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author | Michele Calgaro <michele.calgaro@yahoo.it> | 2024-01-13 12:28:49 +0900 |
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committer | Michele Calgaro <michele.calgaro@yahoo.it> | 2024-01-13 12:28:49 +0900 |
commit | c20f4d8f2cf03c69fcecc80d63fe3cbb80f51610 (patch) | |
tree | 50b08262da538c5b91f77e83e4b80d7fd6dbe0de /ksnake | |
parent | 51f65427771c47f6d34cda56b07d9d82bd0bfd33 (diff) | |
download | tdegames-c20f4d8f2cf03c69fcecc80d63fe3cbb80f51610.tar.gz tdegames-c20f4d8f2cf03c69fcecc80d63fe3cbb80f51610.zip |
Use new TQ_METHOD, TQ_SIGNAL, TQ_SLOT defines
Signed-off-by: Michele Calgaro <michele.calgaro@yahoo.it>
Diffstat (limited to 'ksnake')
-rw-r--r-- | ksnake/basket.cpp | 4 | ||||
-rw-r--r-- | ksnake/game.cpp | 28 | ||||
-rw-r--r-- | ksnake/rattler.cpp | 40 | ||||
-rw-r--r-- | ksnake/startroom.cpp | 2 |
4 files changed, 37 insertions, 37 deletions
diff --git a/ksnake/basket.cpp b/ksnake/basket.cpp index 138336cd..c65695a5 100644 --- a/ksnake/basket.cpp +++ b/ksnake/basket.cpp @@ -35,7 +35,7 @@ Kaffee::Kaffee(int pos, int r1, int r2) p = pos; t = Red; r = r2; - TQTimer::singleShot( r1, this, TQT_SLOT(golden()) ); + TQTimer::singleShot( r1, this, TQ_SLOT(golden()) ); dirty = true; } @@ -43,7 +43,7 @@ void Kaffee::golden() { dirty = true; t = (t == Red ? Golden : Red); - TQTimer::singleShot( r, this, TQT_SLOT(golden()) ); + TQTimer::singleShot( r, this, TQ_SLOT(golden()) ); } Basket::Basket(Board *b, PixServer *p) diff --git a/ksnake/game.cpp b/ksnake/game.cpp index a4d61c18..54ea84f9 100644 --- a/ksnake/game.cpp +++ b/ksnake/game.cpp @@ -67,14 +67,14 @@ Game::Game(TQWidget *parent, const char *name) : TDEMainWindow(parent,name) rattler->reloadRoomPixmap(); rattler->setFocus(); - connect(rattler, TQT_SIGNAL(setPoints(int)), this, TQT_SLOT(scoreChanged(int))); - connect(rattler, TQT_SIGNAL(setTrys(int)), this, TQT_SLOT(setTrys(int))); - connect(rattler, TQT_SIGNAL(rewind()), view->progress, TQT_SLOT(rewind())); - connect(rattler, TQT_SIGNAL(advance()), view->progress, TQT_SLOT(advance())); - connect(view->progress, TQT_SIGNAL(restart()), rattler, TQT_SLOT(restartTimer())); + connect(rattler, TQ_SIGNAL(setPoints(int)), this, TQ_SLOT(scoreChanged(int))); + connect(rattler, TQ_SIGNAL(setTrys(int)), this, TQ_SLOT(setTrys(int))); + connect(rattler, TQ_SIGNAL(rewind()), view->progress, TQ_SLOT(rewind())); + connect(rattler, TQ_SIGNAL(advance()), view->progress, TQ_SLOT(advance())); + connect(view->progress, TQ_SIGNAL(restart()), rattler, TQ_SLOT(restartTimer())); - connect(rattler, TQT_SIGNAL(togglePaused()), this, TQT_SLOT(togglePaused())); - connect(rattler, TQT_SIGNAL(setScore(int)), this, TQT_SLOT(gameEnd(int))); + connect(rattler, TQ_SIGNAL(togglePaused()), this, TQ_SLOT(togglePaused())); + connect(rattler, TQ_SIGNAL(setScore(int)), this, TQ_SLOT(gameEnd(int))); setCentralWidget(view); @@ -120,16 +120,16 @@ void Game::createMenu() actionCollection()->setAutoConnectShortcuts(true); rattler->setActionCollection(actionCollection()); - KStdGameAction::gameNew(rattler, TQT_SLOT(restart()), actionCollection()); - pause = KStdGameAction::pause(rattler, TQT_SLOT(pause()), actionCollection()); - KStdGameAction::highscores(this, TQT_SLOT(showHighScores()), actionCollection()); - KStdGameAction::quit( this, TQT_SLOT(close()), actionCollection()); + KStdGameAction::gameNew(rattler, TQ_SLOT(restart()), actionCollection()); + pause = KStdGameAction::pause(rattler, TQ_SLOT(pause()), actionCollection()); + KStdGameAction::highscores(this, TQ_SLOT(showHighScores()), actionCollection()); + KStdGameAction::quit( this, TQ_SLOT(close()), actionCollection()); - KStdAction::preferences(this, TQT_SLOT(showSettings()), actionCollection()); + KStdAction::preferences(this, TQ_SLOT(showSettings()), actionCollection()); // TODO change and make custom function that pauses game or // modify widget to pause when loosing focus and remove this - KStdAction::keyBindings(guiFactory(), TQT_SLOT(configureShortcuts()), + KStdAction::keyBindings(guiFactory(), TQ_SLOT(configureShortcuts()), actionCollection()); } @@ -173,7 +173,7 @@ void Game::showSettings(){ dialog->addPage(a, i18n("Appearance"), "style"); dialog->addPage(new StartRoom(0, "StartRoom"), i18n("First Level"), "folder_home"); - connect(dialog, TQT_SIGNAL(settingsChanged()), rattler, TQT_SLOT(loadSettings())); + connect(dialog, TQ_SIGNAL(settingsChanged()), rattler, TQ_SLOT(loadSettings())); dialog->show(); } diff --git a/ksnake/rattler.cpp b/ksnake/rattler.cpp index 8c1db1ed..d94307be 100644 --- a/ksnake/rattler.cpp +++ b/ksnake/rattler.cpp @@ -67,16 +67,16 @@ Rattler::Rattler( TQWidget *parent, const char *name ) balls = new TQPtrList<Ball>; balls->setAutoDelete( true ); - connect( samy, TQT_SIGNAL(closeGate(int)), this, TQT_SLOT(closeGate(int))); - connect( samy, TQT_SIGNAL(score(bool, int)), this, TQT_SLOT(scoring(bool,int))); - connect( samy, TQT_SIGNAL(goingOut()), this, TQT_SLOT(speedUp())); - connect( basket, TQT_SIGNAL(openGate()), this, TQT_SLOT(openGate())); + connect( samy, TQ_SIGNAL(closeGate(int)), this, TQ_SLOT(closeGate(int))); + connect( samy, TQ_SIGNAL(score(bool, int)), this, TQ_SLOT(scoring(bool,int))); + connect( samy, TQ_SIGNAL(goingOut()), this, TQ_SLOT(speedUp())); + connect( basket, TQ_SIGNAL(openGate()), this, TQ_SLOT(openGate())); gameState.fill(false); gameState.setBit(Demo); timerCount = 0; - TQTimer::singleShot( 2000, this, TQT_SLOT(demo()) ); // Why wait? + TQTimer::singleShot( 2000, this, TQ_SLOT(demo()) ); // Why wait? backgroundPixmaps = TDEGlobal::dirs()->findAllResources("appdata", "backgrounds/*.png"); @@ -345,7 +345,7 @@ void Rattler::restartDemo() return; int r = 50000+ (kapp->random() % 30000); - TQTimer::singleShot( r, this, TQT_SLOT(restartDemo()) ); + TQTimer::singleShot( r, this, TQ_SLOT(restartDemo()) ); stop(); level->create(Intro); @@ -364,7 +364,7 @@ void Rattler::demo() stop(); - TQTimer::singleShot( 60000, this, TQT_SLOT(restartDemo()) ); + TQTimer::singleShot( 60000, this, TQ_SLOT(restartDemo()) ); gameState.fill(false); gameState.setBit(Init); gameState.setBit(Demo); @@ -414,7 +414,7 @@ void Rattler::restart() cleanLabel(); repaint(); - TQTimer::singleShot( 2000, this, TQT_SLOT(showRoom()) ); + TQTimer::singleShot( 2000, this, TQ_SLOT(showRoom()) ); } void Rattler::newTry() @@ -427,7 +427,7 @@ void Rattler::newTry() level->create(GameOver); pix->initRoomPixmap(); repaint(); - TQTimer::singleShot( 5000, this, TQT_SLOT(demo()) ); + TQTimer::singleShot( 5000, this, TQ_SLOT(demo()) ); emit setScore(points); return; } @@ -440,7 +440,7 @@ void Rattler::newTry() pix->initRoomPixmap(); init(true); repaint(); - TQTimer::singleShot( 1000, this, TQT_SLOT(run()) ); + TQTimer::singleShot( 1000, this, TQ_SLOT(run()) ); } void Rattler::levelUp() @@ -458,7 +458,7 @@ void Rattler::levelUp() pix->initRoomPixmap(); repaint(); - TQTimer::singleShot( 2000, this, TQT_SLOT(showRoom()) ); + TQTimer::singleShot( 2000, this, TQ_SLOT(showRoom()) ); } /* this slot is called by the progressBar when value() == 0 @@ -494,7 +494,7 @@ void Rattler::showRoom() pix->initRoomPixmap(); init(true); repaint(); - TQTimer::singleShot( 1000, this, TQT_SLOT(run()) ); + TQTimer::singleShot( 1000, this, TQ_SLOT(run()) ); } void Rattler::init(bool play) @@ -557,10 +557,10 @@ void Rattler::restartComputerSnakes(bool play) as = new KillerCompuSnake(board, pix); break; } - connect( as, TQT_SIGNAL(closeGate(int)), this, TQT_SLOT(closeGate(int))); - connect( as, TQT_SIGNAL(restartTimer()), this, TQT_SLOT(restartTimer())); - connect( as, TQT_SIGNAL(score(bool, int)), this, TQT_SLOT(scoring(bool,int))); - connect( as, TQT_SIGNAL(killed()), this, TQT_SLOT(killedComputerSnake())); + connect( as, TQ_SIGNAL(closeGate(int)), this, TQ_SLOT(closeGate(int))); + connect( as, TQ_SIGNAL(restartTimer()), this, TQ_SLOT(restartTimer())); + connect( as, TQ_SIGNAL(score(bool, int)), this, TQ_SLOT(scoring(bool,int))); + connect( as, TQ_SIGNAL(killed()), this, TQ_SLOT(killedComputerSnake())); computerSnakes->append(as); } } @@ -643,10 +643,10 @@ void Rattler::setCompuSnakes(int i) as = new KillerCompuSnake(board, pix); break; } - connect( as, TQT_SIGNAL(closeGate(int)), this, TQT_SLOT(closeGate(int))); - connect( as, TQT_SIGNAL(restartTimer()), this, TQT_SLOT(restartTimer())); - connect( as, TQT_SIGNAL(score(bool, int)), this, TQT_SLOT(scoring(bool,int))); - connect( as, TQT_SIGNAL(killed()), this, TQT_SLOT(killedComputerSnake())); + connect( as, TQ_SIGNAL(closeGate(int)), this, TQ_SLOT(closeGate(int))); + connect( as, TQ_SIGNAL(restartTimer()), this, TQ_SLOT(restartTimer())); + connect( as, TQ_SIGNAL(score(bool, int)), this, TQ_SLOT(scoring(bool,int))); + connect( as, TQ_SIGNAL(killed()), this, TQ_SLOT(killedComputerSnake())); computerSnakes->append(as); i--; } diff --git a/ksnake/startroom.cpp b/ksnake/startroom.cpp index 725fe690..b2af039e 100644 --- a/ksnake/startroom.cpp +++ b/ksnake/startroom.cpp @@ -61,7 +61,7 @@ StartRoom::StartRoom( TQWidget *parent, const char *name) textLabel->setText(i18n("First level:")); Form1Layout->addWidget( textLabel, 1, 0 ); - connect( roomRange, TQT_SIGNAL(valueChanged(int)), TQT_SLOT(loadLevel(int))); + connect( roomRange, TQ_SIGNAL(valueChanged(int)), TQ_SLOT(loadLevel(int))); loadLevel(1); } |