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/**
This file is part of Kig, a KDE program for Interactive Geometry...
Copyright (C) 2002 Dominique Devriese <devriese@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
USA
**/
#ifndef KIG_MODES_POPUP_H
#define KIG_MODES_POPUP_H
#include <tdepopupmenu.h>
#include <vector>
class KigDocument;
class KigPart;
class KigWidget;
class NormalMode;
class PopupActionProvider;
class ObjectHolder;
/**
* This is the popup menu that appears when you click on selected
* objects in NormalMode.. It's quite complex, since it has to fetch
* a lot of information from various places, and dispatch it again
* when the user selects something.
* Update: I'm also using it for when you clicked on an empty space in
* the document, because the difference between the two cases is not
* that important, and this class is generic enough to handle both
* cases.. When this is the case, mobjs is empty, some
* PopupActionProviders are disabled, and some others enabled..
*/
class NormalModePopupObjects
: public TDEPopupMenu
{
Q_OBJECT
public:
NormalModePopupObjects( KigPart& part, KigWidget& view,
NormalMode& mode,
const std::vector<ObjectHolder*>& objs, const TQPoint& p );
~NormalModePopupObjects();
// the different "menu's", the toplevel is considered as just
// another menu..
enum { TransformMenu = 0, TestMenu, ConstructMenu, StartMenu, ShowMenu,
SetColorMenu, SetSizeMenu, SetStyleMenu, ToplevelMenu,
SetCoordinateSystemMenu, NumberOfMenus };
// used by the PopupActionProvider's to add actions to us..
void addAction( int menu, const TQString& name, int id );
void addAction( int menu, const TQPixmap& icon, const TQString& name, int id );
void addAction( int menu, const TQPixmap& pix, int id );
/**
* set the checked state of the \p n 'th item in \p menu to \p checked ..
*/
void setChecked( int menu, int n, bool checked );
std::vector<ObjectHolder*> objects() const { return mobjs; }
KigPart& part() { return mpart; }
KigWidget& widget() { return mview; }
TQPoint plc() { return mplc; }
bool onlyLabels() const { return monlylabels; }
protected:
void activateAction( int menu, int action );
private slots:
void transformMenuSlot( int );
void testMenuSlot( int );
void constructMenuSlot( int );
void startMenuSlot( int );
void showMenuSlot( int );
void setColorMenuSlot( int );
void setSizeMenuSlot( int );
void setStyleMenuSlot( int );
void toplevelMenuSlot( int );
void setCoordinateSystemMenuSlot( int );
protected:
TQPoint mplc;
KigPart& mpart;
KigWidget& mview;
std::vector<ObjectHolder*> mobjs;
NormalMode& mmode;
std::vector<PopupActionProvider*> mproviders;
TQPopupMenu* mmenus[NumberOfMenus];
private:
bool monlylabels;
};
/**
* This class is useful to choose one object from a list of some, by
* querying the user via popup menu.
*
* You can't use this class directly, but these's a convenience method.
*/
class ObjectChooserPopup
: public TDEPopupMenu
{
Q_OBJECT
public:
/**
* Get the index of the choosen object from a list of objects.
*
* \param p is the point whene executre the popup
* \param w is the pointer to a KigWidget
* \param objs is the vector with the objects to chose from
* \param givepopup true means that we have to show a popup to the user
*
* \return the index of the chosen element ( starting from 0 ), or -1
* if none was selected.
*/
static int getObjectFromList( const TQPoint& p, KigWidget* w,
const std::vector<ObjectHolder*>& objs,
bool givepopup = true );
protected:
ObjectChooserPopup( const TQPoint& p, KigWidget& view,
const std::vector<ObjectHolder*>& objs );
~ObjectChooserPopup();
protected slots:
void actionActivatedSlot( int );
protected:
TQPoint mplc;
KigWidget& mview;
std::vector<ObjectHolder*> mobjs;
int mselected;
};
#endif
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