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-rw-r--r--kscreensaver/kdesavers/firesaver.cpp1151
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diff --git a/kscreensaver/kdesavers/firesaver.cpp b/kscreensaver/kdesavers/firesaver.cpp
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index ad6b83ac..00000000
--- a/kscreensaver/kdesavers/firesaver.cpp
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@@ -1,1151 +0,0 @@
-// This file is part of KFireSaver3D.
-
-// KFireSaver3D is free software; you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation; either version 2 of the License, or
-// (at your option) any later version.
-
-// KFireSaver3D is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-
-// You should have received a copy of the GNU General Public License
-// along with KFireSaver3D; if not, write to the Free Software
-// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
-
-
-// Author: Enrico Ros, based on the great work of David Sansome (kfiresaver)
-// Email: asy@libero.it
-
-#include <math.h>
-#include <sys/time.h>
-#include <stdlib.h>
-#include <kconfig.h>
-#include <kdebug.h>
-#include <kstandarddirs.h>
-#include <klocale.h>
-#include <kurl.h>
-#include <kiconloader.h>
-#include <kmessagebox.h>
-#include <arts/kmedia2.h>
-#include <arts/kplayobject.h>
-#include <arts/kplayobjectfactory.h>
-
-#include "firesaversetup.h"
-#include "firesaverparticle.h"
-#include "firesaverwriter.h"
-#include "firesaver.h"
-
-
-/* Factory code for KScreensaver begins *here* *\
-\* */
-
-#include <kscreensaver.h>
-#include <kdialogbase.h>
-
-class KFireSaverKSS : public KScreenSaver
-{
- public:
- KFireSaverKSS( WId id )
- : KScreenSaver( id )
- {
- setBackgroundColor( black );
- erase();
- saver = new KFireSaver;
- embed(saver);
- saver->show();
- }
-
- ~KFireSaverKSS()
- {
- delete saver;
- }
-
- private:
- KFireSaver* saver;
-};
-
-class KFireSaverSetupKDB : public KDialogBase
-{
- public:
- KFireSaverSetupKDB( TQWidget* parent = 0, const char* name = 0 )
- : KDialogBase( parent, name, true, i18n("Setup Screen Saver"),
- Ok | Cancel | Help, Ok, true )
- {
- setup = new KFireSaverSetup( this );
- setMainWidget( setup );
- setButtonText( KDialogBase::Help, i18n( "A&bout" ) );
- }
-
- private slots:
- void slotHelp()
- {
- KMessageBox::about(this, i18n("<h3>KFireSaver 3D 1.0</h3>\n<p>TEST Koral - Enrico Ros::2004</p>") );
- }
- void slotOk()
- {
- setup->writeConfig();
- accept();
- }
-
- private:
- KFireSaverSetup * setup;
-};
-
-extern "C"
-{
- KDE_EXPORT const char *kss_applicationName = "kfiresaver.kss";
- KDE_EXPORT const char *kss_description = I18N_NOOP( "Fireworks 3D (GL)" );
- KDE_EXPORT const char *kss_version = "0.7";
-
- KDE_EXPORT KScreenSaver *kss_create( WId id )
- {
- return new KFireSaverKSS( id );
- }
-
- KDE_EXPORT TQDialog *kss_setup()
- {
- return new KFireSaverSetupKDB;
- }
-}
-
-/* *\
-\* Factory code for KScreensaver ends *here* */
-
-
-KFireSaver :: KFireSaver( TQWidget *parent, const char *name )
- : TQGLWidget( parent, name )
-{
- // set random seed to initialize drand48() calls
- timeval tv;
- gettimeofday(&tv,NULL);
- srand48( (long)tv.tv_usec );
-
- readConfig();
-
- particleList.setAutoDelete(true);
- starList.setAutoDelete(true);
- imageList.setAutoDelete(true);
- playObjectList.setAutoDelete(true);
-
- //initialize openGL context before managing GL calls
- makeCurrent();
- loadTexture( locate("data","kfiresaver/kfs_particle.png"), particleTexture );
- loadTexture( locate("data","kfiresaver/kfs_particle_flare.png"), flareTexture );
- loadTexture( locate("data","kfiresaver/kfs_particle_diastar.png"), diastarTexture );
- starTexture = particleTexture;
-
- //generate stars
- if (parameters.enableStars) {
- int number = parameters.starsNumber + 1;
- number *= 10 * number;
- for (int i=0 ; i<number ; i++)
- {
- Particle * star = new Particle( Particle::StarParticle );
- star->initializeValues();
- star->texture = starTexture;
- if (parameters.enableStarGradient)
- {
- GLfloat red = star->colour[0],
- green = star->colour[1],
- blue = star->colour[2],
- tint = 0.5 + star->ypos / FIELDWIDTH,
- merge = 0.3 + DRAND*0.7,
- mergen = 1 - merge;
- star->colour[0] = red * merge + (1.0-tint) * mergen;
- star->colour[1] = green * merge + tint * mergen;
- star->colour[2] = blue * merge + tint * mergen;
- }
- starList.append( star );
- }
- }
-
- //generate bottom fire
- if (parameters.enableBottomFire) {
- float cRed = (float)parameters.bottomFireColor.red() / 255.0,
- cGreen = (float)parameters.bottomFireColor.green() / 255.0,
- cBlue = (float)parameters.bottomFireColor.blue() / 255.0;
- for (int i=0 ; i<NUMBER_OF_FIREPARTICLES ; i++)
- {
- Particle* particle = new Particle( Particle::FireParticle );
- particle->initializeValues();
- particle->texture = particleTexture;
- particle->zspeed *= 4.0;
- particle->colour[0] = cRed * (0.6 + 0.4*DRAND);
- particle->colour[1] = cGreen * (0.6 + 0.4*DRAND);
- particle->colour[2] = cBlue * (0.6 + 0.4*DRAND);
- particleList.append(particle);
- }
- }
-
- //get sound files
- if (parameters.enableSound) {
- sound_explosion = locate("data","kfiresaver/kfs_explode.ogg");
- sound_debris = locate("data","kfiresaver/kfs_debris.ogg");
- }
-
- //create the writer class that manages flying writings.
- if ( parameters.enableWritings )
- writer = new Writer("kfs_letters.desc");
-
- showp.forceBicolour =
- showp.forceColour =
- showp.forcePower =
- showp.forceType = false;
- showp.timeStamp = 0.0;
- startTimer(MSECPERIOD);
-
- //force initialization of "show" variables for the first time
- timerEvent(NULL);
-}
-
-
-KFireSaver :: ~KFireSaver()
-{
- freeTexture( particleTexture );
- freeTexture( starTexture );
- particleList.clear();
- starList.clear();
- imageList.clear();
- playObjectList.clear();
- if ( parameters.enableWritings )
- delete writer;
-}
-
-
-void KFireSaver :: initializeGL()
-{
- glDisable(GL_DEPTH_TEST);
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA,GL_ONE);
- glShadeModel( GL_SMOOTH );
-
- resizeGL( 640, 480 );
-}
-
-
-void KFireSaver :: resizeGL( int width, int height )
-{
- glViewport( 0, 0, width, height );
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho( -FIELDW_2, FIELDW_2, -FIELDW_2, FIELDW_2, 5.0, 60.0 );
-
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-
- float ratio = (float)width / (float)height,
- numH = 750 - 90 * parameters.particleSize,
- numW = 1000 - 120 * parameters.particleSize;
- if ( ratio >= (4.0/3.0) ) {
- unitX = FIELDWIDTH / (numH * ratio);
- unitY = FIELDWIDTH / numH;
- } else {
- unitX = FIELDWIDTH / numW;
- unitY = FIELDWIDTH / (numW / ratio);
- }
-
- timeval tv;
- gettimeofday(&tv,NULL);
- timeStampFrame = (double)tv.tv_sec + (double)tv.tv_usec/1000000.0;
-
- firstGLFrame = true;
-}
-
-
-void KFireSaver :: paintGL ()
-/* Main procedure. It does the following:
- - calculate time diff between current and previous frame
- - clear the color buffer
- - simple render of stars
- - advanced render of particles
- - render
- - update physics based on time difference
- - check die/change conditions
- - call to explode_firework if a leader dies
- - if random -> start a new firework
- - if random -> explode a penquin or kde logo
-*/
-{
- /* calculate TIME ELAPSED between current and previous frame */
-
- timeval tv;
- gettimeofday(&tv,NULL);
- double timeCurrent = (double)tv.tv_sec + (double)tv.tv_usec/1000000.0;
- double timeDiff = (MSECPERIOD / 1000.0);
- if (parameters.enableRealtime)
- {
- timeDiff = timeCurrent - timeStampFrame;
- timeStampFrame = timeCurrent;
- timeDiff = (timeDiff > 0.5) ? 0.5 : (timeDiff < 0.005) ? 0.005 : timeDiff;
- }
-
- /* CLEAR SCREEN: to do it there are 2 ways */
-
- glLoadIdentity();
- glTranslatef( 0, 0, -50.0 );
- glDisable( GL_TEXTURE_2D );
-
- if ( !parameters.enableFade || firstGLFrame )
- { // quick - clear the OpenGL color buffer
- glClearColor( 0.0, 0.0, 0.0, 1.0 );
- glClear( GL_COLOR_BUFFER_BIT );
- firstGLFrame = false;
- }
- else
- { // good looking
- /* superpose a semi-transparent black rectangle so we
- can see a sort of 'tail' for each particle drawn. */
- const GLfloat conv_tab[10] = {
- 0.50, 0.33, 0.22, 0.15, 0.10,
- 0.07, 0.05, 0.03, 0.02, 0.01 };
- glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
- glColor4f(0.0,0.0,0.0, conv_tab[parameters.fadeAmount]);
- glBegin( GL_TRIANGLE_STRIP );
- glVertex2f( FIELDW_2, FIELDW_2 );
- glVertex2f( -FIELDW_2, FIELDW_2 );
- glVertex2f( FIELDW_2, -FIELDW_2 );
- glVertex2f( -FIELDW_2, -FIELDW_2 );
- glEnd();
- glBlendFunc(GL_SRC_ALPHA,GL_ONE);
- }
-
- /* render STARS */
-
- if (parameters.enableStars) {
- if ( starTexture ) {
- glEnable( GL_TEXTURE_2D );
- glBindTexture( GL_TEXTURE_2D, currentTexture = starTexture );
- } else
- glDisable( GL_TEXTURE_2D );
-
- glBegin( GL_QUADS );
- bool flickers = parameters.enableStarFlickering;
- float alpha = flickers ? 0.5 : 1.0;
- Particle * star = starList.first();
- for (; star; star = starList.next())
- {
- if (flickers && DRAND<0.6)
- continue;
-
- GLfloat sizeX = star->pixelSize * unitX,
- sizeY = star->pixelSize * unitY,
- pLeft = star->xpos - sizeX,
- pRight = star->xpos + sizeX,
- pTop = star->ypos + sizeY,
- pBottom = star->ypos - sizeY;
- glColor4f(star->colour[0], star->colour[1], star->colour[2], alpha);
- glTexCoord2f( 0, 0 ); // Bottom Left
- glVertex2f( pLeft, pBottom );
- glTexCoord2f( 0, 1 ); // Top Left
- glVertex2f( pLeft, pTop );
- glTexCoord2f( 1, 1 ); // Top Right
- glVertex2f( pRight, pTop );
- glTexCoord2f( 1, 0 ); // Bottom Right
- glVertex2f( pRight, pBottom );
- }
- glEnd();
- }
-
- /* render FIREWORKS */
-
- glBegin( GL_QUADS );
- bool playedExplodeSound = false;
- bool flashedScreen = false;
- Particle * particle = particleList.first();
- for (; particle; particle = particleList.next())
- {
- //bind the texture for current particle (if not already bound)
- if ( !particle->texture ) {
- glEnd();
- glDisable( GL_TEXTURE_2D );
- glBegin( GL_QUADS );
- currentTexture = 0;
- } else if ( particle->texture != currentTexture ) {
- glEnd();
- glEnable( GL_TEXTURE_2D );
- glBindTexture( GL_TEXTURE_2D, currentTexture = particle->texture );
- glBegin( GL_QUADS );
- }
-
- //perspective projection (done by hand to make it funnier than opengl's :-)
- float mfactor = PERSP_MAG_FACTOR * particle->ypos;
- if ( mfactor < -246.0 ) {
- particleList.remove();
- particleList.prev();
- continue;
- }
- float sfactor = 256.0 / (256.0 + mfactor),
- posx = sfactor * particle->xpos,
- posy = sfactor * particle->zpos - 4.0;
- //size computation (magnify if enableMegaFlares is set)
- if ( parameters.enableMegaFlares ) {
- mfactor = parameters.megaFlares*particle->ypos;
- if ( mfactor < -255.0 || mfactor > 512.0 ) {
- particleList.remove();
- particleList.prev();
- continue;
- }
- sfactor = 256.0 / (256.0 + mfactor);
- if ( sfactor > 64 )
- sfactor = 76.8 - sfactor / 5.0;
- }
- float size = sfactor * particle->pixelSize,
- sizeX = size * unitX,
- sizeY = size * unitY;
-
- //determine brightness (alpha component) for the particle
- if ( particle->useLife ) {
- float life = particle->life,
- startLife = particle->startLife;
- //bright changes with the following curve: "2*k - k^2" (or "k(2-k)")
- if ( life > startLife )
- particle->colour[3] = startLife + 1 - life;
- else
- particle->colour[3] = life / startLife;
- //apply flickering if enabled
- if (particle->flicker < 0) {
- particle->colour[3] = 0.2;
- if (++particle->flicker >= 0)
- particle->flicker = FLICKER_FRAMES_DELAY;
- } else if (particle->flicker > 0) {
- if ( life <= startLife )
- particle->colour[3] = 1.0;
- if (--particle->flicker <= 0)
- particle->flicker = -FLICKER_FRAMES_DELAY;
- }
- glColor4fv( particle->colour );
- } else
- glColor3fv( particle->colour );
-
- //draw particle
- float pLeft = posx - sizeX,
- pTop = posy + sizeY,
- pRight = posx + sizeX,
- pBottom = posy - sizeY;
- glTexCoord2f( 0, 0 ); // Bottom Left
- glVertex2f( pLeft, pBottom );
- glTexCoord2f( 0, 1 ); // Top Left
- glVertex2f( pLeft, pTop );
- glTexCoord2f( 1, 1 ); // Top Right
- glVertex2f( pRight, pTop );
- glTexCoord2f( 1, 0 ); // Bottom Right
- glVertex2f( pRight, pBottom );
-
- //phisically update parameters of the particle
- particle->updateParameters( timeDiff );
-
- //check for particle death / explosion
- switch (particle->particleType)
- {
- //a Fireparticle is restarted when in right conditions
- case Particle::FireParticle:
- if ( posx < -FIELDW_2 || posx > FIELDW_2 ||
- (particle->zpos < -10.0 && posy < -FIELDW_2) )
- {
- particle->initializeValues();
- if ( DRAND > 0.9995 )
- particle->zspeed *= 4;
- }
- break;
-
- //a leader explodes when his z speed drops to zero
- //or, if it uses life, at death
- case Particle::FireWorkLeaderParticle:
- if ((particle->zspeed <= 0.0f && !particle->useLife) ||
- (particle->useLife && particle->life <= 0.0) )
- {
- // play sound if enabled (and once per frame)
- if (parameters.enableSound && !playedExplodeSound)
- {
- playSound(sound_explosion);
- playedExplodeSound = true;
- }
- // flash screen if enabled
- if (parameters.enableFlash && !flashedScreen) {
- glEnd();
- glDisable( GL_TEXTURE_2D );
- glColor4f( 1,1,1, parameters.flashOpacity / 10.0 );
- glBegin( GL_TRIANGLE_STRIP );
- glVertex2f( FIELDW_2, FIELDW_2 );
- glVertex2f( -FIELDW_2, FIELDW_2 );
- glVertex2f( FIELDW_2, -FIELDW_2 );
- glVertex2f( -FIELDW_2, -FIELDW_2 );
- glEnd();
- if ( particleTexture )
- glEnable( GL_TEXTURE_2D );
- glBegin( GL_QUADS );
- flashedScreen = true;
- }
- // generating children and removing parent
- int elementIndex = particleList.at();
- explodeFirework(particle);
- particleList.remove(elementIndex);
- particleList.prev();
- } else if ( parameters.enableTrails && DRAND < 0.4 ) {
- // leave trail behind the particle (it'a small and slow red debris)
- Particle * p = new Particle( Particle::FireWorkDebrisParticle );
- p->initializeValues( 0, particle, 1, 1 );
- p->texture = particleTexture;
- p->xspeed /= 4;
- p->yspeed /= 4;
- p->zspeed /= 8;
- p->zacc /= 4;
- p->pixelSize = 2;
- p->colour[0] /= 2;
- int elementIndex = particleList.at();
- particleList.append( p );
- particleList.at( elementIndex );
- }
- break;
-
- //remove if dead or outside field
- default:
- if (particle->life <= 0.0 || posx<-FIELDW_2 || posx>FIELDW_2 || posy<-FIELDW_2) {
- particleList.remove();
- particleList.prev();
- }
- break;
- }
- }
- glEnd();
-
- /* render WRITINGS */
-
- if ( parameters.enableWritings )
- {
- int chance = (int) (1000.0 * DRAND);
- if ( !chance ) {
- static const TQString someStrings[] = {
- i18n("www.kde.org"),
- i18n("My TDE, please!"),
- i18n("KoNqUeR the World"),
- i18n("KFIRESAVER 3D"),
- i18n("Gimme your eyes..."),
- i18n("Thank you for using TDE"),
- i18n("Going insane tonight"),
- };
- int n = (int)(6.0 * DRAND);
- writer->spawnWords( someStrings[n], Writer::Fun1 );
- }
- writer->render( timeDiff );
- }
-
- /* generate a new FIREWORK_LEADER */
-
- int random = (int) ((float)parameters.fireworksFrequency * DRAND);
- if (showp.ShowType == Show)
- {
- //double the chances ('frequency') to raise a new leaderParticle
- //but envelop it under a sine function
- float step = (showp.timeStamp - timeCurrent) / showp.timeGap;
- if (DRAND > sin(M_PI*step))
- random = -1;
- if (showp.type == AngelHairs && DRAND < 0.5)
- random = -1;
- }
- if ( !random )
- {
- Particle * particle = new Particle( Particle::FireWorkLeaderParticle );
- particle->initializeValues();
- particle->texture = flareTexture;
- particleList.append( particle );
- }
-
- /* explode a logo */
-
- int logoImages = imageList.count();
- if ( logoImages > 0 ) {
- random = (int) (parameters.logoFrequency * logoImages * 200.0 * DRAND);
- if ( random < logoImages )
- {
- if (parameters.enableFlash && !flashedScreen) {
- glDisable( GL_TEXTURE_2D );
- glColor4f( 1,1,1, parameters.flashOpacity / 10.0 );
- glBegin( GL_TRIANGLE_STRIP );
- glVertex2f( FIELDW_2, FIELDW_2 );
- glVertex2f( -FIELDW_2, FIELDW_2 );
- glVertex2f( FIELDW_2, -FIELDW_2 );
- glVertex2f( -FIELDW_2, -FIELDW_2 );
- glEnd();
- }
- burnLogo( imageList.at(random) );
- }
- }
-}
-
-
-int KFireSaver :: pickColour()
-{
- int color = (int) (DRAND * parameters.colorsCount);
- return parameters.colorsT[ color ];
-}
-
-
-KFireSaver :: enumFireworkType KFireSaver :: pickType()
-{
- int type = (int) (DRAND * parameters.typesCount);
- return parameters.typesT[ type ];
-}
-
-
-void KFireSaver :: explodeFirework(Particle* leaderParticle)
-{
- GLfloat displace[3] = {0.0,0.0,0.0};
- float tmp1 = 0.0, tmp2 = 0.0, tmp3 = 0.0, tmp4 = 0.0, tmp5 = 0.0;
-
- // color of exploded particles
- bool bicolor = parameters.enableCombos && (showp.forceBicolour || DRAND > 0.95),
- flickers = false;
- int cscheme = showp.forceColour ? showp.colour : pickColour(),
- cscheme2 = showp.forceColour ? showp.colourSec : pickColour();
-
- // randomize type of exploding firework
- enumFireworkType fwType =
- showp.forceType ? (enumFireworkType) showp.type : pickType();
-
- // other options for generated particles
- int number = (int) ((DRAND + DRAND) * 150.0);
- float power = showp.forcePower ?
- showp.powerEnvelop * (0.8 + 0.3*DRAND) :
- DRAND * 11.0 + 2.0,
- powermin = DRAND * power;
-
- // now some rules ...
- //a splitter can't split up more than 2 times
- if (fwType == Splitter && leaderParticle->explosionsDepth > 1) {
- if (parameters.typesCount == 1)
- return;
- if (showp.forceType)
- fwType = showp.typeSec;
- if (fwType == Splitter)
- while ( (fwType = pickType()) == Splitter );
- }
-
- // PRE-ADJUST parameters for the firework we're creating
- switch ( fwType )
- {
- //no need to handle this. it's the default configuration.
- case Sphere:
- break;
-
- //explosion whithout emitting particles, only a flash
- case NoFW:
- number = 1;
- power = powermin = 0;
- break;
-
- //splits up into 'number' orange pieces. tmp1 holds base_life
- case Splitter:
- cscheme = showp.forceColour ? showp.colour : 1;
- bicolor = false;
- number = 3 + (int) (DRAND * 4);
- power /= 2.0;
- powermin = power / 2.0;
- tmp1 = 0.4 + DRAND * 1.5;
- break;
-
- //randomize a couple of angles (phi - theta) for exploding circle
- case BiCircle:
- number *= 2;
- case Circle:
- power = DRAND * 5.0 + 4.0;
- tmp1 = DRAND * M_PI;
- tmp2 = DRAND * M_PI;
- tmp4 = cos(tmp2); //c2
- tmp3 = sin(tmp2); //s2
- tmp2 = cos(tmp1); //c1
- tmp1 = sin(tmp1); //s1
- break;
-
- //cascade of flickering orange particles
- case AngelHairs:
- cscheme = showp.forceColour ? showp.colour : 1;
- bicolor = false;
- flickers = true;
- power = 0.8 + DRAND * 1.9;
- powermin = DRAND*0.5;
- number = 100 + (int)(DRAND * 150);
- displace[0] = -leaderParticle->xspeed/2;
- displace[1] = -leaderParticle->yspeed/2;
- displace[2] = power;
- break;
-
- //behave as a standard spherical firework
- case Spirals:
- break;
-
- //not yet implemented, suppressing particles
- case SuperNova:
- case NoRender:
- number = 0;
- break;
- }
-
- //limit number of particles as we are getting to the capacity saturation
- float currentParticles = (float) particleList.count();
- const float particleCapacity = 15000;
- const float particleGap = 8000;
- if ( number > 10 && currentParticles > (particleCapacity - particleGap) )
- {
- //NoFW, Splitter and NoRender aren't limited.
- number = (int)( (float)number * (particleCapacity - currentParticles) / particleGap );
- if ( number < 10 )
- number = 0;
- }
-
- int newExplosionsDepth = leaderParticle->explosionsDepth + 1;
- for (int i=0 ; i<number ; i++)
- {
- Particle * particle;
- if ( fwType == Spirals )
- particle = new TurningParticle( Particle::FireWorkDebrisParticle );
- else
- particle = new Particle( Particle::FireWorkDebrisParticle );
-
- particle->initializeValues (
- bicolor && (i>number/2) ? cscheme2 : cscheme,
- leaderParticle, powermin, power,
- flickers, displace );
- particle->texture = particleTexture;
- particle->explosionsDepth = newExplosionsDepth;
-
- // POST-ADJUST particle coefficients adapting to current FireworkType
- switch ( fwType )
- {
- //create a big, white particle, simulating explosion
- case NoFW:
- if (parameters.enableFade)
- particle->startLife = particle->life = 0.030;
- else
- particle->startLife = particle->life = 0.075;
- particle->texture = flareTexture;
- particle->colour[0]=
- particle->colour[1]=
- particle->colour[2]=1.0;
- particle->pixelSize = 50.0 + 75.0 * DRAND;
- particle->zacc = 0;
- break;
-
- //default. no need to change parameters, only create the
- //'sphere light' as the first big particle if set.
- case Sphere:
- if (i==0 && parameters.enableSphereLight && number > 40) {
- particle->texture = flareTexture;
- particle->xspeed = leaderParticle->xspeed;
- particle->yspeed = leaderParticle->yspeed;
- particle->zspeed = 0.0;
- particle->colour[0] /= 2.0;
- particle->colour[1] /= 2.0;
- particle->colour[2] /= 2.0;
- float impression = power * (float)number/5.0;
- particle->pixelSize = 25.0 * DRAND + impression;
- if (parameters.enableFade) {
- particle->startLife = particle->life = 0.040;
- } else {
- particle->startLife = 1.3;
- particle->life = 1.8;
- }
- }
- break;
-
- //
- case Splitter:
- particle->particleType = Particle::FireWorkLeaderParticle;
- particle->pixelSize *= 3.0;
- particle->startLife = particle->life = tmp1 * (0.75 + DRAND/3.0);
- if (particle->zspeed < 0)
- particle->zspeed = -particle->zspeed;
- break;
-
- case Circle:
- case BiCircle:
- tmp5 = 2 * M_PI * DRAND;
- //MMX can be useful.. if you know how to use it :-)
- if ( fwType == BiCircle && i > number/2 ) {
- GLfloat ey = cos(tmp5),
- ez = sin(tmp5);
- particle->xspeed = power * ( tmp3*ez );
- particle->yspeed = power * ( tmp2*ey - tmp1*tmp4*ez );
- particle->zspeed = power * ( tmp1*ey + tmp2*tmp4*ez );
- } else {
- GLfloat ex = sin(tmp5),
- ey = cos(tmp5);
- particle->xspeed = power * ( tmp4*ex );
- particle->yspeed = power * ( tmp1*tmp3*ex + tmp2*ey );
- particle->zspeed = power * ( -tmp2*tmp3*ex + tmp1*ey );
- }
- break;
-
- case AngelHairs:
- particle->zacc = -9.807 * (0.05 + DRAND*0.20);
- particle->life = 2.0 + DRAND*2.5;
- particle->startLife = particle->life - 1;
- if (particle->zspeed < 0)
- particle->zspeed *= -1;
- //particle->pixelSize = 5.0;
- break;
-
- case Spirals:
- particle->texture = diastarTexture;
- break;
-
- //discard cases
- case SuperNova:
- case NoRender:
- break;
- }
- particleList.append(particle);
- }
-}
-
-void KFireSaver :: timerEvent(TQTimerEvent*)
-{
- timeval tv;
- gettimeofday(&tv,NULL);
- double currentTime = (double)tv.tv_sec + (double)tv.tv_usec/1000000.0;
-
- bool chooseType = false,
- chooseColor = false,
- chooseOthers = false,
- updateTimings = false;
- bool firstTime = showp.timeStamp == 0.0;
- bool endOfScene = currentTime >= showp.timeStamp;
-
- if (firstTime)
- switch (showp.ShowType)
- {
- case Monotype:
- /* first time choose the type, color and attributes will
- be choosed randomly for every firework which explodes*/
- showp.forceType = true;
- chooseType = true;
- break;
-
- case Monochrome:
- /* first time choose the color, type and attributes will
- be choosed randomly for every firework which explodes*/
- showp.forceColour = true;
- chooseColor =
- chooseOthers = true;
- break;
-
- default: break;
- }
-
- if (endOfScene || firstTime)
- switch (showp.ShowType)
- {
- case Show:
- /* if a scene ended, randomize global parameters for the
- whole next scene */
- showp.forceType = true;
- showp.forceColour = true;
- showp.forcePower = true;
- chooseOthers =
- chooseColor =
- chooseType = true;
- updateTimings = true;
- break;
-
- default: break;
- }
-
- if ( chooseType )
- {
- showp.type = pickType();
- if (parameters.typesCount < 2)
- showp.typeSec = NoRender;
- else
- while ((showp.typeSec = pickType()) == showp.type);
- }
- if ( chooseColor ) {
- showp.colour = pickColour();
- showp.colourSec = pickColour();
- }
- if ( chooseOthers )
- {
- showp.powerEnvelop = DRAND * 8.0 + 3.0;
- if (DRAND > 0.9)
- {
- showp.forceBicolour = true;
- showp.colourSec = pickColour();
- } else
- showp.forceBicolour = false;
- }
- if ( firstTime || updateTimings )
- {
- if (DRAND < 0.2)
- showp.timeGap = 1.0 + DRAND * 2.0;
- else
- showp.timeGap = 3.0 + DRAND * 10.0;
- showp.timeStamp = currentTime + showp.timeGap;
- showp.timeGap /= 1.5; //hack to introduce delay in sine func
- }
-
- updateGL();
-}
-
-void KFireSaver :: burnLogo(TQImage * image)
-{
- if (!image || image->isNull())
- return;
- int step = parameters.enableReduceLogo ? 2 : 1,
- imageW = image->width(),
- imageH = image->height(),
- offsetX = imageW / 2,
- offsetY = imageH / 2;
- float speed = FIELDW_4 / (imageW > imageH ? imageW : imageH),
- speedXOffs = 5 * (DRAND - DRAND),
- speedYOffs = DRAND + DRAND + 1;
- //if image is too big, lower sample points
- while ((imageW/step)>96 || (imageH/step)>96)
- step *= 2;
- for (int y=0 ; y<imageH ; y+=step)
- {
- for (int x=0 ; x<imageW ; x+=step)
- {
- TQRgb pixel = image->pixel(x,y);
- if ( tqAlpha(pixel) < 250 )
- continue;
- //if ( DRAND > 0.9 )
- // continue;
-
- Particle* particle = new Particle( Particle::LogoParticle );
- particle->initializeValues();
- particle->texture = particleTexture;
-
- float xI = (x - offsetX) ,
- yI = (offsetY - y) ;
- particle->xpos = xI * speed * 0.5;
- particle->zpos = yI * speed * 0.5 + 5;
- particle->xspeed = xI * speed + speedXOffs;
- particle->zspeed = yI * speed + speedYOffs;
-
- particle->colour[0] = tqRed(pixel) / 255.0f;
- particle->colour[1] = tqGreen(pixel) / 255.0f;
- particle->colour[2] = tqBlue(pixel) / 255.0f;
-
- particleList.append(particle);
- }
- }
- if (parameters.enableSound)
- playSound(sound_debris);
-}
-
-void KFireSaver :: playSound(TQString file)
-{
- //flush inactive players
- KPlayObject * playObject = playObjectList.first();
- while ( playObject )
- {
- if ( playObject->state() != Arts::posPlaying )
- {
- playObjectList.remove();
- playObject = playObjectList.current();
- } else
- playObject = playObjectList.next();
- }
-
- //discart this sound if the player queue is already full (4 channels playing)
- if ( playObjectList.count() >= 6 )
- return;
-
- // not needed when all of the files are in the distribution
- //if (!TQFile::exists(file))
- //return;
-
- KPlayObjectFactory factory(artsServer.server());
- playObject = factory.createPlayObject(KURL(file), true);
-
- if (playObject && !playObject->isNull())
- {
- playObject->play();
- playObjectList.append(playObject);
- }
-}
-
-bool KFireSaver :: loadTexture( TQString fileName, unsigned int & textureID )
-{
- //reset texture ID to the default EMPTY value
- textureID = 0;
-
- //load image
- TQImage tmp;
- if ( !tmp.load( fileName ) )
- return false;
-
- //convert it to suitable format (flipped RGBA)
- TQImage texture = TQGLWidget::convertToGLFormat( tmp );
- if ( texture.isNull() )
- return false;
-
- //get texture number and bind loaded image to that texture
- glGenTextures( 1, &textureID );
- glBindTexture( GL_TEXTURE_2D, textureID );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
- glTexImage2D( GL_TEXTURE_2D, 0, 4 /* 3 ??? */, texture.width(), texture.height(),
- 0, GL_RGBA, GL_UNSIGNED_BYTE, texture.bits() );
- return true;
-}
-
-void KFireSaver :: freeTexture( unsigned int & textureID )
-{
- if ( textureID > 0 )
- glDeleteTextures( 1, &textureID );
- textureID = 0;
-}
-
-void KFireSaver :: readConfig ()
-{
- TDEConfig config("kfiresaverrc",true,false);
-
- // show
- config.setGroup( "Show" );
- showp.ShowType = (enum enumShowType)config.readNumEntry( "ShowType", 1 );
- parameters.fireworksFrequency = 11 - config.readNumEntry( "FireworksFrequency", 7 );
- if ( parameters.fireworksFrequency < 1 )
- parameters.fireworksFrequency = 1;
- if ( parameters.fireworksFrequency > 11 )
- parameters.fireworksFrequency = 11;
- parameters.fireworksFrequency *= (parameters.fireworksFrequency + 1); //*karl gauss's sum*
- parameters.particleSize = config.readNumEntry( "ParticlesSize", 0 );
- if ( parameters.particleSize < -5 )
- parameters.particleSize = -5;
- if ( parameters.particleSize > 5 )
- parameters.particleSize = 5;
- if ( parameters.enableBottomFire = config.readBoolEntry( "enable-BottomFire", true ) )
- {
- TQColor blue = TQt::darkBlue;
- parameters.bottomFireColor = config.readColorEntry( "BottomFireColor", &blue );
- }
- parameters.enableSound = config.readBoolEntry( "enable-Sounds", false );
- parameters.enableNoOverhead = config.readBoolEntry( "enable-NoOverhead", true );
- parameters.enableRealtime = config.readBoolEntry( "enable-FrameSkip", true );
-
- // fireworks
- config.setGroup( "Fireworks" );
- parameters.typesCount = 0;
- if ( config.readBoolEntry( "use-Classic", true ) )
- parameters.typesT[parameters.typesCount++] = Sphere;
- if ( config.readBoolEntry( "use-Explosion", false ) )
- parameters.typesT[parameters.typesCount++] = NoFW;
- if ( config.readBoolEntry( "use-FlameRing", false ) )
- parameters.typesT[parameters.typesCount++] = Circle;
- if ( config.readBoolEntry( "use-FlameWorld", false ) )
- parameters.typesT[parameters.typesCount++] = BiCircle;
- if ( config.readBoolEntry( "use-Fall", false ) )
- parameters.typesT[parameters.typesCount++] = AngelHairs;
- if ( config.readBoolEntry( "use-Splitter", false ) )
- parameters.typesT[parameters.typesCount++] = Splitter;
- if ( config.readBoolEntry( "use-Spirals", false ) )
- parameters.typesT[parameters.typesCount++] = Spirals;
- if ( config.readBoolEntry( "use-SuperNova", false ) )
- parameters.typesT[parameters.typesCount++] = SuperNova;
- if ( !parameters.typesCount ) {
- kdWarning() << "KFireSaver3D: Warning, no fireworks enabled in config file" << endl;
- kdWarning() << " enabling 'Classic Spherical'" << endl;
- parameters.typesCount = 1;
- parameters.typesT[0] = Sphere;
- }
- parameters.typesT[ parameters.typesCount ] =
- parameters.typesT[ parameters.typesCount-1 ];
- parameters.colorsCount = 0;
- if ( config.readBoolEntry( "use-Red", false ) )
- parameters.colorsT[parameters.colorsCount++] = 0;
- if ( config.readBoolEntry( "use-Orange", true ) )
- parameters.colorsT[parameters.colorsCount++] = 1;
- if ( config.readBoolEntry( "use-Green", false ) )
- parameters.colorsT[parameters.colorsCount++] = 2;
- if ( config.readBoolEntry( "use-Blue", false ) )
- parameters.colorsT[parameters.colorsCount++] = 3;
- if ( config.readBoolEntry( "use-White", true ) )
- parameters.colorsT[parameters.colorsCount++] = 4;
- if ( config.readBoolEntry( "use-Purple", false ) )
- parameters.colorsT[parameters.colorsCount++] = 5;
- if ( config.readBoolEntry( "use-DeepGreen", true ) )
- parameters.colorsT[parameters.colorsCount++] = 6;
- if ( !parameters.colorsCount )
- {
- kdWarning() << "KFireSaver3D: Warning enable at least one color" << endl;
- kdWarning() << " enabling 'Blinding White'" << endl;
- parameters.colorsCount = 1;
- parameters.colorsT[0] = 4;
- }
- parameters.colorsT[ parameters.colorsCount ] =
- parameters.colorsT[ parameters.colorsCount-1 ];
- parameters.enableCombos = config.readBoolEntry( "use-Multicolor", true );
-
- // specials
- config.setGroup( "Specials" );
- if ( parameters.enableLogos = config.readBoolEntry( "enable-Logos", true ) )
- {
- TQImage tempImage;
- tempImage.setAlphaBuffer( true );
- if ( config.readBoolEntry( "LogosTux", true ) )
- if ( tempImage.load(locate("data","kfiresaver/kfs_tux.png")) )
- imageList.append( new TQImage(tempImage) );
- if ( config.readBoolEntry( "LogosKonqui", true ) )
- if ( tempImage.load(locate("data","kfiresaver/kfs_kde.png")) )
- imageList.append( new TQImage(tempImage) );
- if ( config.readBoolEntry( "LogosKDEIcons", true ) ) {
- const TQString icons[] = {
- "3floppy_unmount", "cdrom_unmount", "hdd_mount", "kmix",
- "network", "my-computer", "folder_home", "konqueror",
- "kmail", "penguin", "personal" };
- for ( int i = 0; i < 11; i++ )
- imageList.append( new TQImage(DesktopIcon(icons[i],64).convertToImage()) );
- }
- parameters.enableReduceLogo = config.readBoolEntry( "LogosReduceDetail", true );
- parameters.logoFrequency = 11 - config.readNumEntry( "LogosFrequency", 4 );
- if ( parameters.logoFrequency < 1 )
- parameters.logoFrequency = 1;
- if ( parameters.logoFrequency > 11 )
- parameters.logoFrequency = 11;
- }
- if ( parameters.enableStars = config.readBoolEntry( "enable-Stars", true ) )
- {
- parameters.enableStarFlickering = config.readBoolEntry( "StarsFlicker", false );
- parameters.enableStarGradient = config.readBoolEntry( "StarsGradient", true );
- parameters.starsNumber = config.readNumEntry( "StarsNumber", 4 );
- if ( parameters.starsNumber < 0 )
- parameters.starsNumber = 0;
- if ( parameters.starsNumber > 10 )
- parameters.starsNumber = 10;
- }
- parameters.enableWritings = config.readBoolEntry( "enable-Writings", true );
-
- // effects
- config.setGroup( "Effects" );
- parameters.enableSphereLight = config.readBoolEntry( "enable-SphericalLight", true );
- if ( parameters.enableFlash = config.readBoolEntry( "enable-Flash", false ) )
- {
- parameters.flashOpacity = config.readNumEntry( "FlashOpacity", 5 );
- if ( parameters.flashOpacity < 0 )
- parameters.flashOpacity = 0;
- if ( parameters.flashOpacity > 10 )
- parameters.flashOpacity = 10;
- }
- if ( parameters.enableFade = config.readBoolEntry( "enable-Fade", false ) )
- {
- parameters.fadeAmount = config.readNumEntry( "FadeIntensity", 3 );
- if ( parameters.fadeAmount < 0 )
- parameters.fadeAmount = 0;
- if ( parameters.fadeAmount > 9 )
- parameters.fadeAmount = 9;
- }
- if ( parameters.enableMegaFlares = config.readBoolEntry( "enable-Flares", true ) )
- {
- parameters.megaFlares = config.readNumEntry( "FlaresDimension", 5 );
- if ( parameters.megaFlares < 0 )
- parameters.megaFlares = 0;
- if ( parameters.megaFlares > 10 )
- parameters.megaFlares = 10;
- parameters.megaFlares += 4;
- parameters.megaFlares *= 2;
- }
- parameters.enableTrails = config.readBoolEntry( "enable-Trail", false );
-}