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authorTimothy Pearson <kb9vqf@pearsoncomputing.net>2011-12-05 15:55:57 -0600
committerTimothy Pearson <kb9vqf@pearsoncomputing.net>2011-12-05 15:55:57 -0600
commit9ba04742771370f59740e32e11c5f3a1e6a1b70a (patch)
treec81c34dae2b3b1ea73801bf18a960265dc4207f7 /qtruby/rubylib/tutorial/t14
parent1a96c45b22d01378202d9dc7ed9c47acd30f966e (diff)
downloadtdebindings-9ba04742771370f59740e32e11c5f3a1e6a1b70a.tar.gz
tdebindings-9ba04742771370f59740e32e11c5f3a1e6a1b70a.zip
Initial TQt conversion
Diffstat (limited to 'qtruby/rubylib/tutorial/t14')
-rw-r--r--qtruby/rubylib/tutorial/t14/cannon.rb62
-rw-r--r--qtruby/rubylib/tutorial/t14/gamebrd.rb44
-rw-r--r--qtruby/rubylib/tutorial/t14/lcdrange.rb14
-rwxr-xr-xqtruby/rubylib/tutorial/t14/t14.rb8
4 files changed, 64 insertions, 64 deletions
diff --git a/qtruby/rubylib/tutorial/t14/cannon.rb b/qtruby/rubylib/tutorial/t14/cannon.rb
index b0f77d37..3c1d7663 100644
--- a/qtruby/rubylib/tutorial/t14/cannon.rb
+++ b/qtruby/rubylib/tutorial/t14/cannon.rb
@@ -1,7 +1,7 @@
-require 'Qt'
+retquire 'Qt'
include Math
-class CannonField < Qt::Widget
+class CannonField < TQt::Widget
signals 'hit()', 'missed()', 'angleChanged(int)', 'forceChanged(int)',
'canShoot(bool)'
@@ -14,17 +14,17 @@ class CannonField < Qt::Widget
@ang = 45
@f = 0
@timerCount = 0;
- @autoShootTimer = Qt::Timer.new( self, 'movement handler' )
+ @autoShootTimer = TQt::Timer.new( self, 'movement handler' )
connect( @autoShootTimer, SIGNAL('timeout()'),
self, SLOT('moveShot()') )
@shoot_ang = 0
@shoot_f = 0
- @target = Qt::Point.new(0, 0)
+ @target = TQt::Point.new(0, 0)
@gameEnded = false
@barrelPressed = false
- setPalette( Qt::Palette.new( Qt::Color.new( 250, 250, 200) ) )
+ setPalette( TQt::Palette.new( TQt::Color.new( 250, 250, 200) ) )
newTarget()
- @barrelRect = Qt::Rect.new(33, -4, 15, 8)
+ @barrelRect = TQt::Rect.new(33, -4, 15, 8)
end
def angle()
@@ -80,13 +80,13 @@ class CannonField < Qt::Widget
def newTarget()
if @@first_time
@@first_time = false
- midnight = Qt::Time.new( 0, 0, 0 )
- srand( midnight.secsTo(Qt::Time.currentTime()) )
+ midnight = TQt::Time.new( 0, 0, 0 )
+ srand( midnight.secsTo(TQt::Time.currentTime()) )
end
- r = Qt::Region.new( targetRect() )
- @target = Qt::Point.new( 200 + rand(190),
+ r = TQt::Region.new( targetRect() )
+ @target = TQt::Point.new( 200 + rand(190),
10 + rand(255) )
- repaint( r.unite( Qt::Region.new(targetRect()) ) )
+ repaint( r.unite( TQt::Region.new(targetRect()) ) )
end
def setGameOver()
@@ -110,7 +110,7 @@ class CannonField < Qt::Widget
end
def moveShot()
- r = Qt::Region.new( shotRect() )
+ r = TQt::Region.new( shotRect() )
@timerCount += 1
shotR = shotRect()
@@ -125,7 +125,7 @@ class CannonField < Qt::Widget
emit missed()
emit canShoot(true)
else
- r = r.unite( Qt::Region.new( shotR ) )
+ r = r.unite( TQt::Region.new( shotR ) )
end
repaint( r )
@@ -133,7 +133,7 @@ class CannonField < Qt::Widget
private :moveShot
def mousePressEvent( e )
- if e.button() != Qt::LeftButton
+ if e.button() != TQt::LeftButton
return
end
if barrelHit( e.pos() )
@@ -157,19 +157,19 @@ class CannonField < Qt::Widget
end
def mouseReleaseEvent( e )
- if e.button() == Qt::LeftButton
+ if e.button() == TQt::LeftButton
@barrelPressed = false
end
end
def paintEvent( e )
updateR = e.rect()
- p = Qt::Painter.new( self )
+ p = TQt::Painter.new( self )
if @gameEnded
p.setPen( black )
- p.setFont( Qt::Font.new( 'Courier', 48, Qt::Font::Bold ) )
- p.drawText( rect(), Qt::AlignCenter, 'Game Over' )
+ p.setFont( TQt::Font.new( 'Courier', 48, TQt::Font::Bold ) )
+ p.drawText( rect(), TQt::AlignCenter, 'Game Over' )
end
if updateR.intersects( cannonRect() )
paintCannon( p )
@@ -189,7 +189,7 @@ class CannonField < Qt::Widget
def paintShot( p )
p.setBrush( black )
- p.setPen( Qt::NoPen )
+ p.setPen( TQt::NoPen )
p.drawRect( shotRect() )
end
@@ -207,15 +207,15 @@ class CannonField < Qt::Widget
def paintCannon(p)
cr = cannonRect()
- pix = Qt::Pixmap.new( cr.size() )
+ pix = TQt::Pixmap.new( cr.size() )
pix.fill( self, cr.topLeft() )
- tmp = Qt::Painter.new( pix )
+ tmp = TQt::Painter.new( pix )
tmp.setBrush( blue )
- tmp.setPen( Qt::NoPen )
+ tmp.setPen( TQt::NoPen )
tmp.translate( 0, pix.height() - 1 )
- tmp.drawPie( Qt::Rect.new(-35, -35, 70, 70), 0, 90*16 )
+ tmp.drawPie( TQt::Rect.new(-35, -35, 70, 70), 0, 90*16 )
tmp.rotate( - @ang )
tmp.drawRect( @barrelRect )
tmp.end()
@@ -225,7 +225,7 @@ class CannonField < Qt::Widget
private :paintShot, :paintTarget, :paintBarrier, :paintCannon
def cannonRect()
- r = Qt::Rect.new( 0, 0, 50, 50)
+ r = TQt::Rect.new( 0, 0, 50, 50)
r.moveBottomLeft( rect().bottomLeft() )
return r
end
@@ -244,23 +244,23 @@ class CannonField < Qt::Widget
x = x0 + velx*time
y = y0 + vely*time - 0.5*gravity*time*time
- r = Qt::Rect.new( 0, 0, 6, 6 );
- r.moveCenter( Qt::Point.new( x.round, height() - 1 - y.round ) )
+ r = TQt::Rect.new( 0, 0, 6, 6 );
+ r.moveCenter( TQt::Point.new( x.round, height() - 1 - y.round ) )
return r
end
def targetRect()
- r = Qt::Rect.new( 0, 0, 20, 10 )
- r.moveCenter( Qt::Point.new(@target.x(),height() - 1 - @target.y()) )
+ r = TQt::Rect.new( 0, 0, 20, 10 )
+ r.moveCenter( TQt::Point.new(@target.x(),height() - 1 - @target.y()) )
return r
end
def barrierRect()
- return Qt::Rect.new( 145, height() - 100, 15, 100 )
+ return TQt::Rect.new( 145, height() - 100, 15, 100 )
end
def barrelHit( p )
- mtx = Qt::WMatrix.new
+ mtx = TQt::WMatrix.new
mtx.translate( 0, height() - 1 )
mtx.rotate( - @ang )
mtx = mtx.invert()
@@ -274,6 +274,6 @@ class CannonField < Qt::Widget
end
def sizePolicy()
- return Qt::SizePolicy.new( Qt::SizePolicy::Expanding, Qt::SizePolicy::Expanding )
+ return TQt::SizePolicy.new( TQt::SizePolicy::Expanding, TQt::SizePolicy::Expanding )
end
end
diff --git a/qtruby/rubylib/tutorial/t14/gamebrd.rb b/qtruby/rubylib/tutorial/t14/gamebrd.rb
index b72d58c1..4ae474c2 100644
--- a/qtruby/rubylib/tutorial/t14/gamebrd.rb
+++ b/qtruby/rubylib/tutorial/t14/gamebrd.rb
@@ -1,14 +1,14 @@
-require 'lcdrange.rb'
-require 'cannon.rb'
+retquire 'lcdrange.rb'
+retquire 'cannon.rb'
-class GameBoard < Qt::Widget
+class GameBoard < TQt::Widget
slots 'fire()', 'hit()', 'missed()', 'newGame()'
def initialize()
super
- quit = Qt::PushButton.new('&Quit', self, 'quit')
- quit.setFont(Qt::Font.new('Times', 18, Qt::Font::Bold))
+ quit = TQt::PushButton.new('&Quit', self, 'quit')
+ quit.setFont(TQt::Font.new('Times', 18, TQt::Font::Bold))
connect(quit, SIGNAL('clicked()'), $qApp, SLOT('quit()'))
@@ -18,8 +18,8 @@ class GameBoard < Qt::Widget
force = LCDRange.new( 'FORCE', self, 'force' )
force.setRange( 10, 50 )
- box = Qt::VBox.new( self, 'cannonFrame' )
- box.setFrameStyle( Qt::Frame::WinPanel | Qt::Frame::Sunken )
+ box = TQt::VBox.new( self, 'cannonFrame' )
+ box.setFrameStyle( TQt::Frame::WinPanel | TQt::Frame::Sunken )
@cannonField = CannonField.new( box, 'cannonField' )
connect( angle, SIGNAL('valueChanged(int)'),
@@ -37,42 +37,42 @@ class GameBoard < Qt::Widget
connect( @cannonField, SIGNAL('missed()'),
self, SLOT('missed()') )
- shoot = Qt::PushButton.new( '&Shoot', self, 'shoot' )
- shoot.setFont( Qt::Font.new( 'Times', 18, Qt::Font::Bold ) )
+ shoot = TQt::PushButton.new( '&Shoot', self, 'shoot' )
+ shoot.setFont( TQt::Font.new( 'Times', 18, TQt::Font::Bold ) )
connect( shoot, SIGNAL('clicked()'), SLOT('fire()') )
connect( @cannonField, SIGNAL('canShoot(bool)'),
shoot, SLOT('setEnabled(bool)') )
- restart = Qt::PushButton.new( '&New Game', self, 'newgame' )
- restart.setFont( Qt::Font.new( 'Times', 18, Qt::Font::Bold ) )
+ restart = TQt::PushButton.new( '&New Game', self, 'newgame' )
+ restart.setFont( TQt::Font.new( 'Times', 18, TQt::Font::Bold ) )
connect( restart, SIGNAL('clicked()'), self, SLOT('newGame()') )
- @hits = Qt::LCDNumber.new( 2, self, 'hits' )
- @shotsLeft = Qt::LCDNumber.new( 2, self, 'shotsleft' )
- hitsL = Qt::Label.new( 'HITS', self, 'hitsLabel' )
- shotsLeftL = Qt::Label.new( 'SHOTS LEFT', self, 'shotsleftLabel' )
+ @hits = TQt::LCDNumber.new( 2, self, 'hits' )
+ @shotsLeft = TQt::LCDNumber.new( 2, self, 'shotsleft' )
+ hitsL = TQt::Label.new( 'HITS', self, 'hitsLabel' )
+ shotsLeftL = TQt::Label.new( 'SHOTS LEFT', self, 'shotsleftLabel' )
- accel = Qt::Accel.new( self )
- accel.connectItem( accel.insertItem( Qt::KeySequence.new(Key_Enter) ),
+ accel = TQt::Accel.new( self )
+ accel.connectItem( accel.insertItem( TQt::KeySequence.new(Key_Enter) ),
self, SLOT('fire()') )
- accel.connectItem( accel.insertItem( Qt::KeySequence.new(Key_Return) ),
+ accel.connectItem( accel.insertItem( TQt::KeySequence.new(Key_Return) ),
self, SLOT('fire()') )
- accel.connectItem( accel.insertItem( Qt::KeySequence.new(CTRL+Key_Q) ),
+ accel.connectItem( accel.insertItem( TQt::KeySequence.new(CTRL+Key_Q) ),
$qApp, SLOT('quit()') )
- grid = Qt::GridLayout.new( self, 2, 2, 10 )
+ grid = TQt::GridLayout.new( self, 2, 2, 10 )
grid.addWidget( quit, 0, 0 )
grid.addWidget( box, 1, 1)
grid.setColStretch( 1, 10 )
- leftBox = Qt::VBoxLayout.new()
+ leftBox = TQt::VBoxLayout.new()
grid.addLayout( leftBox, 1, 0 )
leftBox.addWidget( angle )
leftBox.addWidget( force )
- topBox = Qt::HBoxLayout.new()
+ topBox = TQt::HBoxLayout.new()
grid.addLayout( topBox, 0, 1 )
topBox.addWidget( shoot )
topBox.addWidget( @hits )
diff --git a/qtruby/rubylib/tutorial/t14/lcdrange.rb b/qtruby/rubylib/tutorial/t14/lcdrange.rb
index 492d93b1..872e3723 100644
--- a/qtruby/rubylib/tutorial/t14/lcdrange.rb
+++ b/qtruby/rubylib/tutorial/t14/lcdrange.rb
@@ -1,6 +1,6 @@
-require 'Qt'
+retquire 'Qt'
-class LCDRange < Qt::Widget
+class LCDRange < TQt::Widget
signals 'valueChanged(int)'
slots 'setValue(int)', 'setRange(int, int)', 'setText(const char*)'
@@ -11,20 +11,20 @@ class LCDRange < Qt::Widget
end
def init()
- @lcd = Qt::LCDNumber.new(2, self, 'lcd')
- @slider = Qt::Slider.new(Qt::VBox::Horizontal, self, 'slider')
+ @lcd = TQt::LCDNumber.new(2, self, 'lcd')
+ @slider = TQt::Slider.new(TQt::VBox::Horizontal, self, 'slider')
@slider.setRange(0, 99)
@slider.setValue(0)
- @label = Qt::Label.new( ' ', self, 'label' )
- @label.setAlignment( Qt::AlignCenter )
+ @label = TQt::Label.new( ' ', self, 'label' )
+ @label.setAlignment( TQt::AlignCenter )
connect(@slider, SIGNAL('valueChanged(int)'), @lcd, SLOT('display(int)'))
connect(@slider, SIGNAL('valueChanged(int)'), SIGNAL('valueChanged(int)'))
setFocusProxy(@slider)
- @l = Qt::VBoxLayout.new( self )
+ @l = TQt::VBoxLayout.new( self )
@l.addWidget( @lcd, 1 )
@l.addWidget( @slider )
@l.addWidget( @label )
diff --git a/qtruby/rubylib/tutorial/t14/t14.rb b/qtruby/rubylib/tutorial/t14/t14.rb
index 817dfe70..8e63bcd6 100755
--- a/qtruby/rubylib/tutorial/t14/t14.rb
+++ b/qtruby/rubylib/tutorial/t14/t14.rb
@@ -1,11 +1,11 @@
#!/usr/bin/env ruby
$VERBOSE = true; $:.unshift File.dirname($0)
-require 'Qt'
-require 'gamebrd.rb'
+retquire 'Qt'
+retquire 'gamebrd.rb'
-Qt::Application.setColorSpec( Qt::Application::CustomColor )
-a = Qt::Application.new(ARGV)
+TQt::Application.setColorSpec( TQt::Application::CustomColor )
+a = TQt::Application.new(ARGV)
gb = GameBoard.new
gb.setGeometry( 100, 100, 500, 355 )