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authorTimothy Pearson <kb9vqf@pearsoncomputing.net>2013-02-01 15:12:46 -0600
committerTimothy Pearson <kb9vqf@pearsoncomputing.net>2013-02-01 15:12:46 -0600
commit58a97ed3af5e4df6c4a58d043b0c267bd97056a9 (patch)
tree5a2fde6842fd422cae2d8670d382be965098cc32 /kreversi
parent2ce15ee76fd2d9d18a63c035a0f5b00b94c60cdc (diff)
downloadtdegames-58a97ed3af5e4df6c4a58d043b0c267bd97056a9.tar.gz
tdegames-58a97ed3af5e4df6c4a58d043b0c267bd97056a9.zip
Rename a number of classes to enhance compatibility with KDE4
Diffstat (limited to 'kreversi')
-rw-r--r--kreversi/ChangeLog4
-rw-r--r--kreversi/DESIGN2
-rw-r--r--kreversi/TODO2
-rw-r--r--kreversi/kreversi.cpp18
-rw-r--r--kreversi/kreversi.h16
-rw-r--r--kreversi/kzoommainwindow.cpp6
-rw-r--r--kreversi/kzoommainwindow.h10
7 files changed, 29 insertions, 29 deletions
diff --git a/kreversi/ChangeLog b/kreversi/ChangeLog
index 0df10052..e9938661 100644
--- a/kreversi/ChangeLog
+++ b/kreversi/ChangeLog
@@ -317,7 +317,7 @@
2004-09-25 Inge Wallin <inge@lysator.liu.se>
- Transfer the rest of the slots for KActions to kreversi.cpp
+ Transfer the rest of the slots for TDEActions to kreversi.cpp
* Board::interrupt() -> KReversi::slotInterrupt()
* Board::doContinue() -> KReversi::slotContinue()
@@ -332,7 +332,7 @@
Start the work to port KReversi to KGame/Kplayer:
- Transfer the slots for most KActions to kreversi.cpp
+ Transfer the slots for most TDEActions to kreversi.cpp
* Board::undo() -> KReversi::slotUndo()
(Board::doUndo()): Do the real work of undoing.
* Board->hint() -> KReversi::slotHint()
diff --git a/kreversi/DESIGN b/kreversi/DESIGN
index 08c329fd..8b01b879 100644
--- a/kreversi/DESIGN
+++ b/kreversi/DESIGN
@@ -102,7 +102,7 @@ QReversiBoardView
KReversi
The main class for the KReversi program
- Contains: KActions
+ Contains: TDEActions
*QReversiGame (owner)
*KReversiGameView (owner)
*Engine (owner)
diff --git a/kreversi/TODO b/kreversi/TODO
index 4e81f5d1..e3b13243 100644
--- a/kreversi/TODO
+++ b/kreversi/TODO
@@ -46,7 +46,7 @@ Next
1. Fix a ReversiGame (formerly known as Game) DONE
- Clean it up. (Only store the moves).
- Add a few necessary methods.
- 2. Move all the slots for KActions to kreversi.cpp DONE
+ 2. Move all the slots for TDEActions to kreversi.cpp DONE
3. Move the ownership of the engine and the game to kreversi. DONE
4. Create a new class QReversiGame, that inherits ReversiGame DONE
and sends a lot of signals.
diff --git a/kreversi/kreversi.cpp b/kreversi/kreversi.cpp
index c3a047e3..5132d730 100644
--- a/kreversi/kreversi.cpp
+++ b/kreversi/kreversi.cpp
@@ -108,7 +108,7 @@ KReversi::KReversi()
top->addMultiCellWidget(m_gameView, 0, 1, 0, 0);
// Populate the GUI.
- createKActions();
+ createTDEActions();
addWidget(m_gameView);
// Connect the signals from the game with slots of the view
@@ -144,10 +144,10 @@ KReversi::~KReversi()
-// Create all KActions used in KReversi.
+// Create all TDEActions used in KReversi.
//
-void KReversi::createKActions()
+void KReversi::createTDEActions()
{
// Standard Game Actions.
KStdGameAction::gameNew(TQT_TQOBJECT(this), TQT_SLOT(slotNewGame()), actionCollection(),
@@ -161,13 +161,13 @@ void KReversi::createKActions()
"game_undo");
// Non-standard Game Actions: Stop, Continue, Switch sides
- stopAction = new KAction(i18n("&Stop Thinking"), "game_stop", TQt::Key_Escape,
+ stopAction = new TDEAction(i18n("&Stop Thinking"), "game_stop", TQt::Key_Escape,
TQT_TQOBJECT(this), TQT_SLOT(slotInterrupt()), actionCollection(),
"game_stop");
- continueAction = new KAction(i18n("&Continue Thinking"), "reload", 0,
+ continueAction = new TDEAction(i18n("&Continue Thinking"), "reload", 0,
TQT_TQOBJECT(this), TQT_SLOT(slotContinue()), actionCollection(),
"game_continue");
- new KAction(i18n("S&witch Sides"), 0, 0,
+ new TDEAction(i18n("S&witch Sides"), 0, 0,
TQT_TQOBJECT(this), TQT_SLOT(slotSwitchSides()), actionCollection(),
"game_switch_sides");
@@ -176,11 +176,11 @@ void KReversi::createKActions()
KStdAction::preferences(TQT_TQOBJECT(this), TQT_SLOT(slotEditSettings()), actionCollection());
// Actions for the view(s).
- showLastMoveAction = new KToggleAction(i18n("Show Last Move"), "lastmoves", 0,
+ showLastMoveAction = new TDEToggleAction(i18n("Show Last Move"), "lastmoves", 0,
TQT_TQOBJECT(this), TQT_SLOT(slotShowLastMove()),
actionCollection(),
"show_last_move");
- showLegalMovesAction = new KToggleAction(i18n("Show Legal Moves"), "legalmoves", 0,
+ showLegalMovesAction = new TDEToggleAction(i18n("Show Legal Moves"), "legalmoves", 0,
TQT_TQOBJECT(this), TQT_SLOT(slotShowLegalMoves()),
actionCollection(),
"show_legal_moves");
@@ -209,7 +209,7 @@ void KReversi::setStrength(uint strength)
// ----------------------------------------------------------------
-// Slots for KActions
+// Slots for TDEActions
// A slot that is called when the user wants a new game.
diff --git a/kreversi/kreversi.h b/kreversi/kreversi.h
index f702189b..efdbc4e7 100644
--- a/kreversi/kreversi.h
+++ b/kreversi/kreversi.h
@@ -53,7 +53,7 @@
class TQLabel;
-class KAction;
+class TDEAction;
class KReversi : public KZoomMainWindow
@@ -88,7 +88,7 @@ public:
private:
// Initialisation
- void createKActions();
+ void createTDEActions();
// View functions.
TQString getPlayerName();
@@ -105,7 +105,7 @@ private:
private slots:
- // Slots for KActions.
+ // Slots for TDEActions.
void slotNewGame();
void slotOpenGame();
void slotSave();
@@ -113,7 +113,7 @@ private slots:
void slotUndo();
void slotSwitchSides();
- // Interrupt and continue the engines thinking (also KActions).
+ // Interrupt and continue the engines thinking (also TDEActions).
void slotInterrupt();
void slotContinue();
void slotShowLastMove();
@@ -151,11 +151,11 @@ private:
private:
// Some Actions that need to be manipulated.
- KAction *stopAction;
- KAction *continueAction;
+ TDEAction *stopAction;
+ TDEAction *continueAction;
- KToggleAction *showLastMoveAction;
- KToggleAction *showLegalMovesAction;
+ TDEToggleAction *showLastMoveAction;
+ TDEToggleAction *showLegalMovesAction;
// The game itself and game properties
QReversiGame *m_game; // The main document - the game
diff --git a/kreversi/kzoommainwindow.cpp b/kreversi/kzoommainwindow.cpp
index 6d8b29fb..edc0311f 100644
--- a/kreversi/kzoommainwindow.cpp
+++ b/kreversi/kzoommainwindow.cpp
@@ -29,7 +29,7 @@
KZoomMainWindow::KZoomMainWindow(uint min, uint max, uint step,
const char *name)
- : KMainWindow(0, name), m_zoomStep(step), m_minZoom(min), m_maxZoom(max)
+ : TDEMainWindow(0, name), m_zoomStep(step), m_minZoom(min), m_maxZoom(max)
{
installEventFilter(this);
@@ -87,7 +87,7 @@ bool KZoomMainWindow::eventFilter(TQObject *o, TQEvent *e)
setFixedSize(minimumSize()); // because K/TQMainWindow
// does not manage fixed central widget
// with hidden menubar...
- return KMainWindow::eventFilter(o, e);
+ return TDEMainWindow::eventFilter(o, e);
}
@@ -131,5 +131,5 @@ bool KZoomMainWindow::queryExit()
{
writeMenubarVisibleSetting(m_menu->isChecked());
- return KMainWindow::queryExit();
+ return TDEMainWindow::queryExit();
}
diff --git a/kreversi/kzoommainwindow.h b/kreversi/kzoommainwindow.h
index 0e74b715..2eccc59d 100644
--- a/kreversi/kzoommainwindow.h
+++ b/kreversi/kzoommainwindow.h
@@ -25,7 +25,7 @@
#include <kmainwindow.h>
-class KToggleAction;
+class TDEToggleAction;
/**
@@ -44,7 +44,7 @@ class KToggleAction;
* of a context popup menu (useful to restore the menubar when hidden).
*/
-class KZoomMainWindow : public KMainWindow
+class KZoomMainWindow : public TDEMainWindow
{
Q_OBJECT
@@ -127,9 +127,9 @@ private:
TQPtrList<TQWidget> m_widgets;
- KAction *m_zoomInAction;
- KAction *m_zoomOutAction;
- KToggleAction *m_menu;
+ TDEAction *m_zoomInAction;
+ TDEAction *m_zoomOutAction;
+ TDEToggleAction *m_menu;
class KZoomMainWindowPrivate;
KZoomMainWindowPrivate *d;