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-rw-r--r--tde-i18n-nl/docs/tdegames/kbattleship/Makefile.am4
-rw-r--r--tde-i18n-nl/docs/tdegames/kbattleship/Makefile.in635
-rw-r--r--tde-i18n-nl/docs/tdegames/kbattleship/index.cache.bz2bin0 -> 7391 bytes
-rw-r--r--tde-i18n-nl/docs/tdegames/kbattleship/index.docbook580
4 files changed, 1219 insertions, 0 deletions
diff --git a/tde-i18n-nl/docs/tdegames/kbattleship/Makefile.am b/tde-i18n-nl/docs/tdegames/kbattleship/Makefile.am
new file mode 100644
index 00000000000..b5b4d6e66b1
--- /dev/null
+++ b/tde-i18n-nl/docs/tdegames/kbattleship/Makefile.am
@@ -0,0 +1,4 @@
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diff --git a/tde-i18n-nl/docs/tdegames/kbattleship/Makefile.in b/tde-i18n-nl/docs/tdegames/kbattleship/Makefile.in
new file mode 100644
index 00000000000..4226cb8e8be
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+++ b/tde-i18n-nl/docs/tdegames/kbattleship/Makefile.in
@@ -0,0 +1,635 @@
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+ $(INSTALL_DATA) index.cache.bz2 $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kbattleship/; \
+ elif test -f $(srcdir)/index.cache.bz2; then \
+ echo $(INSTALL_DATA) $(srcdir)/index.cache.bz2 $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kbattleship/; \
+ $(INSTALL_DATA) $(srcdir)/index.cache.bz2 $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kbattleship/; \
+ fi
+ -rm -f $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kbattleship/common
+ $(LN_S) $(kde_libs_htmldir)/$(KDE_LANG)/common $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kbattleship/common
+
+uninstall-docs:
+ -rm -rf $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kbattleship
+
+clean-docs:
+ -rm -f index.cache.bz2
+
+
+#>+ 13
+install-nls:
+ $(mkinstalldirs) $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kbattleship
+ @for base in index.docbook ; do \
+ echo $(INSTALL_DATA) $$base $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kbattleship/$$base ;\
+ $(INSTALL_DATA) $(srcdir)/$$base $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kbattleship/$$base ;\
+ done
+
+uninstall-nls:
+ for base in index.docbook ; do \
+ rm -f $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kbattleship/$$base ;\
+ done
+
+
+#>+ 5
+distdir-nls:
+ for file in index.docbook ; do \
+ cp $(srcdir)/$$file $(distdir); \
+ done
+
+#>+ 15
+force-reedit:
+ @for dep in $?; do \
+ case '$(am__configure_deps)' in \
+ *$$dep*) \
+ cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh \
+ && exit 0; \
+ exit 1;; \
+ esac; \
+ done; \
+ echo ' cd $(top_srcdir) && $(AUTOMAKE) --gnu docs/tdegames/kbattleship/Makefile'; \
+ cd $(top_srcdir) && \
+ $(AUTOMAKE) --gnu docs/tdegames/kbattleship/Makefile
+ cd $(top_srcdir) && perl ../scripts/admin/am_edit -p../scripts/admin docs/tdegames/kbattleship/Makefile.in
+
+
+#>+ 21
+clean-bcheck:
+ rm -f *.bchecktest.cc *.bchecktest.cc.class a.out
+
+bcheck: bcheck-recursive
+
+bcheck-am:
+ @for i in ; do \
+ if test $(srcdir)/$$i -nt $$i.bchecktest.cc; then \
+ echo "int main() {return 0;}" > $$i.bchecktest.cc ; \
+ echo "#include \"$$i\"" >> $$i.bchecktest.cc ; \
+ echo "$$i"; \
+ if ! $(CXX) $(DEFS) -I. -I$(srcdir) -I$(top_builddir) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(CXXFLAGS) $(KDE_CXXFLAGS) --dump-class-hierarchy -c $$i.bchecktest.cc; then \
+ rm -f $$i.bchecktest.cc; exit 1; \
+ fi ; \
+ echo "" >> $$i.bchecktest.cc.class; \
+ perl $(top_srcdir)/admin/bcheck.pl $$i.bchecktest.cc.class || { rm -f $$i.bchecktest.cc; exit 1; }; \
+ rm -f a.out; \
+ fi ; \
+ done
+
+
+#>+ 3
+final:
+ $(MAKE) all-am
+
+#>+ 3
+final-install:
+ $(MAKE) install-am
+
+#>+ 3
+no-final:
+ $(MAKE) all-am
+
+#>+ 3
+no-final-install:
+ $(MAKE) install-am
+
+#>+ 3
+kde-rpo-clean:
+ -rm -f *.rpo
+
+#>+ 3
+nmcheck:
+nmcheck-am: nmcheck
diff --git a/tde-i18n-nl/docs/tdegames/kbattleship/index.cache.bz2 b/tde-i18n-nl/docs/tdegames/kbattleship/index.cache.bz2
new file mode 100644
index 00000000000..d9b948483e7
--- /dev/null
+++ b/tde-i18n-nl/docs/tdegames/kbattleship/index.cache.bz2
Binary files differ
diff --git a/tde-i18n-nl/docs/tdegames/kbattleship/index.docbook b/tde-i18n-nl/docs/tdegames/kbattleship/index.docbook
new file mode 100644
index 00000000000..624a95a34db
--- /dev/null
+++ b/tde-i18n-nl/docs/tdegames/kbattleship/index.docbook
@@ -0,0 +1,580 @@
+<?xml version="1.0" ?>
+<!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.2-Based Variant V1.1//EN" "dtd/kdex.dtd" [
+ <!ENTITY kappname "&kbattleship;">
+ <!ENTITY package "tdegames">
+ <!ENTITY % addindex "IGNORE">
+ <!ENTITY % Dutch "INCLUDE"
+> <!-- change language only here -->
+]>
+
+<book lang="&language;">
+<bookinfo>
+<title
+>Het handboek van &kbattleship;</title>
+
+<authorgroup>
+<author
+>&Daniel.Molkentin; &Daniel.Molkentin.mail; </author>
+
+<author
+>&Nikolas.Zimmermann; &Nikolas.Zimmermann.mail; </author>
+
+<othercredit role="reviewer"
+>&Frerich.Raabe; &Frerich.Raabe.mail; </othercredit>
+
+&Niels.Reedijk;&Rinse.Devries;&Sander.Koning;
+
+</authorgroup>
+
+<legalnotice
+>&FDLNotice;</legalnotice>
+
+<copyright>
+<year
+>2001</year>
+<holder
+>Daniel Molkentin</holder>
+</copyright>
+<copyright>
+<year
+>2001</year>
+<holder
+>Nikolas Zimmermann</holder>
+</copyright>
+<copyright>
+<year
+>2001</year>
+<holder
+>Kevin Krammer</holder>
+</copyright>
+
+
+<date
+>2005-02-20</date>
+<releaseinfo
+>1.1</releaseinfo>
+
+<abstract>
+<para
+>&kbattleship; is een netwerk-gerichte variant van het beroemde spel <quote
+>Battle ship</quote
+> voor &kde;.</para>
+</abstract>
+
+<keywordset>
+<keyword
+>KDE</keyword>
+<keyword
+>tdegames</keyword>
+<keyword
+>kbattleship</keyword>
+<keyword
+>spel</keyword>
+<keyword
+>ruimteschip</keyword>
+<keyword
+>gevecht</keyword>
+</keywordset>
+
+</bookinfo>
+
+<chapter id="introduction">
+<title
+>Inleiding</title>
+
+<sect1 id="features">
+<title
+>Mogelijkheden</title>
+<itemizedlist>
+<listitem
+><para
+>Netwerkspel</para
+></listitem>
+<listitem
+><para
+>Computerspeler (KI)</para
+></listitem>
+<listitem
+><para
+>Geluiden</para
+></listitem>
+<listitem
+><para
+>Chatten</para
+></listitem>
+<listitem
+><para
+>Statistieken</para
+></listitem>
+<listitem
+><para
+>Topscorelijst</para
+></listitem>
+</itemizedlist>
+
+<tip>
+<para
+>&kbattleship; gebruikt een &XML;-gebaseerd communicatieprotocol. U kunt dus voor elk platform en in elke taal clients schrijven. Als u er een in uw favoriete programmeertaal en/of -omgeving wilt schrijven, neem dan contact met ons op. We zijn er erg benieuwd naar. </para>
+</tip>
+</sect1>
+
+</chapter>
+
+<chapter id="using-kbattleship">
+<title
+>&kbattleship; gebruiken</title>
+
+<para
+>Omdat dit puur een netwerkspel is hebt u twee spelers nodig om &kbattleship; te kunnen spelen. Een speler opent het spel via <menuchoice
+><guimenu
+>Spel</guimenu
+> <guimenuitem
+>Server starten</guimenuitem
+></menuchoice
+> of door te drukken op toets <keycap
+>F3</keycap
+>. </para>
+
+<para
+>U wordt dan gevraagd om uw <guilabel
+>Bijnaam</guilabel
+> en een <guilabel
+>poort</guilabel
+>. &kbattleship; heeft uw gebruikersnaam al ingevuld, maar die kunt u vervangen door een andere in te voeren. De opgegeven poort is in principe goed. Mocht u toch problemen ondervinden, kies dan een andere vrije poort boven 1024. </para>
+
+<note>
+<para
+>Als u een andere poort gebruikt dan de standaard, dan dient u de andere speler hiervan op de hoogte te brengen. Om een verbinding te kunnen opbouwen dienen beide spelers dezelfde poort te gebruiken.</para>
+</note>
+
+<para
+>De andere speler kiest <menuchoice
+><guimenu
+>Spel</guimenu
+><guimenuitem
+>Verbinden met de server</guimenuitem
+></menuchoice
+> of drukt op de toets <keycap
+>F2</keycap
+>. Ook nu wordt er een <guilabel
+>bijnaam</guilabel
+> voorgesteld die u eventueel kunt veranderen. </para>
+
+<para
+>Onder de bijnaam ziet u het veld <guilabel
+>Server</guilabel
+>. Hier dient u de hostnaam van de server op te geven. Dit is de naam van de computer van de speler die het spel heeft gestart. </para>
+
+<para
+>U kunt ook &kbattleship; tegen de computer spelen. Selecteer <guimenuitem
+>Enkel spel</guimenuitem
+> in het menu <guimenuitem
+>Spel</guimenuitem
+> of druk op de toets <keycap
+>F4</keycap
+>. </para>
+
+<para
+>Als u klaar bent kunt u het spel starten. Volg eenvoudigweg de instructies in de statusbalk op. Deze zal u enkele tips geven en u vertellen wat de volgende stap is. Op het scherm ziet u twee blauwe velden, de zogenaamde <quote
+>speelgebieden</quote
+>. Het linker gebied is van u. Hier kunt u uw schepen platsen en de militaire handelingen van uw vijand volgen. Het rechter gebied is waar de vloot van uw vijand zich bevindt. Als het uw beurt is om te schieten, dan klikt u op een sector (een veld in het speelgebied) waarvan u denkt dat er een schip in ligt. </para>
+
+<para
+>Eerst dient u uw schepen te plaatsen. De spelstarter begint. Als hij of zij klaar is, dan kan speler twee zijn of haar schepen plaatsen. </para>
+
+<para
+>Het plaatsen van de schepen is eenvoudig: klik op het veld waar u uw schip wilt hebben. Het eerste schip heeft een lengte van vier velden, de tweede is drie velden lang, &etc;. Klik op het veld waar u wilt beginnen met plaatsen. Klik met de &LMB; om de schepen horizontaal te plaatsen en gebruik de combinatie &Shift;&LMB; om de schepen verticaal te plaatsen. De toets &Shift; kunt u gebruiken om het schip te draaien. Klik met de &RMB; om het schip vast te leggen op de gekozen plek. </para>
+
+<para
+>Nu kunt u blind schieten op het speelgebied van de vijand. De statusbalk geeft aan wie aan beurt is. </para>
+
+<para
+>De eerste speler die alle schepen van de tegenstander vernietigd heeft gewonnen! </para>
+
+</chapter>
+
+<chapter id="menu-reference">
+<title
+>De menu's</title>
+
+<sect1 id="game-menu">
+<title
+>Het menu <guimenu
+>Spel</guimenu
+></title>
+
+<variablelist>
+<varlistentry>
+<term>
+<menuchoice
+><shortcut
+><keycap
+>F2</keycap
+></shortcut
+> <guimenu
+>Spel</guimenu
+> <guimenuitem
+>Verbinden met de server</guimenuitem
+> </menuchoice>
+</term>
+<listitem>
+<para>
+<action
+>Maakt verbinding met de server van een andere speler.</action>
+</para>
+</listitem>
+</varlistentry>
+
+<varlistentry>
+<term>
+<menuchoice
+><shortcut
+><keycap
+>F3</keycap
+></shortcut
+> <guimenu
+>Spel</guimenu
+> <guimenuitem
+>Server starten</guimenuitem
+> </menuchoice>
+</term>
+<listitem>
+<para>
+<action
+>Start de server zodat een andere speler verbinding met u kan maken.</action>
+</para>
+</listitem>
+</varlistentry>
+
+<varlistentry>
+<term>
+<menuchoice
+><shortcut
+><keycap
+>F4</keycap
+></shortcut
+> <guimenu
+>Spel</guimenu
+> <guimenuitem
+>Enkel spel</guimenuitem
+> </menuchoice>
+</term>
+<listitem>
+<para>
+<action
+>Start een spel met uw computer als tegenstander.</action>
+</para>
+</listitem>
+</varlistentry>
+
+<varlistentry>
+<term>
+<menuchoice
+><shortcut action="simul"
+>&Ctrl;<keycap
+>H</keycap
+></shortcut
+> <guimenu
+>Spel</guimenu
+> <guimenuitem
+>Topscores tonen</guimenuitem
+> </menuchoice>
+</term>
+<listitem>
+<para>
+<action
+>Toont de hoogste scores tot nu toe.</action>
+</para>
+</listitem>
+</varlistentry>
+
+<varlistentry>
+<term
+><menuchoice
+><shortcut
+> <keycap
+>F11</keycap
+></shortcut
+> <guimenu
+>Spel</guimenu
+> <guimenuitem
+>Informatie over de vijand...</guimenuitem
+> </menuchoice
+></term>
+<listitem>
+<para
+>Toont informatie over de computer van de vijand (wat ook een &Mac; kan zijn), zoals clientversie en een beschrijving van het protocol dat wordt gebruikt.</para>
+</listitem>
+</varlistentry>
+
+<varlistentry>
+<term>
+<menuchoice
+><shortcut
+> <keycombo action="simul"
+>&Ctrl;<keycap
+>Q</keycap
+></keycombo
+> </shortcut
+> <guimenu
+>Spel</guimenu
+> <guimenuitem
+>Afsluiten</guimenuitem
+> </menuchoice>
+</term>
+<listitem>
+<para
+><action
+>Beëindigt</action
+> &kbattleship; </para>
+</listitem>
+</varlistentry>
+</variablelist>
+</sect1>
+
+<sect1 id="settings-menu">
+<title
+>Het <guimenu
+>Instellingen</guimenu
+> menu</title>
+
+<variablelist>
+<varlistentry>
+<term>
+<menuchoice
+><guimenu
+>Instellingen</guimenu
+> <guimenuitem
+>Statusbalk tonen</guimenuitem
+> </menuchoice>
+</term>
+<listitem>
+<para
+><action
+>toont of verbergt</action
+> de statusbalk. Standaard wordt de takenbalk weergegeven. </para>
+</listitem>
+</varlistentry>
+
+
+<varlistentry>
+<term>
+<menuchoice
+><guimenu
+>Instellingen</guimenu
+> <guimenuitem
+>Raster tonen</guimenuitem
+> </menuchoice>
+</term>
+<listitem>
+<para
+><action
+>Toont of verbergt</action
+> het raster van het speelveld. Standaard is deze uitgeschakeld. </para>
+</listitem>
+</varlistentry>
+
+<varlistentry>
+<term>
+<menuchoice
+><guimenu
+>Instellingen</guimenu
+> <guimenuitem
+>Geluiden afspelen</guimenuitem
+> </menuchoice>
+</term>
+<listitem>
+<para
+><action
+>Bepaalt of geluiden worden afgespeeld</action
+>. Standaard is aan. </para>
+</listitem>
+</varlistentry>
+
+<varlistentry>
+<term>
+<menuchoice
+><guimenu
+>Instellingen</guimenu
+> <guimenuitem
+>Sneltoetsen instellen...</guimenuitem
+> </menuchoice>
+</term>
+<listitem>
+<para>
+<action
+>Configureer de sneltoetsen voor &kbattleship;.</action>
+</para>
+</listitem>
+</varlistentry>
+
+<varlistentry>
+<term>
+<menuchoice
+><guimenu
+>Instellingen</guimenu
+> <guimenuitem
+>Notificaties instellen...</guimenuitem
+> </menuchoice>
+</term>
+<listitem>
+<para
+>Hier kunt u de audiovisuele notificaties van &kbattleship; <action
+>instellen</action
+>. </para>
+</listitem>
+</varlistentry>
+
+
+</variablelist>
+</sect1>
+
+<sect1 id="help-menu">
+<title
+>Het <guimenu
+>Help</guimenu
+> menu</title>
+&help.menu.documentation; </sect1>
+</chapter>
+
+<chapter id="questions-answers-and-tips">
+<title
+>Vragen, antwoorden en tips</title>
+
+<qandaset id="faq">
+<title
+>Vraag en antwoord</title>
+<qandaentry>
+<question>
+<para
+>Ik krijg de foutmelding <errorname
+>Er kon geen verbinding met de &arts;-geluidserver worden gemaakt. Geluid is uitgeschakeld.</errorname
+></para>
+</question>
+<answer>
+<para
+>&kbattleship; is afhankelijk van &arts;, &kde;'s geluidsserver, voor het afspelen van geluiden. Activeer &arts; in &kcontrolcenter;, module <menuchoice
+><guisubmenu
+>Geluid en multimedia</guisubmenu
+> <guimenuitem
+>Geluidssysteem</guimenuitem
+></menuchoice
+> door het keuzevakje <guilabel
+>Geluidssysteem activeren</guilabel
+> aan te zetten.</para>
+</answer>
+</qandaentry>
+
+<qandaentry>
+<question>
+<para
+>Ik heb een vraag die thuishoort in deze sectie. Met wie neem ik dan contact op?</para>
+</question>
+<answer>
+<para
+>Neem contact op met de auteurs. Zij zullen uw vraag en antwoord hier plaatsen.</para>
+</answer>
+</qandaentry>
+</qandaset>
+
+</chapter>
+
+<chapter id="credits">
+<title
+>Dankbetuigingen en licenties</title>
+
+<para
+>&kbattleship; copyright 2000, 2001</para>
+
+<itemizedlist>
+<title
+>Auteurs</title>
+<listitem>
+<para
+>&Nikolas.Zimmermann; &Nikolas.Zimmermann.mail; </para>
+</listitem>
+<listitem>
+<para
+>&Daniel.Molkentin; &Daniel.Molkentin.mail; </para>
+</listitem>
+<listitem>
+<para
+>Kevin Krammer <email
+>kevin.krammer@gmx.at</email
+> </para>
+</listitem>
+</itemizedlist>
+
+<itemizedlist>
+<title
+>Met dank aan:</title>
+<listitem>
+<para
+>Benjamin Adler <email
+>benadler@bigfoot.de</email
+> </para>
+</listitem>
+<listitem>
+<para
+>Nils Trzebin <email
+>nils.trzebin@stud.uni-hannover.de</email
+> </para>
+</listitem>
+
+<listitem>
+<para
+>Elmar Hoefner <email
+>elmar.hoefner@uibk.ac.at</email
+></para>
+</listitem>
+
+</itemizedlist>
+
+<para
+>Documentatie bijgewerkt voor &kde; 3.4 door<personname
+><firstname
+>Brian</firstname
+><surname
+>Beck</surname
+></personname
+> <email
+>brian.beck@mchsi.com</email
+></para>
+
+&meld.fouten;&vertaling.niels;
+&underFDL; &underGPL; </chapter>
+
+<appendix id="installation">
+<title
+>Installatie</title>
+
+&install.intro.documentation;
+
+<sect1 id="requirements">
+<title
+>Benodigdheden</title>
+
+<para
+>Op het moment van schrijven vereist &kbattleship; &kde; 3 of hoger en &Qt; 3 of hoger. </para>
+
+</sect1>
+
+<sect1 id="compiling">
+<title
+>Compileren</title>
+&install.compile.documentation; </sect1>
+
+</appendix>
+
+</book>
+<!--
+Local Variables:
+mode: sgml
+sgml-omittag:nil
+sgml-shorttag:t
+sgml-general-insert-case:lower
+sgml-indent-step:0
+sgml-indent-data:nil
+End:
+-->
+