summaryrefslogtreecommitdiffstats
path: root/atlantik/libatlantic/auction.h
diff options
context:
space:
mode:
authortoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
committertoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
commitc90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch)
tree6d8391395bce9eaea4ad78958617edb20c6a7573 /atlantik/libatlantic/auction.h
downloadtdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz
tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923 git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'atlantik/libatlantic/auction.h')
-rw-r--r--atlantik/libatlantic/auction.h57
1 files changed, 57 insertions, 0 deletions
diff --git a/atlantik/libatlantic/auction.h b/atlantik/libatlantic/auction.h
new file mode 100644
index 00000000..cc44cce5
--- /dev/null
+++ b/atlantik/libatlantic/auction.h
@@ -0,0 +1,57 @@
+// Copyright (c) 2002 Rob Kaper <cap@capsi.com>
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License version 2.1 as published by the Free Software Foundation.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this library; see the file COPYING.LIB. If not, write to
+// the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+// Boston, MA 02110-1301, USA.
+
+#ifndef LIBATLANTIC_AUCTION_H
+#define LIBATLANTIC_AUCTION_H
+
+#include <qobject.h>
+
+#include "libatlantic_export.h"
+
+class Player;
+class Estate;
+
+class LIBATLANTIC_EXPORT Auction : public QObject
+{
+Q_OBJECT
+
+public:
+ Auction(int auctionId, Estate *estate);
+ virtual ~Auction();
+
+ int auctionId() { return m_auctionId; }
+ Estate *estate() { return m_estate; }
+
+ void setStatus(int status);
+ int status() { return m_status; }
+
+ void newBid(Player *player, int bid);
+
+ void update(bool force = false);
+
+signals:
+ void changed();
+ void completed();
+ void bid(Auction *auction, int amount);
+ void updateBid(Player *player, int amount);
+
+private:
+ bool m_changed;
+ int m_auctionId, m_status;
+ Estate *m_estate;
+};
+
+#endif