Please enter your name so that it may be enshrined in the KGoldrunner Hall "
+"of Fame."
msgstr ""
#: kgrgame.cpp:1015 kgrgame.cpp:1031 kgrgame.cpp:1106
@@ -1581,11 +1604,8 @@ msgstr ""
#: kgrgame.cpp:1155
msgid ""
-"<center>"
-"<h2>KGoldrunner Hall of Fame</h2></center>"
-"<br>"
-"<center>"
-"<h3>\"%1\" Game</h3></center>"
+"<center><h2>KGoldrunner Hall of Fame</h2></center><br><center><h3>\"%1\" "
+"Game</h3></center>"
msgstr ""
#: kgrgame.cpp:1160
@@ -1608,15 +1628,15 @@ msgstr ""
#: kgrgame.cpp:1409
msgid ""
-"You cannot edit and save a level until you have created a game and a level. Try "
-"menu item \"Create Game\"."
+"You cannot edit and save a level until you have created a game and a level. "
+"Try menu item \"Create Game\"."
msgstr ""
#: kgrgame.cpp:1421
msgid ""
-"It is OK to edit a system level, but you MUST save the level in one of your own "
-"games. You're not just taking a peek at the hidden ladders and fall-through "
-"bricks, are you? :-)"
+"It is OK to edit a system level, but you MUST save the level in one of your "
+"own games. You're not just taking a peek at the hidden ladders and fall-"
+"through bricks, are you? :-)"
msgstr ""
#: kgrgame.cpp:1531 kgrgame.cpp:1568 kgrgame.cpp:1586 kgrgame.cpp:2062
@@ -1654,8 +1674,8 @@ msgstr "Behandler, Redigerer"
#: kgrgame.cpp:1659
msgid ""
-"You cannot move a level until you have created a game and at least two levels. "
-"Try menu item \"Create Game\"."
+"You cannot move a level until you have created a game and at least two "
+"levels. Try menu item \"Create Game\"."
msgstr ""
#: kgrgame.cpp:1667
@@ -1668,8 +1688,8 @@ msgstr ""
#: kgrgame.cpp:1744
msgid ""
-"You cannot delete a level until you have created a game and a level. Try menu "
-"item \"Create Game\"."
+"You cannot delete a level until you have created a game and a level. Try "
+"menu item \"Create Game\"."
msgstr ""
#: kgrgame.cpp:1766
@@ -1718,6 +1738,10 @@ msgid "You have not saved your work. Do you want to save it now?"
msgstr ""
#: kgrgame.cpp:1937
+msgid "&Save"
+msgstr ""
+
+#: kgrgame.cpp:1937
msgid "&Don't Save"
msgstr ""
@@ -1748,8 +1772,8 @@ msgstr ""
#: kgrgame.cpp:2372
msgid ""
-"There is no folder '%1' to hold levels for the '%2' game. Please make sure '%3' "
-"has been run in the '%4' folder."
+"There is no folder '%1' to hold levels for the '%2' game. Please make sure "
+"'%3' has been run in the '%4' folder."
msgstr ""
#: kgrgame.cpp:2390
@@ -1799,14 +1823,12 @@ msgstr ""
msgid "Original author"
msgstr "Opprinnelig forfatter"
-#. i18n: file kgoldrunnerui.rc line 12
-#: rc.cpp:3
+#: kgoldrunnerui.rc:12
#, no-c-format
msgid "&Editor"
msgstr ""
-#. i18n: file kgoldrunnerui.rc line 24
-#: rc.cpp:6
+#: kgoldrunnerui.rc:24
#, no-c-format
msgid "&Landscapes"
msgstr ""