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author | gregory guy <gregory-tde@laposte.net> | 2021-04-26 18:27:39 +0200 |
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committer | gregory guy <gregory-tde@laposte.net> | 2021-05-20 20:16:35 +0200 |
commit | 1837fdeebf16e0430674131621907e6e71dd409f (patch) | |
tree | 21fab014333fe465455b3aa512b5884dd8b99cbe /asciiquarium/src/aasaver.cpp | |
parent | 212bd4dc33021c0add65823f904e64ede625022e (diff) | |
download | tdeartwork-1837fdeebf16e0430674131621907e6e71dd409f.tar.gz tdeartwork-1837fdeebf16e0430674131621907e6e71dd409f.zip |
asciiquarium: Convert to tqt3 library.
Signed-off-by: gregory guy <gregory-tde@laposte.net>
Diffstat (limited to 'asciiquarium/src/aasaver.cpp')
-rw-r--r-- | asciiquarium/src/aasaver.cpp | 86 |
1 files changed, 43 insertions, 43 deletions
diff --git a/asciiquarium/src/aasaver.cpp b/asciiquarium/src/aasaver.cpp index a85c7d19..984ca0ea 100644 --- a/asciiquarium/src/aasaver.cpp +++ b/asciiquarium/src/aasaver.cpp @@ -39,9 +39,9 @@ #include <klocale.h> #include <kconfigdialog.h> -#include <qdesktopwidget.h> -#include <qpainter.h> -#include <qbrush.h> +#include <ntqdesktopwidget.h> +#include <ntqpainter.h> +#include <ntqbrush.h> #include "screen.h" #include "frame.h" @@ -68,7 +68,7 @@ AASaver::AASaver( WId id ): KScreenSaver(id) } -QString AASaver::randColor(QString color_mask) +TQString AASaver::randColor(TQString color_mask) { char colors[] = {'c','C','r','R','y','Y','b','B','g','G','m','M'}; for (int i = 1; i <= 9; ++i) @@ -81,7 +81,7 @@ QString AASaver::randColor(QString color_mask) void AASaver::addCastle() { - QString castle_image = + TQString castle_image = " T~~\n" " |\n" " /^\\\n" @@ -97,7 +97,7 @@ void AASaver::addCastle() " |_______|__|_|_|_|__|_______|\n"; - QString castle_mask = + TQString castle_mask = " RR\n" "\n" " yyy\n" @@ -122,7 +122,7 @@ void AASaver::addCastle() void AASaver::addEnvironment() { - QString water_line_segment[] = { + TQString water_line_segment[] = { "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~", "^^^^ ^^^ ^^^ ^^^ ^^^^ ", "^^^^ ^^^^ ^^^ ^^ ", @@ -135,13 +135,13 @@ void AASaver::addEnvironment() for (unsigned i = 0; i < ARRAY_SIZE(water_line_segment); ++i) { //do the tiling - QString out; + TQString out; for (int r = 0; r < segment_repeat; ++r) out += water_line_segment[i]; //create a sprite. Sprite* s = new Sprite(screen, 0, i + 5, 22); - s->addFrame(Frame(out, QString::null, 0x149494)); + s->addFrame(Frame(out, TQString::null, 0x149494)); screen->addSprite(s); } } @@ -197,7 +197,7 @@ public: void AASaver::addSeaweed(Screen* screen) { - QString seaweed_image[] = {"", ""}; + TQString seaweed_image[] = {"", ""}; int height = intRand(5) + 3; for (int i = 1; i <= height; ++i) { @@ -212,8 +212,8 @@ void AASaver::addSeaweed(Screen* screen) Seaweed* s = new Seaweed(screen, x, y, intRand(4*60000) + (8*60000)); // seaweed lives for 8 to 12 minutes - s->addFrame(Frame(seaweed_image[0], QString::null, 0x18AF18)); - s->addFrame(Frame(seaweed_image[1], QString::null, 0x18AF18)); + s->addFrame(Frame(seaweed_image[0], TQString::null, 0x18AF18)); + s->addFrame(Frame(seaweed_image[1], TQString::null, 0x18AF18)); s->setFrameDelay(intRand(50) + 250); screen->addSprite(s); } @@ -239,9 +239,9 @@ public: AirBubble(Screen *screen, int x, int y, int z) : Sprite(screen, x, y, z), m_startY(y) { - addFrame(Frame(".", QString(), 0x18B2B2)); - addFrame(Frame("o", QString(), 0x18B2B2)); - addFrame(Frame("O", QString(), 0x18B2B2)); + addFrame(Frame(".", TQString(), 0x18B2B2)); + addFrame(Frame("o", TQString(), 0x18B2B2)); + addFrame(Frame("O", TQString(), 0x18B2B2)); setFrameDelay(100); } @@ -423,12 +423,12 @@ public: if(isKilled()) return true; - if(QABS(realX() - m_lastBubbleRelease) >= m_spacesPerBubble) + if(TQABS(realX() - m_lastBubbleRelease) >= m_spacesPerBubble) { m_lastBubbleRelease = realX(); int bubbleX = m_x; - QRect geometry = geom(); + TQRect geometry = geom(); if(m_direct > 0) // Moving right bubbleX += geometry.width(); @@ -446,7 +446,7 @@ void AASaver::addAllFish() // many we'd be dealing with in full screen, and then scale the user's // number down to adjust so that we look about the same in a window as we // do fullscreen. TODO: Xinerama issues? - QRect fullScreenGeometry = kapp->desktop()->screenGeometry(); + TQRect fullScreenGeometry = kapp->desktop()->screenGeometry(); int full_width = fullScreenGeometry.width() / screen->cellWidth(); int full_height = fullScreenGeometry.height() / screen->cellHeight() - 9; @@ -463,7 +463,7 @@ void AASaver::addAllFish() Sprite *AASaver::newFish(Screen *screen) { - QString fish_image[] = { + TQString fish_image[] = { " \\\n" " ...\\..,\n" "\\" "??" "/' \\\n" // trigraphs suck @@ -656,7 +656,7 @@ Sprite *AASaver::newFish(Screen *screen) double speed = doubleRand(2) + 0.25; int depth = 3 + intRand(18); - QString color_mask = fish_image[fish_index+1]; + TQString color_mask = fish_image[fish_index+1]; color_mask.replace('4', 'W'); color_mask = randColor(color_mask); @@ -702,10 +702,10 @@ public: * @param center The point to center the splat around. * @param depth The depth to create the splat at. */ - Splat(Screen *screen, QPoint center, int depth) : + Splat(Screen *screen, TQPoint center, int depth) : Sprite(screen, 0, 0, depth, 450 /* frame Delay */) { - QString splats[] = { + TQString splats[] = { "\n" " .\n" " ***\n" @@ -733,9 +733,9 @@ public: }; for(unsigned i = 0; i < ARRAY_SIZE(splats); ++i) - addFrame(Frame(splats[i], QString(), 0xB21818, ' ')); + addFrame(Frame(splats[i], TQString(), 0xB21818, ' ')); - QRect r(center, QSize(9, 5)); + TQRect r(center, TQSize(9, 5)); r.moveCenter(center); m_x = r.x(); m_y = r.y(); @@ -766,7 +766,7 @@ public: if(m_direct > 0) // Moving to right. m_realX = -10; - addFrame(Frame("????????", QString(), 0)); + addFrame(Frame("????????", TQString(), 0)); } /// Returns true since we can collide. @@ -794,7 +794,7 @@ public: void AASaver::addShark(Screen* screen) { - QString shark_image[] = { + TQString shark_image[] = { " __\n" " ( `\\\n" " ,??????????????????????????" ") `\\\n" // trigraphs suck @@ -842,7 +842,7 @@ void AASaver::addShark(Screen* screen) int shark_num = intRand(ARRAY_SIZE(shark_image)/2); int shark_index = shark_num * 2; - QString color_mask = randColor(shark_image[shark_index+1]); + TQString color_mask = randColor(shark_image[shark_index+1]); Frame sharkFrame(shark_image[shark_index], color_mask, 0x18B2B2); int x = -53; @@ -867,7 +867,7 @@ void AASaver::addBubble(Screen *screen, int x, int y, int z) void AASaver::addShip(Screen* screen) { - QString ship_image[] = { + TQString ship_image[] = { " | | |\n" " )_) )_) )_)\n" " )___))___))___)\\\n" @@ -912,7 +912,7 @@ void AASaver::addShip(Screen* screen) void AASaver::addWhale(Screen* screen) { - QString whale_image[] = { + TQString whale_image[] = { " .-----:\n" " .' `.\n" ",????/ (o) \\\n" @@ -940,7 +940,7 @@ void AASaver::addWhale(Screen* screen) "BBBB BBBBB" }; - QString spouty[] = { + TQString spouty[] = { "\n" "\n" " :", @@ -980,30 +980,30 @@ void AASaver::addWhale(Screen* screen) dir = -1; } - QString mask = whale_image[2 * whale_num + 1]; + TQString mask = whale_image[2 * whale_num + 1]; RandomMovingSprite *whale = new RandomMovingSprite(screen, dir, 1.0, x, 0, 2); whale->setFrameDelay(80); whale->setFrameTime(40); // We have to add some frames now. The first five will have no water spout. - QString blankWhaleFrame = QString("\n\n\n") + whale_image[2 * whale_num]; + TQString blankWhaleFrame = TQString("\n\n\n") + whale_image[2 * whale_num]; for(unsigned i = 0; i < 5; ++i) whale->addFrame(Frame(blankWhaleFrame, mask, 0xFFFFFF)); // Now add frames for the animated water spout. - QString whaleFrame = whale_image[2 * whale_num]; + TQString whaleFrame = whale_image[2 * whale_num]; for (unsigned i = 0; i < ARRAY_SIZE(spouty); ++i) { - QStringList spoutLines = QStringList::split("\n", spouty[i], true); - QString spout; - QString padding; + TQStringList spoutLines = TQStringList::split("\n", spouty[i], true); + TQString spout; + TQString padding; padding.fill(' ', spout_align); // Move spout over an appropriate distance to line up right. - for(QStringList::ConstIterator it = spoutLines.begin(); it != spoutLines.end(); ++it) + for(TQStringList::ConstIterator it = spoutLines.begin(); it != spoutLines.end(); ++it) { spout += padding; spout += *it; @@ -1019,7 +1019,7 @@ void AASaver::addWhale(Screen* screen) void AASaver::addBigFish(Screen* screen) { - QString big_fish_image[] = { + TQString big_fish_image[] = { " ______\n" "`\"\"-. `````-----.....__\n" " `. . . `-.\n" @@ -1093,7 +1093,7 @@ void AASaver::addBigFish(Screen* screen) dir = -1; } - QString colors = randColor(big_fish_image[2 * big_fish_num + 1]); + TQString colors = randColor(big_fish_image[2 * big_fish_num + 1]); RandomMovingSprite *bigFish = new RandomMovingSprite(screen, dir, 3.0, x, y, 2); bigFish->addFrame(Frame(big_fish_image[2 * big_fish_num], colors, 0xFFFF54)); @@ -1102,7 +1102,7 @@ void AASaver::addBigFish(Screen* screen) void AASaver::addNessie(Screen* screen) { - QString nessie_image[] = { + TQString nessie_image[] = { " ____\n" " __??????????????????????????????????????????/ o \\\n" " / \\????????_?????????????????????_???????/ ____ >\n" @@ -1152,7 +1152,7 @@ void AASaver::addNessie(Screen* screen) " | |????/ \\?????| |????| || |???| |?????/ /" }; - QString nessie_mask[] = { + TQString nessie_mask[] = { "\n" " W\n" "\n" @@ -1220,7 +1220,7 @@ void AASaver::addRandom(Screen* screen) } } -void AASaver::paintEvent(QPaintEvent* pe) +void AASaver::paintEvent(TQPaintEvent* pe) { screen->paint(pe->region()); } @@ -1237,7 +1237,7 @@ extern "C" return new AASaver( id ); } - KDE_EXPORT QDialog *kss_setup() + KDE_EXPORT TQDialog *kss_setup() { KConfigDialog *dialog = KConfigDialog::exists("settings"); if(dialog) |