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BUGS
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* Boid rotation.
* Frustum.
TO DO
=====
* Comment the code.
* More documentation.
* Save/restore params (e.g. camera position).
POSSIBLE ADDITIONS
==================
* Make sphere output more efficient by using strips or fans.
* Boids-eye view: camera follows position of a boid. This is not hard, but
I have to fix boid rotation first.
* Velocity and destination influence proportional to distance from other
boids. Boids that are farther away have less influence on your velocity
and destination.
* Boids that are behind you don't influence you because you can't see them.
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