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-rw-r--r--kscreensaver/kdesavers/firesaverparticle.h105
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diff --git a/kscreensaver/kdesavers/firesaverparticle.h b/kscreensaver/kdesavers/firesaverparticle.h
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--- a/kscreensaver/kdesavers/firesaverparticle.h
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-// This file is part of KFireSaver3D.
-
-// KFireSaver3D is free software; you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation; either version 2 of the License, or
-// (at your option) any later version.
-
-// KFireSaver3D is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-
-// You should have received a copy of the GNU General Public License
-// along with KFireSaver3D; if not, write to the Free Software
-// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
-
-
-// Author: Enrico Ros, based on the great work of David Sansome (kfiresaver)
-// Email: asy@libero.it
-
-#ifndef KFIRESAVER_PARTICLE_H
-#define KFIRESAVER_PARTICLE_H
-
-#include <tqgl.h>
-
-#define FLICKER_FRAMES_DELAY 8
-#define DRAND ((float)rand() / (float)RAND_MAX) /*random float between 0 and 1*/
-
-/* -- Particle class.
- * Sets initial parameters and takes care of updating physics for a single
- * fireworks particle. The physics model is the Newtonian one.
- */
-class Particle
-{
- public:
- //enum definitions for type of particle
- enum ParticleType
- {
- FireParticle,
- FireWorkLeaderParticle,
- FireWorkDebrisParticle,
- LogoParticle,
- StarParticle
- };
-
- Particle( ParticleType pT );
-
- //public methods for initializing default parameters and update them
- virtual void initializeValues (
- int color_scheme = 0,
- Particle* leader = 0L,
- GLfloat powermin = 5.0,
- GLfloat powermax = 10.0,
- bool flickers = false,
- GLfloat *displace = 0L );
-
- virtual void updateParameters ( float timeGap );
-
- //public accessible variables of the class
- ParticleType particleType;
- int explosionsDepth;
- unsigned int texture;
-
- GLfloat xpos, ypos, zpos,
- xspeed, yspeed, zspeed,
- zacc;
-
- GLfloat colour[4],
- life, startLife,
- pixelSize;
-
- bool useLife;
- int flicker;
-
- private:
- Particle();
-};
-
-
-/* -- TurningParticle class.
- * Randomize initial parameters similar to a standard 'spherical' particle
- * and takes care of updating physics. The physics model is a funny 'bees'
- * (vectorial-product) one.
- */
-class TurningParticle : public Particle
-{
- public:
- TurningParticle( ParticleType pT );
-
- virtual void initializeValues (
- int color_scheme = 0,
- Particle* leader = 0L,
- GLfloat powermin = 5.0,
- GLfloat powermax = 10.0,
- bool flickers = false,
- GLfloat *displace = 0L );
-
- virtual void updateParameters ( float dT );
-
- private:
- float wx, wy, wz;
- TurningParticle();
-};
-
-#endif