diff options
author | Michele Calgaro <michele.calgaro@yahoo.it> | 2024-01-13 12:28:49 +0900 |
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committer | Michele Calgaro <michele.calgaro@yahoo.it> | 2024-01-13 12:28:49 +0900 |
commit | c20f4d8f2cf03c69fcecc80d63fe3cbb80f51610 (patch) | |
tree | 50b08262da538c5b91f77e83e4b80d7fd6dbe0de /kolf | |
parent | 51f65427771c47f6d34cda56b07d9d82bd0bfd33 (diff) | |
download | tdegames-c20f4d8f2cf03c69fcecc80d63fe3cbb80f51610.tar.gz tdegames-c20f4d8f2cf03c69fcecc80d63fe3cbb80f51610.zip |
Use new TQ_METHOD, TQ_SIGNAL, TQ_SLOT defines
Signed-off-by: Michele Calgaro <michele.calgaro@yahoo.it>
Diffstat (limited to 'kolf')
-rw-r--r-- | kolf/editor.cpp | 4 | ||||
-rw-r--r-- | kolf/floater.cpp | 2 | ||||
-rw-r--r-- | kolf/game.cpp | 60 | ||||
-rw-r--r-- | kolf/kolf.cpp | 156 | ||||
-rw-r--r-- | kolf/newgame.cpp | 18 | ||||
-rw-r--r-- | kolf/objects/poolball/poolball.cpp | 2 | ||||
-rw-r--r-- | kolf/objects/test/test.cpp | 2 | ||||
-rw-r--r-- | kolf/slope.cpp | 8 |
8 files changed, 126 insertions, 126 deletions
diff --git a/kolf/editor.cpp b/kolf/editor.cpp index 589096f3..5dc06f63 100644 --- a/kolf/editor.cpp +++ b/kolf/editor.cpp @@ -30,7 +30,7 @@ Editor::Editor(ObjectList *list, TQWidget *parent, const char *name) listbox->insertStringList(items); - connect(listbox, TQT_SIGNAL(executed(TQListBoxItem *)), TQT_SLOT(listboxExecuted(TQListBoxItem *))); + connect(listbox, TQ_SIGNAL(executed(TQListBoxItem *)), TQ_SLOT(listboxExecuted(TQListBoxItem *))); } void Editor::listboxExecuted(TQListBoxItem * /*item*/) @@ -54,7 +54,7 @@ void Editor::setItem(CanvasItem *item) config->setFrameStyle(TQFrame::Box | TQFrame::Raised); config->setLineWidth(1); config->show(); - connect(config, TQT_SIGNAL(modified()), this, TQT_SIGNAL(changed())); + connect(config, TQ_SIGNAL(modified()), this, TQ_SIGNAL(changed())); } #include "editor.moc" diff --git a/kolf/floater.cpp b/kolf/floater.cpp index 24e9484f..dc0f129a 100644 --- a/kolf/floater.cpp +++ b/kolf/floater.cpp @@ -265,7 +265,7 @@ FloaterConfig::FloaterConfig(Floater *floater, TQWidget *parent) TQSlider *slider = new TQSlider(0, 20, 2, floater->curSpeed(), TQt::Horizontal, this); hlayout->addWidget(slider); hlayout->addWidget(new TQLabel(i18n("Fast"), this)); - connect(slider, TQT_SIGNAL(valueChanged(int)), this, TQT_SLOT(speedChanged(int))); + connect(slider, TQ_SIGNAL(valueChanged(int)), this, TQ_SLOT(speedChanged(int))); } void FloaterConfig::speedChanged(int news) diff --git a/kolf/game.cpp b/kolf/game.cpp index d2b61221..4f6b7edb 100644 --- a/kolf/game.cpp +++ b/kolf/game.cpp @@ -202,19 +202,19 @@ BridgeConfig::BridgeConfig(Bridge *bridge, TQWidget *parent) layout->addWidget(new TQLabel(i18n("Walls on:"), this), 0, 0); top = new TQCheckBox(i18n("&Top"), this); layout->addWidget(top, 0, 1); - connect(top, TQT_SIGNAL(toggled(bool)), this, TQT_SLOT(topWallChanged(bool))); + connect(top, TQ_SIGNAL(toggled(bool)), this, TQ_SLOT(topWallChanged(bool))); top->setChecked(bridge->topWallVisible()); bot = new TQCheckBox(i18n("&Bottom"), this); layout->addWidget(bot, 1, 1); - connect(bot, TQT_SIGNAL(toggled(bool)), this, TQT_SLOT(botWallChanged(bool))); + connect(bot, TQ_SIGNAL(toggled(bool)), this, TQ_SLOT(botWallChanged(bool))); bot->setChecked(bridge->botWallVisible()); left = new TQCheckBox(i18n("&Left"), this); layout->addWidget(left, 1, 0); - connect(left, TQT_SIGNAL(toggled(bool)), this, TQT_SLOT(leftWallChanged(bool))); + connect(left, TQ_SIGNAL(toggled(bool)), this, TQ_SLOT(leftWallChanged(bool))); left->setChecked(bridge->leftWallVisible()); right = new TQCheckBox(i18n("&Right"), this); layout->addWidget(right, 1, 2); - connect(right, TQT_SIGNAL(toggled(bool)), this, TQT_SLOT(rightWallChanged(bool))); + connect(right, TQ_SIGNAL(toggled(bool)), this, TQ_SLOT(rightWallChanged(bool))); right->setChecked(bridge->rightWallVisible()); } @@ -409,7 +409,7 @@ WindmillConfig::WindmillConfig(Windmill *windmill, TQWidget *parent) TQCheckBox *check = new TQCheckBox(i18n("Windmill on bottom"), this); check->setChecked(windmill->bottom()); - connect(check, TQT_SIGNAL(toggled(bool)), this, TQT_SLOT(endChanged(bool))); + connect(check, TQ_SIGNAL(toggled(bool)), this, TQ_SLOT(endChanged(bool))); m_vlayout->addWidget(check); TQHBoxLayout *hlayout = new TQHBoxLayout(m_vlayout, spacingHint()); @@ -417,7 +417,7 @@ WindmillConfig::WindmillConfig(Windmill *windmill, TQWidget *parent) TQSlider *slider = new TQSlider(1, 10, 1, windmill->curSpeed(), TQt::Horizontal, this); hlayout->addWidget(slider); hlayout->addWidget(new TQLabel(i18n("Fast"), this)); - connect(slider, TQT_SIGNAL(valueChanged(int)), this, TQT_SLOT(speedChanged(int))); + connect(slider, TQ_SIGNAL(valueChanged(int)), this, TQ_SLOT(speedChanged(int))); endChanged(check->isChecked()); } @@ -647,7 +647,7 @@ SignConfig::SignConfig(Sign *sign, TQWidget *parent) m_vlayout->addWidget(new TQLabel(i18n("Sign HTML:"), this)); KLineEdit *name = new KLineEdit(sign->text(), this); m_vlayout->addWidget(name); - connect(name, TQT_SIGNAL(textChanged(const TQString &)), this, TQT_SLOT(textChanged(const TQString &))); + connect(name, TQ_SIGNAL(textChanged(const TQString &)), this, TQ_SLOT(textChanged(const TQString &))); } void SignConfig::textChanged(const TQString &text) @@ -667,7 +667,7 @@ EllipseConfig::EllipseConfig(Ellipse *ellipse, TQWidget *parent) TQCheckBox *check = new TQCheckBox(i18n("Enable show/hide"), this); m_vlayout->addWidget(check); - connect(check, TQT_SIGNAL(toggled(bool)), this, TQT_SLOT(check1Changed(bool))); + connect(check, TQ_SIGNAL(toggled(bool)), this, TQ_SLOT(check1Changed(bool))); check->setChecked(ellipse->changeEnabled()); TQHBoxLayout *hlayout = new TQHBoxLayout(m_vlayout, spacingHint()); @@ -678,7 +678,7 @@ EllipseConfig::EllipseConfig(Ellipse *ellipse, TQWidget *parent) fast1 = new TQLabel(i18n("Fast"), this); hlayout->addWidget(fast1); - connect(slider1, TQT_SIGNAL(valueChanged(int)), this, TQT_SLOT(value1Changed(int))); + connect(slider1, TQ_SIGNAL(valueChanged(int)), this, TQ_SLOT(value1Changed(int))); check1Changed(ellipse->changeEnabled()); @@ -1310,8 +1310,8 @@ TQPtrList<TQCanvasItem> BlackHole::moveableItems() const BlackHoleTimer::BlackHoleTimer(Ball *ball, double speed, int msec) : m_speed(speed), m_ball(ball) { - TQTimer::singleShot(msec, this, TQT_SLOT(mySlot())); - TQTimer::singleShot(msec / 2, this, TQT_SLOT(myMidSlot())); + TQTimer::singleShot(msec, this, TQ_SLOT(mySlot())); + TQTimer::singleShot(msec / 2, this, TQ_SLOT(myMidSlot())); } void BlackHoleTimer::mySlot() @@ -1344,8 +1344,8 @@ bool BlackHole::place(Ball *ball, bool /*wasCenter*/) double magnitude = Vector(TQPoint(x(), y()), TQPoint(exitItem->x(), exitItem->y())).magnitude(); BlackHoleTimer *timer = new BlackHoleTimer(ball, speed, magnitude * 2.5 - speed * 35 + 500); - connect(timer, TQT_SIGNAL(eject(Ball *, double)), this, TQT_SLOT(eject(Ball *, double))); - connect(timer, TQT_SIGNAL(halfway()), this, TQT_SLOT(halfway())); + connect(timer, TQ_SIGNAL(eject(Ball *, double)), this, TQ_SLOT(eject(Ball *, double))); + connect(timer, TQ_SIGNAL(halfway()), this, TQ_SLOT(halfway())); playSound("blackhole"); return false; @@ -1510,7 +1510,7 @@ BlackHoleConfig::BlackHoleConfig(BlackHole *blackHole, TQWidget *parent) deg->setValue(blackHole->curExitDeg()); deg->setWrapping(true); layout->addWidget(deg); - connect(deg, TQT_SIGNAL(valueChanged(int)), this, TQT_SLOT(degChanged(int))); + connect(deg, TQ_SIGNAL(valueChanged(int)), this, TQ_SLOT(degChanged(int))); layout->addStretch(); @@ -1519,7 +1519,7 @@ BlackHoleConfig::BlackHoleConfig(BlackHole *blackHole, TQWidget *parent) KDoubleNumInput *min = new KDoubleNumInput(this); min->setRange(0, 8, 1, true); hlayout->addWidget(min); - connect(min, TQT_SIGNAL(valueChanged(double)), this, TQT_SLOT(minChanged(double))); + connect(min, TQ_SIGNAL(valueChanged(double)), this, TQ_SLOT(minChanged(double))); min->setValue(blackHole->minSpeed()); hlayout = new TQHBoxLayout(layout, spacingHint()); @@ -1527,7 +1527,7 @@ BlackHoleConfig::BlackHoleConfig(BlackHole *blackHole, TQWidget *parent) KDoubleNumInput *max = new KDoubleNumInput(this); max->setRange(1, 10, 1, true); hlayout->addWidget(max); - connect(max, TQT_SIGNAL(valueChanged(double)), this, TQT_SLOT(maxChanged(double))); + connect(max, TQ_SIGNAL(valueChanged(double)), this, TQ_SLOT(maxChanged(double))); max->setValue(blackHole->maxSpeed()); } @@ -1965,13 +1965,13 @@ HoleConfig::HoleConfig(HoleInfo *holeInfo, TQWidget *parent) hlayout->addWidget(new TQLabel(i18n("Course name: "), this)); KLineEdit *nameEdit = new KLineEdit(holeInfo->untranslatedName(), this); hlayout->addWidget(nameEdit); - connect(nameEdit, TQT_SIGNAL(textChanged(const TQString &)), this, TQT_SLOT(nameChanged(const TQString &))); + connect(nameEdit, TQ_SIGNAL(textChanged(const TQString &)), this, TQ_SLOT(nameChanged(const TQString &))); hlayout = new TQHBoxLayout(layout, spacingHint()); hlayout->addWidget(new TQLabel(i18n("Course author: "), this)); KLineEdit *authorEdit = new KLineEdit(holeInfo->author(), this); hlayout->addWidget(authorEdit); - connect(authorEdit, TQT_SIGNAL(textChanged(const TQString &)), this, TQT_SLOT(authorChanged(const TQString &))); + connect(authorEdit, TQ_SIGNAL(textChanged(const TQString &)), this, TQ_SLOT(authorChanged(const TQString &))); layout->addStretch(); @@ -1980,7 +1980,7 @@ HoleConfig::HoleConfig(HoleInfo *holeInfo, TQWidget *parent) TQSpinBox *par = new TQSpinBox(1, 15, 1, this); par->setValue(holeInfo->par()); hlayout->addWidget(par); - connect(par, TQT_SIGNAL(valueChanged(int)), this, TQT_SLOT(parChanged(int))); + connect(par, TQ_SIGNAL(valueChanged(int)), this, TQ_SLOT(parChanged(int))); hlayout->addStretch(); hlayout->addWidget(new TQLabel(i18n("Maximum:"), this)); @@ -1990,12 +1990,12 @@ HoleConfig::HoleConfig(HoleInfo *holeInfo, TQWidget *parent) maxstrokes->setSpecialValueText(i18n("Unlimited")); maxstrokes->setValue(holeInfo->maxStrokes()); hlayout->addWidget(maxstrokes); - connect(maxstrokes, TQT_SIGNAL(valueChanged(int)), this, TQT_SLOT(maxStrokesChanged(int))); + connect(maxstrokes, TQ_SIGNAL(valueChanged(int)), this, TQ_SLOT(maxStrokesChanged(int))); TQCheckBox *check = new TQCheckBox(i18n("Show border walls"), this); check->setChecked(holeInfo->borderWalls()); layout->addWidget(check); - connect(check, TQT_SIGNAL(toggled(bool)), this, TQT_SLOT(borderWallsChanged(bool))); + connect(check, TQ_SIGNAL(toggled(bool)), this, TQ_SLOT(borderWallsChanged(bool))); } void HoleConfig::authorChanged(const TQString &newauthor) @@ -2284,15 +2284,15 @@ KolfGame::KolfGame(ObjectList *obj, PlayerList *players, TQString filename, TQWi addBorderWall(TQPoint(width - margin - 1, margin), TQPoint(width - margin - 1, height - margin)); timer = new TQTimer(this); - connect(timer, TQT_SIGNAL(timeout()), this, TQT_SLOT(timeout())); + connect(timer, TQ_SIGNAL(timeout()), this, TQ_SLOT(timeout())); timerMsec = 300; fastTimer = new TQTimer(this); - connect(fastTimer, TQT_SIGNAL(timeout()), this, TQT_SLOT(fastTimeout())); + connect(fastTimer, TQ_SIGNAL(timeout()), this, TQ_SLOT(fastTimeout())); fastTimerMsec = 11; autoSaveTimer = new TQTimer(this); - connect(autoSaveTimer, TQT_SIGNAL(timeout()), this, TQT_SLOT(autoSaveTimeout())); + connect(autoSaveTimer, TQ_SIGNAL(timeout()), this, TQ_SLOT(autoSaveTimeout())); autoSaveMsec = 5 * 1000 * 60; // 5 min autosave // setUseAdvancedPutting() sets maxStrength! @@ -2300,7 +2300,7 @@ KolfGame::KolfGame(ObjectList *obj, PlayerList *players, TQString filename, TQWi putting = false; putterTimer = new TQTimer(this); - connect(putterTimer, TQT_SIGNAL(timeout()), this, TQT_SLOT(putterTimeout())); + connect(putterTimer, TQ_SIGNAL(timeout()), this, TQ_SLOT(putterTimeout())); putterTimerMsec = 20; } @@ -2808,7 +2808,7 @@ void KolfGame::timeout() if (curState == Stopped && inPlay) { inPlay = false; - TQTimer::singleShot(0, this, TQT_SLOT(shotDone())); + TQTimer::singleShot(0, this, TQ_SLOT(shotDone())); } if (curState == Holed && inPlay) @@ -2842,12 +2842,12 @@ void KolfGame::timeout() (*curPlayer).addStrokeToHole(curHole); emit scoreChanged((*curPlayer).id(), curHole, (*curPlayer).score(curHole)); } - TQTimer::singleShot(600, this, TQT_SLOT(holeDone())); + TQTimer::singleShot(600, this, TQ_SLOT(holeDone())); } else { inPlay = false; - TQTimer::singleShot(0, this, TQT_SLOT(shotDone())); + TQTimer::singleShot(0, this, TQ_SLOT(shotDone())); } } } @@ -3216,11 +3216,11 @@ void KolfGame::shotDone() if (allPlayersDone()) { startNextHole(); - TQTimer::singleShot(100, this, TQT_SLOT(emitMax())); + TQTimer::singleShot(100, this, TQ_SLOT(emitMax())); return; } - TQTimer::singleShot(100, this, TQT_SLOT(emitMax())); + TQTimer::singleShot(100, this, TQ_SLOT(emitMax())); } } diff --git a/kolf/kolf.cpp b/kolf/kolf.cpp index 7151a197..856a023a 100644 --- a/kolf/kolf.cpp +++ b/kolf/kolf.cpp @@ -79,75 +79,75 @@ Kolf::~Kolf() void Kolf::initGUI() { - newAction = KStdGameAction::gameNew(this, TQT_SLOT(newGame()), actionCollection()); + newAction = KStdGameAction::gameNew(this, TQ_SLOT(newGame()), actionCollection()); newAction->setText(newAction->text() + TQString("...")); - endAction = KStdGameAction::end(this, TQT_SLOT(closeGame()), actionCollection()); - printAction = KStdGameAction::print(this, TQT_SLOT(print()), actionCollection()); + endAction = KStdGameAction::end(this, TQ_SLOT(closeGame()), actionCollection()); + printAction = KStdGameAction::print(this, TQ_SLOT(print()), actionCollection()); - (void) KStdGameAction::quit(this, TQT_SLOT(close()), actionCollection()); - saveAction = KStdAction::save(this, TQT_SLOT(save()), actionCollection(), "game_save"); + (void) KStdGameAction::quit(this, TQ_SLOT(close()), actionCollection()); + saveAction = KStdAction::save(this, TQ_SLOT(save()), actionCollection(), "game_save"); saveAction->setText(i18n("Save &Course")); - saveAsAction = KStdAction::saveAs(this, TQT_SLOT(saveAs()), actionCollection(), "game_save_as"); + saveAsAction = KStdAction::saveAs(this, TQ_SLOT(saveAs()), actionCollection(), "game_save_as"); saveAsAction->setText(i18n("Save &Course As...")); - saveGameAction = new TDEAction(i18n("&Save Game"), 0, this, TQT_SLOT(saveGame()), actionCollection(), "savegame"); - saveGameAsAction = new TDEAction(i18n("&Save Game As..."), 0, this, TQT_SLOT(saveGameAs()), actionCollection(), "savegameas"); + saveGameAction = new TDEAction(i18n("&Save Game"), 0, this, TQ_SLOT(saveGame()), actionCollection(), "savegame"); + saveGameAsAction = new TDEAction(i18n("&Save Game As..."), 0, this, TQ_SLOT(saveGameAs()), actionCollection(), "savegameas"); - loadGameAction = KStdGameAction::load(this, TQT_SLOT(loadGame()), actionCollection()); + loadGameAction = KStdGameAction::load(this, TQ_SLOT(loadGame()), actionCollection()); loadGameAction->setText(i18n("Load Saved Game...")); - highScoreAction = KStdGameAction::highscores(this, TQT_SLOT(showHighScores()), actionCollection()); + highScoreAction = KStdGameAction::highscores(this, TQ_SLOT(showHighScores()), actionCollection()); - editingAction = new TDEToggleAction(i18n("&Edit"), "pencil", CTRL+Key_E, this, TQT_SLOT(emptySlot()), actionCollection(), "editing"); - newHoleAction = new TDEAction(i18n("&New"), "document-new", CTRL+SHIFT+Key_N, this, TQT_SLOT(emptySlot()), actionCollection(), "newhole"); - clearHoleAction = new TDEAction(KStdGuiItem::clear().text(), "locationbar_erase", CTRL+Key_Delete, this, TQT_SLOT(emptySlot()), actionCollection(), "clearhole"); - resetHoleAction = new TDEAction(i18n("&Reset"), CTRL+Key_R, this, TQT_SLOT(emptySlot()), actionCollection(), "resethole"); - undoShotAction = KStdAction::undo(this, TQT_SLOT(emptySlot()), actionCollection(), "undoshot"); + editingAction = new TDEToggleAction(i18n("&Edit"), "pencil", CTRL+Key_E, this, TQ_SLOT(emptySlot()), actionCollection(), "editing"); + newHoleAction = new TDEAction(i18n("&New"), "document-new", CTRL+SHIFT+Key_N, this, TQ_SLOT(emptySlot()), actionCollection(), "newhole"); + clearHoleAction = new TDEAction(KStdGuiItem::clear().text(), "locationbar_erase", CTRL+Key_Delete, this, TQ_SLOT(emptySlot()), actionCollection(), "clearhole"); + resetHoleAction = new TDEAction(i18n("&Reset"), CTRL+Key_R, this, TQ_SLOT(emptySlot()), actionCollection(), "resethole"); + undoShotAction = KStdAction::undo(this, TQ_SLOT(emptySlot()), actionCollection(), "undoshot"); undoShotAction->setText(i18n("&Undo Shot")); - //replayShotAction = new TDEAction(i18n("&Replay Shot"), 0, this, TQT_SLOT(emptySlot()), actionCollection(), "replay"); + //replayShotAction = new TDEAction(i18n("&Replay Shot"), 0, this, TQ_SLOT(emptySlot()), actionCollection(), "replay"); - holeAction = new TDEListAction(i18n("Switch to Hole"), 0, this, TQT_SLOT(emptySlot()), actionCollection(), "switchhole"); - nextAction = new TDEAction(i18n("&Next Hole"), "forward", TDEStdAccel::shortcut(TDEStdAccel::Forward), this, TQT_SLOT(emptySlot()), actionCollection(), "nexthole"); - prevAction = new TDEAction(i18n("&Previous Hole"), "back", TDEStdAccel::shortcut(TDEStdAccel::Back), this, TQT_SLOT(emptySlot()), actionCollection(), "prevhole"); - firstAction = new TDEAction(i18n("&First Hole"), "go-home", TDEStdAccel::shortcut(TDEStdAccel::Home), this, TQT_SLOT(emptySlot()), actionCollection(), "firsthole"); - lastAction = new TDEAction(i18n("&Last Hole"), CTRL+SHIFT+Key_End, this, TQT_SLOT(emptySlot()), actionCollection(), "lasthole"); - randAction = new TDEAction(i18n("&Random Hole"), "goto", 0, this, TQT_SLOT(emptySlot()), actionCollection(), "randhole"); + holeAction = new TDEListAction(i18n("Switch to Hole"), 0, this, TQ_SLOT(emptySlot()), actionCollection(), "switchhole"); + nextAction = new TDEAction(i18n("&Next Hole"), "forward", TDEStdAccel::shortcut(TDEStdAccel::Forward), this, TQ_SLOT(emptySlot()), actionCollection(), "nexthole"); + prevAction = new TDEAction(i18n("&Previous Hole"), "back", TDEStdAccel::shortcut(TDEStdAccel::Back), this, TQ_SLOT(emptySlot()), actionCollection(), "prevhole"); + firstAction = new TDEAction(i18n("&First Hole"), "go-home", TDEStdAccel::shortcut(TDEStdAccel::Home), this, TQ_SLOT(emptySlot()), actionCollection(), "firsthole"); + lastAction = new TDEAction(i18n("&Last Hole"), CTRL+SHIFT+Key_End, this, TQ_SLOT(emptySlot()), actionCollection(), "lasthole"); + randAction = new TDEAction(i18n("&Random Hole"), "goto", 0, this, TQ_SLOT(emptySlot()), actionCollection(), "randhole"); - useMouseAction = new TDEToggleAction(i18n("Enable &Mouse for Moving Putter"), 0, this, TQT_SLOT(emptySlot()), actionCollection(), "usemouse"); + useMouseAction = new TDEToggleAction(i18n("Enable &Mouse for Moving Putter"), 0, this, TQ_SLOT(emptySlot()), actionCollection(), "usemouse"); useMouseAction->setCheckedState(i18n("Disable &Mouse for Moving Putter")); - connect(useMouseAction, TQT_SIGNAL(toggled(bool)), this, TQT_SLOT(useMouseChanged(bool))); + connect(useMouseAction, TQ_SIGNAL(toggled(bool)), this, TQ_SLOT(useMouseChanged(bool))); TDEConfig *config = kapp->config(); config->setGroup("Settings"); useMouseAction->setChecked(config->readBoolEntry("useMouse", true)); - useAdvancedPuttingAction = new TDEToggleAction(i18n("Enable &Advanced Putting"), 0, this, TQT_SLOT(emptySlot()), actionCollection(), "useadvancedputting"); + useAdvancedPuttingAction = new TDEToggleAction(i18n("Enable &Advanced Putting"), 0, this, TQ_SLOT(emptySlot()), actionCollection(), "useadvancedputting"); useAdvancedPuttingAction->setCheckedState(i18n("Disable &Advanced Putting")); - connect(useAdvancedPuttingAction, TQT_SIGNAL(toggled(bool)), this, TQT_SLOT(useAdvancedPuttingChanged(bool))); + connect(useAdvancedPuttingAction, TQ_SIGNAL(toggled(bool)), this, TQ_SLOT(useAdvancedPuttingChanged(bool))); useAdvancedPuttingAction->setChecked(config->readBoolEntry("useAdvancedPutting", false)); - showInfoAction = new TDEToggleAction(i18n("Show &Info"), "application-vnd.tde.info", CTRL+Key_I, this, TQT_SLOT(emptySlot()), actionCollection(), "showinfo"); + showInfoAction = new TDEToggleAction(i18n("Show &Info"), "application-vnd.tde.info", CTRL+Key_I, this, TQ_SLOT(emptySlot()), actionCollection(), "showinfo"); showInfoAction->setCheckedState(i18n("Hide &Info")); - connect(showInfoAction, TQT_SIGNAL(toggled(bool)), this, TQT_SLOT(showInfoChanged(bool))); + connect(showInfoAction, TQ_SIGNAL(toggled(bool)), this, TQ_SLOT(showInfoChanged(bool))); showInfoAction->setChecked(config->readBoolEntry("showInfo", false)); - showGuideLineAction = new TDEToggleAction(i18n("Show Putter &Guideline"), 0, this, TQT_SLOT(emptySlot()), actionCollection(), "showguideline"); + showGuideLineAction = new TDEToggleAction(i18n("Show Putter &Guideline"), 0, this, TQ_SLOT(emptySlot()), actionCollection(), "showguideline"); showGuideLineAction->setCheckedState(i18n("Hide Putter &Guideline")); - connect(showGuideLineAction, TQT_SIGNAL(toggled(bool)), this, TQT_SLOT(showGuideLineChanged(bool))); + connect(showGuideLineAction, TQ_SIGNAL(toggled(bool)), this, TQ_SLOT(showGuideLineChanged(bool))); showGuideLineAction->setChecked(config->readBoolEntry("showGuideLine", true)); - TDEToggleAction *act=new TDEToggleAction(i18n("Enable All Dialog Boxes"), 0, this, TQT_SLOT(enableAllMessages()), actionCollection(), "enableAll"); + TDEToggleAction *act=new TDEToggleAction(i18n("Enable All Dialog Boxes"), 0, this, TQ_SLOT(enableAllMessages()), actionCollection(), "enableAll"); act->setCheckedState(i18n("Disable All Dialog Boxes")); - soundAction = new TDEToggleAction(i18n("Play &Sounds"), 0, this, TQT_SLOT(emptySlot()), actionCollection(), "audio-x-generic"); - connect(soundAction, TQT_SIGNAL(toggled(bool)), this, TQT_SLOT(soundChanged(bool))); + soundAction = new TDEToggleAction(i18n("Play &Sounds"), 0, this, TQ_SLOT(emptySlot()), actionCollection(), "audio-x-generic"); + connect(soundAction, TQ_SIGNAL(toggled(bool)), this, TQ_SLOT(soundChanged(bool))); soundAction->setChecked(config->readBoolEntry("sound", true)); - (void) new TDEAction(i18n("&Reload Plugins"), 0, this, TQT_SLOT(initPlugins()), actionCollection(), "reloadplugins"); - (void) new TDEAction(i18n("Show &Plugins"), 0, this, TQT_SLOT(showPlugins()), actionCollection(), "showplugins"); + (void) new TDEAction(i18n("&Reload Plugins"), 0, this, TQ_SLOT(initPlugins()), actionCollection(), "reloadplugins"); + (void) new TDEAction(i18n("Show &Plugins"), 0, this, TQ_SLOT(showPlugins()), actionCollection(), "showplugins"); - aboutAction = new TDEAction(i18n("&About Course"), 0, this, TQT_SLOT(emptySlot()), actionCollection(), "aboutcourse"); - tutorialAction = new TDEAction(i18n("&Tutorial"), 0, this, TQT_SLOT(tutorial()), actionCollection(), "tutorial"); + aboutAction = new TDEAction(i18n("&About Course"), 0, this, TQ_SLOT(emptySlot()), actionCollection(), "aboutcourse"); + tutorialAction = new TDEAction(i18n("&Tutorial"), 0, this, TQ_SLOT(tutorial()), actionCollection(), "tutorial"); statusBar(); setupGUI(); @@ -223,40 +223,40 @@ void Kolf::startNewGame() game = new KolfGame(obj, &players, filename, dummy); game->setStrict(competition); - connect(game, TQT_SIGNAL(newHole(int)), scoreboard, TQT_SLOT(newHole(int))); - connect(game, TQT_SIGNAL(scoreChanged(int, int, int)), scoreboard, TQT_SLOT(setScore(int, int, int))); - connect(game, TQT_SIGNAL(parChanged(int, int)), scoreboard, TQT_SLOT(parChanged(int, int))); - connect(game, TQT_SIGNAL(modifiedChanged(bool)), this, TQT_SLOT(updateModified(bool))); - connect(game, TQT_SIGNAL(newPlayersTurn(Player *)), this, TQT_SLOT(newPlayersTurn(Player *))); - connect(game, TQT_SIGNAL(holesDone()), this, TQT_SLOT(gameOver())); - connect(game, TQT_SIGNAL(checkEditing()), this, TQT_SLOT(checkEditing())); - connect(game, TQT_SIGNAL(editingStarted()), this, TQT_SLOT(editingStarted())); - connect(game, TQT_SIGNAL(editingEnded()), this, TQT_SLOT(editingEnded())); - connect(game, TQT_SIGNAL(inPlayStart()), this, TQT_SLOT(inPlayStart())); - connect(game, TQT_SIGNAL(inPlayEnd()), this, TQT_SLOT(inPlayEnd())); - connect(game, TQT_SIGNAL(maxStrokesReached(const TQString &)), this, TQT_SLOT(maxStrokesReached(const TQString &))); - connect(game, TQT_SIGNAL(largestHole(int)), this, TQT_SLOT(updateHoleMenu(int))); - connect(game, TQT_SIGNAL(titleChanged(const TQString &)), this, TQT_SLOT(titleChanged(const TQString &))); - connect(game, TQT_SIGNAL(newStatusText(const TQString &)), this, TQT_SLOT(newStatusText(const TQString &))); - connect(game, TQT_SIGNAL(currentHole(int)), this, TQT_SLOT(setCurrentHole(int))); - connect(holeAction, TQT_SIGNAL(activated(const TQString &)), game, TQT_SLOT(switchHole(const TQString &))); - connect(nextAction, TQT_SIGNAL(activated()), game, TQT_SLOT(nextHole())); - connect(prevAction, TQT_SIGNAL(activated()), game, TQT_SLOT(prevHole())); - connect(firstAction, TQT_SIGNAL(activated()), game, TQT_SLOT(firstHole())); - connect(lastAction, TQT_SIGNAL(activated()), game, TQT_SLOT(lastHole())); - connect(randAction, TQT_SIGNAL(activated()), game, TQT_SLOT(randHole())); - connect(editingAction, TQT_SIGNAL(activated()), game, TQT_SLOT(toggleEditMode())); - connect(newHoleAction, TQT_SIGNAL(activated()), game, TQT_SLOT(addNewHole())); - connect(clearHoleAction, TQT_SIGNAL(activated()), game, TQT_SLOT(clearHole())); - connect(resetHoleAction, TQT_SIGNAL(activated()), game, TQT_SLOT(resetHole())); - connect(undoShotAction, TQT_SIGNAL(activated()), game, TQT_SLOT(undoShot())); - //connect(replayShotAction, TQT_SIGNAL(activated()), game, TQT_SLOT(replay())); - connect(aboutAction, TQT_SIGNAL(activated()), game, TQT_SLOT(showInfoDlg())); - connect(useMouseAction, TQT_SIGNAL(toggled(bool)), game, TQT_SLOT(setUseMouse(bool))); - connect(useAdvancedPuttingAction, TQT_SIGNAL(toggled(bool)), game, TQT_SLOT(setUseAdvancedPutting(bool))); - connect(soundAction, TQT_SIGNAL(toggled(bool)), game, TQT_SLOT(setSound(bool))); - connect(showGuideLineAction, TQT_SIGNAL(toggled(bool)), game, TQT_SLOT(setShowGuideLine(bool))); - connect(showInfoAction, TQT_SIGNAL(toggled(bool)), game, TQT_SLOT(setShowInfo(bool))); + connect(game, TQ_SIGNAL(newHole(int)), scoreboard, TQ_SLOT(newHole(int))); + connect(game, TQ_SIGNAL(scoreChanged(int, int, int)), scoreboard, TQ_SLOT(setScore(int, int, int))); + connect(game, TQ_SIGNAL(parChanged(int, int)), scoreboard, TQ_SLOT(parChanged(int, int))); + connect(game, TQ_SIGNAL(modifiedChanged(bool)), this, TQ_SLOT(updateModified(bool))); + connect(game, TQ_SIGNAL(newPlayersTurn(Player *)), this, TQ_SLOT(newPlayersTurn(Player *))); + connect(game, TQ_SIGNAL(holesDone()), this, TQ_SLOT(gameOver())); + connect(game, TQ_SIGNAL(checkEditing()), this, TQ_SLOT(checkEditing())); + connect(game, TQ_SIGNAL(editingStarted()), this, TQ_SLOT(editingStarted())); + connect(game, TQ_SIGNAL(editingEnded()), this, TQ_SLOT(editingEnded())); + connect(game, TQ_SIGNAL(inPlayStart()), this, TQ_SLOT(inPlayStart())); + connect(game, TQ_SIGNAL(inPlayEnd()), this, TQ_SLOT(inPlayEnd())); + connect(game, TQ_SIGNAL(maxStrokesReached(const TQString &)), this, TQ_SLOT(maxStrokesReached(const TQString &))); + connect(game, TQ_SIGNAL(largestHole(int)), this, TQ_SLOT(updateHoleMenu(int))); + connect(game, TQ_SIGNAL(titleChanged(const TQString &)), this, TQ_SLOT(titleChanged(const TQString &))); + connect(game, TQ_SIGNAL(newStatusText(const TQString &)), this, TQ_SLOT(newStatusText(const TQString &))); + connect(game, TQ_SIGNAL(currentHole(int)), this, TQ_SLOT(setCurrentHole(int))); + connect(holeAction, TQ_SIGNAL(activated(const TQString &)), game, TQ_SLOT(switchHole(const TQString &))); + connect(nextAction, TQ_SIGNAL(activated()), game, TQ_SLOT(nextHole())); + connect(prevAction, TQ_SIGNAL(activated()), game, TQ_SLOT(prevHole())); + connect(firstAction, TQ_SIGNAL(activated()), game, TQ_SLOT(firstHole())); + connect(lastAction, TQ_SIGNAL(activated()), game, TQ_SLOT(lastHole())); + connect(randAction, TQ_SIGNAL(activated()), game, TQ_SLOT(randHole())); + connect(editingAction, TQ_SIGNAL(activated()), game, TQ_SLOT(toggleEditMode())); + connect(newHoleAction, TQ_SIGNAL(activated()), game, TQ_SLOT(addNewHole())); + connect(clearHoleAction, TQ_SIGNAL(activated()), game, TQ_SLOT(clearHole())); + connect(resetHoleAction, TQ_SIGNAL(activated()), game, TQ_SLOT(resetHole())); + connect(undoShotAction, TQ_SIGNAL(activated()), game, TQ_SLOT(undoShot())); + //connect(replayShotAction, TQ_SIGNAL(activated()), game, TQ_SLOT(replay())); + connect(aboutAction, TQ_SIGNAL(activated()), game, TQ_SLOT(showInfoDlg())); + connect(useMouseAction, TQ_SIGNAL(toggled(bool)), game, TQ_SLOT(setUseMouse(bool))); + connect(useAdvancedPuttingAction, TQ_SIGNAL(toggled(bool)), game, TQ_SLOT(setUseAdvancedPutting(bool))); + connect(soundAction, TQ_SIGNAL(toggled(bool)), game, TQ_SLOT(setSound(bool))); + connect(showGuideLineAction, TQ_SIGNAL(toggled(bool)), game, TQ_SLOT(setShowGuideLine(bool))); + connect(showInfoAction, TQ_SIGNAL(toggled(bool)), game, TQ_SLOT(setShowInfo(bool))); game->setUseMouse(useMouseAction->isChecked()); game->setUseAdvancedPutting(useAdvancedPuttingAction->isChecked()); @@ -356,7 +356,7 @@ void Kolf::closeGame() titleChanged(TQString()); updateModified(false); - TQTimer::singleShot(100, this, TQT_SLOT(createSpacer())); + TQTimer::singleShot(100, this, TQ_SLOT(createSpacer())); } void Kolf::createSpacer() @@ -463,7 +463,7 @@ void Kolf::gameOver() scoreDialog->show(); } - TQTimer::singleShot(700, this, TQT_SLOT(closeGame())); + TQTimer::singleShot(700, this, TQ_SLOT(closeGame())); } void Kolf::showHighScores() @@ -564,7 +564,7 @@ void Kolf::openURL(KURL url) return; } - TQTimer::singleShot(10, this, TQT_SLOT(startNewGame())); + TQTimer::singleShot(10, this, TQ_SLOT(startNewGame())); } else closeGame(); @@ -594,10 +594,10 @@ void Kolf::editingStarted() { delete editor; editor = new Editor(obj, dummy, "Editor"); - connect(editor, TQT_SIGNAL(addNewItem(Object *)), game, TQT_SLOT(addNewObject(Object *))); - connect(editor, TQT_SIGNAL(changed()), game, TQT_SLOT(setModified())); - connect(editor, TQT_SIGNAL(addNewItem(Object *)), this, TQT_SLOT(setHoleFocus())); - connect(game, TQT_SIGNAL(newSelectedItem(CanvasItem *)), editor, TQT_SLOT(setItem(CanvasItem *))); + connect(editor, TQ_SIGNAL(addNewItem(Object *)), game, TQ_SLOT(addNewObject(Object *))); + connect(editor, TQ_SIGNAL(changed()), game, TQ_SLOT(setModified())); + connect(editor, TQ_SIGNAL(addNewItem(Object *)), this, TQ_SLOT(setHoleFocus())); + connect(game, TQ_SIGNAL(newSelectedItem(CanvasItem *)), editor, TQ_SLOT(setItem(CanvasItem *))); scoreboard->hide(); diff --git a/kolf/newgame.cpp b/kolf/newgame.cpp index 1754cf1b..d42da4a6 100644 --- a/kolf/newgame.cpp +++ b/kolf/newgame.cpp @@ -52,7 +52,7 @@ NewGameDialog::NewGameDialog(bool enableCourses, TQWidget *parent, const char *_ addButton = new KPushButton(i18n("&New Player"), playerPage); bigLayout->addWidget(addButton); - connect(addButton, TQT_SIGNAL(clicked()), this, TQT_SLOT(addPlayer())); + connect(addButton, TQ_SIGNAL(clicked()), this, TQ_SLOT(addPlayer())); scroller = new TQScrollView(playerPage); bigLayout->addWidget(scroller); @@ -92,7 +92,7 @@ NewGameDialog::NewGameDialog(bool enableCourses, TQWidget *parent, const char *_ TQVBoxLayout *coursePageLayout = new TQVBoxLayout(coursePage, marginHint(), spacingHint()); KURLLabel *coursesLink = new KURLLabel("http://web.mit.edu/~jasonkb/www/kolf/", "http://web.mit.edu/~jasonkb/www/kolf/", coursePage); - connect(coursesLink, TQT_SIGNAL(leftClickedURL(const TQString &)), kapp, TQT_SLOT(invokeBrowser(const TQString &))); + connect(coursesLink, TQ_SIGNAL(leftClickedURL(const TQString &)), kapp, TQ_SLOT(invokeBrowser(const TQString &))); coursePageLayout->addWidget(coursesLink); TQHBoxLayout *hlayout = new TQHBoxLayout(coursePageLayout, spacingHint()); @@ -131,8 +131,8 @@ NewGameDialog::NewGameDialog(bool enableCourses, TQWidget *parent, const char *_ hlayout->addWidget(courseList); courseList->insertStringList(nameList); courseList->setCurrentItem(curItem); - connect(courseList, TQT_SIGNAL(highlighted(int)), this, TQT_SLOT(courseSelected(int))); - connect(courseList, TQT_SIGNAL(selectionChanged()), this, TQT_SLOT(selectionChanged())); + connect(courseList, TQ_SIGNAL(highlighted(int)), this, TQ_SLOT(courseSelected(int))); + connect(courseList, TQ_SIGNAL(selectionChanged()), this, TQ_SLOT(selectionChanged())); TQVBoxLayout *detailLayout = new TQVBoxLayout(hlayout, spacingHint()); name = new TQLabel(coursePage); @@ -148,7 +148,7 @@ NewGameDialog::NewGameDialog(bool enableCourses, TQWidget *parent, const char *_ detailLayout->addStretch(); KPushButton *scores = new KPushButton(i18n("Highscores"), coursePage); - connect(scores, TQT_SIGNAL(clicked()), this, TQT_SLOT(showHighscores())); + connect(scores, TQ_SIGNAL(clicked()), this, TQ_SLOT(showHighscores())); detailLayout->addWidget(scores); detailLayout->addStretch(); @@ -158,11 +158,11 @@ NewGameDialog::NewGameDialog(bool enableCourses, TQWidget *parent, const char *_ KPushButton *addCourseButton = new KPushButton(i18n("Add..."), coursePage); minorLayout->addWidget(addCourseButton); - connect(addCourseButton, TQT_SIGNAL(clicked()), this, TQT_SLOT(addCourse())); + connect(addCourseButton, TQ_SIGNAL(clicked()), this, TQ_SLOT(addCourse())); remove = new KPushButton(i18n("Remove"), coursePage); minorLayout->addWidget(remove); - connect(remove, TQT_SIGNAL(clicked()), this, TQT_SLOT(removeCourse())); + connect(remove, TQ_SIGNAL(clicked()), this, TQ_SLOT(removeCourse())); courseSelected(curItem); selectionChanged(); @@ -289,7 +289,7 @@ void NewGameDialog::addPlayer() editors.append(new PlayerEditor(i18n("Player %1").arg(editors.count() + 1), *startColors.at(editors.count()), layout)); editors.last()->show(); - connect(editors.last(), TQT_SIGNAL(deleteEditor(PlayerEditor *)), this, TQT_SLOT(deleteEditor(PlayerEditor *))); + connect(editors.last(), TQ_SIGNAL(deleteEditor(PlayerEditor *)), this, TQ_SLOT(deleteEditor(PlayerEditor *))); enableButtons(); } @@ -336,7 +336,7 @@ PlayerEditor::PlayerEditor(TQString startName, TQColor startColor, TQWidget *par remove->setAutoMask(true); layout->addWidget(remove); remove->setBackgroundPixmap(grass); - connect(remove, TQT_SIGNAL(clicked()), this, TQT_SLOT(removeMe())); + connect(remove, TQ_SIGNAL(clicked()), this, TQ_SLOT(removeMe())); } void PlayerEditor::removeMe() diff --git a/kolf/objects/poolball/poolball.cpp b/kolf/objects/poolball/poolball.cpp index 58e62deb..19d0f6dd 100644 --- a/kolf/objects/poolball/poolball.cpp +++ b/kolf/objects/poolball/poolball.cpp @@ -69,7 +69,7 @@ PoolBallConfig::PoolBallConfig(PoolBall *poolBall, TQWidget *parent) layout->addStretch(); - connect(slider, TQT_SIGNAL(valueChanged(int)), this, TQT_SLOT(numberChanged(int))); + connect(slider, TQ_SIGNAL(valueChanged(int)), this, TQ_SLOT(numberChanged(int))); } void PoolBallConfig::numberChanged(int newNumber) diff --git a/kolf/objects/test/test.cpp b/kolf/objects/test/test.cpp index 5a57d98a..b7ef7a75 100644 --- a/kolf/objects/test/test.cpp +++ b/kolf/objects/test/test.cpp @@ -84,7 +84,7 @@ TestConfig::TestConfig(Test *test, TQWidget *parent) layout->addStretch(); - connect(slider, TQT_SIGNAL(valueChanged(int)), this, TQT_SLOT(switchEveryChanged(int))); + connect(slider, TQ_SIGNAL(valueChanged(int)), this, TQ_SLOT(switchEveryChanged(int))); } void TestConfig::switchEveryChanged(int news) diff --git a/kolf/slope.cpp b/kolf/slope.cpp index 82708d0f..d3e3835e 100644 --- a/kolf/slope.cpp +++ b/kolf/slope.cpp @@ -534,14 +534,14 @@ SlopeConfig::SlopeConfig(Slope *slope, TQWidget *parent) gradient->insertStringList(items); gradient->setCurrentText(curText); layout->addWidget(gradient); - connect(gradient, TQT_SIGNAL(activated(const TQString &)), this, TQT_SLOT(setGradient(const TQString &))); + connect(gradient, TQ_SIGNAL(activated(const TQString &)), this, TQ_SLOT(setGradient(const TQString &))); layout->addStretch(); TQCheckBox *reversed = new TQCheckBox(i18n("Reverse direction"), this); reversed->setChecked(slope->isReversed()); layout->addWidget(reversed); - connect(reversed, TQT_SIGNAL(toggled(bool)), this, TQT_SLOT(setReversed(bool))); + connect(reversed, TQ_SIGNAL(toggled(bool)), this, TQ_SLOT(setReversed(bool))); TQHBoxLayout *hlayout = new TQHBoxLayout(layout, spacingHint()); hlayout->addWidget(new TQLabel(i18n("Grade:"), this)); @@ -549,13 +549,13 @@ SlopeConfig::SlopeConfig(Slope *slope, TQWidget *parent) grade->setRange(0, 8, 1, true); grade->setValue(slope->curGrade()); hlayout->addWidget(grade); - connect(grade, TQT_SIGNAL(valueChanged(double)), this, TQT_SLOT(gradeChanged(double))); + connect(grade, TQ_SIGNAL(valueChanged(double)), this, TQ_SLOT(gradeChanged(double))); TQCheckBox *stuck = new TQCheckBox(i18n("Unmovable"), this); TQWhatsThis::add(stuck, i18n("Whether or not this slope can be moved by other objects, like floaters.")); stuck->setChecked(slope->isStuckOnGround()); layout->addWidget(stuck); - connect(stuck, TQT_SIGNAL(toggled(bool)), this, TQT_SLOT(setStuckOnGround(bool))); + connect(stuck, TQ_SIGNAL(toggled(bool)), this, TQ_SLOT(setStuckOnGround(bool))); } void SlopeConfig::setGradient(const TQString &text) |