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authorTimothy Pearson <kb9vqf@pearsoncomputing.net>2011-12-03 11:05:10 -0600
committerTimothy Pearson <kb9vqf@pearsoncomputing.net>2011-12-03 11:05:10 -0600
commitf7e7a923aca8be643f9ae6f7252f9fb27b3d2c3b (patch)
tree1f78ef53b206c6b4e4efc88c4849aa9f686a094d /tde-i18n-pt_BR/docs/tdeedu/kig
parent85ca18776aa487b06b9d5ab7459b8f837ba637f3 (diff)
downloadtde-i18n-f7e7a923aca8be643f9ae6f7252f9fb27b3d2c3b.tar.gz
tde-i18n-f7e7a923aca8be643f9ae6f7252f9fb27b3d2c3b.zip
Second part of prior commit
Diffstat (limited to 'tde-i18n-pt_BR/docs/tdeedu/kig')
-rw-r--r--tde-i18n-pt_BR/docs/tdeedu/kig/Makefile.am4
-rw-r--r--tde-i18n-pt_BR/docs/tdeedu/kig/Makefile.in635
-rw-r--r--tde-i18n-pt_BR/docs/tdeedu/kig/index.cache.bz2bin0 -> 12790 bytes
-rw-r--r--tde-i18n-pt_BR/docs/tdeedu/kig/index.docbook893
-rw-r--r--tde-i18n-pt_BR/docs/tdeedu/kig/scripting-api/Doxyfile.scripting-api.in1155
-rw-r--r--tde-i18n-pt_BR/docs/tdeedu/kig/scripting-api/Makefile.am4
-rw-r--r--tde-i18n-pt_BR/docs/tdeedu/kig/scripting-api/Makefile.in613
7 files changed, 3304 insertions, 0 deletions
diff --git a/tde-i18n-pt_BR/docs/tdeedu/kig/Makefile.am b/tde-i18n-pt_BR/docs/tdeedu/kig/Makefile.am
new file mode 100644
index 00000000000..babf802f3a2
--- /dev/null
+++ b/tde-i18n-pt_BR/docs/tdeedu/kig/Makefile.am
@@ -0,0 +1,4 @@
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diff --git a/tde-i18n-pt_BR/docs/tdeedu/kig/Makefile.in b/tde-i18n-pt_BR/docs/tdeedu/kig/Makefile.in
new file mode 100644
index 00000000000..0b218413c4b
--- /dev/null
+++ b/tde-i18n-pt_BR/docs/tdeedu/kig/Makefile.in
@@ -0,0 +1,635 @@
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+ tags-recursive uninstall uninstall-am
+
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+# Otherwise a system limit (for SysV at least) may be exceeded.
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+
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+
+docs-am: index.cache.bz2
+
+install-docs: docs-am install-nls
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+ @if test -f index.cache.bz2; then \
+ echo $(INSTALL_DATA) index.cache.bz2 $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kig/; \
+ $(INSTALL_DATA) index.cache.bz2 $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kig/; \
+ elif test -f $(srcdir)/index.cache.bz2; then \
+ echo $(INSTALL_DATA) $(srcdir)/index.cache.bz2 $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kig/; \
+ $(INSTALL_DATA) $(srcdir)/index.cache.bz2 $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kig/; \
+ fi
+ -rm -f $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kig/common
+ $(LN_S) $(kde_libs_htmldir)/$(KDE_LANG)/common $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kig/common
+
+uninstall-docs:
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+
+clean-docs:
+ -rm -f index.cache.bz2
+
+
+#>+ 13
+install-nls:
+ $(mkinstalldirs) $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kig
+ @for base in index.docbook ; do \
+ echo $(INSTALL_DATA) $$base $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kig/$$base ;\
+ $(INSTALL_DATA) $(srcdir)/$$base $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kig/$$base ;\
+ done
+
+uninstall-nls:
+ for base in index.docbook ; do \
+ rm -f $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kig/$$base ;\
+ done
+
+
+#>+ 5
+distdir-nls:
+ for file in index.docbook ; do \
+ cp $(srcdir)/$$file $(distdir); \
+ done
+
+#>+ 15
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+ case '$(am__configure_deps)' in \
+ *$$dep*) \
+ cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh \
+ && exit 0; \
+ exit 1;; \
+ esac; \
+ done; \
+ echo ' cd $(top_srcdir) && $(AUTOMAKE) --gnu docs/tdeedu/kig/Makefile'; \
+ cd $(top_srcdir) && \
+ $(AUTOMAKE) --gnu docs/tdeedu/kig/Makefile
+ cd $(top_srcdir) && perl ../scripts/admin/am_edit -p../scripts/admin docs/tdeedu/kig/Makefile.in
+
+
+#>+ 21
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+
+bcheck: bcheck-recursive
+
+bcheck-am:
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+ if test $(srcdir)/$$i -nt $$i.bchecktest.cc; then \
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+#>+ 3
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+#>+ 3
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+#>+ 3
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+#>+ 3
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diff --git a/tde-i18n-pt_BR/docs/tdeedu/kig/index.cache.bz2 b/tde-i18n-pt_BR/docs/tdeedu/kig/index.cache.bz2
new file mode 100644
index 00000000000..4078429e636
--- /dev/null
+++ b/tde-i18n-pt_BR/docs/tdeedu/kig/index.cache.bz2
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diff --git a/tde-i18n-pt_BR/docs/tdeedu/kig/index.docbook b/tde-i18n-pt_BR/docs/tdeedu/kig/index.docbook
new file mode 100644
index 00000000000..1f261f64e2e
--- /dev/null
+++ b/tde-i18n-pt_BR/docs/tdeedu/kig/index.docbook
@@ -0,0 +1,893 @@
+<?xml version="1.0" ?>
+<!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.2-Based Variant V1.1//EN" "dtd/kdex.dtd" [
+ <!ENTITY kseg "<application
+>KSeg</application
+>">
+ <!ENTITY cabri "<application
+>Cabri</application
+>">
+ <!ENTITY drgeo "<application
+>Dr.Geo</application
+>">
+ <!ENTITY package "tdeedu">
+ <!ENTITY kappname "&kig;">
+ <!ENTITY % addindex "IGNORE">
+ <!ENTITY % Brazilian-Portuguese "INCLUDE">
+ <!-- change language only here -->
+]
+>
+
+<book lang="&language;">
+
+ <bookinfo>
+ <title
+>O Manual do &kig;</title>
+
+ <authorgroup>
+ <author
+><firstname
+>Dominique</firstname
+> <surname
+>Devriese</surname
+> <affiliation
+> <address
+><email
+>devriese@kde.org</email
+></address>
+ </affiliation>
+ </author>
+ <othercredit role="translator"
+><firstname
+>Marcus</firstname
+><surname
+>Gama</surname
+><affiliation
+><address
+><email
+>marcus_gama@uol.com.br</email
+></address
+></affiliation
+><contrib
+>Tradução</contrib
+></othercredit
+>
+ </authorgroup>
+
+
+ <copyright>
+ <year
+>2002</year
+><year
+>2003</year
+><year
+>2004</year
+> <holder
+>Dominique Devriese</holder>
+ </copyright>
+
+ <legalnotice
+>&FDLNotice;</legalnotice>
+
+ <date
+>2004-06-29</date
+> <releaseinfo
+>0.9.0</releaseinfo>
+
+ <abstract>
+ <para
+>O &kig; é um aplicativo do &kde; para Geometria Interativa. </para>
+ </abstract>
+
+ <keywordset>
+ <keyword
+>KDE</keyword
+> <keyword
+>KDE-Edu</keyword>
+ <keyword
+>Kig</keyword
+> <keyword
+>Geometria Interativa</keyword>
+ <keyword
+>KGeo</keyword
+> <keyword
+>Cabri</keyword>
+ <keyword
+>Dr.Geo</keyword
+> <keyword
+>KSeg</keyword>
+ </keywordset>
+ </bookinfo>
+
+ <chapter id="introduction">
+ <title
+>Introdução</title>
+
+ <para
+>O &kig; é um aplicativo para Geometria Interativa. Ele pretende cumprir dois objetivos: </para>
+
+ <itemizedlist>
+ <listitem
+><para
+>Permitir aos estudantes explorarem figuras e conceitos matemáticos, usando o computador. </para
+></listitem>
+
+ <listitem
+><para
+>Servir como uma ferramenta <acronym
+>WYSIWYG</acronym
+> para desenhar figuras matemáticas e incluí-las em outros documentos.</para
+></listitem>
+ </itemizedlist>
+
+ <para
+>Você poderá comunicar problemas no &kig;, usando a ferramenta interna de relatórios de erros (<menuchoice
+><guimenu
+>Ajuda</guimenu
+><guimenuitem
+>Comunicar um Erro...</guimenuitem
+></menuchoice
+>, ou poderá contactar o autor em <email
+>devriese@kde.org</email
+>. </para>
+ <para
+>Uma vez que o &kig; suporta macros e 'locuses', ele permite a definição de algumas macros mais avançadas. Se você criou uma macro interessante que você acha que poderá ser útil para outras pessoas, você poderá enviá-la para o autor em <email
+>devriese@kde.org</email
+>, de modo que possa ser incluída na distribuição (se o fizer, ela será licenciada segundo os termos da licença do &kig;, a <ulink url="http://www.gnu.org/licenses/licenses.html#GPL"
+>GPL</ulink
+>, de modo que as outras pessoas possam usá-la livremente e adaptá-la). </para>
+ </chapter>
+
+ <chapter id="using-kig-basic">
+ <title
+>Uso básico</title>
+ <section id="constructing-objects">
+ <title
+>Construindo Objetos</title>
+ <section id="constructing-points">
+ <title
+>Construindo pontos</title>
+ <para
+>Você poderá construir pontos de várias formas:</para>
+ <itemizedlist>
+ <listitem>
+ <para
+>Selecione <menuchoice
+><guimenu
+>Objetos</guimenu
+> <guisubmenu
+>Pontos</guisubmenu
+><guimenuitem
+>Ponto</guimenuitem
+></menuchoice
+> na barra de menu ou clique no botão apropriado da barra de ferramentas. Você poderá então construir um ponto clicando na posição desejada da janela.</para
+> <note
+><para
+>Atualmente, isto funciona da mesma forma para construir também outros objetos: clique no item desejado do menu ou da barra de ferramentas e selecione os objetos necessários para construir o objeto.</para
+></note>
+ </listitem>
+ <listitem>
+ <para
+>Uma vez que você precisa normalmente construir os pontos, basta clicar em algum ponto da tela com o &MMB; de modo a construir um ponto para você, sem ter que ir a um menu ou a um botão. </para>
+ </listitem>
+ <listitem>
+ <para
+>Você poderá criar pontos enquanto está criando outros objetos em segundo plano, selecionando-os opcionalmente no objeto que está criando. Para mais informações, veja em <xref linkend="constructing-other-objects"/>. </para>
+ </listitem>
+ </itemizedlist>
+
+ <screenshot>
+ <screeninfo
+>Foi criado um ponto</screeninfo>
+ <mediaobject>
+ <imageobject>
+ <imagedata fileref="constructed_a_point.png"
+ format="PNG"/>
+ </imageobject>
+ <textobject>
+ <phrase
+>Foi criado um ponto</phrase>
+ </textobject>
+ </mediaobject>
+ </screenshot>
+ </section>
+
+ <section id="constructing-other-objects">
+ <title
+>Construindo Outros Objetos</title>
+ <para
+>Criar outros objetos que não sejam pontos é feito normalmente selecionando o item apropriado do menu <guimenu
+>Objetos</guimenu
+>, ou clicando num dos botões da barra de ferramentas. </para>
+ <screenshot>
+ <screeninfo
+>Construindo uma circunferência</screeninfo>
+ <mediaobject>
+ <imageobject>
+ <imagedata fileref="constructing_a_circle.png"
+ format="PNG"/>
+ </imageobject>
+ <textobject>
+ <phrase
+>Construindo uma circunferência</phrase>
+ </textobject>
+ </mediaobject>
+ </screenshot>
+ <para
+>Isto irá iniciar a construção do tipo de objeto escolhido. Todos estes tipos necessitam de argumentos. Por exemplo, se você selecionou uma circunferência através do centro e de um ponto, você terá que indicar dois pontos: um para o centro e outro para um ponto da circunferência. </para>
+ <para
+>Estes argumentos são também objetos e poderão ser selecionados, simplesmente clicando nos mesmos. Quando você mover um objeto que possa ser usado para construir o objeto, será mostrada uma imagem preliminar do que o objeto se parecerá. Para os objetos que necessitem de pontos como argumentos, você poderá criar um novo ponto na posição atual do cursor e selecioná-lo com o &LMB;. </para>
+ <para
+>Você poderá sempre cancelar a criação do novo objeto com a tecla &Esc; ou clicando no botão <guiicon
+>Parar</guiicon
+> (o octógono vermelho com um <quote
+>X</quote
+>) na barra de ferramentas. </para>
+ <screenshot>
+ <screeninfo
+>Construindo uma circunferência.</screeninfo>
+ <mediaobject>
+ <imageobject>
+ <imagedata fileref="constructing_a_circle_2.png"
+ format="PNG"/>
+ </imageobject>
+ <textobject>
+ <phrase
+>Construindo uma circunferência</phrase>
+ </textobject>
+ </mediaobject>
+ </screenshot>
+ </section>
+ </section>
+
+ <section id="selecting-objects">
+ <title
+>Selecionando Objetos</title>
+ <para
+>A seleção dos objetos poderá ser feita de duas formas: </para>
+ <itemizedlist>
+ <listitem>
+ <para
+>Clicando simplesmente num objeto, fará com que esse objeto fique selecionado, retirando a seleção de outros objetos que estivessem previamente selecionados. Se você não quiser esse comportamento, mantenha pressionada a tecla &Ctrl; enquanto clica num objeto. </para>
+ </listitem>
+ <listitem>
+ <para
+>Ao clicar e arrastar para um local vazio da tela, você poderá selecionar todos os objetos dentro do retângulo que é criado. Esta ação irá limpar a seleção atual. Como no caso anterior, se mantiver pressionada a tecla &Ctrl;, irá evitar esse comportamento. </para>
+ </listitem>
+ </itemizedlist>
+
+ <screenshot>
+ <screeninfo
+>Selecionando objetos</screeninfo>
+ <mediaobject>
+ <imageobject>
+ <imagedata fileref="selecting_objects.png" format="PNG"/>
+ </imageobject>
+ <textobject>
+ <phrase
+>Selecionando objetos</phrase>
+ </textobject>
+ </mediaobject>
+ </screenshot>
+ </section>
+
+ <section id="moving-objects">
+ <title
+>Movendo Objetos</title>
+ <para
+>Para mover os objetos, você precisa primeiro de os <link linkend="selecting-objects"
+>selecionar</link
+>. </para>
+ <para
+>Quando os objetos que você deseja mover estiverem selecionados, você poderá começar a movê-los clicando no &LMB; e arrastando qualquer um deles. Quando terminar, basta soltar o &LMB;. </para>
+ <note
+><para
+>Para alguns tipos de objetos ('locuses' mais complexos), a movimentação dos objetos poderá ser lenta nos sistemas mais antigos). Isto é ruim mas é inevitável, devido os cálculos envolvidos. </para
+></note
+> <note
+><para
+>Se você clicar com o &RMB; num dos objetos selecionados e optar por <guimenuitem
+>Mover</guimenuitem
+>, o movimento do mouse irá mudar a posição do objeto. Quando o objeto estiver na posição desejada, outro clique do &LMB; irá parar o movimento. </para
+></note>
+ </section>
+ <section id="deleting-objects">
+ <title
+>Apagando Objetos</title>
+ <para
+>A remoção de objetos é feita, <link linkend="selecting-objects"
+>selecionando-os</link
+> em primeiro lugar, e depois fazendo uma das seguintes coisas: <itemizedlist>
+ <listitem>
+ <para
+>Pressionando a tecla <keycap
+>Delete</keycap
+>. </para>
+ </listitem>
+ <listitem>
+ <para
+>Pressionando o botão <guiicon
+>remover</guiicon
+> da barra de ferramentas. </para>
+ </listitem>
+ <listitem>
+ <para
+>Clicando com o &RMB; num dos objetos e selecionando a opção <guimenuitem
+>Remover</guimenuitem
+> do <link linkend="objects-context-menus"
+>menu de contexto</link
+> que aparece. </para>
+ </listitem>
+ </itemizedlist>
+ </para>
+ </section>
+ <section id="showing-hiding-objects">
+ <title
+>Mostrando e ocultando objetos</title>
+ <para
+>No &kig;, os objetos podem ser ocultos. Isto é feito selecionando os objetos, clicando com o &RMB; num deles e selecionando a opção <guimenuitem
+>Ocultar</guimenuitem
+> no <link linkend="objects-context-menus"
+>menu de contexto</link
+> que aparece. </para>
+ <para
+>Para mostrar novamente os objetos, use a opção <menuchoice
+><guimenu
+>Editar</guimenu
+><guimenuitem
+>Mostrar Tudo...</guimenuitem
+></menuchoice
+>. Isto irá colocar como visíveis todos os objetos atualmente ocultos. </para>
+ </section>
+ <section id="undo-redo">
+ <title
+>Desfazer/Refazer</title>
+ <para
+>No &kig;, você poderá anular praticamente qualquer ação que tenha feito ao documento. Basta usar os botões de <guiicon
+>desfazer</guiicon
+>/<guiicon
+>refazer</guiicon
+> da barra de ferramentas ou o atalho apropriado. </para>
+ </section>
+ <section id="full-screen-mode">
+ <title
+>Modo Tela Cheia</title>
+ <para
+>O &kig; também tem um modo Tela Cheia. Para usá-lo, clique no botão apropriado da barra de ferramentas ou selecione <menuchoice
+><guimenu
+>Configurações</guimenu
+><guimenuitem
+>Modo Tela Cheia</guimenuitem
+></menuchoice
+>. </para>
+ <para
+>Para sair do modo Tela Cheia, clique com o &RMB; na tela, num local em que não existam objetos presentes e selecione <guimenuitem
+>Sair do Modo Tela Cheia</guimenuitem
+> ou clique na tecla &Esc;. </para>
+ </section>
+ </chapter>
+
+ <chapter id="kig-object-types">
+ <title
+>Tipos de Objetos do &kig;</title>
+ <para
+>O &kig; suporta um número relativamente grande de tipos de objetos. Repare que nem todos os tipos disponíveis são mostrados nas barras de ferramentas, mas que existem também alguns objetos que você só poderá construir através do menu <guimenu
+>Objetos</guimenu
+> da barra de menu. Claro, como acontece com todos os aplicativos do &kde;, o que aparece nas barras de ferramentas é configurável. Experimente a opção <menuchoice
+><guimenu
+>Configurações</guimenu
+> <guimenuitem
+>Configurar Barras de Ferramentas...</guimenuitem
+></menuchoice
+> se quiser fazer isso. </para>
+ </chapter>
+
+ <chapter id="using-advanced">
+ <title
+>Uso Avançado</title>
+ <section id="objects-context-menus">
+ <title
+>Menus de Contexto</title>
+ <para
+>O &kig; possui menus de contexto para os seus objetos. Experimente clicar com o &RMB; num objeto para que apareça um menu de contexto. Existem várias opções: para construir outros objetos, mudar as cores ou mesmo para ocultar, mover ou remover os objetos. Alguns dos objetos possuem opções próprias (&eg; você poderá redefinir a criação de certos pontos, de modo a estarem restritos a uma determinada linha, se isso não era possível, &etc;). Estas opções deverão ser bastante simples de compreender. </para>
+ </section>
+ <section id="document-context-menus">
+ <title
+>Menus de contexto do documento</title>
+ <para
+>Clicando com o &RMB; no documento (&ie;, sem ser num objeto), irá aparecer um menu que você poderá usar para iniciar a criação de um novo objeto, mudar o sistema de coordenadas usado, mostrar os objetos ocultos ou ainda ampliar ou reduzir o documento. </para>
+ </section>
+ <section id="defining-macros">
+ <title
+>Definindo Macros</title>
+ <para
+>Um dos recursos mais avançados no &kig; é o seu suporte para macros. Isto permite-lhe definir um novo tipo de objeto, combinando outros objetos. </para>
+ <para
+>Por exemplo: suponha que deseje criar uma macro para criar uma circunferência a partir de três pontos dela. Você teria de criar esses três pontos, algumas perpendiculares e pontos médios até que encontrasse o centro, construindo depois a circunferência com o centro determinado e um dos pontos anteriores. A imagem seguinte deverá clarificar isto um pouco: </para>
+ <screenshot>
+ <screeninfo
+>Testando a execução de macros</screeninfo>
+ <mediaobject>
+ <imageobject>
+ <imagedata fileref="test_run_macro.png" format="PNG"/>
+ </imageobject>
+ <textobject>
+ <phrase
+>Testando a execução de macros</phrase>
+ </textobject>
+ </mediaobject>
+ </screenshot>
+
+ <para
+>A seguir vem a definição da macro. Selecione a opção <guimenuitem
+>Nova macro</guimenuitem
+> do menu <guimenu
+>Tipo</guimenu
+> ou clique no botão da barra de ferramentas. Irá aparecer um assistente que lhe irá pedir para selecionar os objetos indicados. Selecione os três pontos (clique neles para selecioná-los, e clique novamente para os deselecionar), clicando depois no botão <guibutton
+>Próximo</guibutton
+> para continuar. Finalmente, selecione os últimos objetos (apenas a circunferência, no nosso exemplo). </para>
+
+ <screenshot>
+ <screeninfo
+>O assistente de macros</screeninfo>
+ <mediaobject>
+ <imageobject>
+ <imagedata fileref="macro_wizard.png" format="PNG"/>
+ </imageobject>
+ <textobject>
+ <phrase
+>O assistente de macros</phrase>
+ </textobject>
+ </mediaobject>
+ </screenshot>
+
+ <para
+>Depois de ter terminado os passos anteriores, clique no botão <guibutton
+>Próximo</guibutton
+> para continuar. Insira um nome e, opcionalmente, uma descrição do seu novo tipo, clicando depois no botão <guibutton
+>Terminar</guibutton
+>. O seu tipo de macro está agora terminado. </para>
+
+ <para
+>Para usar o tipo da nova macro, clique no seu botão da barra de ferramentas ou use o menu <guimenu
+>Objetos</guimenu
+>. Criar um objeto de uma macro é então tão simples como criar um outro objeto qualquer. </para>
+ <screenshot>
+ <screeninfo
+>Usando o seu novo tipo</screeninfo>
+ <mediaobject>
+ <imageobject>
+ <imagedata fileref="macros_at_work.png" format="PNG"/>
+ </imageobject>
+ <textobject>
+ <phrase
+>Usando o seu novo tipo</phrase>
+ </textobject>
+ </mediaobject>
+ </screenshot>
+ </section>
+ <section id="working-with-types">
+ <title
+>Trabalhando com tipos</title>
+ <para
+>Como você viu no capítulo anterior, o &kig; permite-lhe criar os seus próprios objetos. O &kig; também se certifica que, logo que tenha criado um objeto, ele é gravado na saída e carregado na inicialização. Você não terá que gravar ou carregar manualmente as definições das macros. Contudo, o &kig; permite-lhe fazer mais com as macros. Se você selecionar a opção <menuchoice
+><guimenu
+>Tipos</guimenu
+><guimenuitem
+>Gerenciar os Tipos...</guimenuitem
+></menuchoice
+>, você verá uma janela onde poderá editar os seus tipos. Isto permite-lhe remover os tipos que não são mais usados, exportá-los para um arquivo ou mesmo carregá-los a partir de outro arquivo. </para>
+ <screenshot>
+ <screeninfo
+>Janela de Edição de Tipos</screeninfo>
+ <mediaobject>
+ <imageobject>
+ <imagedata fileref="edit_types_dialog.png" format="PNG"/>
+ </imageobject>
+ <textobject>
+ <phrase
+>A Janela de Edição de Tipos</phrase>
+ </textobject>
+ </mediaobject>
+ </screenshot>
+ </section>
+ <section id="text-labels">
+ <title
+>Legendas textuais</title>
+ <para
+>O &kig; permite-lhe adicionar legendas de texto a uma construção. Isto é muito útil para mostrar os nomes, explicações ou textos auxiliares na sua construção. O &kig; poderá também mostrar informações variáveis sobre os objetos (também conhecidas como <quote
+>propriedades</quote
+>). </para>
+ <para
+>Para iniciar a criação de uma legenda de texto, basta escolher o botão da <guibutton
+>Legenda Textual</guibutton
+> na barra de ferramentas na barra de ferramentas do &kig; ou selecionando <menuchoice
+><guimenu
+>Objetos</guimenu
+><guisubmenu
+>Outros</guisubmenu
+><guimenuitem
+>Legenda textual</guimenuitem
+> </menuchoice
+> da barra de menu. </para>
+ <para
+>A seguir, você terá que escolher uma localização para a legenda textual. Você poderá então escolher uma localização aleatória na tela ou optar por <quote
+>anexar</quote
+> a legenda a outro objeto. </para>
+ <screenshot>
+ <screeninfo
+>Anexando uma legenda a uma circunferência...</screeninfo>
+ <mediaobject>
+ <imageobject>
+ <imagedata fileref="text_label_attaching.png" format="PNG"/>
+ </imageobject>
+ <textobject>
+ <phrase
+>Anexando uma legenda a uma circunferência...</phrase>
+ </textobject>
+ </mediaobject>
+ </screenshot>
+ <para
+>Você poderá agora acessar à janela da legenda de texto. Aqui, você poderá escrever o texto que deseja mostrar na nova legenda e clicar em <guibutton
+>Terminar</guibutton
+>. A legenda deverá agora estar presente no seu documento. </para>
+ <screenshot>
+ <screeninfo
+>A Janela da Legenda Textual</screeninfo>
+ <mediaobject>
+ <imageobject>
+ <imagedata fileref="text_label_wizard.png" format="PNG"/>
+ </imageobject>
+ <textobject>
+ <phrase
+>A Janela da Legenda Textual</phrase>
+ </textobject>
+ </mediaobject>
+ </screenshot>
+ <para
+>O exemplo anterior foi simples e limitava-se apenas a texto. Contudo, existe também o suporte para mostrar informações variáveis sobre os objetos de uma legenda (&eg; você poderá criar uma legenda que mostra o texto <quote
+>Este segmento tem %1 unidades de comprimento.</quote
+> em que o <token
+>%1</token
+> seria dinamicamente substituído pelo tamanho de um determinado segmento). </para>
+ <para
+>Para fazer isso, insira um texto com o número de substituições ( <token
+>%1</token
+>, <token
+>%2</token
+> &etc;) nele. Quando terminar, clique no botão <guibutton
+>Próximo</guibutton
+> para continuar. Se você quiser alterar o texto ou as variáveis depois, poderá voltar atrás com a opção <guibutton
+>Anterior</guibutton
+>. </para>
+ <para
+>O assistente mostra agora o texto que introduziu com todas as substituições alteradas para algo do tipo <guilabel
+>argumento 1</guilabel
+>. A seleção do que deverá mostrar num determinado argumento é feita quando você, em primeiro lugar, clicar no argumento em questão. Clique então no objeto sobre o qual deseja mostrar informações, selecionando no fim um pedaço de informação no menu de contexto que aparece. No exemplo acima, você iria clicar no <guilabel
+>argumento 1</guilabel
+>, clicar no segmento correto da janela principal do &kig;, e finalmente selecionar a propriedade <guilabel
+>Comprimento</guilabel
+>. Depois disso, você poderá preencher as variáveis restantes ou selecionar outra propriedade para uma das variáveis, se desejar alterá-la. Quando terminar, clique no botão <guibutton
+>Terminar</guibutton
+> para finalizar a criação da legenda de texto. </para>
+ <screenshot>
+ <screeninfo
+>Selecionando uma propriedade para uma parte variável</screeninfo>
+ <mediaobject>
+ <imageobject>
+ <imagedata
+ fileref="text_label_wizard__select_property.png"
+ format="PNG"/>
+ </imageobject>
+ <textobject>
+ <phrase
+>Selecionando uma propriedade para uma parte variável</phrase>
+ </textobject>
+ </mediaobject>
+ </screenshot>
+ </section>
+ <section id="locuses">
+ <title
+>'Locuses'</title>
+ <para
+>O &kig; suporta a utilização de 'locuses'. Um 'locus' é definido matematicamente como o conjunto de todos os pontos ou linhas que satisfazem ou são determinados através de condições específicas; um exemplo é <quote
+>o 'locus' dos pontos equidistantes de um detreminado ponto é uma circunferência</quote
+>. Vamos ver um exemplo de utilização de 'locuses' no &kig;: </para>
+ <para
+>Considere a seguinte construção geométrica: É desenhada uma circunferência e um ponto que se pode mover ao longo da sua superfície (construa este ponto, posicionando o cursor numa circunferência e clicando com o &MMB;. Se você então tentar mover o ponto resultante, verá que não consegue movê-lo para fora da circunferência). Depois, é desenhado um segmento desde esse ponto até ao centro da circunferência e o ponto médio desse segmento. </para>
+ <screenshot>
+ <screeninfo
+>A criação de um 'locus' simples</screeninfo>
+ <mediaobject>
+ <imageobject>
+ <imagedata
+ fileref="simple_locus_construction.png"
+ format="PNG"/>
+ </imageobject>
+ <textobject>
+ <phrase
+>A criação de um 'locus' simples</phrase>
+ </textobject>
+ </mediaobject>
+ </screenshot>
+ <para
+>Agora, se mover o ponto que está restringido à circunferência, você poderá ver que o segundo ponto se move com ele. Se você mantivesse uma caneta acima do segundo ponto e movesse o primeiro ponto à volta da circunferência, iria criar uma nova circunferência com metade do tamanho da outra. Veremos abaixo que isto é exatamente o que um 'locus' faz. O caminho que o segundo ponto percorre enquanto o primeiro se move à volta da circunferência é como ficaria o 'locus'. </para>
+ <para
+>De fato, a criação do 'locus' é muito simples. Clique no seu botão na barra de ferramentas ou selecione a opção <menuchoice
+><guimenu
+>Objetos</guimenu
+> <guisubmenu
+>Outros</guisubmenu
+> <guimenuitem
+>'Locus'</guimenuitem
+> </menuchoice
+> do menu. Selecione então o ponto restrito como o ponto móvel (o texto <guilabel
+>Ponto Móvel</guilabel
+> irá aparecer à medida que você passa o mouse por cima) e o outro como ponto dependente. Irá então aparecer o 'locus'. </para>
+ </section>
+ </chapter>
+
+ <chapter id="scripting">
+ <title
+>Programação</title>
+ <para
+>O &kig; permite ao usuário criar tipos personalizados na linguagem de programação Python. Este é um recurso muito avançado, e só é conhecido pelo autor um outro programa de Geometria Interativa que faça o mesmo (o programa do GNOME &drgeo;). </para>
+ <para
+>A programação em Python no &kig; basicamente permite-lhe criar a sua própria forma de definir um objeto a partir de certos objetos-pai. Por exemplo, se você for um professor de matemática e se tiver alguma forma bonita de calcular um ponto interessante de uma cônica, então em vez de lidar com construções complexas e macros, você poderá então definir em Python como o ponto será calculado, deixando que o &kig; o mostre para você. </para>
+ <para
+>Suponha que você não conhecia o tipo Ponto Médio do &kig; e quisesse mostrar o ponto médio de dois pontos indicados. Você iria então carregar no botão <guibutton
+>'Script' de Python</guibutton
+> da barra de ferramentas ou selecionar a opção <menuchoice
+> <guimenu
+>Objetos</guimenu
+> <guisubmenu
+>Outros</guisubmenu
+> <guimenuitem
+>'Script' de Python</guimenuitem
+> </menuchoice
+> na barra de menu. Aparecerá então um assistente que lhe permitirá prosseguir. </para>
+ <screenshot>
+ <screeninfo
+>O Assistente de Objetos de 'Scripts'</screeninfo>
+ <mediaobject>
+ <imageobject>
+ <imagedata fileref="script_wizard.png" format="PNG"/>
+ </imageobject>
+ <textobject>
+ <phrase
+>O Assistente de Objetos de 'Scripts'</phrase>
+ </textobject>
+ </mediaobject>
+ </screenshot>
+ <para
+>A primeira coisa que terá que fazer é selecionar os argumentos do objeto. No nosso exemplo, isto corresponde aos dois pontos dos quais pretendemos mostrar o ponto médio. Selecione-os na janela principal do &kig; e clique em <guibutton
+>Próximo</guibutton
+> para prosseguir. </para>
+ <para
+>Agora, será apresentado um campo de texto onde poderá inserir o código do seu objeto. O código de modelo e alguns comentários já estão colocados. É importante certificar-se que o seu código é Python válido. As pessoas familiarizadas com o Python irão reparar que já está definida uma função em Python chamada <function
+>calc</function
+>. É, por isso, necessário aderir às regras do Python para definir funções. Por exemplo, cada linha da função deverá começar por um <keysym
+>Tab</keysym
+>. A primeira linha que não comece por uma <keysym
+>tabulação</keysym
+> termina a definição da função. </para>
+ <para
+>A função de Python que deverá ser definida é chamada de <quote
+>calc</quote
+> e, no nosso caso, aceita dois argumentos. Estes são os objetos que você selecionou como argumentos na tela anterior. Existirão tantos argumentos quanto os que você tenha selecionado. Eles chamar-se-ão de <parameter
+>arg1</parameter
+> e <parameter
+>arg2</parameter
+>, mas você poderá mudar os nomes deles para algo mais compreensível, se desejar. </para>
+ <para
+>Na função, você poderá fazer todos os tipos de cálculos que julgue necessários, usando os dois argumentos, se necessário. Você deverá devolver o objeto que deseja que apareça. No nosso caso, este é um objeto <classname
+>Point</classname
+>. Os dois argumentos são também objetos <classname
+>Point</classname
+>, e pode-se usar a função <function
+>Point.coordinate()</function
+> para registar as coordenadas dos dois pontos indicados. </para>
+ <para
+>Os cálculos necessários no nosso exemplo são muito simples; simplesmente adicionam-se as duas coordenadas e divide-se o resultado por dois. A partir daí, cria-se um novo ponto com essa coordenada. O código de Python necessário é:</para>
+
+<programlisting
+>def calc( a, b ):
+ m = ( a.coordinate() + b.coordinate() ) / 2;
+ return Point( m )
+</programlisting>
+
+ <screenshot>
+ <screeninfo
+>Inserindo o código</screeninfo>
+ <mediaobject>
+ <imageobject>
+ <imagedata fileref="script_wizard_entering_code.png" format="PNG"/>
+ </imageobject>
+ <textobject>
+ <phrase
+>Inserindo o código para o ponto médio no assistente do Objeto de 'Script'.</phrase>
+ </textobject>
+ </mediaobject>
+ </screenshot>
+ <para
+>Se você clicar agora no botão <guibutton
+>Terminar</guibutton
+>, então o novo objeto irá aparecer no documento do &kig;. Se você mover um dos pontos, então o novo ponto irá mover-se junto com eles. Objetos bem mais poderosos poderão ser criados desta forma e você é encorajado a fazer isso. </para>
+ <screenshot>
+ <screeninfo
+>Objeto de 'Script' construído</screeninfo>
+ <mediaobject>
+ <imageobject>
+ <imagedata fileref="constructed_script_object.png" format="PNG"/>
+ </imageobject>
+ <textobject>
+ <phrase
+>O objeto de 'script' recém construído. </phrase>
+ </textobject>
+ </mediaobject>
+ </screenshot>
+ <para
+>Todos os objetos do &kig; podem ser usados no código de Python. Como foi indicado acima, os pontos fazem parte da classe <classname
+>Point</classname
+> e você poderá usar, &eg;, o método <function
+>Point.coordinate()</function
+>. Você poderá devolver também todos os tipos de objetos e não apenas <classname
+>Point</classname
+>'s. Estão disponíveis muitos mais métodos e classes na página de código em Python do &kig;, assim como uma referência completa sobre eles <ulink url="http://edu.kde.org/kig/manual/scripting-api/index.html"
+>aqui</ulink
+>. </para>
+ </chapter>
+
+ <chapter id="kig-features">
+ <title
+>Recursos do &kig;</title>
+
+ <itemizedlist>
+ <listitem>
+ <para
+>O &kig; é um aplicativo de código aberto. Isto significa que você é livre para o usar e modificar da forma que o desejar. A distribuição do &kig; está sujeita a algumas restrições, basicamente na medida em que todos deverão ter os mesmos direitos de usar o &kig;, incluindo as suas modificações, tal como você e eu. </para>
+ <para
+>Os programas de 'software' livre são desenvolvidos com um espírito muito aberto e os seus programadores são normalmente muito cooperativos com a reação dos usuários. Assim, se tiver algumas dúvidas, queixas ou algo do gênero sobre o &kig;, por favor comunique-as ao autor em <email
+>devriese@kde.org</email
+>. </para>
+ </listitem>
+ <listitem>
+ <para
+>O &kig; é um aplicativo KPart, o que significa que você poderá incorporá-lo em qualquer outro programa do &kde;. Se você abrir um arquivo <literal role="extension"
+>.kig</literal
+> diretamente no &konqueror;, ele poderá ser aberto diretamente na tela do &konqueror; sem a necessidade de iniciar um aplicativo externo. </para>
+ </listitem>
+ <listitem>
+ <para
+>O trabalho com o &kig; deverá ser relativamente simples. A criação de objetos é simples e interativa, com a apresentação de alguns resultados preliminares, &etc;. A mudança de posição, seleção e a criação deverão funcionar da forma que todos esperariam. O suporte para a anulação de ações deverá também ser bastante intuitivo. </para>
+ </listitem>
+ <listitem>
+ <para
+>O &kig; suporta a definição de macros de uma forma relativamente simples. Estes objetos são apresentados ao usuário como objetos normais. Eles são gravados na saída e carregados na inicialização, por isso não são perdidos ao sair. No <link linkend="working-with-types"
+>Gerenciador de Tipos</link
+>, você poderá gerenciar estes objetos. Você poderá exportá-los como arquivos, importá-los a partir de arquivos ou removê-los. </para>
+ </listitem>
+ <listitem>
+ <para
+>O &kig; grava os seus dados num formato &XML; simples. </para>
+ </listitem>
+ <listitem>
+ <para
+>O &kig; suporta a criação de 'locuses'. </para>
+ </listitem>
+ <listitem>
+ <para
+>O &kig; permite-lhe exportar um arquivo do &kig; para outros formatos interessantes, como imagens ou arquivos do <application
+>XFig</application
+>, <application
+>LaTeX</application
+> e arquivos vetoriais em <acronym
+>SVG</acronym
+>. Isto é bastante útil, uma vez que nem todos os programas suportam ainda o formato de arquivos do &kig;. </para>
+ </listitem>
+ <listitem>
+ <para
+>O &kig; tem um sistema de transformações bastante flexível. </para>
+ </listitem>
+ <listitem>
+ <para
+>O &kig; pretende ser compatível com os seus concorrentes. É por isso que suporta o formato de arquivos do &kgeo;, do &kseg; e, parcialmente, do &drgeo; e do &cabri;, assim como está planejado o suporte para outros formatos. </para>
+ </listitem>
+ </itemizedlist>
+ </chapter>
+
+
+ <chapter id="faq">
+ <title
+>Perguntas e Respostas</title>
+&reporting.bugs; &updating.documentation; <para
+></para>
+ </chapter>
+
+ <chapter id="credits">
+ <title
+>Créditos e Licença</title>
+
+ <para
+>&kig; </para>
+ <para
+>Direitos autorais do &kig; 2002-2004 Dominique Devriese <email
+>devriese@kde.org</email
+> </para>
+
+ <para
+>Direitos autorais da documentação 2002-2004 Dominique Devriese. <email
+>devriese@kde.org</email
+> </para>
+
+ <para
+>Revisado por &Philip.Rodrigues; &Philip.Rodrigues.mail;.</para>
+ <para
+>Tradução de Marcus Gama<email
+>marcus_gama@uol.com.br</email
+></para
+> &underFDL; &underGPL; </chapter>
+
+ <appendix id="installation">
+ <title
+>Instalação</title>
+
+ <sect1 id="getting-kig">
+ <title
+>Como obter o &kig;</title>
+&install.intro.documentation; </sect1>
+
+ <sect1 id="compilation">
+ <title
+>Compilação e Instalação</title>
+&install.compile.documentation; </sect1>
+
+ </appendix>
+
+ <appendix id="contributing">
+ <title
+>Contribuir</title>
+ <section id="kig-is-free">
+ <title
+>Software Livre</title>
+ <para
+>O &kig; é <ulink url="http://www.gnu.org/philosophy/philosophy.html#AboutFreeSoftware"
+> 'Software' Livre</ulink
+>. Isto significa que o seu código-fonte está disponível livremente na Internet e todos podem o usar, ler, modificar ou distribuir. Este trabalho é feito pelo autor como um passatempo e permitiu-lhe aprender bastante sobre programação, C++, &kde;/&Qt;, matemática, colaboração em 'software' e projetos de código-aberto durante esse processo. </para>
+ </section>
+ <section id="contribute-to-kig">
+ <title
+>Contribuir</title>
+ <para
+>O objetivo deste capítulo é explicar-lhe os direitos que a licença do &kig; lhe concede. Como em todo o 'software' livre, você tem a permissão (e é encorajado para tal) para corrigir os problemas que encontrar durante a sua utilização, adicionar recursos que sinta falta ou distribuir o seu programa modificado, e deverá enviar essas modificações para o autor em <email
+>devriese@kde.org</email
+>, para que ele as possa incluir na próxima versão para que os outros se entretenham. Pessoalmente, por parte do autor, não há interesse financeiro no projeto. </para>
+ <para
+>Se você não tiver certeza dos seus direitos para usar este 'software' ou dos das outras pessoas para usar as modificações que você fizer ao programa, &etc;, por favor leia a licença. Você poderá encontrá-la no arquivo <filename
+>COPYING</filename
+> do pacote de código do &kig; ou na página da <guilabel
+>licença</guilabel
+> da janela <guilabel
+>Sobre o Kig</guilabel
+>. </para>
+ </section>
+ <section id="howto-contribute">
+ <title
+>Como contribuir ?</title>
+ <para
+>Todas as contribuições são bem-vindas. Se você achar que os ícones são feios ou que o manual precisa ser atualizado ou, ainda, se achar que tem uma macro mesmo muito boa para compartilhar com o resto do mundo, não hesite em mandá-la para o autor. Lembre-se por favor que as suas contribuições serão distribuídas segundo os termos da <acronym
+>GPL</acronym
+> da &GNU;; você poderá encontrar os termos da licença no arquivo <filename
+>COPYING</filename
+> do pacote de código do &kig; e no capítulo de <link linkend="credits"
+>Créditos e Licenças</link
+> deste manual. </para>
+ </section>
+ </appendix>
+
+ &documentation.index;
+</book>
+<!--
+Local Variables:
+mode: xml
+End:
+-->
diff --git a/tde-i18n-pt_BR/docs/tdeedu/kig/scripting-api/Doxyfile.scripting-api.in b/tde-i18n-pt_BR/docs/tdeedu/kig/scripting-api/Doxyfile.scripting-api.in
new file mode 100644
index 00000000000..85d6988d80c
--- /dev/null
+++ b/tde-i18n-pt_BR/docs/tdeedu/kig/scripting-api/Doxyfile.scripting-api.in
@@ -0,0 +1,1155 @@
+# Doxyfile 1.3.7
+
+# This file describes the settings to be used by the documentation system
+# doxygen (www.doxygen.org) for a project
+#
+# All text after a hash (#) is considered a comment and will be ignored
+# The format is:
+# TAG = value [value, ...]
+# For lists items can also be appended using:
+# TAG += value [value, ...]
+# Values that contain spaces should be placed between quotes (" ")
+
+#---------------------------------------------------------------------------
+# Project related configuration options
+#---------------------------------------------------------------------------
+
+# The PROJECT_NAME tag is a single word (or a sequence of words surrounded
+# by quotes) that should identify the project.
+
+PROJECT_NAME = "Kig Python Scripting API"
+
+# The PROJECT_NUMBER tag can be used to enter a project or revision number.
+# This could be handy for archiving the generated documentation or
+# if some version control system is used.
+
+PROJECT_NUMBER = @KIGVERSION@
+
+# The OUTPUT_DIRECTORY tag is used to specify the (relative or absolute)
+# base path where the generated documentation will be put.
+# If a relative path is entered, it will be relative to the location
+# where doxygen was started. If left blank the current directory will be used.
+
+OUTPUT_DIRECTORY = ./build
+
+# If the CREATE_SUBDIRS tag is set to YES, then doxygen will create
+# 2 levels of 10 sub-directories under the output directory of each output
+# format and will distribute the generated files over these directories.
+# Enabling this option can be useful when feeding doxygen a huge amount of source
+# files, where putting all generated files in the same directory would otherwise
+# cause performance problems for the file system.
+
+CREATE_SUBDIRS = NO
+
+# The OUTPUT_LANGUAGE tag is used to specify the language in which all
+# documentation generated by doxygen is written. Doxygen will use this
+# information to generate all constant output in the proper language.
+# The default language is English, other supported languages are:
+# Brazilian, Catalan, Chinese, Chinese-Traditional, Croatian, Czech, Danish, Dutch,
+# Finnish, French, German, Greek, Hungarian, Italian, Japanese, Japanese-en
+# (Japanese with English messages), Korean, Korean-en, Norwegian, Polish, Portuguese,
+# Romanian, Russian, Serbian, Slovak, Slovene, Spanish, Swedish, and Ukrainian.
+
+OUTPUT_LANGUAGE = English
+
+# This tag can be used to specify the encoding used in the generated output.
+# The encoding is not always determined by the language that is chosen,
+# but also whether or not the output is meant for Windows or non-Windows users.
+# In case there is a difference, setting the USE_WINDOWS_ENCODING tag to YES
+# forces the Windows encoding (this is the default for the Windows binary),
+# whereas setting the tag to NO uses a Unix-style encoding (the default for
+# all platforms other than Windows).
+
+USE_WINDOWS_ENCODING = NO
+
+# If the BRIEF_MEMBER_DESC tag is set to YES (the default) Doxygen will
+# include brief member descriptions after the members that are listed in
+# the file and class documentation (similar to JavaDoc).
+# Set to NO to disable this.
+
+BRIEF_MEMBER_DESC = YES
+
+# If the REPEAT_BRIEF tag is set to YES (the default) Doxygen will prepend
+# the brief description of a member or function before the detailed description.
+# Note: if both HIDE_UNDOC_MEMBERS and BRIEF_MEMBER_DESC are set to NO, the
+# brief descriptions will be completely suppressed.
+
+REPEAT_BRIEF = YES
+
+# This tag implements a quasi-intelligent brief description abbreviator
+# that is used to form the text in various listings. Each string
+# in this list, if found as the leading text of the brief description, will be
+# stripped from the text and the result after processing the whole list, is used
+# as the annotated text. Otherwise, the brief description is used as-is. If left
+# blank, the following values are used ("$name" is automatically replaced with the
+# name of the entity): "The $name class" "The $name widget" "The $name file"
+# "is" "provides" "specifies" "contains" "represents" "a" "an" "the"
+
+ABBREVIATE_BRIEF =
+
+# If the ALWAYS_DETAILED_SEC and REPEAT_BRIEF tags are both set to YES then
+# Doxygen will generate a detailed section even if there is only a brief
+# description.
+
+ALWAYS_DETAILED_SEC = NO
+
+# If the INLINE_INHERITED_MEMB tag is set to YES, doxygen will show all inherited
+# members of a class in the documentation of that class as if those members were
+# ordinary class members. Constructors, destructors and assignment operators of
+# the base classes will not be shown.
+
+INLINE_INHERITED_MEMB = NO
+
+# If the FULL_PATH_NAMES tag is set to YES then Doxygen will prepend the full
+# path before files name in the file list and in the header files. If set
+# to NO the shortest path that makes the file name unique will be used.
+
+FULL_PATH_NAMES = NO
+
+# If the FULL_PATH_NAMES tag is set to YES then the STRIP_FROM_PATH tag
+# can be used to strip a user-defined part of the path. Stripping is
+# only done if one of the specified strings matches the left-hand part of
+# the path. The tag can be used to show relative paths in the file list.
+# If left blank the directory from which doxygen is run is used as the
+# path to strip.
+
+STRIP_FROM_PATH =
+
+# The STRIP_FROM_INC_PATH tag can be used to strip a user-defined part of
+# the path mentioned in the documentation of a class, which tells
+# the reader which header file to include in order to use a class.
+# If left blank only the name of the header file containing the class
+# definition is used. Otherwise one should specify the include paths that
+# are normally passed to the compiler using the -I flag.
+
+STRIP_FROM_INC_PATH =
+
+# If the SHORT_NAMES tag is set to YES, doxygen will generate much shorter
+# (but less readable) file names. This can be useful is your file systems
+# doesn't support long names like on DOS, Mac, or CD-ROM.
+
+SHORT_NAMES = NO
+
+# If the JAVADOC_AUTOBRIEF tag is set to YES then Doxygen
+# will interpret the first line (until the first dot) of a JavaDoc-style
+# comment as the brief description. If set to NO, the JavaDoc
+# comments will behave just like the Qt-style comments (thus requiring an
+# explicit @brief command for a brief description.
+
+JAVADOC_AUTOBRIEF = YES
+
+# The MULTILINE_CPP_IS_BRIEF tag can be set to YES to make Doxygen
+# treat a multi-line C++ special comment block (i.e. a block of //! or ///
+# comments) as a brief description. This used to be the default behaviour.
+# The new default is to treat a multi-line C++ comment block as a detailed
+# description. Set this tag to YES if you prefer the old behaviour instead.
+
+MULTILINE_CPP_IS_BRIEF = NO
+
+# If the DETAILS_AT_TOP tag is set to YES then Doxygen
+# will output the detailed description near the top, like JavaDoc.
+# If set to NO, the detailed description appears after the member
+# documentation.
+
+DETAILS_AT_TOP = NO
+
+# If the INHERIT_DOCS tag is set to YES (the default) then an undocumented
+# member inherits the documentation from any documented member that it
+# re-implements.
+
+INHERIT_DOCS = YES
+
+# If member grouping is used in the documentation and the DISTRIBUTE_GROUP_DOC
+# tag is set to YES, then doxygen will reuse the documentation of the first
+# member in the group (if any) for the other members of the group. By default
+# all members of a group must be documented explicitly.
+
+DISTRIBUTE_GROUP_DOC = NO
+
+# The TAB_SIZE tag can be used to set the number of spaces in a tab.
+# Doxygen uses this value to replace tabs by spaces in code fragments.
+
+TAB_SIZE = 2
+
+# This tag can be used to specify a number of aliases that acts
+# as commands in the documentation. An alias has the form "name=value".
+# For example adding "sideeffect=\par Side Effects:\n" will allow you to
+# put the command \sideeffect (or @sideeffect) in the documentation, which
+# will result in a user-defined paragraph with heading "Side Effects:".
+# You can put \n's in the value part of an alias to insert newlines.
+
+ALIASES =
+
+# Set the OPTIMIZE_OUTPUT_FOR_C tag to YES if your project consists of C sources
+# only. Doxygen will then generate output that is more tailored for C.
+# For instance, some of the names that are used will be different. The list
+# of all members will be omitted, etc.
+
+OPTIMIZE_OUTPUT_FOR_C = NO
+
+# Set the OPTIMIZE_OUTPUT_JAVA tag to YES if your project consists of Java sources
+# only. Doxygen will then generate output that is more tailored for Java.
+# For instance, namespaces will be presented as packages, qualified scopes
+# will look different, etc.
+
+OPTIMIZE_OUTPUT_JAVA = NO
+
+# Set the SUBGROUPING tag to YES (the default) to allow class member groups of
+# the same type (for instance a group of public functions) to be put as a
+# subgroup of that type (e.g. under the Public Functions section). Set it to
+# NO to prevent subgrouping. Alternatively, this can be done per class using
+# the \nosubgrouping command.
+
+SUBGROUPING = YES
+
+#---------------------------------------------------------------------------
+# Build related configuration options
+#---------------------------------------------------------------------------
+
+# If the EXTRACT_ALL tag is set to YES doxygen will assume all entities in
+# documentation are documented, even if no documentation was available.
+# Private class members and static file members will be hidden unless
+# the EXTRACT_PRIVATE and EXTRACT_STATIC tags are set to YES
+
+EXTRACT_ALL = NO
+
+# If the EXTRACT_PRIVATE tag is set to YES all private members of a class
+# will be included in the documentation.
+
+EXTRACT_PRIVATE = NO
+
+# If the EXTRACT_STATIC tag is set to YES all static members of a file
+# will be included in the documentation.
+
+EXTRACT_STATIC = NO
+
+# If the EXTRACT_LOCAL_CLASSES tag is set to YES classes (and structs)
+# defined locally in source files will be included in the documentation.
+# If set to NO only classes defined in header files are included.
+
+EXTRACT_LOCAL_CLASSES = YES
+
+# This flag is only useful for Objective-C code. When set to YES local
+# methods, which are defined in the implementation section but not in
+# the interface are included in the documentation.
+# If set to NO (the default) only methods in the interface are included.
+
+EXTRACT_LOCAL_METHODS = NO
+
+# If the HIDE_UNDOC_MEMBERS tag is set to YES, Doxygen will hide all
+# undocumented members of documented classes, files or namespaces.
+# If set to NO (the default) these members will be included in the
+# various overviews, but no documentation section is generated.
+# This option has no effect if EXTRACT_ALL is enabled.
+
+HIDE_UNDOC_MEMBERS = YES
+
+# If the HIDE_UNDOC_CLASSES tag is set to YES, Doxygen will hide all
+# undocumented classes that are normally visible in the class hierarchy.
+# If set to NO (the default) these classes will be included in the various
+# overviews. This option has no effect if EXTRACT_ALL is enabled.
+
+HIDE_UNDOC_CLASSES = YES
+
+# If the HIDE_FRIEND_COMPOUNDS tag is set to YES, Doxygen will hide all
+# friend (class|struct|union) declarations.
+# If set to NO (the default) these declarations will be included in the
+# documentation.
+
+HIDE_FRIEND_COMPOUNDS = NO
+
+# If the HIDE_IN_BODY_DOCS tag is set to YES, Doxygen will hide any
+# documentation blocks found inside the body of a function.
+# If set to NO (the default) these blocks will be appended to the
+# function's detailed documentation block.
+
+HIDE_IN_BODY_DOCS = NO
+
+# The INTERNAL_DOCS tag determines if documentation
+# that is typed after a \internal command is included. If the tag is set
+# to NO (the default) then the documentation will be excluded.
+# Set it to YES to include the internal documentation.
+
+INTERNAL_DOCS = NO
+
+# If the CASE_SENSE_NAMES tag is set to NO then Doxygen will only generate
+# file names in lower-case letters. If set to YES upper-case letters are also
+# allowed. This is useful if you have classes or files whose names only differ
+# in case and if your file system supports case sensitive file names. Windows
+# users are advised to set this option to NO.
+
+CASE_SENSE_NAMES = YES
+
+# If the HIDE_SCOPE_NAMES tag is set to NO (the default) then Doxygen
+# will show members with their full class and namespace scopes in the
+# documentation. If set to YES the scope will be hidden.
+
+HIDE_SCOPE_NAMES = NO
+
+# If the SHOW_INCLUDE_FILES tag is set to YES (the default) then Doxygen
+# will put a list of the files that are included by a file in the documentation
+# of that file.
+
+SHOW_INCLUDE_FILES = NO
+
+# If the INLINE_INFO tag is set to YES (the default) then a tag [inline]
+# is inserted in the documentation for inline members.
+
+INLINE_INFO = NO
+
+# If the SORT_MEMBER_DOCS tag is set to YES (the default) then doxygen
+# will sort the (detailed) documentation of file and class members
+# alphabetically by member name. If set to NO the members will appear in
+# declaration order.
+
+SORT_MEMBER_DOCS = YES
+
+# If the SORT_BRIEF_DOCS tag is set to YES then doxygen will sort the
+# brief documentation of file, namespace and class members alphabetically
+# by member name. If set to NO (the default) the members will appear in
+# declaration order.
+
+SORT_BRIEF_DOCS = NO
+
+# If the SORT_BY_SCOPE_NAME tag is set to YES, the class list will be
+# sorted by fully-qualified names, including namespaces. If set to
+# NO (the default), the class list will be sorted only by class name,
+# not including the namespace part.
+# Note: This option is not very useful if HIDE_SCOPE_NAMES is set to YES.
+# Note: This option applies only to the class list, not to the
+# alphabetical list.
+
+SORT_BY_SCOPE_NAME = NO
+
+# The GENERATE_TODOLIST tag can be used to enable (YES) or
+# disable (NO) the todo list. This list is created by putting \todo
+# commands in the documentation.
+
+GENERATE_TODOLIST = YES
+
+# The GENERATE_TESTLIST tag can be used to enable (YES) or
+# disable (NO) the test list. This list is created by putting \test
+# commands in the documentation.
+
+GENERATE_TESTLIST = YES
+
+# The GENERATE_BUGLIST tag can be used to enable (YES) or
+# disable (NO) the bug list. This list is created by putting \bug
+# commands in the documentation.
+
+GENERATE_BUGLIST = YES
+
+# The GENERATE_DEPRECATEDLIST tag can be used to enable (YES) or
+# disable (NO) the deprecated list. This list is created by putting
+# \deprecated commands in the documentation.
+
+GENERATE_DEPRECATEDLIST= YES
+
+# The ENABLED_SECTIONS tag can be used to enable conditional
+# documentation sections, marked by \if sectionname ... \endif.
+
+ENABLED_SECTIONS = creating-python-scripting-doc
+
+# The MAX_INITIALIZER_LINES tag determines the maximum number of lines
+# the initial value of a variable or define consists of for it to appear in
+# the documentation. If the initializer consists of more lines than specified
+# here it will be hidden. Use a value of 0 to hide initializers completely.
+# The appearance of the initializer of individual variables and defines in the
+# documentation can be controlled using \showinitializer or \hideinitializer
+# command in the documentation regardless of this setting.
+
+MAX_INITIALIZER_LINES = 30
+
+# Set the SHOW_USED_FILES tag to NO to disable the list of files generated
+# at the bottom of the documentation of classes and structs. If set to YES the
+# list will mention the files that were used to generate the documentation.
+
+SHOW_USED_FILES = NO
+
+#---------------------------------------------------------------------------
+# configuration options related to warning and progress messages
+#---------------------------------------------------------------------------
+
+# The QUIET tag can be used to turn on/off the messages that are generated
+# by doxygen. Possible values are YES and NO. If left blank NO is used.
+
+QUIET = NO
+
+# The WARNINGS tag can be used to turn on/off the warning messages that are
+# generated by doxygen. Possible values are YES and NO. If left blank
+# NO is used.
+
+WARNINGS = YES
+
+# If WARN_IF_UNDOCUMENTED is set to YES, then doxygen will generate warnings
+# for undocumented members. If EXTRACT_ALL is set to YES then this flag will
+# automatically be disabled.
+
+WARN_IF_UNDOCUMENTED = YES
+
+# If WARN_IF_DOC_ERROR is set to YES, doxygen will generate warnings for
+# potential errors in the documentation, such as not documenting some
+# parameters in a documented function, or documenting parameters that
+# don't exist or using markup commands wrongly.
+
+WARN_IF_DOC_ERROR = YES
+
+# The WARN_FORMAT tag determines the format of the warning messages that
+# doxygen can produce. The string should contain the $file, $line, and $text
+# tags, which will be replaced by the file and line number from which the
+# warning originated and the warning text.
+
+WARN_FORMAT = "$file:$line: $text"
+
+# The WARN_LOGFILE tag can be used to specify a file to which warning
+# and error messages should be written. If left blank the output is written
+# to stderr.
+
+WARN_LOGFILE =
+
+#---------------------------------------------------------------------------
+# configuration options related to the input files
+#---------------------------------------------------------------------------
+
+# The INPUT tag can be used to specify the files and/or directories that contain
+# documented source files. You may enter file names like "myfile.cpp" or
+# directories like "/usr/src/myproject". Separate the files or directories
+# with spaces.
+
+INPUT = @top_srcdir@/kig/misc/coordinate.h \
+ @top_srcdir@/kig/misc/common.h \
+ @top_srcdir@/kig/misc/conic-common.h \
+ @top_srcdir@/kig/misc/kigtransform.h \
+ @top_srcdir@/kig/objects/object_imp.h \
+ @top_srcdir@/kig/objects/curve_imp.h \
+ @top_srcdir@/kig/objects/point_imp.h \
+ @top_srcdir@/kig/objects/line_imp.h \
+ @top_srcdir@/kig/objects/conic_imp.h \
+ @top_srcdir@/kig/objects/cubic_imp.h \
+ @top_srcdir@/kig/objects/bogus_imp.h \
+ @top_srcdir@/kig/objects/circle_imp.h \
+ @top_srcdir@/kig/objects/other_imp.h \
+ @top_srcdir@/kig/scripting/python-scripting-api-dox-mainpage.h
+
+# If the value of the INPUT tag contains directories, you can use the
+# FILE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp
+# and *.h) to filter out the source-files in the directories. If left
+# blank the following patterns are tested:
+# *.c *.cc *.cxx *.cpp *.c++ *.java *.ii *.ixx *.ipp *.i++ *.inl *.h *.hh *.hxx *.hpp
+# *.h++ *.idl *.odl *.cs *.php *.php3 *.inc *.m *.mm
+
+FILE_PATTERNS =
+
+# The RECURSIVE tag can be used to turn specify whether or not subdirectories
+# should be searched for input files as well. Possible values are YES and NO.
+# If left blank NO is used.
+
+RECURSIVE = NO
+
+# The EXCLUDE tag can be used to specify files and/or directories that should
+# excluded from the INPUT source files. This way you can easily exclude a
+# subdirectory from a directory tree whose root is specified with the INPUT tag.
+
+EXCLUDE =
+
+# The EXCLUDE_SYMLINKS tag can be used select whether or not files or directories
+# that are symbolic links (a Unix filesystem feature) are excluded from the input.
+
+EXCLUDE_SYMLINKS = NO
+
+# If the value of the INPUT tag contains directories, you can use the
+# EXCLUDE_PATTERNS tag to specify one or more wildcard patterns to exclude
+# certain files from those directories.
+
+EXCLUDE_PATTERNS =
+
+# The EXAMPLE_PATH tag can be used to specify one or more files or
+# directories that contain example code fragments that are included (see
+# the \include command).
+
+EXAMPLE_PATH =
+
+# If the value of the EXAMPLE_PATH tag contains directories, you can use the
+# EXAMPLE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp
+# and *.h) to filter out the source-files in the directories. If left
+# blank all files are included.
+
+EXAMPLE_PATTERNS =
+
+# If the EXAMPLE_RECURSIVE tag is set to YES then subdirectories will be
+# searched for input files to be used with the \include or \dontinclude
+# commands irrespective of the value of the RECURSIVE tag.
+# Possible values are YES and NO. If left blank NO is used.
+
+EXAMPLE_RECURSIVE = NO
+
+# The IMAGE_PATH tag can be used to specify one or more files or
+# directories that contain image that are included in the documentation (see
+# the \image command).
+
+IMAGE_PATH =
+
+# The INPUT_FILTER tag can be used to specify a program that doxygen should
+# invoke to filter for each input file. Doxygen will invoke the filter program
+# by executing (via popen()) the command <filter> <input-file>, where <filter>
+# is the value of the INPUT_FILTER tag, and <input-file> is the name of an
+# input file. Doxygen will then use the output that the filter program writes
+# to standard output.
+
+INPUT_FILTER = "sed -e 's,BogusImp,BogusObject,g' -e 's,StringImp,StringObject,g' -e 's,IntImp,IntObject,g' -e 's,DoubleImp,DoubleObject,g' -e 's,TransformationImp,TransformationObject,g' -e 's,HierarchyImp,HierarchyObject,g' -e 's,InvalidImp,InvalidObject,g' -e 's/\([a-zA-Z]*\)Imp/\1/g'"
+
+# If the FILTER_SOURCE_FILES tag is set to YES, the input filter (if set using
+# INPUT_FILTER) will be used to filter the input files when producing source
+# files to browse (i.e. when SOURCE_BROWSER is set to YES).
+
+FILTER_SOURCE_FILES = NO
+
+#---------------------------------------------------------------------------
+# configuration options related to source browsing
+#---------------------------------------------------------------------------
+
+# If the SOURCE_BROWSER tag is set to YES then a list of source files will
+# be generated. Documented entities will be cross-referenced with these sources.
+# Note: To get rid of all source code in the generated output, make sure also
+# VERBATIM_HEADERS is set to NO.
+
+SOURCE_BROWSER = NO
+
+# Setting the INLINE_SOURCES tag to YES will include the body
+# of functions and classes directly in the documentation.
+
+INLINE_SOURCES = NO
+
+# Setting the STRIP_CODE_COMMENTS tag to YES (the default) will instruct
+# doxygen to hide any special comment blocks from generated source code
+# fragments. Normal C and C++ comments will always remain visible.
+
+STRIP_CODE_COMMENTS = YES
+
+# If the REFERENCED_BY_RELATION tag is set to YES (the default)
+# then for each documented function all documented
+# functions referencing it will be listed.
+
+REFERENCED_BY_RELATION = YES
+
+# If the REFERENCES_RELATION tag is set to YES (the default)
+# then for each documented function all documented entities
+# called/used by that function will be listed.
+
+REFERENCES_RELATION = YES
+
+# If the VERBATIM_HEADERS tag is set to YES (the default) then Doxygen
+# will generate a verbatim copy of the header file for each class for
+# which an include is specified. Set to NO to disable this.
+
+VERBATIM_HEADERS = YES
+
+#---------------------------------------------------------------------------
+# configuration options related to the alphabetical class index
+#---------------------------------------------------------------------------
+
+# If the ALPHABETICAL_INDEX tag is set to YES, an alphabetical index
+# of all compounds will be generated. Enable this if the project
+# contains a lot of classes, structs, unions or interfaces.
+
+ALPHABETICAL_INDEX = YES
+
+# If the alphabetical index is enabled (see ALPHABETICAL_INDEX) then
+# the COLS_IN_ALPHA_INDEX tag can be used to specify the number of columns
+# in which this list will be split (can be a number in the range [1..20])
+
+COLS_IN_ALPHA_INDEX = 5
+
+# In case all classes in a project start with a common prefix, all
+# classes will be put under the same header in the alphabetical index.
+# The IGNORE_PREFIX tag can be used to specify one or more prefixes that
+# should be ignored while generating the index headers.
+
+IGNORE_PREFIX =
+
+#---------------------------------------------------------------------------
+# configuration options related to the HTML output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_HTML tag is set to YES (the default) Doxygen will
+# generate HTML output.
+
+GENERATE_HTML = YES
+
+# The HTML_OUTPUT tag is used to specify where the HTML docs will be put.
+# If a relative path is entered the value of OUTPUT_DIRECTORY will be
+# put in front of it. If left blank `html' will be used as the default path.
+
+HTML_OUTPUT = html
+
+# The HTML_FILE_EXTENSION tag can be used to specify the file extension for
+# each generated HTML page (for example: .htm,.php,.asp). If it is left blank
+# doxygen will generate files with .html extension.
+
+HTML_FILE_EXTENSION = .html
+
+# The HTML_HEADER tag can be used to specify a personal HTML header for
+# each generated HTML page. If it is left blank doxygen will generate a
+# standard header.
+
+HTML_HEADER = @srcdir@/header.html
+
+# The HTML_FOOTER tag can be used to specify a personal HTML footer for
+# each generated HTML page. If it is left blank doxygen will generate a
+# standard footer.
+
+HTML_FOOTER = @srcdir@/footer.html
+
+# The HTML_STYLESHEET tag can be used to specify a user-defined cascading
+# style sheet that is used by each HTML page. It can be used to
+# fine-tune the look of the HTML output. If the tag is left blank doxygen
+# will generate a default style sheet. Note that doxygen will try to copy
+# the style sheet file to the HTML output directory, so don't put your own
+# stylesheet in the HTML output directory as well, or it will be erased!
+
+HTML_STYLESHEET = @srcdir@/doxygen.css
+
+# If the HTML_ALIGN_MEMBERS tag is set to YES, the members of classes,
+# files or namespaces will be aligned in HTML using tables. If set to
+# NO a bullet list will be used.
+
+HTML_ALIGN_MEMBERS = YES
+
+# If the GENERATE_HTMLHELP tag is set to YES, additional index files
+# will be generated that can be used as input for tools like the
+# Microsoft HTML help workshop to generate a compressed HTML help file (.chm)
+# of the generated HTML documentation.
+
+GENERATE_HTMLHELP = NO
+
+# If the GENERATE_HTMLHELP tag is set to YES, the CHM_FILE tag can
+# be used to specify the file name of the resulting .chm file. You
+# can add a path in front of the file if the result should not be
+# written to the html output directory.
+
+CHM_FILE =
+
+# If the GENERATE_HTMLHELP tag is set to YES, the HHC_LOCATION tag can
+# be used to specify the location (absolute path including file name) of
+# the HTML help compiler (hhc.exe). If non-empty doxygen will try to run
+# the HTML help compiler on the generated index.hhp.
+
+HHC_LOCATION =
+
+# If the GENERATE_HTMLHELP tag is set to YES, the GENERATE_CHI flag
+# controls if a separate .chi index file is generated (YES) or that
+# it should be included in the master .chm file (NO).
+
+GENERATE_CHI = NO
+
+# If the GENERATE_HTMLHELP tag is set to YES, the BINARY_TOC flag
+# controls whether a binary table of contents is generated (YES) or a
+# normal table of contents (NO) in the .chm file.
+
+BINARY_TOC = NO
+
+# The TOC_EXPAND flag can be set to YES to add extra items for group members
+# to the contents of the HTML help documentation and to the tree view.
+
+TOC_EXPAND = NO
+
+# The DISABLE_INDEX tag can be used to turn on/off the condensed index at
+# top of each HTML page. The value NO (the default) enables the index and
+# the value YES disables it.
+
+DISABLE_INDEX = YES
+
+# This tag can be used to set the number of enum values (range [1..20])
+# that doxygen will group on one line in the generated HTML documentation.
+
+ENUM_VALUES_PER_LINE = 4
+
+# If the GENERATE_TREEVIEW tag is set to YES, a side panel will be
+# generated containing a tree-like index structure (just like the one that
+# is generated for HTML Help). For this to work a browser that supports
+# JavaScript, DHTML, CSS and frames is required (for instance Mozilla 1.0+,
+# Netscape 6.0+, Internet explorer 5.0+, or Konqueror). Windows users are
+# probably better off using the HTML help feature.
+
+GENERATE_TREEVIEW = NO
+
+# If the treeview is enabled (see GENERATE_TREEVIEW) then this tag can be
+# used to set the initial width (in pixels) of the frame in which the tree
+# is shown.
+
+TREEVIEW_WIDTH = 250
+
+#---------------------------------------------------------------------------
+# configuration options related to the LaTeX output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_LATEX tag is set to YES (the default) Doxygen will
+# generate Latex output.
+
+GENERATE_LATEX = NO
+
+# The LATEX_OUTPUT tag is used to specify where the LaTeX docs will be put.
+# If a relative path is entered the value of OUTPUT_DIRECTORY will be
+# put in front of it. If left blank `latex' will be used as the default path.
+
+LATEX_OUTPUT = latex
+
+# The LATEX_CMD_NAME tag can be used to specify the LaTeX command name to be
+# invoked. If left blank `latex' will be used as the default command name.
+
+LATEX_CMD_NAME = latex
+
+# The MAKEINDEX_CMD_NAME tag can be used to specify the command name to
+# generate index for LaTeX. If left blank `makeindex' will be used as the
+# default command name.
+
+MAKEINDEX_CMD_NAME = makeindex
+
+# If the COMPACT_LATEX tag is set to YES Doxygen generates more compact
+# LaTeX documents. This may be useful for small projects and may help to
+# save some trees in general.
+
+COMPACT_LATEX = NO
+
+# The PAPER_TYPE tag can be used to set the paper type that is used
+# by the printer. Possible values are: a4, a4wide, letter, legal and
+# executive. If left blank a4wide will be used.
+
+PAPER_TYPE = a4wide
+
+# The EXTRA_PACKAGES tag can be to specify one or more names of LaTeX
+# packages that should be included in the LaTeX output.
+
+EXTRA_PACKAGES =
+
+# The LATEX_HEADER tag can be used to specify a personal LaTeX header for
+# the generated latex document. The header should contain everything until
+# the first chapter. If it is left blank doxygen will generate a
+# standard header. Notice: only use this tag if you know what you are doing!
+
+LATEX_HEADER =
+
+# If the PDF_HYPERLINKS tag is set to YES, the LaTeX that is generated
+# is prepared for conversion to pdf (using ps2pdf). The pdf file will
+# contain links (just like the HTML output) instead of page references
+# This makes the output suitable for online browsing using a pdf viewer.
+
+PDF_HYPERLINKS = NO
+
+# If the USE_PDFLATEX tag is set to YES, pdflatex will be used instead of
+# plain latex in the generated Makefile. Set this option to YES to get a
+# higher quality PDF documentation.
+
+USE_PDFLATEX = NO
+
+# If the LATEX_BATCHMODE tag is set to YES, doxygen will add the \\batchmode.
+# command to the generated LaTeX files. This will instruct LaTeX to keep
+# running if errors occur, instead of asking the user for help.
+# This option is also used when generating formulas in HTML.
+
+LATEX_BATCHMODE = NO
+
+# If LATEX_HIDE_INDICES is set to YES then doxygen will not
+# include the index chapters (such as File Index, Compound Index, etc.)
+# in the output.
+
+LATEX_HIDE_INDICES = NO
+
+#---------------------------------------------------------------------------
+# configuration options related to the RTF output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_RTF tag is set to YES Doxygen will generate RTF output
+# The RTF output is optimized for Word 97 and may not look very pretty with
+# other RTF readers or editors.
+
+GENERATE_RTF = NO
+
+# The RTF_OUTPUT tag is used to specify where the RTF docs will be put.
+# If a relative path is entered the value of OUTPUT_DIRECTORY will be
+# put in front of it. If left blank `rtf' will be used as the default path.
+
+RTF_OUTPUT = rtf
+
+# If the COMPACT_RTF tag is set to YES Doxygen generates more compact
+# RTF documents. This may be useful for small projects and may help to
+# save some trees in general.
+
+COMPACT_RTF = NO
+
+# If the RTF_HYPERLINKS tag is set to YES, the RTF that is generated
+# will contain hyperlink fields. The RTF file will
+# contain links (just like the HTML output) instead of page references.
+# This makes the output suitable for online browsing using WORD or other
+# programs which support those fields.
+# Note: wordpad (write) and others do not support links.
+
+RTF_HYPERLINKS = NO
+
+# Load stylesheet definitions from file. Syntax is similar to doxygen's
+# config file, i.e. a series of assignments. You only have to provide
+# replacements, missing definitions are set to their default value.
+
+RTF_STYLESHEET_FILE =
+
+# Set optional variables used in the generation of an rtf document.
+# Syntax is similar to doxygen's config file.
+
+RTF_EXTENSIONS_FILE =
+
+#---------------------------------------------------------------------------
+# configuration options related to the man page output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_MAN tag is set to YES (the default) Doxygen will
+# generate man pages
+
+GENERATE_MAN = NO
+
+# The MAN_OUTPUT tag is used to specify where the man pages will be put.
+# If a relative path is entered the value of OUTPUT_DIRECTORY will be
+# put in front of it. If left blank `man' will be used as the default path.
+
+MAN_OUTPUT = man
+
+# The MAN_EXTENSION tag determines the extension that is added to
+# the generated man pages (default is the subroutine's section .3)
+
+MAN_EXTENSION = .3
+
+# If the MAN_LINKS tag is set to YES and Doxygen generates man output,
+# then it will generate one additional man file for each entity
+# documented in the real man page(s). These additional files
+# only source the real man page, but without them the man command
+# would be unable to find the correct page. The default is NO.
+
+MAN_LINKS = NO
+
+#---------------------------------------------------------------------------
+# configuration options related to the XML output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_XML tag is set to YES Doxygen will
+# generate an XML file that captures the structure of
+# the code including all documentation.
+
+GENERATE_XML = NO
+
+# The XML_OUTPUT tag is used to specify where the XML pages will be put.
+# If a relative path is entered the value of OUTPUT_DIRECTORY will be
+# put in front of it. If left blank `xml' will be used as the default path.
+
+XML_OUTPUT = xml
+
+# The XML_SCHEMA tag can be used to specify an XML schema,
+# which can be used by a validating XML parser to check the
+# syntax of the XML files.
+
+XML_SCHEMA =
+
+# The XML_DTD tag can be used to specify an XML DTD,
+# which can be used by a validating XML parser to check the
+# syntax of the XML files.
+
+XML_DTD =
+
+# If the XML_PROGRAMLISTING tag is set to YES Doxygen will
+# dump the program listings (including syntax highlighting
+# and cross-referencing information) to the XML output. Note that
+# enabling this will significantly increase the size of the XML output.
+
+XML_PROGRAMLISTING = YES
+
+#---------------------------------------------------------------------------
+# configuration options for the AutoGen Definitions output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_AUTOGEN_DEF tag is set to YES Doxygen will
+# generate an AutoGen Definitions (see autogen.sf.net) file
+# that captures the structure of the code including all
+# documentation. Note that this feature is still experimental
+# and incomplete at the moment.
+
+GENERATE_AUTOGEN_DEF = NO
+
+#---------------------------------------------------------------------------
+# configuration options related to the Perl module output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_PERLMOD tag is set to YES Doxygen will
+# generate a Perl module file that captures the structure of
+# the code including all documentation. Note that this
+# feature is still experimental and incomplete at the
+# moment.
+
+GENERATE_PERLMOD = NO
+
+# If the PERLMOD_LATEX tag is set to YES Doxygen will generate
+# the necessary Makefile rules, Perl scripts and LaTeX code to be able
+# to generate PDF and DVI output from the Perl module output.
+
+PERLMOD_LATEX = NO
+
+# If the PERLMOD_PRETTY tag is set to YES the Perl module output will be
+# nicely formatted so it can be parsed by a human reader. This is useful
+# if you want to understand what is going on. On the other hand, if this
+# tag is set to NO the size of the Perl module output will be much smaller
+# and Perl will parse it just the same.
+
+PERLMOD_PRETTY = YES
+
+# The names of the make variables in the generated doxyrules.make file
+# are prefixed with the string contained in PERLMOD_MAKEVAR_PREFIX.
+# This is useful so different doxyrules.make files included by the same
+# Makefile don't overwrite each other's variables.
+
+PERLMOD_MAKEVAR_PREFIX =
+
+#---------------------------------------------------------------------------
+# Configuration options related to the preprocessor
+#---------------------------------------------------------------------------
+
+# If the ENABLE_PREPROCESSING tag is set to YES (the default) Doxygen will
+# evaluate all C-preprocessor directives found in the sources and include
+# files.
+
+ENABLE_PREPROCESSING = YES
+
+# If the MACRO_EXPANSION tag is set to YES Doxygen will expand all macro
+# names in the source code. If set to NO (the default) only conditional
+# compilation will be performed. Macro expansion can be done in a controlled
+# way by setting EXPAND_ONLY_PREDEF to YES.
+
+MACRO_EXPANSION = NO
+
+# If the EXPAND_ONLY_PREDEF and MACRO_EXPANSION tags are both set to YES
+# then the macro expansion is limited to the macros specified with the
+# PREDEFINED and EXPAND_AS_PREDEFINED tags.
+
+EXPAND_ONLY_PREDEF = NO
+
+# If the SEARCH_INCLUDES tag is set to YES (the default) the includes files
+# in the INCLUDE_PATH (see below) will be search if a #include is found.
+
+SEARCH_INCLUDES = YES
+
+# The INCLUDE_PATH tag can be used to specify one or more directories that
+# contain include files that are not input files but should be processed by
+# the preprocessor.
+
+INCLUDE_PATH =
+
+# You can use the INCLUDE_FILE_PATTERNS tag to specify one or more wildcard
+# patterns (like *.h and *.hpp) to filter out the header-files in the
+# directories. If left blank, the patterns specified with FILE_PATTERNS will
+# be used.
+
+INCLUDE_FILE_PATTERNS =
+
+# The PREDEFINED tag can be used to specify one or more macro names that
+# are defined before the preprocessor is started (similar to the -D option of
+# gcc). The argument of the tag is a list of macros of the form: name
+# or name=definition (no spaces). If the definition and the = are
+# omitted =1 is assumed.
+
+PREDEFINED =
+
+# If the MACRO_EXPANSION and EXPAND_ONLY_PREDEF tags are set to YES then
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+# Use the PREDEFINED tag if you want to use a different macro definition.
+
+EXPAND_AS_DEFINED =
+
+# If the SKIP_FUNCTION_MACROS tag is set to YES (the default) then
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+# function macros are typically used for boiler-plate code, and will confuse the
+# parser if not removed.
+
+SKIP_FUNCTION_MACROS = YES
+
+#---------------------------------------------------------------------------
+# Configuration::additions related to external references
+#---------------------------------------------------------------------------
+
+# The TAGFILES option can be used to specify one or more tagfiles.
+# Optionally an initial location of the external documentation
+# can be added for each tagfile. The format of a tag file without
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+# TAGFILES = file1 file2 ...
+# Adding location for the tag files is done as follows:
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+
+#---------------------------------------------------------------------------
+# Configuration options related to the dot tool
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+
+CLASS_DIAGRAMS = YES
+
+# If set to YES, the inheritance and collaboration graphs will hide
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+
+HIDE_UNDOC_RELATIONS = YES
+
+# If you set the HAVE_DOT tag to YES then doxygen will assume the dot tool is
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+
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+
+# If the CLASS_GRAPH and HAVE_DOT tags are set to YES then doxygen
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+
+CLASS_GRAPH = YES
+
+# If the COLLABORATION_GRAPH and HAVE_DOT tags are set to YES then doxygen
+# will generate a graph for each documented class showing the direct and
+# indirect implementation dependencies (inheritance, containment, and
+# class references variables) of the class with other documented classes.
+
+COLLABORATION_GRAPH = YES
+
+# If the UML_LOOK tag is set to YES doxygen will generate inheritance and
+# collaboration diagrams in a style similar to the OMG's Unified Modeling
+# Language.
+
+UML_LOOK = NO
+
+# If set to YES, the inheritance and collaboration graphs will show the
+# relations between templates and their instances.
+
+TEMPLATE_RELATIONS = NO
+
+# If the ENABLE_PREPROCESSING, SEARCH_INCLUDES, INCLUDE_GRAPH, and HAVE_DOT
+# tags are set to YES then doxygen will generate a graph for each documented
+# file showing the direct and indirect include dependencies of the file with
+# other documented files.
+
+INCLUDE_GRAPH = YES
+
+# If the ENABLE_PREPROCESSING, SEARCH_INCLUDES, INCLUDED_BY_GRAPH, and
+# HAVE_DOT tags are set to YES then doxygen will generate a graph for each
+# documented header file showing the documented files that directly or
+# indirectly include this file.
+
+INCLUDED_BY_GRAPH = YES
+
+# If the CALL_GRAPH and HAVE_DOT tags are set to YES then doxygen will
+# generate a call dependency graph for every global function or class method.
+# Note that enabling this option will significantly increase the time of a run.
+# So in most cases it will be better to enable call graphs for selected
+# functions only using the \callgraph command.
+
+CALL_GRAPH = NO
+
+# If the GRAPHICAL_HIERARCHY and HAVE_DOT tags are set to YES then doxygen
+# will graphical hierarchy of all classes instead of a textual one.
+
+GRAPHICAL_HIERARCHY = YES
+
+# The DOT_IMAGE_FORMAT tag can be used to set the image format of the images
+# generated by dot. Possible values are png, jpg, or gif
+# If left blank png will be used.
+
+DOT_IMAGE_FORMAT = png
+
+# The tag DOT_PATH can be used to specify the path where the dot tool can be
+# found. If left blank, it is assumed the dot tool can be found on the path.
+
+DOT_PATH =
+
+# The DOTFILE_DIRS tag can be used to specify one or more directories that
+# contain dot files that are included in the documentation (see the
+# \dotfile command).
+
+DOTFILE_DIRS =
+
+# The MAX_DOT_GRAPH_WIDTH tag can be used to set the maximum allowed width
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+# this value, doxygen will try to truncate the graph, so that it fits within
+# the specified constraint. Beware that most browsers cannot cope with very
+# large images.
+
+MAX_DOT_GRAPH_WIDTH = 1024
+
+# The MAX_DOT_GRAPH_HEIGHT tag can be used to set the maximum allows height
+# (in pixels) of the graphs generated by dot. If a graph becomes larger than
+# this value, doxygen will try to truncate the graph, so that it fits within
+# the specified constraint. Beware that most browsers cannot cope with very
+# large images.
+
+MAX_DOT_GRAPH_HEIGHT = 1024
+
+# The MAX_DOT_GRAPH_DEPTH tag can be used to set the maximum depth of the
+# graphs generated by dot. A depth value of 3 means that only nodes reachable
+# from the root by following a path via at most 3 edges will be shown. Nodes that
+# lay further from the root node will be omitted. Note that setting this option to
+# 1 or 2 may greatly reduce the computation time needed for large code bases. Also
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+# If 0 is used for the depth value (the default), the graph is not depth-constrained.
+
+MAX_DOT_GRAPH_DEPTH = 0
+
+# If the GENERATE_LEGEND tag is set to YES (the default) Doxygen will
+# generate a legend page explaining the meaning of the various boxes and
+# arrows in the dot generated graphs.
+
+GENERATE_LEGEND = YES
+
+# If the DOT_CLEANUP tag is set to YES (the default) Doxygen will
+# remove the intermediate dot files that are used to generate
+# the various graphs.
+
+DOT_CLEANUP = YES
+
+#---------------------------------------------------------------------------
+# Configuration::additions related to the search engine
+#---------------------------------------------------------------------------
+
+# The SEARCHENGINE tag specifies whether or not a search engine should be
+# used. If set to NO the values of all tags below this one will be ignored.
+
+SEARCHENGINE = NO
diff --git a/tde-i18n-pt_BR/docs/tdeedu/kig/scripting-api/Makefile.am b/tde-i18n-pt_BR/docs/tdeedu/kig/scripting-api/Makefile.am
new file mode 100644
index 00000000000..e1f5004091f
--- /dev/null
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diff --git a/tde-i18n-pt_BR/docs/tdeedu/kig/scripting-api/Makefile.in b/tde-i18n-pt_BR/docs/tdeedu/kig/scripting-api/Makefile.in
new file mode 100644
index 00000000000..9376eda6111
--- /dev/null
+++ b/tde-i18n-pt_BR/docs/tdeedu/kig/scripting-api/Makefile.in
@@ -0,0 +1,613 @@
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