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author | Michele Calgaro <michele.calgaro@yahoo.it> | 2023-12-20 22:30:18 +0900 |
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committer | Michele Calgaro <michele.calgaro@yahoo.it> | 2023-12-20 22:39:59 +0900 |
commit | 7909152750670148360093b2519955fbfa555154 (patch) | |
tree | 86544c17c877637743df75e42369e8114c38abf3 /atlantik | |
parent | 2d872f6fb68350f9ee5b0b5c86ab3240b0d09aae (diff) | |
download | tdegames-7909152750670148360093b2519955fbfa555154.tar.gz tdegames-7909152750670148360093b2519955fbfa555154.zip |
Replace various '#define' strings - part 6
Signed-off-by: Michele Calgaro <michele.calgaro@yahoo.it>
Diffstat (limited to 'atlantik')
-rw-r--r-- | atlantik/client/atlantik.cpp | 88 |
1 files changed, 44 insertions, 44 deletions
diff --git a/atlantik/client/atlantik.cpp b/atlantik/client/atlantik.cpp index fbbe24ec..399bec95 100644 --- a/atlantik/client/atlantik.cpp +++ b/atlantik/client/atlantik.cpp @@ -67,12 +67,12 @@ LogTextEdit::LogTextEdit( TQWidget *parent, const char *name ) : TQTextEdit( parent, name ) { #ifdef KDE_3_2_FEATURES - m_clear = KStdAction::clear( TQT_TQOBJECT(this), TQT_SLOT( clear() ), 0 ); + m_clear = KStdAction::clear( this, TQT_SLOT( clear() ), 0 ); #else - m_clear = new TDEAction( i18n("Clear"), "clear", NULL, TQT_TQOBJECT(this), TQT_SLOT( clear() ), static_cast<TDEActionCollection *>(0), "clear" ); + m_clear = new TDEAction( i18n("Clear"), "clear", NULL, this, TQT_SLOT( clear() ), static_cast<TDEActionCollection *>(0), "clear" ); #endif - m_selectAll = KStdAction::selectAll( TQT_TQOBJECT(this), TQT_SLOT( selectAll() ), 0 ); - m_copy = KStdAction::copy( TQT_TQOBJECT(this), TQT_SLOT( copy() ), 0 ); + m_selectAll = KStdAction::selectAll( this, TQT_SLOT( selectAll() ), 0 ); + m_copy = KStdAction::copy( this, TQT_SLOT( copy() ), 0 ); } LogTextEdit::~LogTextEdit() @@ -103,12 +103,12 @@ Atlantik::Atlantik () // Toolbar: Game // KStdGameAction::gameNew(this, TQT_SLOT(slotNewGame()), actionCollection(), "game_new"); - m_showEventLog = new TDEAction(i18n("Show Event &Log")/*, "atlantik_showeventlog"*/, CTRL+Key_L, TQT_TQOBJECT(this), TQT_SLOT(showEventLog()), actionCollection(), "showeventlog"); - KStdGameAction::quit(TQT_TQOBJECT(kapp), TQT_SLOT(closeAllWindows()), actionCollection(), "game_quit"); + m_showEventLog = new TDEAction(i18n("Show Event &Log")/*, "atlantik_showeventlog"*/, CTRL+Key_L, this, TQT_SLOT(showEventLog()), actionCollection(), "showeventlog"); + KStdGameAction::quit(kapp, TQT_SLOT(closeAllWindows()), actionCollection(), "game_quit"); // Toolbar: Settings - KStdAction::preferences(TQT_TQOBJECT(this), TQT_SLOT(slotConfigure()), actionCollection()); - KStdAction::configureNotifications(TQT_TQOBJECT(this), TQT_SLOT(configureNotifications()), actionCollection()); + KStdAction::preferences(this, TQT_SLOT(slotConfigure()), actionCollection()); + KStdAction::configureNotifications(this, TQT_SLOT(configureNotifications()), actionCollection()); // Initialize pointers to 0L m_configDialog = 0; @@ -120,29 +120,29 @@ Atlantik::Atlantik () m_atlantikNetwork = 0; // Game and network core - m_atlanticCore = new AtlanticCore(TQT_TQOBJECT(this), "atlanticCore"); - connect(m_atlanticCore, TQT_SIGNAL(createGUI(Player *)), TQT_TQOBJECT(this), TQT_SLOT(newPlayer(Player *))); - connect(m_atlanticCore, TQT_SIGNAL(removeGUI(Player *)), TQT_TQOBJECT(this), TQT_SLOT(removeGUI(Player *))); - connect(m_atlanticCore, TQT_SIGNAL(createGUI(Trade *)), TQT_TQOBJECT(this), TQT_SLOT(newTrade(Trade *))); - connect(m_atlanticCore, TQT_SIGNAL(removeGUI(Trade *)), TQT_TQOBJECT(this), TQT_SLOT(removeGUI(Trade *))); + m_atlanticCore = new AtlanticCore(this, "atlanticCore"); + connect(m_atlanticCore, TQT_SIGNAL(createGUI(Player *)), this, TQT_SLOT(newPlayer(Player *))); + connect(m_atlanticCore, TQT_SIGNAL(removeGUI(Player *)), this, TQT_SLOT(removeGUI(Player *))); + connect(m_atlanticCore, TQT_SIGNAL(createGUI(Trade *)), this, TQT_SLOT(newTrade(Trade *))); + connect(m_atlanticCore, TQT_SIGNAL(removeGUI(Trade *)), this, TQT_SLOT(removeGUI(Trade *))); initEventLog(); initNetworkObject(); // Menu,toolbar: Move - m_roll = KStdGameAction::roll(TQT_TQOBJECT(this), TQT_SIGNAL(rollDice()), actionCollection()); + m_roll = KStdGameAction::roll(this, TQT_SIGNAL(rollDice()), actionCollection()); m_roll->setEnabled(false); - m_buyEstate = new TDEAction(i18n("&Buy"), "atlantik_buy_estate", CTRL+Key_B, TQT_TQOBJECT(this), TQT_SIGNAL(buyEstate()), actionCollection(), "buy_estate"); + m_buyEstate = new TDEAction(i18n("&Buy"), "atlantik_buy_estate", CTRL+Key_B, this, TQT_SIGNAL(buyEstate()), actionCollection(), "buy_estate"); m_buyEstate->setEnabled(false); - m_auctionEstate = new TDEAction(i18n("&Auction"), "auction", CTRL+Key_A, TQT_TQOBJECT(this), TQT_SIGNAL(auctionEstate()), actionCollection(), "auction"); + m_auctionEstate = new TDEAction(i18n("&Auction"), "auction", CTRL+Key_A, this, TQT_SIGNAL(auctionEstate()), actionCollection(), "auction"); m_auctionEstate->setEnabled(false); - m_endTurn = KStdGameAction::endTurn(TQT_TQOBJECT(this), TQT_SIGNAL(endTurn()), actionCollection()); + m_endTurn = KStdGameAction::endTurn(this, TQT_SIGNAL(endTurn()), actionCollection()); m_endTurn->setEnabled(false); - m_jailCard = new TDEAction(i18n("Use Card to Leave Jail")/*, "atlantik_move_jail_card"*/, 0, TQT_TQOBJECT(this), TQT_SIGNAL(jailCard()), actionCollection(), "move_jailcard"); + m_jailCard = new TDEAction(i18n("Use Card to Leave Jail")/*, "atlantik_move_jail_card"*/, 0, this, TQT_SIGNAL(jailCard()), actionCollection(), "move_jailcard"); m_jailCard->setEnabled(false); - m_jailPay = new TDEAction(i18n("&Pay to Leave Jail"), "jail_pay", CTRL+Key_P, TQT_TQOBJECT(this), TQT_SIGNAL(jailPay()), actionCollection(), "move_jailpay"); + m_jailPay = new TDEAction(i18n("&Pay to Leave Jail"), "jail_pay", CTRL+Key_P, this, TQT_SIGNAL(jailPay()), actionCollection(), "move_jailpay"); m_jailPay->setEnabled(false); - m_jailRoll = new TDEAction(i18n("Roll to Leave &Jail")/*, "atlantik_move_jail_roll"*/, CTRL+Key_J, TQT_TQOBJECT(this), TQT_SIGNAL(jailRoll()), actionCollection(), "move_jailroll"); + m_jailRoll = new TDEAction(i18n("Roll to Leave &Jail")/*, "atlantik_move_jail_roll"*/, CTRL+Key_J, this, TQT_SIGNAL(jailRoll()), actionCollection(), "move_jailroll"); m_jailRoll->setEnabled(false); // Mix code and XML into GUI @@ -150,7 +150,7 @@ Atlantik::Atlantik () applyMainWindowSettings( TDEGlobal::config(), "AtlantikMainWindow" ); TDEMainWindow::statusBar()->insertItem("Atlantik " ATLANTIK_VERSION_STRING, 0); TDEMainWindow::statusBar()->insertItem(TQString(), 1); - connect(statusBar(), TQT_SIGNAL(released(int)), TQT_TQOBJECT(this), TQT_SLOT(statusBarClick(int))); + connect(statusBar(), TQT_SIGNAL(released(int)), this, TQT_SLOT(statusBarClick(int))); // Main widget, containing all others m_mainWidget = new TQWidget(this, "main"); @@ -192,7 +192,7 @@ Atlantik::Atlantik () m_serverMsgs->setFocusProxy(m_input); - connect(m_input, TQT_SIGNAL(returnPressed()), TQT_TQOBJECT(this), TQT_SLOT(slotSendMsg())); + connect(m_input, TQT_SIGNAL(returnPressed()), this, TQT_SLOT(slotSendMsg())); // Set stretching where we want it. m_mainLayout->setRowStretch(1, 1); // make m_board+m_serverMsgs stretch vertically, not the rest @@ -253,8 +253,8 @@ void Atlantik::newPlayer(Player *player) // we'd better force an update. playerChanged(player); - connect(player, TQT_SIGNAL(changed(Player *)), TQT_TQOBJECT(this), TQT_SLOT(playerChanged(Player *))); - connect(player, TQT_SIGNAL(gainedTurn()), TQT_TQOBJECT(this), TQT_SLOT(gainedTurn())); + connect(player, TQT_SIGNAL(changed(Player *)), this, TQT_SLOT(playerChanged(Player *))); + connect(player, TQT_SIGNAL(gainedTurn()), this, TQT_SLOT(gainedTurn())); connect(player, TQT_SIGNAL(changed(Player *)), m_board, TQT_SLOT(playerChanged(Player *))); KNotifyClient::event(winId(), "newplayer"); @@ -315,7 +315,7 @@ void Atlantik::showSelectServer() initNetworkObject(); connect(m_selectServer, TQT_SIGNAL(serverConnect(const TQString, int)), m_atlantikNetwork, TQT_SLOT(serverConnect(const TQString, int))); - connect(m_selectServer, TQT_SIGNAL(msgStatus(const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(slotMsgStatus(const TQString &))); + connect(m_selectServer, TQT_SIGNAL(msgStatus(const TQString &)), this, TQT_SLOT(slotMsgStatus(const TQString &))); m_selectServer->slotRefresh( m_config.connectOnStart ); } @@ -356,8 +356,8 @@ void Atlantik::showSelectGame() connect(m_selectGame, TQT_SIGNAL(joinGame(int)), m_atlantikNetwork, TQT_SLOT(joinGame(int))); connect(m_selectGame, TQT_SIGNAL(newGame(const TQString &)), m_atlantikNetwork, TQT_SLOT(newGame(const TQString &))); - connect(m_selectGame, TQT_SIGNAL(leaveServer()), TQT_TQOBJECT(this), TQT_SLOT(showSelectServer())); - connect(m_selectGame, TQT_SIGNAL(msgStatus(const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(slotMsgStatus(const TQString &))); + connect(m_selectGame, TQT_SIGNAL(leaveServer()), this, TQT_SLOT(showSelectServer())); + connect(m_selectGame, TQT_SIGNAL(msgStatus(const TQString &)), this, TQT_SLOT(slotMsgStatus(const TQString &))); } void Atlantik::showSelectConfiguration() @@ -383,7 +383,7 @@ void Atlantik::showSelectConfiguration() connect(m_selectConfiguration, TQT_SIGNAL(changeOption(int, const TQString &)), m_atlantikNetwork, TQT_SLOT(changeOption(int, const TQString &))); connect(m_selectConfiguration, TQT_SIGNAL(buttonCommand(TQString)), m_atlantikNetwork, TQT_SLOT(writeData(TQString))); connect(m_selectConfiguration, TQT_SIGNAL(iconSelected(const TQString &)), m_atlantikNetwork, TQT_SLOT(setImage(const TQString &))); - connect(m_selectConfiguration, TQT_SIGNAL(statusMessage(const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(slotMsgStatus(const TQString &))); + connect(m_selectConfiguration, TQT_SIGNAL(statusMessage(const TQString &)), this, TQT_SLOT(slotMsgStatus(const TQString &))); } void Atlantik::initBoard() @@ -491,7 +491,7 @@ void Atlantik::slotConfigure() m_configDialog = new ConfigDialog(this); m_configDialog->show(); - connect(m_configDialog, TQT_SIGNAL(okClicked()), TQT_TQOBJECT(this), TQT_SLOT(slotUpdateConfig())); + connect(m_configDialog, TQT_SIGNAL(okClicked()), this, TQT_SLOT(slotUpdateConfig())); } void Atlantik::showEventLog() @@ -728,26 +728,26 @@ void Atlantik::initNetworkObject() } m_atlantikNetwork = new AtlantikNetwork(m_atlanticCore); - connect(m_atlantikNetwork, TQT_SIGNAL(msgInfo(TQString)), TQT_TQOBJECT(this), TQT_SLOT(slotMsgInfo(TQString))); - connect(m_atlantikNetwork, TQT_SIGNAL(msgError(TQString)), TQT_TQOBJECT(this), TQT_SLOT(slotMsgError(TQString))); - connect(m_atlantikNetwork, TQT_SIGNAL(msgStatus(const TQString &, const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(slotMsgStatus(const TQString &, const TQString &))); - connect(m_atlantikNetwork, TQT_SIGNAL(msgChat(TQString, TQString)), TQT_TQOBJECT(this), TQT_SLOT(slotMsgChat(TQString, TQString))); + connect(m_atlantikNetwork, TQT_SIGNAL(msgInfo(TQString)), this, TQT_SLOT(slotMsgInfo(TQString))); + connect(m_atlantikNetwork, TQT_SIGNAL(msgError(TQString)), this, TQT_SLOT(slotMsgError(TQString))); + connect(m_atlantikNetwork, TQT_SIGNAL(msgStatus(const TQString &, const TQString &)), this, TQT_SLOT(slotMsgStatus(const TQString &, const TQString &))); + connect(m_atlantikNetwork, TQT_SIGNAL(msgChat(TQString, TQString)), this, TQT_SLOT(slotMsgChat(TQString, TQString))); - connect(m_atlantikNetwork, TQT_SIGNAL(connectionSuccess()), TQT_TQOBJECT(this), TQT_SLOT(slotNetworkConnected())); - connect(m_atlantikNetwork, TQT_SIGNAL(connectionFailed(int)), TQT_TQOBJECT(this), TQT_SLOT(slotNetworkError(int))); - connect(m_atlantikNetwork, TQT_SIGNAL(closed(int)), TQT_TQOBJECT(this), TQT_SLOT(networkClosed(int))); + connect(m_atlantikNetwork, TQT_SIGNAL(connectionSuccess()), this, TQT_SLOT(slotNetworkConnected())); + connect(m_atlantikNetwork, TQT_SIGNAL(connectionFailed(int)), this, TQT_SLOT(slotNetworkError(int))); + connect(m_atlantikNetwork, TQT_SIGNAL(closed(int)), this, TQT_SLOT(networkClosed(int))); - connect(m_atlantikNetwork, TQT_SIGNAL(receivedHandshake()), TQT_TQOBJECT(this), TQT_SLOT(sendHandshake())); + connect(m_atlantikNetwork, TQT_SIGNAL(receivedHandshake()), this, TQT_SLOT(sendHandshake())); - connect(m_atlantikNetwork, TQT_SIGNAL(gameConfig()), TQT_TQOBJECT(this), TQT_SLOT(showSelectConfiguration())); - connect(m_atlantikNetwork, TQT_SIGNAL(gameInit()), TQT_TQOBJECT(this), TQT_SLOT(initBoard())); - connect(m_atlantikNetwork, TQT_SIGNAL(gameRun()), TQT_TQOBJECT(this), TQT_SLOT(showBoard())); - connect(m_atlantikNetwork, TQT_SIGNAL(gameEnd()), TQT_TQOBJECT(this), TQT_SLOT(freezeBoard())); + connect(m_atlantikNetwork, TQT_SIGNAL(gameConfig()), this, TQT_SLOT(showSelectConfiguration())); + connect(m_atlantikNetwork, TQT_SIGNAL(gameInit()), this, TQT_SLOT(initBoard())); + connect(m_atlantikNetwork, TQT_SIGNAL(gameRun()), this, TQT_SLOT(showBoard())); + connect(m_atlantikNetwork, TQT_SIGNAL(gameEnd()), this, TQT_SLOT(freezeBoard())); - connect(m_atlantikNetwork, TQT_SIGNAL(newEstate(Estate *)), TQT_TQOBJECT(this), TQT_SLOT(newEstate(Estate *))); - connect(m_atlantikNetwork, TQT_SIGNAL(newAuction(Auction *)), TQT_TQOBJECT(this), TQT_SLOT(newAuction(Auction *))); + connect(m_atlantikNetwork, TQT_SIGNAL(newEstate(Estate *)), this, TQT_SLOT(newEstate(Estate *))); + connect(m_atlantikNetwork, TQT_SIGNAL(newAuction(Auction *)), this, TQT_SLOT(newAuction(Auction *))); - connect(m_atlantikNetwork, TQT_SIGNAL(clientCookie(TQString)), TQT_TQOBJECT(this), TQT_SLOT(clientCookie(TQString))); + connect(m_atlantikNetwork, TQT_SIGNAL(clientCookie(TQString)), this, TQT_SLOT(clientCookie(TQString))); connect(m_atlantikNetwork, TQT_SIGNAL(networkEvent(const TQString &, const TQString &)), m_eventLog, TQT_SLOT(addEvent(const TQString &, const TQString &))); connect(this, TQT_SIGNAL(rollDice()), m_atlantikNetwork, TQT_SLOT(rollDice())); |