summaryrefslogtreecommitdiffstats
path: root/kwin4
diff options
context:
space:
mode:
authorTimothy Pearson <kb9vqf@pearsoncomputing.net>2011-11-07 21:50:33 -0600
committerTimothy Pearson <kb9vqf@pearsoncomputing.net>2011-11-07 21:50:33 -0600
commita1966f0f2ceedaa54544b76dd22aa80896d7b4b3 (patch)
tree889048788b625253a81ccfe4b16c1d7cd3c8deb6 /kwin4
parentcbf01c9f46601b83b66e9d6a78b3a71753aaaf11 (diff)
downloadtdegames-a1966f0f2ceedaa54544b76dd22aa80896d7b4b3.tar.gz
tdegames-a1966f0f2ceedaa54544b76dd22aa80896d7b4b3.zip
Rename kwin to twin (Part 2 of 2)
Diffstat (limited to 'kwin4')
-rw-r--r--kwin4/AUTHORS1
-rw-r--r--kwin4/COPYING341
-rw-r--r--kwin4/INSTALL167
-rw-r--r--kwin4/Makefile.am7
-rw-r--r--kwin4/README26
-rw-r--r--kwin4/grafix/Makefile.am22
-rw-r--r--kwin4/grafix/default/aboute.pngbin1056 -> 0 bytes
-rw-r--r--kwin4/grafix/default/arrow0.pngbin1279 -> 0 bytes
-rw-r--r--kwin4/grafix/default/arrow1.pngbin1131 -> 0 bytes
-rw-r--r--kwin4/grafix/default/arrow2.pngbin1035 -> 0 bytes
-rw-r--r--kwin4/grafix/default/background.pngbin184 -> 0 bytes
-rw-r--r--kwin4/grafix/default/board.pngbin649 -> 0 bytes
-rw-r--r--kwin4/grafix/default/crnt.pngbin1052 -> 0 bytes
-rw-r--r--kwin4/grafix/default/empty.pngbin954 -> 0 bytes
-rw-r--r--kwin4/grafix/default/empty2.pngbin495 -> 0 bytes
-rw-r--r--kwin4/grafix/default/game_over.pngbin15301 -> 0 bytes
-rw-r--r--kwin4/grafix/default/grafix.rc148
-rw-r--r--kwin4/grafix/default/introabout.pngbin2047 -> 0 bytes
-rw-r--r--kwin4/grafix/default/piece0.pngbin1171 -> 0 bytes
-rw-r--r--kwin4/grafix/default/piece1.pngbin950 -> 0 bytes
-rw-r--r--kwin4/grafix/default/star0.pngbin452 -> 0 bytes
-rw-r--r--kwin4/grafix/default/star1.pngbin414 -> 0 bytes
-rw-r--r--kwin4/grafix/default/star2.pngbin392 -> 0 bytes
-rw-r--r--kwin4/grafix/default/star3.pngbin375 -> 0 bytes
-rw-r--r--kwin4/grafix/default/star4.pngbin369 -> 0 bytes
-rw-r--r--kwin4/hi128-app-kwin4.pngbin10209 -> 0 bytes
-rw-r--r--kwin4/hi16-app-kwin4.pngbin871 -> 0 bytes
-rw-r--r--kwin4/hi22-app-kwin4.pngbin1281 -> 0 bytes
-rw-r--r--kwin4/hi32-app-kwin4.pngbin2037 -> 0 bytes
-rw-r--r--kwin4/hi48-app-kwin4.pngbin3574 -> 0 bytes
-rw-r--r--kwin4/hi64-app-kwin4.pngbin4236 -> 0 bytes
-rw-r--r--kwin4/index.html213
-rwxr-xr-xkwin4/install-sh238
-rw-r--r--kwin4/kwin4.desktop94
-rw-r--r--kwin4/kwin4.kdelnk24
-rw-r--r--kwin4/kwin4.lsm14
-rw-r--r--kwin4/kwin4/AboutDlg.kdevdlg138
-rw-r--r--kwin4/kwin4/Makefile.am28
-rw-r--r--kwin4/kwin4/kspritecache.cpp812
-rw-r--r--kwin4/kwin4/kspritecache.h508
-rw-r--r--kwin4/kwin4/kwin4.cpp626
-rw-r--r--kwin4/kwin4/kwin4.h128
-rw-r--r--kwin4/kwin4/kwin4.kcfg46
-rw-r--r--kwin4/kwin4/kwin4doc.cpp1322
-rw-r--r--kwin4/kwin4/kwin4doc.h195
-rw-r--r--kwin4/kwin4/kwin4player.cpp160
-rw-r--r--kwin4/kwin4/kwin4player.h73
-rw-r--r--kwin4/kwin4/kwin4proc.cpp432
-rw-r--r--kwin4/kwin4/kwin4proc.h84
-rw-r--r--kwin4/kwin4/kwin4ui.rc28
-rw-r--r--kwin4/kwin4/kwin4view.cpp729
-rw-r--r--kwin4/kwin4/kwin4view.h83
-rw-r--r--kwin4/kwin4/main.cpp75
-rw-r--r--kwin4/kwin4/prefs.kcfgc7
-rw-r--r--kwin4/kwin4/scorewidget.cpp193
-rw-r--r--kwin4/kwin4/scorewidget.h46
-rw-r--r--kwin4/kwin4/settings.ui248
-rw-r--r--kwin4/kwin4/statistics.ui249
-rw-r--r--kwin4/kwin4/statuswidget.ui263
59 files changed, 0 insertions, 7768 deletions
diff --git a/kwin4/AUTHORS b/kwin4/AUTHORS
deleted file mode 100644
index 944b9a7d..00000000
--- a/kwin4/AUTHORS
+++ /dev/null
@@ -1 +0,0 @@
-Martin Heni <martin@heni-online.de>
diff --git a/kwin4/COPYING b/kwin4/COPYING
deleted file mode 100644
index 54754ab4..00000000
--- a/kwin4/COPYING
+++ /dev/null
@@ -1,341 +0,0 @@
- GNU GENERAL PUBLIC LICENSE
- Version 2, June 1991
-
- Copyright (C) 1989, 1991 Free Software Foundation, Inc.
- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- Everyone is permitted to copy and distribute verbatim copies
- of this license document, but changing it is not allowed.
-
- Preamble
-
- The licenses for most software are designed to take away your
-freedom to share and change it. By contrast, the GNU General Public
-License is intended to guarantee your freedom to share and change free
-software--to make sure the software is free for all its users. This
-General Public License applies to most of the Free Software
-Foundation's software and to any other program whose authors commit to
-using it. (Some other Free Software Foundation software is covered by
-the GNU Library General Public License instead.) You can apply it to
-your programs, too.
-
- When we speak of free software, we are referring to freedom, not
-price. Our General Public Licenses are designed to make sure that you
-have the freedom to distribute copies of free software (and charge for
-this service if you wish), that you receive source code or can get it
-if you want it, that you can change the software or use pieces of it
-in new free programs; and that you know you can do these things.
-
- To protect your rights, we need to make restrictions that forbid
-anyone to deny you these rights or to ask you to surrender the rights.
-These restrictions translate to certain responsibilities for you if you
-distribute copies of the software, or if you modify it.
-
- For example, if you distribute copies of such a program, whether
-gratis or for a fee, you must give the recipients all the rights that
-you have. You must make sure that they, too, receive or can get the
-source code. And you must show them these terms so they know their
-rights.
-
- We protect your rights with two steps: (1) copyright the software, and
-(2) offer you this license which gives you legal permission to copy,
-distribute and/or modify the software.
-
- Also, for each author's protection and ours, we want to make certain
-that everyone understands that there is no warranty for this free
-software. If the software is modified by someone else and passed on, we
-want its recipients to know that what they have is not the original, so
-that any problems introduced by others will not reflect on the original
-authors' reputations.
-
- Finally, any free program is threatened constantly by software
-patents. We wish to avoid the danger that redistributors of a free
-program will individually obtain patent licenses, in effect making the
-program proprietary. To prevent this, we have made it clear that any
-patent must be licensed for everyone's free use or not licensed at all.
-
- The precise terms and conditions for copying, distribution and
-modification follow.
-
- GNU GENERAL PUBLIC LICENSE
- TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
-
- 0. This License applies to any program or other work which contains
-a notice placed by the copyright holder saying it may be distributed
-under the terms of this General Public License. The "Program", below,
-refers to any such program or work, and a "work based on the Program"
-means either the Program or any derivative work under copyright law:
-that is to say, a work containing the Program or a portion of it,
-either verbatim or with modifications and/or translated into another
-language. (Hereinafter, translation is included without limitation in
-the term "modification".) Each licensee is addressed as "you".
-
-Activities other than copying, distribution and modification are not
-covered by this License; they are outside its scope. The act of
-running the Program is not restricted, and the output from the Program
-is covered only if its contents constitute a work based on the
-Program (independent of having been made by running the Program).
-Whether that is true depends on what the Program does.
-
- 1. You may copy and distribute verbatim copies of the Program's
-source code as you receive it, in any medium, provided that you
-conspicuously and appropriately publish on each copy an appropriate
-copyright notice and disclaimer of warranty; keep intact all the
-notices that refer to this License and to the absence of any warranty;
-and give any other recipients of the Program a copy of this License
-along with the Program.
-
-You may charge a fee for the physical act of transferring a copy, and
-you may at your option offer warranty protection in exchange for a fee.
-
- 2. You may modify your copy or copies of the Program or any portion
-of it, thus forming a work based on the Program, and copy and
-distribute such modifications or work under the terms of Section 1
-above, provided that you also meet all of these conditions:
-
- a) You must cause the modified files to carry prominent notices
- stating that you changed the files and the date of any change.
-
- b) You must cause any work that you distribute or publish, that in
- whole or in part contains or is derived from the Program or any
- part thereof, to be licensed as a whole at no charge to all third
- parties under the terms of this License.
-
- c) If the modified program normally reads commands interactively
- when run, you must cause it, when started running for such
- interactive use in the most ordinary way, to print or display an
- announcement including an appropriate copyright notice and a
- notice that there is no warranty (or else, saying that you provide
- a warranty) and that users may redistribute the program under
- these conditions, and telling the user how to view a copy of this
- License. (Exception: if the Program itself is interactive but
- does not normally print such an announcement, your work based on
- the Program is not required to print an announcement.)
-
-These requirements apply to the modified work as a whole. If
-identifiable sections of that work are not derived from the Program,
-and can be reasonably considered independent and separate works in
-themselves, then this License, and its terms, do not apply to those
-sections when you distribute them as separate works. But when you
-distribute the same sections as part of a whole which is a work based
-on the Program, the distribution of the whole must be on the terms of
-this License, whose permissions for other licensees extend to the
-entire whole, and thus to each and every part regardless of who wrote it.
-
-Thus, it is not the intent of this section to claim rights or contest
-your rights to work written entirely by you; rather, the intent is to
-exercise the right to control the distribution of derivative or
-collective works based on the Program.
-
-In addition, mere aggregation of another work not based on the Program
-with the Program (or with a work based on the Program) on a volume of
-a storage or distribution medium does not bring the other work under
-the scope of this License.
-
- 3. You may copy and distribute the Program (or a work based on it,
-under Section 2) in object code or executable form under the terms of
-Sections 1 and 2 above provided that you also do one of the following:
-
- a) Accompany it with the complete corresponding machine-readable
- source code, which must be distributed under the terms of Sections
- 1 and 2 above on a medium customarily used for software interchange; or,
-
- b) Accompany it with a written offer, valid for at least three
- years, to give any third party, for a charge no more than your
- cost of physically performing source distribution, a complete
- machine-readable copy of the corresponding source code, to be
- distributed under the terms of Sections 1 and 2 above on a medium
- customarily used for software interchange; or,
-
- c) Accompany it with the information you received as to the offer
- to distribute corresponding source code. (This alternative is
- allowed only for noncommercial distribution and only if you
- received the program in object code or executable form with such
- an offer, in accord with Subsection b above.)
-
-The source code for a work means the preferred form of the work for
-making modifications to it. For an executable work, complete source
-code means all the source code for all modules it contains, plus any
-associated interface definition files, plus the scripts used to
-control compilation and installation of the executable. However, as a
-special exception, the source code distributed need not include
-anything that is normally distributed (in either source or binary
-form) with the major components (compiler, kernel, and so on) of the
-operating system on which the executable runs, unless that component
-itself accompanies the executable.
-
-If distribution of executable or object code is made by offering
-access to copy from a designated place, then offering equivalent
-access to copy the source code from the same place counts as
-distribution of the source code, even though third parties are not
-compelled to copy the source along with the object code.
-
- 4. You may not copy, modify, sublicense, or distribute the Program
-except as expressly provided under this License. Any attempt
-otherwise to copy, modify, sublicense or distribute the Program is
-void, and will automatically terminate your rights under this License.
-However, parties who have received copies, or rights, from you under
-this License will not have their licenses terminated so long as such
-parties remain in full compliance.
-
- 5. You are not required to accept this License, since you have not
-signed it. However, nothing else grants you permission to modify or
-distribute the Program or its derivative works. These actions are
-prohibited by law if you do not accept this License. Therefore, by
-modifying or distributing the Program (or any work based on the
-Program), you indicate your acceptance of this License to do so, and
-all its terms and conditions for copying, distributing or modifying
-the Program or works based on it.
-
- 6. Each time you redistribute the Program (or any work based on the
-Program), the recipient automatically receives a license from the
-original licensor to copy, distribute or modify the Program subject to
-these terms and conditions. You may not impose any further
-restrictions on the recipients' exercise of the rights granted herein.
-You are not responsible for enforcing compliance by third parties to
-this License.
-
- 7. If, as a consequence of a court judgment or allegation of patent
-infringement or for any other reason (not limited to patent issues),
-conditions are imposed on you (whether by court order, agreement or
-otherwise) that contradict the conditions of this License, they do not
-excuse you from the conditions of this License. If you cannot
-distribute so as to satisfy simultaneously your obligations under this
-License and any other pertinent obligations, then as a consequence you
-may not distribute the Program at all. For example, if a patent
-license would not permit royalty-free redistribution of the Program by
-all those who receive copies directly or indirectly through you, then
-the only way you could satisfy both it and this License would be to
-refrain entirely from distribution of the Program.
-
-If any portion of this section is held invalid or unenforceable under
-any particular circumstance, the balance of the section is intended to
-apply and the section as a whole is intended to apply in other
-circumstances.
-
-It is not the purpose of this section to induce you to infringe any
-patents or other property right claims or to contest validity of any
-such claims; this section has the sole purpose of protecting the
-integrity of the free software distribution system, which is
-implemented by public license practices. Many people have made
-generous contributions to the wide range of software distributed
-through that system in reliance on consistent application of that
-system; it is up to the author/donor to decide if he or she is willing
-to distribute software through any other system and a licensee cannot
-impose that choice.
-
-This section is intended to make thoroughly clear what is believed to
-be a consequence of the rest of this License.
-
- 8. If the distribution and/or use of the Program is restricted in
-certain countries either by patents or by copyrighted interfaces, the
-original copyright holder who places the Program under this License
-may add an explicit geographical distribution limitation excluding
-those countries, so that distribution is permitted only in or among
-countries not thus excluded. In such case, this License incorporates
-the limitation as if written in the body of this License.
-
- 9. The Free Software Foundation may publish revised and/or new versions
-of the General Public License from time to time. Such new versions will
-be similar in spirit to the present version, but may differ in detail to
-address new problems or concerns.
-
-Each version is given a distinguishing version number. If the Program
-specifies a version number of this License which applies to it and "any
-later version", you have the option of following the terms and conditions
-either of that version or of any later version published by the Free
-Software Foundation. If the Program does not specify a version number of
-this License, you may choose any version ever published by the Free Software
-Foundation.
-
- 10. If you wish to incorporate parts of the Program into other free
-programs whose distribution conditions are different, write to the author
-to ask for permission. For software which is copyrighted by the Free
-Software Foundation, write to the Free Software Foundation; we sometimes
-make exceptions for this. Our decision will be guided by the two goals
-of preserving the free status of all derivatives of our free software and
-of promoting the sharing and reuse of software generally.
-
- NO WARRANTY
-
- 11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
-FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
-OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
-PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
-OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
-MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
-TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
-PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
-REPAIR OR CORRECTION.
-
- 12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
-WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
-REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
-INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
-OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
-TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
-YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
-PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
-POSSIBILITY OF SUCH DAMAGES.
-
- END OF TERMS AND CONDITIONS
-
-
- How to Apply These Terms to Your New Programs
-
- If you develop a new program, and you want it to be of the greatest
-possible use to the public, the best way to achieve this is to make it
-free software which everyone can redistribute and change under these terms.
-
- To do so, attach the following notices to the program. It is safest
-to attach them to the start of each source file to most effectively
-convey the exclusion of warranty; and each file should have at least
-the "copyright" line and a pointer to where the full notice is found.
-
- <one line to give the program's name and a brief idea of what it does.>
- Copyright (C) 19yy <name of author>
-
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
-
-
-Also add information on how to contact you by electronic and paper mail.
-
-If the program is interactive, make it output a short notice like this
-when it starts in an interactive mode:
-
- Gnomovision version 69, Copyright (C) 19yy name of author
- Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
- This is free software, and you are welcome to redistribute it
- under certain conditions; type `show c' for details.
-
-The hypothetical commands `show w' and `show c' should show the appropriate
-parts of the General Public License. Of course, the commands you use may
-be called something other than `show w' and `show c'; they could even be
-mouse-clicks or menu items--whatever suits your program.
-
-You should also get your employer (if you work as a programmer) or your
-school, if any, to sign a "copyright disclaimer" for the program, if
-necessary. Here is a sample; alter the names:
-
- Yoyodyne, Inc., hereby disclaims all copyright interest in the program
- `Gnomovision' (which makes passes at compilers) written by James Hacker.
-
- <signature of Ty Coon>, 1 April 1989
- Ty Coon, President of Vice
-
-This General Public License does not permit incorporating your program into
-proprietary programs. If your program is a subroutine library, you may
-consider it more useful to permit linking proprietary applications with the
-library. If this is what you want to do, use the GNU Library General
-Public License instead of this License.
diff --git a/kwin4/INSTALL b/kwin4/INSTALL
deleted file mode 100644
index 02a4a074..00000000
--- a/kwin4/INSTALL
+++ /dev/null
@@ -1,167 +0,0 @@
-Basic Installation
-==================
-
- These are generic installation instructions.
-
- The `configure' shell script attempts to guess correct values for
-various system-dependent variables used during compilation. It uses
-those values to create a `Makefile' in each directory of the package.
-It may also create one or more `.h' files containing system-dependent
-definitions. Finally, it creates a shell script `config.status' that
-you can run in the future to recreate the current configuration, a file
-`config.cache' that saves the results of its tests to speed up
-reconfiguring, and a file `config.log' containing compiler output
-(useful mainly for debugging `configure').
-
- If you need to do unusual things to compile the package, please try
-to figure out how `configure' could check whether to do them, and mail
-diffs or instructions to the address given in the `README' so they can
-be considered for the next release. If at some point `config.cache'
-contains results you don't want to keep, you may remove or edit it.
-
- The file `configure.in' is used to create `configure' by a program
-called `autoconf'. You only need `configure.in' if you want to change
-it or regenerate `configure' using a newer version of `autoconf'.
-
-The simplest way to compile this package is:
-
- 1. `cd' to the directory containing the package's source code and type
- `./configure' to configure the package for your system. If you're
- using `csh' on an old version of System V, you might need to type
- `sh ./configure' instead to prevent `csh' from trying to execute
- `configure' itself.
-
- Running `configure' takes a while. While running, it prints some
- messages telling which features it is checking for.
-
- 2. Type `make' to compile the package.
-
- 3. Type `make install' to install the programs and any data files and
- documentation.
-
- 4. You can remove the program binaries and object files from the
- source code directory by typing `make clean'.
-
-Compilers and Options
-=====================
-
- Some systems require unusual options for compilation or linking that
-the `configure' script does not know about. You can give `configure'
-initial values for variables by setting them in the environment. Using
-a Bourne-compatible shell, you can do that on the command line like
-this:
- CC=c89 CFLAGS=-O2 LIBS=-lposix ./configure
-
-Or on systems that have the `env' program, you can do it like this:
- env CPPFLAGS=-I/usr/local/include LDFLAGS=-s ./configure
-
-Compiling For Multiple Architectures
-====================================
-
- You can compile the package for more than one kind of computer at the
-same time, by placing the object files for each architecture in their
-own directory. To do this, you must use a version of `make' that
-supports the `VPATH' variable, such as GNU `make'. `cd' to the
-directory where you want the object files and executables to go and run
-the `configure' script. `configure' automatically checks for the
-source code in the directory that `configure' is in and in `..'.
-
- If you have to use a `make' that does not supports the `VPATH'
-variable, you have to compile the package for one architecture at a time
-in the source code directory. After you have installed the package for
-one architecture, use `make distclean' before reconfiguring for another
-architecture.
-
-Installation Names
-==================
-
- By default, `make install' will install the package's files in
-`/usr/local/bin', `/usr/local/man', etc. You can specify an
-installation prefix other than `/usr/local' by giving `configure' the
-option `--prefix=PATH'.
-
- You can specify separate installation prefixes for
-architecture-specific files and architecture-independent files. If you
-give `configure' the option `--exec-prefix=PATH', the package will use
-PATH as the prefix for installing programs and libraries.
-Documentation and other data files will still use the regular prefix.
-
- If the package supports it, you can cause programs to be installed
-with an extra prefix or suffix on their names by giving `configure' the
-option `--program-prefix=PREFIX' or `--program-suffix=SUFFIX'.
-
-Optional Features
-=================
-
- Some packages pay attention to `--enable-FEATURE' options to
-`configure', where FEATURE indicates an optional part of the package.
-They may also pay attention to `--with-PACKAGE' options, where PACKAGE
-is something like `gnu-as' or `x' (for the X Window System). The
-`README' should mention any `--enable-' and `--with-' options that the
-package recognizes.
-
- For packages that use the X Window System, `configure' can usually
-find the X include and library files automatically, but if it doesn't,
-you can use the `configure' options `--x-includes=DIR' and
-`--x-libraries=DIR' to specify their locations.
-
-Specifying the System Type
-==========================
-
- There may be some features `configure' can not figure out
-automatically, but needs to determine by the type of host the package
-will run on. Usually `configure' can figure that out, but if it prints
-a message saying it can not guess the host type, give it the
-`--host=TYPE' option. TYPE can either be a short name for the system
-type, such as `sun4', or a canonical name with three fields:
- CPU-COMPANY-SYSTEM
-
-See the file `config.sub' for the possible values of each field. If
-`config.sub' isn't included in this package, then this package doesn't
-need to know the host type.
-
- If you are building compiler tools for cross-compiling, you can also
-use the `--target=TYPE' option to select the type of system they will
-produce code for and the `--build=TYPE' option to select the type of
-system on which you are compiling the package.
-
-Sharing Defaults
-================
-
- If you want to set default values for `configure' scripts to share,
-you can create a site shell script called `config.site' that gives
-default values for variables like `CC', `cache_file', and `prefix'.
-`configure' looks for `PREFIX/share/config.site' if it exists, then
-`PREFIX/etc/config.site' if it exists. Or, you can set the
-`CONFIG_SITE' environment variable to the location of the site script.
-A warning: not all `configure' scripts look for a site script.
-
-Operation Controls
-==================
-
- `configure' recognizes the following options to control how it
-operates.
-
-`--cache-file=FILE'
- Use and save the results of the tests in FILE instead of
- `./config.cache'. Set FILE to `/dev/null' to disable caching, for
- debugging `configure'.
-
-`--help'
- Print a summary of the options to `configure', and exit.
-
-`--quiet'
-`--silent'
-`-q'
- Do not print messages saying which checks are being made.
-
-`--srcdir=DIR'
- Look for the package's source code in directory DIR. Usually
- `configure' can determine that directory automatically.
-
-`--version'
- Print the version of Autoconf used to generate the `configure'
- script, and exit.
-
-`configure' also accepts some other, not widely useful, options.
-
diff --git a/kwin4/Makefile.am b/kwin4/Makefile.am
deleted file mode 100644
index bce84320..00000000
--- a/kwin4/Makefile.am
+++ /dev/null
@@ -1,7 +0,0 @@
-SUBDIRS = twin4 grafix
-
-AUTOMAKE_OPTIONS = foreign
-
-KDE_ICON = twin4
-
-xdg_apps_DATA = twin4.desktop
diff --git a/kwin4/README b/kwin4/README
deleted file mode 100644
index 9f2dc592..00000000
--- a/kwin4/README
+++ /dev/null
@@ -1,26 +0,0 @@
-GENERAL NOTE:
-
- This is a small KDE 2.0 game, I wrote to practise
- programming in KDE.
- It should work quite stable. But if you find any bugs
- please contact me.
- It would be also nice to give me some general feedback
- about the program, so that it can be approved or it
- can be considered in other programs.
- (Email: martin@heni-online.de)
-
-INSTALLATION:
-
-# unpack the archive
-tar xzf twin4-0.9.tar.gz
-
-# build the package
-cd twin4-0.9
-./configure
-# or if KDE is in /opt/kde2
-./configure --prefix=/opt/kde2
-make
-
-# become superuser for installing
-su -c 'make install'
-
diff --git a/kwin4/grafix/Makefile.am b/kwin4/grafix/Makefile.am
deleted file mode 100644
index 70c3bfeb..00000000
--- a/kwin4/grafix/Makefile.am
+++ /dev/null
@@ -1,22 +0,0 @@
-GRAFIXDIRS = default
-
-grafixdir = $(kde_datadir)/twin4/grafix
-
-uninstall-local:
- rm -rf $(DESTDIR)$(grafixdir)
-
-install-data-local:
- $(mkinstalldirs) $(DESTDIR)$(grafixdir)
- for i in $(GRAFIXDIRS); do \
- if test -d $(DESTDIR)$(grafixdir)/$$i; then \
- echo "refreshing and removing $$i" ;\
- rm -rf $(DESTDIR)$(grafixdir)/$$i;\
- fi ;\
- echo "installing $$i" ;\
- if test ! -d $(DESTDIR)$(grafixdir)/$$i; then \
- cp -r $(srcdir)/$$i $(DESTDIR)$(grafixdir)/$$i ;\
- rm -rf $(DESTDIR)$(grafixdir)/$$i/CVS ;\
- rm -rf $(DESTDIR)$(grafixdir)/$$i/.svn ;\
- fi ;\
- done
-
diff --git a/kwin4/grafix/default/aboute.png b/kwin4/grafix/default/aboute.png
deleted file mode 100644
index 78c8f4c1..00000000
--- a/kwin4/grafix/default/aboute.png
+++ /dev/null
Binary files differ
diff --git a/kwin4/grafix/default/arrow0.png b/kwin4/grafix/default/arrow0.png
deleted file mode 100644
index c93e7e63..00000000
--- a/kwin4/grafix/default/arrow0.png
+++ /dev/null
Binary files differ
diff --git a/kwin4/grafix/default/arrow1.png b/kwin4/grafix/default/arrow1.png
deleted file mode 100644
index 81a2b5e7..00000000
--- a/kwin4/grafix/default/arrow1.png
+++ /dev/null
Binary files differ
diff --git a/kwin4/grafix/default/arrow2.png b/kwin4/grafix/default/arrow2.png
deleted file mode 100644
index 89c9b815..00000000
--- a/kwin4/grafix/default/arrow2.png
+++ /dev/null
Binary files differ
diff --git a/kwin4/grafix/default/background.png b/kwin4/grafix/default/background.png
deleted file mode 100644
index 7edcd84e..00000000
--- a/kwin4/grafix/default/background.png
+++ /dev/null
Binary files differ
diff --git a/kwin4/grafix/default/board.png b/kwin4/grafix/default/board.png
deleted file mode 100644
index d27ff61f..00000000
--- a/kwin4/grafix/default/board.png
+++ /dev/null
Binary files differ
diff --git a/kwin4/grafix/default/crnt.png b/kwin4/grafix/default/crnt.png
deleted file mode 100644
index 5a3c0c69..00000000
--- a/kwin4/grafix/default/crnt.png
+++ /dev/null
Binary files differ
diff --git a/kwin4/grafix/default/empty.png b/kwin4/grafix/default/empty.png
deleted file mode 100644
index acb05be3..00000000
--- a/kwin4/grafix/default/empty.png
+++ /dev/null
Binary files differ
diff --git a/kwin4/grafix/default/empty2.png b/kwin4/grafix/default/empty2.png
deleted file mode 100644
index 94ec038d..00000000
--- a/kwin4/grafix/default/empty2.png
+++ /dev/null
Binary files differ
diff --git a/kwin4/grafix/default/game_over.png b/kwin4/grafix/default/game_over.png
deleted file mode 100644
index 45f030f7..00000000
--- a/kwin4/grafix/default/game_over.png
+++ /dev/null
Binary files differ
diff --git a/kwin4/grafix/default/grafix.rc b/kwin4/grafix/default/grafix.rc
deleted file mode 100644
index afd8237c..00000000
--- a/kwin4/grafix/default/grafix.rc
+++ /dev/null
@@ -1,148 +0,0 @@
-[about]
-file=aboute.png
-rtti=32
-x=150.0
-y=50.0
-z=0.0
-
-[arrow]
-file=arrow%d.png
-number=3
-offset=19,5
-rtti=32
-z=9.0
-
-[board]
-file=board.png
-rtti=32
-x=15.0
-y=40.0
-z=0.0
-
-# more then max(z piece)
-[empty]
-file=empty2.png
-offset=19,12
-rtti=32
-z=60.0
-
-# Less then z piece
-[empty2]
-file=empty.png
-offset=19,12
-rtti=32
-z=5.0
-
-[game]
-scorewidget=390,25
-spread_x=8
-spread_y=8
-statuswidget=350,250
-
-[gameover]
-desty=140
-file=game_over.png
-offset=0,0
-rtti=32
-speed=2.0
-x=25.0
-y=20.0
-z=150.0
-
-[hint]
-file=crnt.png
-offset=19,20
-rtti=32
-z=100.0
-
-[intro1]
-color=255,255,0
-# Family, pointsize, pixelsize,stylehint,weight,italic,
-# ... undeline,strikeout,fixedpitch,rawmode
-# If you want pixelsize. Otherwise just OMIT the pixelsize
-# argument
-font=Sans Serif,-1,25,default,50,0,0,0,0,0
-rtti=3
-text=Dummy
-x=230.0
-y=70.0
-z=150.0
-
-[intro2]
-color=255,255,0
-font=Sans Serif,-1,20,default,50,0,0,0,0,0
-rtti=3
-text=Dummy
-x=275.0
-y=115.0
-z=150.0
-
-[intro3]
-color=255,255,0
-font=Sans Serif,-1,25,default,50,0,0,0,0,0
-rtti=3
-text=Dummy
-x=245.0
-y=160.0
-z=150.0
-
-# z = z..z+21
-[piece]
-file=piece%d.png
-number=2
-offset=19,20
-rtti=32
-speed=4.0
-z=10.0
-
-[star]
-anim0=0,4,2,8
-file=star%d.png
-number=5
-offset=19,20
-rtti=32
-z=100.0
-
-[text1]
-color=255,255,255
-font=Sans Serif,-1,18,default,50,0,0,0,0,0
-rtti=3
-text=Dummy
-x=30.0
-y=170.0
-z=150.0
-
-[text2]
-color=255,255,255
-font=Sans Serif,-1,18,default,50,0,0,0,0,0
-rtti=3
-text=Dummy
-x=100.0
-y=170.0
-z=150.0
-
-[text3]
-color=255,255,255
-font=Sans Serif,-1,18,default,50,0,0,0,0,0
-rtti=3
-text=Dummy
-x=35.0
-y=170.0
-z=150.0
-
-[text4]
-color=255,255,255
-font=Sans Serif,-1,18,default,50,0,0,0,0,0
-rtti=3
-text=Dummy
-x=40.0
-y=170.0
-z=150.0
-
-[win4about]
-file=introabout.png
-rtti=32
-x=170.0
-x2=340.0
-y=265.0
-z=1.0
diff --git a/kwin4/grafix/default/introabout.png b/kwin4/grafix/default/introabout.png
deleted file mode 100644
index 23e4eeeb..00000000
--- a/kwin4/grafix/default/introabout.png
+++ /dev/null
Binary files differ
diff --git a/kwin4/grafix/default/piece0.png b/kwin4/grafix/default/piece0.png
deleted file mode 100644
index a2570b54..00000000
--- a/kwin4/grafix/default/piece0.png
+++ /dev/null
Binary files differ
diff --git a/kwin4/grafix/default/piece1.png b/kwin4/grafix/default/piece1.png
deleted file mode 100644
index 80dbba36..00000000
--- a/kwin4/grafix/default/piece1.png
+++ /dev/null
Binary files differ
diff --git a/kwin4/grafix/default/star0.png b/kwin4/grafix/default/star0.png
deleted file mode 100644
index e125cc53..00000000
--- a/kwin4/grafix/default/star0.png
+++ /dev/null
Binary files differ
diff --git a/kwin4/grafix/default/star1.png b/kwin4/grafix/default/star1.png
deleted file mode 100644
index bce75e13..00000000
--- a/kwin4/grafix/default/star1.png
+++ /dev/null
Binary files differ
diff --git a/kwin4/grafix/default/star2.png b/kwin4/grafix/default/star2.png
deleted file mode 100644
index 11175dd4..00000000
--- a/kwin4/grafix/default/star2.png
+++ /dev/null
Binary files differ
diff --git a/kwin4/grafix/default/star3.png b/kwin4/grafix/default/star3.png
deleted file mode 100644
index 862f457e..00000000
--- a/kwin4/grafix/default/star3.png
+++ /dev/null
Binary files differ
diff --git a/kwin4/grafix/default/star4.png b/kwin4/grafix/default/star4.png
deleted file mode 100644
index 40bf4bad..00000000
--- a/kwin4/grafix/default/star4.png
+++ /dev/null
Binary files differ
diff --git a/kwin4/hi128-app-kwin4.png b/kwin4/hi128-app-kwin4.png
deleted file mode 100644
index 10ba8a47..00000000
--- a/kwin4/hi128-app-kwin4.png
+++ /dev/null
Binary files differ
diff --git a/kwin4/hi16-app-kwin4.png b/kwin4/hi16-app-kwin4.png
deleted file mode 100644
index e908a50c..00000000
--- a/kwin4/hi16-app-kwin4.png
+++ /dev/null
Binary files differ
diff --git a/kwin4/hi22-app-kwin4.png b/kwin4/hi22-app-kwin4.png
deleted file mode 100644
index 31956ad2..00000000
--- a/kwin4/hi22-app-kwin4.png
+++ /dev/null
Binary files differ
diff --git a/kwin4/hi32-app-kwin4.png b/kwin4/hi32-app-kwin4.png
deleted file mode 100644
index e7ae6152..00000000
--- a/kwin4/hi32-app-kwin4.png
+++ /dev/null
Binary files differ
diff --git a/kwin4/hi48-app-kwin4.png b/kwin4/hi48-app-kwin4.png
deleted file mode 100644
index 54a4e4a0..00000000
--- a/kwin4/hi48-app-kwin4.png
+++ /dev/null
Binary files differ
diff --git a/kwin4/hi64-app-kwin4.png b/kwin4/hi64-app-kwin4.png
deleted file mode 100644
index 69911333..00000000
--- a/kwin4/hi64-app-kwin4.png
+++ /dev/null
Binary files differ
diff --git a/kwin4/index.html b/kwin4/index.html
deleted file mode 100644
index 13d28255..00000000
--- a/kwin4/index.html
+++ /dev/null
@@ -1,213 +0,0 @@
-<HTML>
-<HEAD>
-<META HTTP-ETQUIV="Content-Type" CONTENT="text/html";>
-
-<TITLE>Four wins manual</TITLE>
-</HEAD>
-<BODY LINK="#0000ff" VLINK="#800080" TEXT="#000000" BGCOLOR="#ffffff">
-
-
-<h1> Four wins</h1>
-</B> </FONT><P>&nbsp;</P>
-<B> How do you play "four wins" ? </B>
-
-<P>
-Four wins is a game for two player.
-Each player is represented by a colour (yellow and red).
-The goal of the game is to get four connected pieces of your
-colour into a row, column or any diagonal.
-This is done by placing one of your pieces into any of the
-seven columns.
-A piece will begin to fill a column from the bottom, i.e. it
-will fall down until it reaches the ground level or another stone.
-After a move is done it is the turn of the other player. This is
-repeated until the game is over, i.e. one of the players has
-four pieces in a row, column or diagonal or no more moves are possbile
-because the board is filled.
-</P>
-
-<p>&nbsp;<p>
-<B> The board </B>
-<P>The board is separated into three regions.</P>
-
-<UL>
-<LI>The game board:<BR>
-It is constructed out of 7x6 fields which will be filled from bottom
-to top. The fields are marked in the colour of the player who made the
-current move.<BR>
-On top of each column a coloured arrow shows were the last piece had been
-put.
-<br>
-</LI>
-<LI>The status display:<BR>
-The status display shows which player colour starts and which colour is
-played by whom (player,computer,remote connection). It further shows the
-level of the computer opponent, the number of moves done as well as the
-computer calculated chance of winning. This chance is calculated only if
-the computer opponent makes a move. A positive number means that the player
-has an advantage, a negative number means that the computer thinks
-he is better.
-<br>
-</LI>
-<LI>The table display:<BR>
-Here the number of won, lost and drawn games is noted for both player.
-Also the number of aborted games (Brk) and the sum of games is shown.
-<br>
-</LI>
-</UL>
-
-<p>&nbsp;<p>
-<B> The File menu</B>
-<P>
-
-<UL>
-<LI>New game<BR>
-Start a new game. <br>
-</LI>
-<LI>End Game<BR>
-Immediately end a game. This will raise the break counter in the statistics
-by one.<br>
-</LI>
-<LI>Statistics<BR>
-Show the all time statistic of all games. This will be saved,
-but can be cleared in this menu as well.<br>
-</LI>
-<LI>Send remote message...:<BR>
-Opens a dialog window which lets you send a message to a remote player.
-<br>
-</LI>
-<LI>Hint<BR>
-The computer will calculate the best possible move and mark it with a small
-circle on the board.
-How good the move is depends on the level of the computer.<br>
-</LI>
-<LI>Exit<BR>
-Exit the program and save all statistical data
-<br>
-</LI>
-</UL>
-
-
-
-<p>&nbsp;<p>
-<B>The Edit menu</b>
-<P>
-
-<UL>
-<LI>Undo move<BR>
-Undo the last move. If the previous player is played by the computer
-two moves are taken back so that it is the player's turn again.<br>
-</LI>
-<LI>Redo move<BR>
-Replay a move which had been undone.
-<br>
-</LI>
-</UL>
-
-<p>&nbsp;<p>
-<B>The View menu</b>
-<P>
-
-<UL>
-<LI>Show statusbar<BR>
-Displays the status bar
-<br>
-</LI>
-</UL>
-
-
-<p>&nbsp;<p>
-<B> The Options menu </b>
-<p>
-<UL>
-<LI>Startcolour<BR>
-Determines which colour has the first move.<br>
-</LI>
-<LI>Yellow played by<BR>
-Choose here who shall play for the yellow side. This can either be
-the local player, the computer or a remote player. Connecting to
-a remote host will pop up a conenction dialog which is explained
-later.<br>
-During game only the player who is not moving can be changed.
-<br>
-</LI>
-<LI>Red played by<BR>
-This is analogous to the yellow side. It is possible that there are
-two local players just as the computer can take both local players.
-Only one remote player is possible though. If the client does
-not choose one remote player he will be asked as soon as a connection
-is built. It <b>does not matter</b> what colour the remote side
-chooses. If both remote parties choose to play the same colour the
-computer will handle this and transform the other players colour
-appropriately!
-<br>
-</LI>
-<LI>Level<BR>
-The level determines who well the computr plays. A higher level makes
-the computer play better but think longer. For levels larger than 5 or 6
-you need a fast computer!
-<br>
-</LI>
-<LI>Change Names<BR>
-Change the names of the two players. The names will be saved and reloaded
-in the next game!
-<br>
-</LI>
-<LI>Network server<BR>
-If this menu item is selected your computer tries to behave as
-game network server. This is of course only of any importance if
-you are doing a network game.
-Only the computer acting as server will be able to start a new game
-or transfer a started game to the client's side.
-<br>
-If both computers want to be server or none of them it is randomly
-selected.
-<br>
-</LI>
-</UL>
-
-<p>&nbsp;<p>
-<B> The Help menu </B>
- <P>This menu displays the help text as well as information
-about the program and the operation system.</P>
-
-
-<p>&nbsp;<p>
-<B> Remote connections </B>
-<P>
-
-It is possible to play the game over a network connection
-with another computer. To do so both player on both computers
-have to select one colour played by a human player and the
-other by the remote player. Who chooses which colour does not
-matter. It even does not matter if both choose to play the same
-colour as this will transparentely be interchanged by the game.
-<p>
-One of the computers will act as game server. Only this one can
-start a nbew network game. Also all its game data will be transfered
-to the client computer. This includes games already in play - this
-means a remote player can join a game already begun. Who will be
-server can be selected by the <i>network server</i> menu item in
-the options menu. If both choose to be server or client the game
-randomly selects one.
-<p>
-
-When a network connection is build you are ask to enter a remote
-host and a port. The port can usually just been left untouched. But
-if you now what you do replace it by another number, which has to
-be the same in both player games of course. The hostname should be
-the name of the remote host to which you are connecting. Only one
-of the two players has to supply a hostname, the other one need not
-to, but can.
-<p>
-
-
-
-<P>
-&nbsp;
-<p>
-<hr>
-<B>Author: </B>
-<P>&copy; 1995-2000 Martin Heni (martin@heni-online.de)</P>
-<FONT SIZE=2></FONT></BODY>
-</HTML>
diff --git a/kwin4/install-sh b/kwin4/install-sh
deleted file mode 100755
index 67c94290..00000000
--- a/kwin4/install-sh
+++ /dev/null
@@ -1,238 +0,0 @@
-#! /bin/sh
-#
-# install - install a program, script, or datafile
-# This comes from X11R5.
-#
-# Calling this script install-sh is preferred over install.sh, to prevent
-# `make' implicit rules from creating a file called install from it
-# when there is no Makefile.
-#
-# This script is compatible with the BSD install script, but was written
-# from scratch.
-#
-
-
-# set DOITPROG to echo to test this script
-
-# Don't use :- since 4.3BSD and earlier shells don't like it.
-doit="${DOITPROG-}"
-
-
-# put in absolute paths if you don't have them in your path; or use env. vars.
-
-mvprog="${MVPROG-mv}"
-cpprog="${CPPROG-cp}"
-chmodprog="${CHMODPROG-chmod}"
-chownprog="${CHOWNPROG-chown}"
-chgrpprog="${CHGRPPROG-chgrp}"
-stripprog="${STRIPPROG-strip}"
-rmprog="${RMPROG-rm}"
-mkdirprog="${MKDIRPROG-mkdir}"
-
-transformbasename=""
-transform_arg=""
-instcmd="$mvprog"
-chmodcmd="$chmodprog 0755"
-chowncmd=""
-chgrpcmd=""
-stripcmd=""
-rmcmd="$rmprog -f"
-mvcmd="$mvprog"
-src=""
-dst=""
-dir_arg=""
-
-while [ x"$1" != x ]; do
- case $1 in
- -c) instcmd="$cpprog"
- shift
- continue;;
-
- -d) dir_arg=true
- shift
- continue;;
-
- -m) chmodcmd="$chmodprog $2"
- shift
- shift
- continue;;
-
- -o) chowncmd="$chownprog $2"
- shift
- shift
- continue;;
-
- -g) chgrpcmd="$chgrpprog $2"
- shift
- shift
- continue;;
-
- -s) stripcmd="$stripprog"
- shift
- continue;;
-
- -t=*) transformarg=`echo $1 | sed 's/-t=//'`
- shift
- continue;;
-
- -b=*) transformbasename=`echo $1 | sed 's/-b=//'`
- shift
- continue;;
-
- *) if [ x"$src" = x ]
- then
- src=$1
- else
- # this colon is to work around a 386BSD /bin/sh bug
- :
- dst=$1
- fi
- shift
- continue;;
- esac
-done
-
-if [ x"$src" = x ]
-then
- echo "install: no input file specified"
- exit 1
-else
- true
-fi
-
-if [ x"$dir_arg" != x ]; then
- dst=$src
- src=""
-
- if [ -d $dst ]; then
- instcmd=:
- else
- instcmd=mkdir
- fi
-else
-
-# Waiting for this to be detected by the "$instcmd $src $dsttmp" command
-# might cause directories to be created, which would be especially bad
-# if $src (and thus $dsttmp) contains '*'.
-
- if [ -f "$src" -o -d "$src" ]
- then
- true
- else
- echo "install: $src does not exist"
- exit 1
- fi
-
- if [ x"$dst" = x ]
- then
- echo "install: no destination specified"
- exit 1
- else
- true
- fi
-
-# If destination is a directory, append the input filename; if your system
-# does not like double slashes in filenames, you may need to add some logic
-
- if [ -d $dst ]
- then
- dst="$dst"/`basename $src`
- else
- true
- fi
-fi
-
-## this sed command emulates the dirname command
-dstdir=`echo $dst | sed -e 's,[^/]*$,,;s,/$,,;s,^$,.,'`
-
-# Make sure that the destination directory exists.
-# this part is taken from Noah Friedman's mkinstalldirs script
-
-# Skip lots of stat calls in the usual case.
-if [ ! -d "$dstdir" ]; then
-defaultIFS='
-'
-IFS="${IFS-${defaultIFS}}"
-
-oIFS="${IFS}"
-# Some sh's can't handle IFS=/ for some reason.
-IFS='%'
-set - `echo ${dstdir} | sed -e 's@/@%@g' -e 's@^%@/@'`
-IFS="${oIFS}"
-
-pathcomp=''
-
-while [ $# -ne 0 ] ; do
- pathcomp="${pathcomp}${1}"
- shift
-
- if [ ! -d "${pathcomp}" ] ;
- then
- $mkdirprog "${pathcomp}"
- else
- true
- fi
-
- pathcomp="${pathcomp}/"
-done
-fi
-
-if [ x"$dir_arg" != x ]
-then
- $doit $instcmd $dst &&
-
- if [ x"$chowncmd" != x ]; then $doit $chowncmd $dst; else true ; fi &&
- if [ x"$chgrpcmd" != x ]; then $doit $chgrpcmd $dst; else true ; fi &&
- if [ x"$stripcmd" != x ]; then $doit $stripcmd $dst; else true ; fi &&
- if [ x"$chmodcmd" != x ]; then $doit $chmodcmd $dst; else true ; fi
-else
-
-# If we're going to rename the final executable, determine the name now.
-
- if [ x"$transformarg" = x ]
- then
- dstfile=`basename $dst`
- else
- dstfile=`basename $dst $transformbasename |
- sed $transformarg`$transformbasename
- fi
-
-# don't allow the sed command to completely eliminate the filename
-
- if [ x"$dstfile" = x ]
- then
- dstfile=`basename $dst`
- else
- true
- fi
-
-# Make a temp file name in the proper directory.
-
- dsttmp=$dstdir/#inst.$$#
-
-# Move or copy the file name to the temp name
-
- $doit $instcmd "$src" $dsttmp &&
-
- trap "rm -f ${dsttmp}" 0 &&
-
-# and set any options; do chmod last to preserve setuid bits
-
-# If any of these fail, we abort the whole thing. If we want to
-# ignore errors from any of these, just make sure not to ignore
-# errors from the above "$doit $instcmd $src $dsttmp" command.
-
- if [ x"$chowncmd" != x ]; then $doit $chowncmd $dsttmp; else true;fi &&
- if [ x"$chgrpcmd" != x ]; then $doit $chgrpcmd $dsttmp; else true;fi &&
- if [ x"$stripcmd" != x ]; then $doit $stripcmd $dsttmp; else true;fi &&
- if [ x"$chmodcmd" != x ]; then $doit $chmodcmd $dsttmp; else true;fi &&
-
-# Now rename the file to the real destination.
-
- $doit $rmcmd -f $dstdir/$dstfile &&
- $doit $mvcmd $dsttmp $dstdir/$dstfile
-
-fi &&
-
-
-exit 0
diff --git a/kwin4/kwin4.desktop b/kwin4/kwin4.desktop
deleted file mode 100644
index c4a3edfa..00000000
--- a/kwin4/kwin4.desktop
+++ /dev/null
@@ -1,94 +0,0 @@
-[Desktop Entry]
-Name=KWin4
-Name[af]=Kwin4
-Name[be]=Перамога чатырох
-Name[bn]=কে-উইন-ফোর
-Name[de]=Vier gewinnt
-Name[eo]=Kvar venkas
-Name[es]=Kwin4
-Name[hi]=के-विन4
-Name[hu]=Négy a nyerő
-Name[is]=Kwin4
-Name[nds]=Veer winnt
-Name[ne]=केडीई विन ४
-Name[sv]=Kwin4
-Name[ta]=Kவிண்4
-Name[tg]=K4 Ғолиб мешавад
-Name[th]=เรียงหมาก 4 - K
-Name[tr]=4 Kazanır
-Name[zu]=I-KWin4
-GenericName=Strategy Game
-GenericName[af]=Strategie Speletjie
-GenericName[ar]=لعبة استراتيجية
-GenericName[be]=Стратэгічная гульня
-GenericName[bg]=Морски шах
-GenericName[bn]=কৌশলের খেলা
-GenericName[br]=C'hoari a gadouriezh
-GenericName[bs]=Strateška igra
-GenericName[ca]=Joc d'estratègia
-GenericName[cs]=Strategická hra
-GenericName[cy]=Gêm Strategaeth
-GenericName[da]=Strategispil
-GenericName[de]=Strategiespiel
-GenericName[el]=Παιχνίδι στρατηγικής
-GenericName[eo]=Strategiludo
-GenericName[es]=Juego de estrategia
-GenericName[et]=Strateegiamäng
-GenericName[eu]=Estrategia jokoa
-GenericName[fa]=بازی Strategy
-GenericName[fi]=Strategiapeli
-GenericName[fo]=Strategispæl
-GenericName[fr]=Jeu de stratégie
-GenericName[ga]=Cluiche Straitéise
-GenericName[gl]=Xogo de estratexia
-GenericName[he]=משחק אסטרטגיה
-GenericName[hi]=कौशल का खेल
-GenericName[hr]=Igra strategije
-GenericName[hu]=Stratégiai
-GenericName[is]=Herkænskuleikur
-GenericName[it]=Gioco di strategia
-GenericName[ja]=戦略ゲーム
-GenericName[km]=ល្បែង​យុទ្ធសាស្ត្រ
-GenericName[ko]=우주 전략 게임
-GenericName[lt]=Strateginis žaidimas
-GenericName[lv]=Stratēģiskā Game
-GenericName[mk]=Стратешка игра
-GenericName[mt]=Logħba ta' strateġija
-GenericName[nb]=Strategispill
-GenericName[nds]=Strategiespeel
-GenericName[ne]=रणनीति खेल
-GenericName[nl]=Strategisch spel
-GenericName[nn]=Strategispel
-GenericName[pa]=ਨੀਤੀ ਖੇਡ
-GenericName[pl]=Gra strategiczna
-GenericName[pt]=Jogo de Estratégia
-GenericName[pt_BR]=Jogo de Estratégia
-GenericName[ro]=Joc de strategie
-GenericName[ru]=Четыре побеждают
-GenericName[rw]=Umukino w'Ingamba
-GenericName[se]=Strategiijaspeallu
-GenericName[sk]=Strategická hra
-GenericName[sl]=Strateška igra
-GenericName[sr]=Стратешка игра
-GenericName[sr@Latn]=Strateška igra
-GenericName[sv]=Strategispel
-GenericName[ta]=தந்திர விளையாட்டு
-GenericName[tg]=Бозии Стратегӣ
-GenericName[th]=เกมกลยุทธ์
-GenericName[tr]=Strateji Oyunu
-GenericName[uk]=Стратегічна гра "Чотири виграють"
-GenericName[uz]=Strategiya oʻyini
-GenericName[uz@cyrillic]=Стратегия ўйини
-GenericName[ven]=Mutambo wa Maitele
-GenericName[wa]=Djeu di stratedjeye
-GenericName[xh]=Indlela yokudlala umdlalo
-GenericName[zh_CN]=策略游戏
-GenericName[zh_TW]=策略遊戲
-GenericName[zu]=Umdlalo wamaqhinga
-Exec=twin4
-Icon=twin4
-MimeType=
-Terminal=false
-Type=Application
-DocPath=twin4/index.html
-Categories=Qt;KDE;Game;BoardGame;
diff --git a/kwin4/kwin4.kdelnk b/kwin4/kwin4.kdelnk
deleted file mode 100644
index 5e56dc47..00000000
--- a/kwin4/kwin4.kdelnk
+++ /dev/null
@@ -1,24 +0,0 @@
-# KDE Config File
-[KDE Desktop Entry]
-Type=Application
-Exec=twin4 -caption "%c" %i %m
-Icon=twin4.xpm
-MiniIcon=twin4.xpm
-DocPath=twin4/index.html
-Comment=
-Terminal=0
-Name=Kwin4
-Name[be]=Перамога чатырох
-Name[bn]=কে-উইন-ফোর
-Name[de]=Vier gewinnt
-Name[eo]=Kvar venkas
-Name[hi]=के-विन4
-Name[hu]=Négy a nyerő
-Name[it]=KWin4
-Name[nds]=Veer winnt
-Name[nl]=Vier op een rij
-Name[sl]=Štiri v vrsto
-Name[ta]=Kவிண்4
-Name[tg]=K4 ғолиб мешавад
-Name[th]=เรียงหมาก 4 - K
-Name[zu]=I-Kwin4
diff --git a/kwin4/kwin4.lsm b/kwin4/kwin4.lsm
deleted file mode 100644
index 0f4ace19..00000000
--- a/kwin4/kwin4.lsm
+++ /dev/null
@@ -1,14 +0,0 @@
-Begin3
-Title: Kwin4
-Version: 0.9
-Entered-date:
-Description: A small game for the KDE 2 desktop
-Keywords: four wins,game,computer,network,kde
-Author: Martin Heni <martin@heni-online.de>
-Maintained-by: Martin Heni <martin@heni-online.de>
-Primary-site:
-Home-page: http://www.heni-online.de/linux
-Original-site:
-Platforms: Linux and other Unices
-Copying-policy: GNU Public License
-End
diff --git a/kwin4/kwin4/AboutDlg.kdevdlg b/kwin4/kwin4/AboutDlg.kdevdlg
deleted file mode 100644
index 08ad214a..00000000
--- a/kwin4/kwin4/AboutDlg.kdevdlg
+++ /dev/null
@@ -1,138 +0,0 @@
-// KDevelop Dialog Editor File (.kdevdlg)
-//
-// Created by KDlgEdit Version 0.1alpha (C) 1999 by Pascal Krahmer
-// Get KDevelop including KDlgEdit at "www.beast.de/kdevelop"
-//
-data Information
-{
- Filename="/home/martin/mgames/twin4/twin4/AboutDlg.kdevdlg"
- KDevelopVersion="1.1"
- DlgEditVersion="0.1alpha"
- LastChanged="Mon Apr 17 09:29:55 2000"
-}
-
-data SessionManagement
-{
- OpenedRoot_1="Appearance"
- OpenedRoot_2="C++ Code"
- OpenedRoot_3="General"
- OpenedRoot_4="Geometry"
- OpenedRootCount="4"
-}
-
-item QWidget
-{
- Name="KWin4"
- VarName="this"
- X="0"
- Y="0"
- Width="320"
- Height="290"
- MinWidth="0"
- MinHeight="0"
-
- item QGroupBox
- {
- Name="NoName"
- VarName="QGroupBox_1"
- X="20"
- Y="10"
- Width="280"
- Height="230"
- MinWidth="0"
- MinHeight="0"
-
- item QLabel
- {
- Name="NoName"
- VarName="QLabel_1"
- X="10"
- Y="90"
- Width="260"
- Height="40"
- MinWidth="0"
- MinHeight="0"
- Text="Mail: martin@heni-online.de"
- }
-
- item QLabel
- {
- Name="NoName"
- VarName="QLabel_7"
- X="160"
- Y="10"
- Width="90"
- Height="30"
- MinWidth="0"
- MinHeight="0"
- Text="Four wins"
- }
-
- item QLabel
- {
- Name="NoName"
- VarName="QLabel_2"
- X="10"
- Y="10"
- Width="120"
- Height="70"
- MinWidth="0"
- MinHeight="0"
- BgPixmap=*mPixmap
- }
-
- item QLabel
- {
- Name="NoName"
- VarName="QLabel_8"
- X="10"
- Y="70"
- Width="200"
- Height="25"
- MinWidth="0"
- MinHeight="0"
- Text="(c) 1995-2000 by Martin Heni"
- }
-
- item QLabel
- {
- Name="NoName"
- VarName="QLabel_5"
- X="10"
- Y="120"
- Width="260"
- Height="100"
- MinWidth="0"
- MinHeight="0"
- Text="Gamefeatures:\n- Multiplayer network game\n- Computerplayer with ten levels\n\nThanks to Laura for betatesting!\n"
- }
-
- item QLabel
- {
- Name="NoName"
- VarName="QLabel_11"
- X="160"
- Y="40"
- Width="100"
- Height="30"
- MinWidth="0"
- MinHeight="0"
- Text="Version 0.9"
- }
-
- }
-
- item QPushButton
- {
- Name="NoName"
- VarName="QPushButton_1"
- HasFocus="true"
- X="110"
- Y="250"
- Width="100"
- Height="30"
- MinWidth="0"
- MinHeight="0"
- Text="Ok"
- }
-}
diff --git a/kwin4/kwin4/Makefile.am b/kwin4/kwin4/Makefile.am
deleted file mode 100644
index eda2b55f..00000000
--- a/kwin4/kwin4/Makefile.am
+++ /dev/null
@@ -1,28 +0,0 @@
-
-bin_PROGRAMS = twin4 twin4proc
-twin4_SOURCES = main.cpp twin4.cpp twin4view.cpp twin4doc.cpp \
- twin4player.cpp kspritecache.cpp \
- scorewidget.cpp prefs.kcfgc settings.ui statistics.ui statuswidget.ui
-
-twin4_LDADD = $(LIB_KFILE) $(LIB_TDEGAMES)
-twin4_DEPENDENCIES = $(LIB_TDEGAMES_DEP)
-
-twin4proc_SOURCES = twin4proc.cpp
-twin4proc_LDADD = $(LIB_KFILE) $(LIB_TDEGAMES)
-twin4proc_DEPENDENCIES = $(LIB_TDEGAMES_DEP)
-
-INCLUDES = -I$(top_srcdir)/libtdegames -I$(top_srcdir)/libtdegames/kgame $(all_includes)
-
-METASOURCES = AUTO
-
-rcdir = $(kde_datadir)/twin4
-rc_DATA = twin4ui.rc
-
-twin4_LDFLAGS = $(all_libraries) $(KDE_RPATH) $(LIB_QT) -lDCOP $(LIB_TDECORE) $(LIB_TDEUI) -ltdefx $(LIB_KIO) -lktexteditor
-twin4proc_LDFLAGS = $(all_libraries) $(KDE_RPATH) $(LIB_QT) -lDCOP $(LIB_TDECORE) $(LIB_TDEUI) -ltdefx $(LIB_KIO) -lktexteditor
-
-kde_kcfg_DATA = twin4.kcfg
-
-messages: rc.cpp
- $(XGETTEXT) *.cpp -o $(podir)/twin4.pot
-
diff --git a/kwin4/kwin4/kspritecache.cpp b/kwin4/kwin4/kspritecache.cpp
deleted file mode 100644
index bd55c418..00000000
--- a/kwin4/kwin4/kspritecache.cpp
+++ /dev/null
@@ -1,812 +0,0 @@
-/***************************************************************************
- Kwin4 - Four in a Row for KDE
- -------------------
- begin : March 2000
- copyright : (C) 1995-2001 by Martin Heni
- email : martin@heni-online.de
- ***************************************************************************/
-
-/***************************************************************************
- * *
- * This program is free software; you can redistribute it and/or modify *
- * it under the terms of the GNU General Public License as published by *
- * the Free Software Foundation; either version 2 of the License, or *
- * (at your option) any later version. *
- * *
- ***************************************************************************/
-
-#include "kspritecache.h"
-
-#include <kconfig.h>
-#include <tqbitmap.h>
-#include <tqimage.h>
-#include <tqwmatrix.h>
-#include <tqdir.h>
-#include <kdebug.h>
-
-// KSprite
-#include <math.h>
-
-KSpriteCache::KSpriteCache(TQString grafixdir, TQObject* parent,const char * name)
- : TQObject(parent,name)
-{
- kdDebug(11002) << "KSpriteCache:: grafixdir=" << grafixdir << endl;
- mConfig=0;
- mCanvas=0;
- setRcFile(TQString("grafix.rc"));
- setGrafixDir(grafixdir);
- kdDebug(11002) << "Grafixdir=" << grafixDir() << " rcfile=" << rcFile() << endl;
- reset();
-}
-
-KSpriteCache::~KSpriteCache()
-{
- kdDebug(11002) << "KSpriteCache: ItemDict=" << mItemDict.count() << endl;
- kdDebug(11002) << "KSpriteCache: CloneDict=" << mCloneDict.count() << endl;
- reset();
- delete mConfig;
-}
-
-void KSpriteCache::setRcFile(TQString name)
-{
- mRcFile=name;
-}
-bool KSpriteCache::setGrafixDir(TQString name)
-{
- delete mConfig;
-
- TQDir dir(name);
- TQString d;
- d=dir.absPath()+TQString("/");
- TQString file=d+rcFile();
-
- // TODO check for filename
- kdDebug(11002) << "Opening config " << file << endl;
- mConfig=new KConfig(file,false,false);
- mGrafixDir=d;
- return true;
-}
-
-void KSpriteCache::reset()
-{
- mItemDict.setAutoDelete(false);
- mCloneDict.setAutoDelete(false);
- mItemDict.clear();
- mCloneDict.clear();
-}
-
-
-void KSpriteCache::deleteAllItems()
-{
- TQDictIterator<TQCanvasItem> it( mItemDict );
- //kdDebug(11002) << "KSpriteCache::deleteAllItems items in cache=" << mItemDict.size() << endl;
- while ( it.current() )
- {
- TQCanvasItem *item=it.current();
- mItemDict.remove(it.currentKey());
- delete item;
- }
-}
-void KSpriteCache::deleteItem(TQString s,int no)
-{
- TQCanvasItem *item;
- TQString name=s+TQString("_%1").tqarg(no);
- //kdDebug(11002) << "KSpriteCache::deleteItem name=" << name << endl;
- item=mItemDict[name];
- if (item)
- {
- mItemDict.remove(name);
-// kdDebug(11002) << "deleteitem "<<name<<" as sprite="<<item<<endl;
- delete item;
- }
-}
-
-void KSpriteCache::deleteItem(TQCanvasItem *item)
-{
- TQDictIterator<TQCanvasItem> it( mItemDict );
- while ( it.current() )
- {
- if (item==it.current())
- {
- // kdDebug(11002) << "KSpriteCache::deleteitem sprite="<<item<<" it="<<it.currentKey()<<endl;
- mItemDict.remove(it.currentKey());
- delete item;
- return ;
- }
- ++it;
- }
-}
-
-
-
-TQCanvasItem *KSpriteCache::getItem(TQString name,int no)
-{
-
- TQString dictname=name+TQString("_%1").tqarg(no);
- TQCanvasItem *item=mItemDict[dictname];
- //kdDebug(11002) << " -> getItem("<<name<<","<<no<<") =>"<<dictname<<endl;
- // Directly found item
- if (item)
- {
- //kdDebug(11002) << "found item "<<dictname<<" as directly existing "<<item << endl;
- return item;
- }
-
- item=mCloneDict[name];
- // load item
- if (!item)
- {
- // Now first time load the items
- if (!mConfig->hasGroup(name))
- {
- kdError() << "Item "<<name <<" not defined! " <<endl;
- return 0;
- }
- mConfig->setGroup(name);
- item=loadItem(mConfig,name);
- // kdDebug(11002) << "Inserting sprite="<<item << " as " << name << " into CloneDict"<< endl;
- mCloneDict.insert(name,item);
- }
-
- // Clone new item
- item=cloneItem(item);
- mItemDict.insert(dictname,item);
- // kdDebug(11002) << "Inserting sprite="<<item << " as " << dictname << " into ItemDict"<< endl;
-
- return item;
-}
-TQPixmap * KSpriteCache::loadPixmap(TQString file,TQString mask,TQString dir)
-{
- TQPixmap *newP=new TQPixmap;
- bool result1=false;
- bool result2=false;
- if (dir.isNull()) dir=grafixDir(); // default dir
- if (!file.isNull())
- {
- result1=newP->load(dir+file);
- }
- if (result1 && !mask.isNull())
- {
- TQBitmap bitmask;
- if (mask==TQString("auto")) // self mask..slow but quick to create
- {
- newP->setMask( newP->createHeuristicMask() );
- result2=true;
- }
- else
- {
- result2=bitmask.load(dir+mask);
- if (result2) newP->setMask(bitmask);
- }
- }
- //kdDebug(11002) << "KSpriteCache::loadPixmap: file="<<file<<" mask="<<mask<<" result1="<<result1<<" result2="<<result2<<endl;
- return newP;
-}
-
-
-
-TQCanvasPixmapArray *KSpriteCache::createPixmapArray(KConfig *config,TQString name)
-{
- config->setGroup(name);
- TQPoint defaultoffset=TQPoint(0,0);
- // offset for the sprite
- TQPoint offset=config->readPointEntry("offset",&defaultoffset);
-
- // operatins to perform. Can be ommited if you want only one operation
- TQStringList operationList=config->readListEntry("pixmaps");
- // Append default entry (empty string)
- if (operationList.count()==0)
- {
- operationList.append(TQString());
- }
-
-
- // Prepare for the reading of the pixmaps
- TQPixmap *pixmap=0;
- TQPtrList<TQPixmap> pixlist;
- pixlist.setAutoDelete(true);
- TQPtrList<TQPoint> hotlist;
- hotlist.setAutoDelete(true);
-
- // work through the operations list and create pixmaps
- for ( TQStringList::Iterator it = operationList.begin(); it !=operationList.end(); ++it )
- {
- TQString name=*it;
- // Try to find out what we want to do, e.g. load, scale, ...
- TQString type=config->readEntry(name+"method");
- if (type.isNull()) type=TQString("load"); // default load
- //kdDebug(11002) << " Processing operation " << (name.isNull()?"default":name) << "type="<<type << endl;
-
- unsigned int number=config->readNumEntry(name+"number",1);
- //kdDebug(11002) << " Reading " << number << " frames " << endl;
-
- TQString pixfile=config->readPathEntry(name+"file");
- TQString maskfile=config->readPathEntry(name+"mask");
-
- // Load a given set of images or replace a %d by a sequence if there are
- // less image names than number given
- if (type==TQString("load"))
- {
- // Read images
- for (unsigned int i=0;i<number;i++)
- {
- TQString tmpfile,tmpmask;
- tmpfile.sprintf(pixfile.latin1(),i);
- tmpmask.sprintf(maskfile.latin1(),i);
-
- pixmap=loadPixmap(tmpfile,tmpmask);
- if (!pixmap) kdError() << "Could not create pixmap="<<tmpfile << " with mask " << tmpmask << endl;
- else
- {
- applyFilter(pixmap,config,name);
-
- pixlist.append(pixmap);
- TQPoint *copyoffset=new TQPoint(-offset);
- hotlist.append(copyoffset);
- }
- }
- }
- // Scale some images in given axis
- else if (type==TQString("scale"))
- {
- // scale images
- int axis=config->readNumEntry(name+"axis",0);
- double finalscale=config->readDoubleNumEntry(name+"final",0.0);
- double step;
- if (number>1) step=(100.0-finalscale)/100.0/(double)(number-1);
- else step=1.0;
- //kdDebug(11002) << " Scaling " << number << " pics axis="<<axis<<" final="<<finalscale<<" file="<<pixfile<< " mask="<<maskfile<<endl;
-
- pixmap=loadPixmap(pixfile,maskfile);
- for (unsigned int j=0;j<(unsigned int)number;j++)
- {
- TQWMatrix matrix;
- double sc=1.0-(double)(j)*step;
-
- // scale it
- if (axis==1) matrix.scale(sc,1.0);
- else if (axis==2) matrix.scale(1.0,sc);
- else matrix.scale(sc,sc);
-
- TQPixmap *copypixmap=new TQPixmap(pixmap->xForm(matrix));
-
- applyFilter(copypixmap,config,name);
-
- pixlist.append(copypixmap);
- TQPoint *copyoffset=new TQPoint((-pixmap->width()+copypixmap->width())/2,(-pixmap->height()+copypixmap->height())/2);
- hotlist.append(copyoffset);
- }
- delete pixmap;
-
- }
- else
- {
- kdDebug(11002) << "WARNING: Unknown algorithm " << type << " for " << name << " not supported " << endl;
- }
- }// end create images
-
- //kdDebug(11002) <<"Pixarray count="<<pixlist.count()<<endl;
- if (pixlist.count()<1) return 0;
-
- TQCanvasPixmapArray *pixmaparray=new TQCanvasPixmapArray(pixlist,hotlist);
- return pixmaparray;
-}
-
-void KSpriteCache::applyFilter(TQPixmap *pixmap,KConfig *config,TQString name)
-{
- TQValueList<int> filterList;
- filterList=config->readIntListEntry(name+"colorfilter");
- TQValueList<int> transformList;
- transformList=config->readIntListEntry(name+"transformfilter");
-
- // apply transformation filter
- if (transformList.count()>0)
- {
- if (transformList[0]==1 && transformList.count()==2) // rotate
- {
- TQWMatrix rotate;
- rotate.rotate(transformList[1]);
- *pixmap=pixmap->xForm(rotate);
- }
- else if (transformList[0]==2 && transformList.count()==3) // scale
- {
- TQWMatrix scale;
- scale.scale((double)transformList[1]/100.0,(double)transformList[2]/100.0);
- *pixmap=pixmap->xForm(scale);
- }
- }
- // apply colorfilter
- if (filterList.count()>0)
- {
- // Only filter 1 HSV and 2: grey are implemented
- if (filterList[0]==1 && filterList.count()==4) changeHSV(pixmap,filterList[1],filterList[2],filterList[3]);
- else if (filterList[0]==2 && filterList.count()==2) changeGrey(pixmap,filterList[1]);
- else if (filterList[0]==2 && filterList.count()==1) changeGrey(pixmap);
- else kdWarning(11002) << "WARNING: Colorfilter parameter incorrect "<< endl;
- }
-}
-
-void KSpriteCache::changeHSV(TQPixmap *pixmap,int dh,int ds,int dv)
-{
- if (!pixmap || (dh==0 && ds==0 && dv==0)) return ;
- if (pixmap->isNull()) return ;
- if (pixmap->width()==0 && pixmap->height()==0) return ;
-
- int h,s,v;
- TQColor black=TQColor(0,0,0);
- TQImage img=pixmap->convertToImage(); // slow
-
- for (int y=0;y<img.height();y++)
- {
- for (int x=0;x<img.width();x++)
- {
- TQRgb pix=img.pixel(x,y);
- TQColor col(pix);
- col.hsv(&h,&s,&v);
- if (col==black) continue; // speed up?
- h=((unsigned int)(h+dh))%360;
- s=((unsigned int)(s+ds)%256);
- v=((unsigned int)(v+dv)%256);
- col.setHsv(h,s,v);
- img.setPixel(x,y,tqRgba(col.red(),col.green(),col.blue(),tqAlpha(pix)));
- }
- }
- pixmap->convertFromImage(img); // slow
-}
-void KSpriteCache::changeGrey(TQPixmap *pixmap,int lighter)
-{
- if (!pixmap) return ;
- if (pixmap->isNull()) return ;
- if (pixmap->width()==0 && pixmap->height()==0) return ;
-
- TQImage img=pixmap->convertToImage(); // slow
-
- for (int y=0;y<img.height();y++)
- {
- for (int x=0;x<img.width();x++)
- {
- TQRgb pix=img.pixel(x,y);
- int gray=tqGray(tqRed(pix),tqGreen(pix),tqBlue(pix));
- TQColor col(gray,gray,gray);
- if (lighter>0) col=col.light(lighter);
- if (lighter<0) col=col.dark(-lighter);
- img.setPixel(x,y,tqRgba(col.red(),col.green(),col.blue(),tqAlpha(pix)));
- }
- }
- pixmap->convertFromImage(img); // slow
-}
-
-TQCanvasItem *KSpriteCache::loadItem(KConfig *config,TQString name)
-{
- if (!config) return 0;
- int rtti=config->readNumEntry("rtti",0);
- TQCanvasItem *item=0;
- switch(rtti)
- {
- case TQCanvasItem::Rtti_Text:
- {
- TQCanvasText *sprite=new TQCanvasText(canvas());
- //kdDebug(11002) << "new CanvasText =" << sprite << endl;
- TQString text=config->readEntry("text");
- sprite->setText(text);
- TQColor color=config->readColorEntry("color");
- sprite->setColor(color);
- TQFont font=config->readFontEntry("font");
- sprite->setFont(font);
- item=(TQCanvasItem *)sprite;
- configureCanvasItem(config,item);
- }
- break;
- case 32:
- {
- TQCanvasPixmapArray *pixmaps=createPixmapArray(config,name);
- KSprite *sprite=new KSprite(pixmaps,canvas());
- //kdDebug(11002) << "new sprite =" << sprite << endl;
- double speed=config->readDoubleNumEntry("speed",0.0);
- sprite->setSpeed(speed);
- //kdDebug(11002) << "speed=" << sprite->speed() << endl;
- createAnimations(config,sprite);
-
- item=(TQCanvasItem *)sprite;
- configureCanvasItem(config,item);
-
- }
- break;
- default:
- {
- kdError() << "KSpriteCache::loadItem: Should create unkwown rtti " << rtti << "...overwrite this function" << endl;
- }
- break;
- }
- return item;
-}
-
-TQCanvasItem *KSpriteCache::cloneItem(TQCanvasItem *original)
-{
- if (!original) return 0;
- int rtti=original->rtti();
- TQCanvasItem *item=0;
- switch(rtti)
- {
- case TQCanvasItem::Rtti_Text:
- {
- TQCanvasText *sprite=(TQCanvasText *)original;
- TQCanvasText *copy=new TQCanvasText(canvas());
- configureCanvasItem(original,(TQCanvasItem *)copy);
- copy->setText(sprite->text());
- copy->setColor(sprite->color());
- copy->setFont(sprite->font());
- item=(TQCanvasItem *)copy;
- }
- break;
- case 32:
- {
- KSprite *sprite=(KSprite *)original;
- KSprite *copy=new KSprite(sprite->images(),canvas());
- configureCanvasItem(original,(TQCanvasItem *)copy);
- copy->setSpeed(sprite->speed());
- createAnimations(sprite,copy);
- item=(TQCanvasItem *)copy;
- }
- break;
- default:
- {
- kdError() << "KSpriteCache::cloneItem: Should create unkwown rtti " << rtti << "...overwrite this function" << endl;
- }
- break;
- }
- return item;
-}
-
-
-void KSpriteCache::configureCanvasItem(KConfig *config, TQCanvasItem *sprite)
-{
- double x=config->readDoubleNumEntry("x",0.0);
- double y=config->readDoubleNumEntry("y",0.0);
- double z=config->readDoubleNumEntry("z",0.0);
- sprite->setX(x);
- sprite->setY(y);
- sprite->setZ(z);
- //kdDebug(11002) << "x=" << sprite->x() << endl;
- //kdDebug(11002) << "y=" << sprite->y() << endl;
- //kdDebug(11002) << "z=" << sprite->z() << endl;
-}
-
-void KSpriteCache::configureCanvasItem(TQCanvasItem *original, TQCanvasItem *copy)
-{
- copy->setX(original->x());
- copy->setY(original->y());
- copy->setZ(original->z());
-}
-
-
-void KSpriteCache::createAnimations(KSprite *original,KSprite *sprite)
-{
- unsigned int no=original->animationCount();
- for (unsigned int i=0;i<no;i++)
- {
- int start,end,mode,delay;
- original->getAnimation(i,start,end,mode,delay);
- sprite->createAnimation(i,start,end,mode,delay);
- }
-}
-
-void KSpriteCache::createAnimations(KConfig *config,KSprite *sprite)
-{
- if (!sprite) return ;
- for (int i=0;i<1000;i++)
- {
- TQString anim=TQString("anim%1").tqarg(i);
- if (config->hasKey(anim))
- {
- //kdDebug(11002) << "Found animation key " << anim << endl;
- TQValueList<int> animList=config->readIntListEntry(anim);
- if (animList.count()!=4)
- {
- kdWarning(11002) << "KSpriteCache::createAnimations:: warning animation parameter " << anim << " needs four arguments" << endl;
- }
- else
- {
- sprite->createAnimation(i,animList[0],animList[1],animList[2],animList[3]);
- }
- }
- else
- {
- break;
- }
- }
-}
-
-
-// ----------------------- KSPRITE --------------------------------
-KSprite::KSprite(TQCanvasPixmapArray* array, TQCanvas* canvas)
- :TQCanvasSprite(array,canvas)
-{
- mImages=array;
- mSpeed=0.0;
- mNotify=0;
- mAnimationNumber=-1;
- mAnimSpeedCnt=0;
- mMoveObj=0;
-
-}
-
-void KSprite::moveTo(double tx,double ty,double speed)
-{
- if (speed>0.0)
- {
- mSpeed=speed;
- }
-
- //kdDebug(11002) <<"KSprite::moveTo x=" << tx << " y="<<ty<< " speed=" << mSpeed<<endl;
- mTargetX=tx;
- mTargetY=ty;
- if ((fabs(mTargetX-x())+fabs(mTargetY-y())) >0.0)
- {
- //kdDebug(11002) << " animation on" << endl;
- setAnimated(true);
- }
- else
- {
- //kdDebug(11002) << " animation NOT on ihn moveTO" << endl;
- }
-}
-
-void KSprite::advance(int stage)
-{
- if (stage!=1) return ;
- if (!isVisible()) return ;
-
- int emitsignal=0;
- bool isMoving=false;
- bool isAnimated=true;
-
- // Animation
- // mode 0: no animation
- // 1: single shot a->b
- // -1: single shot b->a
- // 2: cycle a->b->a
- // -2: cycle b->a->b
- // 3: cycle a->b
- // -3: cycle b->a
- mAnimSpeedCnt++;
- if (mAnimationNumber<0 || mAnimDelay[mAnimationNumber]==0)
- {
- // nothing to do?
- isAnimated=false;
- mAnimSpeedCnt=0;
- }
- if (mAnimationNumber>=0 && mAnimSpeedCnt>=mAnimDelay[mAnimationNumber])
- {
- switch(mAnimDirection[mAnimationNumber])
- {
- case 1:
- if (frame()+1 <= mAnimTo[mAnimationNumber]) setFrame(frame()+1);
- else emitsignal=2;
- break;
- case -1:
- if (frame()-1 >= mAnimFrom[mAnimationNumber]) setFrame(frame()-1);
- else emitsignal=2;
- break;
- case 2:
- if (mAnimDirection[mAnimationNumber]==mCurrentAnimDir)
- {
- if (frame()+1 <= mAnimTo[mAnimationNumber]) setFrame(frame()+1);
- else
- {
- mCurrentAnimDir=-mCurrentAnimDir;
- if (frame()>0) setFrame(frame()-1);
- }
- }
- else
- {
- if (frame()-1 >= mAnimFrom[mAnimationNumber]) setFrame(frame()-1);
- else
- {
- mCurrentAnimDir=-mCurrentAnimDir;
- if (frame()+1<frameCount()) setFrame(frame()+1);
- }
- }
- break;
- case -2:
- if (mAnimDirection[mAnimationNumber]==mCurrentAnimDir)
- {
- if (frame()-1 >= mAnimFrom[mAnimationNumber]) setFrame(frame()-1);
- else
- {
- mCurrentAnimDir=-mCurrentAnimDir;
- if (frame()+1<frameCount()) setFrame(frame()+1);
- }
- }
- else
- {
- if (frame()+1 <= mAnimTo[mAnimationNumber]) setFrame(frame()+1);
- else
- {
- mCurrentAnimDir=-mCurrentAnimDir;
- if (frame()>0) setFrame(frame()-1);
- }
- }
- break;
- case 3:
- if (frame()+1 <= mAnimTo[mAnimationNumber]) setFrame(frame()+1);
- else setFrame(mAnimFrom[mAnimationNumber]);
- break;
- case -3:
- if (frame()-1 >= mAnimFrom[mAnimationNumber]) setFrame(frame()-1);
- else setFrame(mAnimTo[mAnimationNumber]);
- break;
- default: //0
- isAnimated=false;
- setFrame(0);
- }
- if (emitsignal) isAnimated=false;
-
- mAnimSpeedCnt=0;
- }
-
-
-
- // Movement to target
- if (!moveObject() && (fabs(mTargetX-x())+fabs(mTargetY-y())) >0.0 && mSpeed>0.0)
- {
- isMoving=spriteMove(mTargetX,mTargetY);
- if (!isMoving) emitsignal=1;
- }
- else if (moveObject())
- {
- isMoving=moveObject()->spriteMove(mTargetX,mTargetY,this);
- if (!isMoving) emitsignal=1;
- }
-
-
- // Final checks
- if (!isAnimated && !isMoving)
- {
- //kdDebug(11002) << "Animation over" << endl;
- setAnimated(false);
- }
-
- if (mNotify && emitsignal)
- {
- //kdDebug(11002) << " ADVANCE emits signal " << emitsignal << " for item "<< this << endl;
- mNotify->emitSignal((TQCanvasItem *)this,emitsignal);
- }
-}
-
-// Generates linear movement to tx,ty
-bool KSprite::spriteMove(double tx,double ty)
-{
- bool isMoving=false;
- double dx,dy;
- double vx,vy;
- dx=tx-x();
- dy=ty-y();
- vx=0.0;
- vy=0.0;
-
- // first pure x,y movements
- if (fabs(dy)<=0.0001)
- {
- if (dx>0.0) vx=mSpeed;
- else if (dx<0.0) vx=-mSpeed;
- else vx=0.0;
- }
- else if (fabs(dx)<=0.0001)
- {
- if (dy>0.0) vy=mSpeed;
- else if (dy<0.0) vy=-mSpeed;
- else vy=0.0;
- }
- else // diagonal
- {
- double alpha=atan2(dy,dx);
- vx=cos(alpha)*mSpeed;
- vy=sin(alpha)*mSpeed;
- }
-
- if (fabs(dx)<=fabs(vx) && fabs(dy)<=fabs(vy))
- {
- move(tx,ty);
- isMoving=false;
- }
- else if (fabs(dx)<=fabs(vx))
- {
- moveBy(dx,vy);
- isMoving=true;
- }
- else if (fabs(dy)<=fabs(vy))
- {
- moveBy(vx,dy);
- isMoving=true;
- }
- else
- {
- moveBy(vx,vy);
- isMoving=true;
- }
- return isMoving;
-}
-
-void KSprite::emitNotify(int mode)
-{
- if (!mNotify) return ;
- //kdDebug(11002) << " ADVANCE emits DIRECT signal " << mode << " for item "<< this << endl;
- mNotify->emitSignal((TQCanvasItem *)this,mode);
-}
-TQObject *KSprite::createNotify()
-{
- if (!mNotify) mNotify=new KSpriteNotify;
- mNotify->incRefCnt();
- return (TQObject *)mNotify;
-}
-
-void KSprite::deleteNotify()
-{
- if (!mNotify) return ;
- mNotify->decRefCnt();
- if (mNotify->refCnt()<=0)
- {
- //kdDebug(11002) << "REALLY deleting notify" << endl;
- delete mNotify;
- mNotify=0;
- }
-}
-
-KSprite::~KSprite()
-{
- delete mNotify;
- mNotify=0;
-}
-
-void KSprite::setAnimation(int no)
-{
- if ((int)mAnimFrom.count()<=no)
- {
- kdError(11002) << "KSprite::setAnimation:: Animation " << no << " not defined " << endl;
- return ;
- }
- mAnimationNumber=no;
- if (no<0) return ;
- mAnimSpeedCnt=0;
- mCurrentAnimDir=mAnimDirection[no];
-
- // Start frame
- if (mCurrentAnimDir>0) setFrame(mAnimFrom[no]);
- else if (mCurrentAnimDir<0) setFrame(mAnimTo[no]);
-
- // animated
- if (mCurrentAnimDir!=0 && mAnimTo[no]>=mAnimFrom[no]) setAnimated(true);
- else setAnimated(false);
-
- //kdDebug(11002) << this << " setAnimation("<<no<<") delay="<<mAnimDelay[no]<<" frames="<<mAnimFrom[no]<<"->"<<mAnimTo[no]<<" mode="<<mAnimDirection[no]<<" animated="<<animated()<<endl;
-}
-
-void KSprite::getAnimation(int no,int &startframe,int &endframe,int &mode,int &delay)
-{
- if ((int)mAnimFrom.count()<=no) return ;
- startframe=mAnimFrom[no];
- endframe=mAnimTo[no];
- mode=mAnimDirection[no];
- delay=mAnimDelay[no];
-}
-
-void KSprite::createAnimation(int no,int startframe,int endframe,int mode,int delay)
-{
- //kdDebug(11002) << this << " createAnimation " << no << endl;
- // resize?
- if ((int)mAnimFrom.count()<=no)
- {
- mAnimFrom.resize(no+1);
- mAnimTo.resize(no+1);
- mAnimDirection.resize(no+1);
- mAnimDelay.resize(no+1);
- }
- mAnimFrom[no]=startframe;
- mAnimTo[no]=endframe;
- mAnimDirection[no]=mode;
- mAnimDelay[no]=delay;
- //kdDebug(11002) << "from=" << startframe << " to="<<endframe<<" mode="<<mode<<" delay="<<delay<<endl;
-}
-
-#include "kspritecache.moc"
diff --git a/kwin4/kwin4/kspritecache.h b/kwin4/kwin4/kspritecache.h
deleted file mode 100644
index 5a17a8ba..00000000
--- a/kwin4/kwin4/kspritecache.h
+++ /dev/null
@@ -1,508 +0,0 @@
-/***************************************************************************
- kspritecache.h
- -------------------
- begin : September 2001 by Martin Heni
- email : martin@heni-online.de
- ***************************************************************************/
-
-/***************************************************************************
- * *
- * This program is free software; you can redistribute it and/or modify *
- * it under the terms of the GNU General Public License as published by *
- * the Free Software Foundation; either version 2 of the License, or *
- * (at your option) any later version. *
- * *
- ***************************************************************************/
-
-#ifndef _KSPRITECACHE_H
-#define _KSPRITECACHE_H
-
-#include <tqcanvas.h>
-#include <tqdict.h>
-
-class KConfig;
-
-class KSprite;
-
- /**
- * this is an internal class to provide a @ref TQObject to emit
- * a signal from a sprite if a notify object is created
- * You do not need this directly.
- * TODO: Can be part of the KSprite class
- **/
- class KSpriteNotify : public TQObject
- {
- Q_OBJECT
- TQ_OBJECT
-
- public:
- KSpriteNotify() :TQObject(0,0) {mRefCnt=0;}
- void emitSignal(TQCanvasItem *parent,int mode) {emit signalNotify(parent,mode);}
- void incRefCnt() {mRefCnt++;}
- void decRefCnt() {mRefCnt--;}
- int refCnt() {return mRefCnt;}
- signals:
- void signalNotify(TQCanvasItem *,int);
- private:
- int mRefCnt;
- };
-
- class KSpriteMove
- {
- public:
- KSpriteMove() {}
- virtual ~KSpriteMove() {}
- virtual bool spriteMove(double ,double ,KSprite *) {return false;}
- private:
- };
-
-/**
- * The KSprite class is an advance TQCanvasSprite class which
- * is usable with the @ref KSpriteCache. It furthermore contains a
- * few useful functions like advanced movement and animations which
- * go beyond the TQCanvasSprite versions of them. Also it provides
- * a signal which is emitted when movement or animation are finished.
- *
- * @short The main KDE game object
- * @author Martin Heni <martin@heni-online.de>
- *
- */
-class KSprite : public TQCanvasSprite
-{
- public:
- /**
- * Contructs a KSprite object. It is anlogous to the @ref TQCanvasSprite
- * constructor
- *
- * @param array - the frames of the sprite
- * @param canvas - the canvas the sprites lives on
- **/
- KSprite(TQCanvasPixmapArray* array, TQCanvas* canvas);
-
- /**
- * Destructs the sprite
- **/
- virtual ~KSprite();
-
- /**
- * The sprites runtime idendification (32)
- **/
- int rtti() const {return 32;}
-
- /**
- * returns a pointer to the pixmap array which holds the
- * frames of the sprite.
- **/
- TQCanvasPixmapArray* images() const {return mImages;}
-
- /**
- * Moves the sprite to the given position with the given speed.
- * When it reaches its desitnation a signal is emmited if the
- * emmiter @ref createNotify is enabled
- *
- * @param x - the x coordinate
- * @param y - the y coordinate
- * @param speed - the speed to move . If zero the last set speed is taken
- **/
- void moveTo(double x,double y,double speed=0.0);
-
- /**
- * Generates a linear move to the target tx,ty from the current
- * position of the sprite with its set speed @ref setSpeed
- * Upon arrival the function returns false to indicate an end of the
- * movment. Otherwise true is returned.
- * The sprite is moved in this function.
- **/
- bool spriteMove(double tx,double ty);
-
- /**
- * The sprites advance function. See the qt @ref QcanvasSprite advance
- **/
- void advance(int stage);
-
- /**
- * Sets the speed for the next move. Can be set with moveTo too.
- *
- * @param v - the speed in pixel per animation cycle
- **/
- void setSpeed(double v) {mSpeed=v;}
-
- /**
- * returns the speed
- **/
- double speed() {return mSpeed;}
-
- /**
- * returns the notification TQObject. You probably do not need this but
- * @ref createNotify instead
- **/
- TQObject *notify() {return (TQObject *)mNotify;}
-
- /**
- * Directly emits the notification signal with the given parameter
- *
- * @param the notification parameter
- **/
- void emitNotify(int mode);
-
- /**
- * Creates a notification object. You can connect to it and it will emit
- * the signal signalNotify(TQCanvasItem *parent, intmode) when a move or
- * animation is finished.
- * Example:
- * <pre>
- * connect(sprite->createNotify(),TQT_SIGNAL(signalNotify(TQCanvasItem *,int)),
- * this,TQT_SLOT(moveDone(TQCanvasItem *,int)));
- * </pre>
- * In the move done function you best delete the notify again with
- * @ref deleteNotify
- **/
- TQObject *createNotify();
-
- /**
- * Deletes the sprite notify if it is no longer used. The notify keeps a
- * reference count which deletes the TQObject when no reference to it is in
- * use.
- **/
- void deleteNotify();
-
- /**
- * Reads the animation parameters into the given variables for the given
- * animation. Mostly used by @ref KSpriteCache
- *
- * @param no - the animation number
- * @param startframe - the first frame of the animation
- * @param endframe - the last frame of the animation
- * @param mode - the mode of the animation see @ref creaetAnimation
- * @param delay - the delay in TQCanvas animation cycles between two frames
- **/
- void getAnimation(int no,int &startframe,int &endframe,int &mode,int &delay);
-
- /**
- * Creates an animation of the sprite between two frames in one of the
- * following modes
- * 0: no animation
- * 1: single shot a->b
- *-1: single shot b->a
- * 2: cycle a->b->a
- *-2: cycle b->a->b
- * 3: cycle a->b
- *-3: cycle b->a
- *
- * The single shot animations will emit the above mentioned signal over the
- * notify object if it is created.
- * If you load the sprite over the KSpriteCache's config file you need not
- * bother about calling this function.
- **/
- void createAnimation(int no,int startframe,int endframe,int mode,int delay);
-
- /**
- * Switches on the animation of the given number. Of course it needs to be
- * defined beforehand either via loading the sprite with the
- * @ref KSpriteCache or be calling @ref createAnimation
- *
- * @param no - the number of the animation
- **/
- void setAnimation(int no);
-
- /**
- * Returns how many different animations are stored
- **/
- unsigned int animationCount() {return mAnimFrom.count();}
-
- void setMoveObject(KSpriteMove *m) {mMoveObj=m;}
- KSpriteMove *moveObject() {return mMoveObj;}
-
- protected:
- KSpriteMove *mMoveObj;
-
- private:
- KSpriteNotify *mNotify;
- TQCanvasPixmapArray* mImages;
- TQByteArray mAnimFrom;
- TQByteArray mAnimTo;
- TQByteArray mAnimDirection;
- TQByteArray mAnimDelay;
-
- double mTargetX,mTargetY;
- double mSpeed;
- int mAnimationNumber;
- int mAnimSpeedCnt;
- int mCurrentAnimDir;
-};
-
-
-/**
- * The KSpriteCache class is used to load and cache sprites. Loading
- * is done via a @ref KConfig file which contains the definitions of the
- * sprite in text form. Usng this approach allows you to tun the sprites
- * without chaning the sourcecode of the program. This is especially useful if
- * the graphics team is independent of the programmer or if you want to write
- * external themes for your game.
- * Furhtermore the class keeps sprites in memory so that they are fastly
- * reloaded when you use more than one sprite of a given type.
- *
- * Example:
- * <pre>
- * # Sprite with three frames and a common mask for them
- * # z position given but x,y set manually in the program
- * [arrow]
- * file=arrow%d.png
- * mask=arrow_mask.png
- * number=3
- * offset=19,5
- * rtti=32
- * z=9.0
- *
- * # Simple sprite which is already positioned correcly. No mask just one file
- * [board]
- * file=board.png
- * rtti=32
- * x=15.0
- * y=40.0
- * z=0.0
- *
- * # Sprite with one cyclic (2) animation of 5 frames (0-4) and
- * # a slow delay of 8
- * [star]
- * anim0=0,4,2,8
- * file=star%d.png
- * mask=star%d_mask.png
- * number=5
- * offset=19,20
- * rtti=32
- * z=100.0
- *
- * </pre>
- *
- * @todo Support single sprites (only one copy in memory)
- * Support more sprite types (currently KSprite and TQCanvasText)
- *
- * @short The main KDE game object
- * @author Martin Heni <martin@heni-online.de>
- *
- */
-class KSpriteCache : public TQObject
-{
- Q_OBJECT
- TQ_OBJECT
-
- public:
- /**
- * Create a sprite cache. Usuzally you will need one per program only.
- *
- * @param grafixdir - the directory where the configuration file and the graphics reside
- **/
- KSpriteCache(TQString grafixdir, TQObject* parent=0,const char * name=0);
-
- /**
- * Delete the sprite cache
- **/
- ~KSpriteCache();
-
- /**
- * Change the grafichs directory.
- *
- * @todo this does not flush the cache or so...
- **/
- bool setGrafixDir(TQString dir); // dir and load config
-
- /**
- * Change the name of the config file. Its default is <em>grafix.rc</em>
- **/
- void setRcFile(TQString file);
-
- /**
- * return the graphics directory
- **/
- TQString grafixDir() {return mGrafixDir;}
-
- /**
- * return the rc/configuration file
- **/
- TQString rcFile() {return mRcFile;}
-
- /**
- * returns the canvas which belongs to the cache
- **/
- TQCanvas *canvas() const {return mCanvas;}
-
- /**
- * sets the canvas belonging to the cache
- *
- * @todo could be done in the constructor
- **/
- void setCanvas(TQCanvas *c) {mCanvas=c;}
-
- /**
- * returns the @ref KConfig configuration file where thegraphical data is
- * read. Access to this is necessary if you want to store general game infos
- * in theis file to or if you want to read additional sprite data which are
- * not read be the default functions.
- **/
- KConfig *config() {return mConfig;}
-
- /**
- * Main function to create a sprite. You call this like
- * <pre>
- * KSprite *sprite=(KSprite *)(yourcahce->getItem("hello",1));
- * if (sprite) sprite->show();
- * </pre>
- * Calling this function will load the given sprite from the
- * configuration file. Its type is determined by the rtti= entry
- * of the section [hello] in that file. Default is a KSprite.
- * This file defines all data of the sprite so that you just have to show it.
- * Each copy of the sprite gets its own number (1,2,...)
- * Note: The sprite is hidden upon creation and you need to show it
- * explicitly.
- * TODO: What definitions are possible in the rc file
- *
- * @param name - the name of the sprite resp. the secion in the rc file
- * @param no - the unique number of the sprite
- * @return sprite - returns the sprite pointer as @ref TQCanvasItem
- *
- * @todo support call without number argument as single sprite's
- * @todo support loading of frame sequence via one big pixmap
- *
- **/
- TQCanvasItem *getItem(TQString name, int no);
-
- /**
- * This function loads a pixmap from the given file. Optional you can also
- * provide a mask file. Also optinal you can provide the directory. Default
- * is the directory which is set with this @ref KSpriteCache
- **/
- TQPixmap * loadPixmap(TQString file,TQString mask=TQString(),TQString dir=TQString());
-
- /**
- * Deletes a item form the sprite cache given as a pointer to it
- **/
- void deleteItem(TQCanvasItem *item);
-
- /**
- * Same as above but delete the item with the name and number
- **/
- void deleteItem(TQString s,int no);
-
- /**
- * Deletes all items in the cache
- **/
- void deleteAllItems();
-
- protected:
- /**
- * Loads the default properties for all TQCanvasItems from the given config
- * file. This is at the moment
- * <pre>
- * x=(double)
- * y=(double)
- * z=(double)
- * </pre>
- **/
- void configureCanvasItem(KConfig *config,TQCanvasItem *item);
-
- /**
- * Copies the default properties for all TQCanvasItems from another sprite.
- * Same as above.
- **/
- void configureCanvasItem(TQCanvasItem *original,TQCanvasItem *item);
-
- /**
- * Loads an item with the given name form the given config file. From the
- * rtti entry it is determined what type it is and then it is loaded.
- **/
- virtual TQCanvasItem *loadItem(KConfig *config,TQString name);
-
- /**
- * Clone the sprite from another sprite, mostly from the copy stored in the
- * cache.
- **/
- virtual TQCanvasItem *cloneItem(TQCanvasItem *original);
-
- /**
- * Creates a pixmap array for a @ref KSprite from the given config file
- * for the sprite with the given name (is the name necessary?).
- * Parameters are
- * <pre>
- * offset=(TQPoint) : The sprites offset (where 0,0 is)
- * pixmaps=(TQStringList) : List of operations to create frames (TODO * rename)
- * if ommited one operation without name is used
- * </pre>
- * All following calls have to be preceded by every given string of the
- * pixmaps section. If this section is not supplied they can be used without
- * prefix but only one frame sequence is created.
- * <pre>
- * method=(TQString) : load, scale (default=load)
- * load: loads number frames from file
- * scale: scales number frames from one loaded file
- * number=(int) : how many frames to generate
- * file=(Qstring) : the filename to load (can contain printf format args
- * as %d which are replaced, e.g. file=hello_%d.png
- * mask=(TQString) : Same for the mask of the pixmaps
- * axis=(int) : (scale only): scale axis (1=x,2=y,3=x+y)
- * final=(double) : final scale in percent (default 0.0, i.e. complete scaling)
- * colorfilter=1,h,s,v: make a HSV transform of all sprite images
- * colorfilter=2 : make it gray (lighter=100 is default)
- * colorfilter=2,g : make it gray and lighter (positiv) or darker (negative)
- * </pre>
- **/
- virtual TQCanvasPixmapArray *createPixmapArray(KConfig *config,TQString name);
-
- /**
- * Reads the animations from the config file and calls the corresponding
- * KSprite function to create them.
- * <pre>
- * anim0=a,b,c,d
- * anim1=e,f,g,h
- * </pre>
- * Where the animations have to to be in sequence starting with 0 (i.e.
- * anim0). <em>a</em> is the first frame of the animation. <em>b</em> is
- * the last frame of the animation. <em>c</em> is the mode of the animations,
- * see @ref KSprite::createAnimation and <em>d</em> is the delay in cycles
- * of the qcanvas animnation.
- *
- * @param config - the config file the sprite is read from
- * @param sprite - the sprite whose animations are set
- **/
- void createAnimations(KConfig *config,KSprite *sprite);
-
- /**
- * Same as above but to copy the animations from an existing sprite
- **/
- void createAnimations(KSprite *original,KSprite *sprite);
-
- /**
- * Change a pixmap to grey values. If the second argument is bigger
- * than 100 the pixmap is made lighter and if it less then 100 it is
- * made darker too
- **/
- virtual void changeGrey(TQPixmap *pixmap,int lighter=100);
-
- /**
- * Change the HAS value of the pixmap by dH, dS and dV
- **/
- virtual void changeHSV(TQPixmap *pixmap,int dh,int ds,int dv);
-
- /**
- * Apply the filters as defined in the config file to the sprite name
- * (TODO is this argument needed) to the pixmap.
- */
- virtual void applyFilter(TQPixmap *pixmap,KConfig *config,TQString name);
-
- /**
- * resets the cache (?)
- */
- void reset();
-
- protected:
- TQDict<TQCanvasItem> mItemDict; // Spritename lookup
- TQDict<TQCanvasItem> mCloneDict; // clone Items lookup
-
- TQString mGrafixDir;
- TQString mRcFile;
- KConfig *mConfig;
- TQCanvas *mCanvas;
-
-};
-
-#endif
diff --git a/kwin4/kwin4/kwin4.cpp b/kwin4/kwin4/kwin4.cpp
deleted file mode 100644
index 8500c2e6..00000000
--- a/kwin4/kwin4/kwin4.cpp
+++ /dev/null
@@ -1,626 +0,0 @@
-/***************************************************************************
- twin4 - Boardgame for KDE
- -------------------
- begin : Sun Mar 26 12:50:12 CEST 2000
- copyright : (C) |1995-2000 by Martin Heni
- email : martin@heni-online.de
- ***************************************************************************/
-
-/***************************************************************************
- * *
- * This program is free software; you can redistribute it and/or modify *
- * it under the terms of the GNU General Public License as published by *
- * the Free Software Foundation; either version 2 of the License, or *
- * (at your option) any later version. *
- * *
- ***************************************************************************/
-
-// include files for QT
-#include <tqstring.h>
-#include <tqlayout.h>
-#include <tqhgroupbox.h>
-#include <tqvbox.h>
-#include <tqradiobutton.h>
-#include <tqvbuttongroup.h>
-#include <tqlcdnumber.h>
-
-// include files for KDE
-#include <kapplication.h>
-#include <kstdgameaction.h>
-#include <kmessagebox.h>
-#include <kfiledialog.h>
-#include <klocale.h>
-#include <khelpmenu.h>
-#include <kconfig.h>
-#include <kdebug.h>
-#include <kstdaction.h>
-#include <kaction.h>
-#include <tqpushbutton.h>
-#include <kstatusbar.h>
-#include <kconfigdialog.h>
-
-#include <kchatdialog.h>
-#include <kgamechat.h>
-#include <dialogs/kgamedialog.h>
-#include <dialogs/kgamedialogconfig.h>
-#include <dialogs/kgameconnectdialog.h>
-#include <dialogs/kgameerrordialog.h>
-#include <dialogs/kgamedebugdialog.h>
-
-// application specific includes
-#include "twin4.h"
-#include "twin4view.h"
-#include "twin4doc.h"
-#include "prefs.h"
-#include "settings.h"
-#include "statistics.h"
-
-#define ACTION(x) (actionCollection()->action(x))
-#define ID_STATUS_MSG 1003
-#define ID_STATUS_MOVER 1002
-
-/**
- * Constructor for the chat widget. This widget
- * is derived from the libtdegames chat widget
- */
-ChatDlg::ChatDlg(KGame *game,TQWidget *parent)
- : KDialogBase(Plain,i18n("Chat Dlg"),Ok,Ok,parent,0,false,true),mChat(0), mChatDlg(0)
-{
- setMinimumSize(TQSize(200,200));
-
- TQGridLayout* mGridLayout=new TQGridLayout(plainPage());
- TQHBoxLayout* h = new TQHBoxLayout(plainPage());
- TQHGroupBox* b = new TQHGroupBox(i18n("Chat"), plainPage());
- mChat = new KGameChat(game, 10000, b);
- h->addWidget(b, 1);
- h->addSpacing(10);
- mGridLayout->addLayout(h,0,0);
-
- TQPushButton *mButton=new TQPushButton(i18n("Configure..."),plainPage());
- mGridLayout->addWidget(mButton,1,1);
-
- adjustSize();
-
- mChatDlg=new KChatDialog(mChat,plainPage(),true);
- connect(mButton,TQT_SIGNAL(clicked()),mChatDlg,TQT_SLOT(show()));
-}
-
-/**
- * Set the player in who does the chat. This should be
- * the local player.
- */
-void ChatDlg::setPlayer(Kwin4Player *p)
-{
- if (!mChat)
- {
- kdError() << "ChatDlg::setPlayer::Chat not defined can't set player" << endl;
- return ;
- }
- if (!p)
- {
- kdError() << "ChatDlg::setPlayer::Player not defined can't set player" << endl;
- return ;
- }
- mChat->setFromPlayer(p);
-}
-
-/**
- * Construct the main application window
- */
-Kwin4App::Kwin4App(TQWidget *parent, const char *name) : KMainWindow(parent,name), view(0), doc(0), mChat(0), mMyChatDlg(0)
-{
- initGUI();
- initStatusBar();
- initDocument();
-
- view = new Kwin4View(doc,this);
- doc->setView(view);
- setCentralWidget(view);
- doc->initPlayers();
-
- setMinimumSize(640,400); // TODO
- setMaximumSize(800,600);
-
- setupGUI();
-
- doc->ReadConfig(kapp->config());
-
- checkMenus();
-}
-
-/**
- * This method is called from various places
- * and signals to check, uncheck and enable
- * or disable all menu items.
- * The menu parameter can limit this operation
- * to one or more of the main menues (File,View,...)
- */
-void Kwin4App::checkMenus(CheckFlags menu)
-{
- bool localgame=(!doc->isNetwork());
- bool isRunning = (doc->gametqStatus()==KGame::Run);
- if (!menu || (menu&CheckFileMenu))
- {
- changeAction("hint", !(!isRunning && localgame));
- changeAction("new_game", !isRunning);
- changeAction("save", isRunning);
- changeAction("end_game", isRunning);
- }
-
- if (!menu || (menu&CheckEditMenu))
- {
- if (!isRunning || !localgame)
- {
- disableAction("edit_undo");
- }
- else if (doc->QueryHistoryCnt()==0)
- {
- disableAction("edit_undo");
- }
- else if (doc->QueryCurrentMove()<1 )
- {
- disableAction("edit_undo");
- }
- else
- {
- enableAction("edit_undo");
- }
-
- // Show redo
- if (!isRunning || !localgame)
- {
- disableAction("edit_redo");
- }
- else if (doc->QueryHistoryCnt()==doc->QueryMaxMove())
- {
- disableAction("edit_redo");
- }
- else
- {
- enableAction("edit_redo");
- }
- }
-}
-
-/**
- * Function to create the actions for the menu. This
- * works together with the xml guirc file
- */
-void Kwin4App::initGUI()
-{
- KStdGameAction::gameNew(TQT_TQOBJECT(this), TQT_SLOT(newGame()), actionCollection(), "new_game");
- ACTION("new_game")->setStatusText(i18n("Start a new game"));
-
- KStdGameAction::load(TQT_TQOBJECT(this), TQT_SLOT(slotOpenGame()), actionCollection(), "open");
- ACTION("open")->setStatusText(i18n("Open a saved game..."));
-
- KStdGameAction::save(TQT_TQOBJECT(this), TQT_SLOT(slotSaveGame()), actionCollection(), "save");
- ACTION("save")->setStatusText(i18n("Save a game..."));
-
- KStdGameAction::end(TQT_TQOBJECT(this), TQT_SLOT(endGame()), actionCollection(), "end_game");
- ACTION("end_game")->setStatusText(i18n("Ending the current game..."));
- ACTION("end_game")->setWhatsThis(i18n("Aborts a currently played game. No winner will be declared."));
-
- new KAction(i18n("&Network Configuration..."),0, TQT_TQOBJECT(this), TQT_SLOT(slotInitNetwork()),
- actionCollection(), "network_conf");
-
- new KAction(i18n("Network Chat..."),0, TQT_TQOBJECT(this), TQT_SLOT(slotChat()),
- actionCollection(), "network_chat");
-
- if (global_debug>0)
- new KAction(i18n("Debug KGame"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotDebugKGame()),
- actionCollection(), "file_debug");
-
- new KAction(i18n("&Show Statistics"),"flag", 0, TQT_TQOBJECT(this),
- TQT_SLOT(showStatistics()), actionCollection(), "statistics");
- ACTION("statistics")->setStatusText(i18n("Show statistics."));
-
- KStdGameAction::hint(TQT_TQOBJECT(doc), TQT_SLOT(calcHint()), actionCollection(), "hint");
- ACTION("hint")->setStatusText(i18n("Shows a hint on how to move."));
-
- KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection(), "game_exit");
- ACTION("game_exit")->setStatusText(i18n("Quits the program."));
-
- KStdGameAction::undo(TQT_TQOBJECT(this), TQT_SLOT(slotUndo()), actionCollection(), "edit_undo");
- ACTION("edit_undo")->setStatusText(i18n("Undo last move."));
-
- KStdGameAction::redo(TQT_TQOBJECT(this), TQT_SLOT(slotRedo()), actionCollection(), "edit_redo");
- ACTION("edit_redo")->setStatusText(i18n("Redo last move."));
-
- actionCollection()->setHighlightingEnabled(true);
- connect(actionCollection(), TQT_SIGNAL(actionStatusText(const TQString &)), TQT_SLOT(slotStatusMsg(const TQString &)));
- connect(actionCollection(), TQT_SIGNAL(clearStatusText()), TQT_SLOT(slotClearStatusText()));
-
- KStdAction::preferences(TQT_TQOBJECT(this), TQT_SLOT(showSettings()), actionCollection());
-}
-
-/**
- * Set the status message to Ready
- */
-void Kwin4App::slotClearStatusText()
-{
- slotStatusMsg(i18n("Ready"));
-}
-
-/**
- * Create the status bar with the message part, the
- * player part
- */
-void Kwin4App::initStatusBar()
-{
- statusBar()->insertItem(i18n("This leaves space for the mover"),ID_STATUS_MOVER,0,true);
- statusBar()->insertItem(i18n("Ready"), ID_STATUS_MSG);
-
- slotStatusMover(i18n("(c) Martin Heni "));
- slotStatusMsg(i18n("Welcome to KWin4"));
-}
-
-/**
- * Set up the document, i.e. the KGame object
- * and connect all signals emitted by it
- */
-void Kwin4App::initDocument()
-{
- doc = new Kwin4Doc(this);
- // Game Over signal
- connect(doc,TQT_SIGNAL(signalGameOver(int, KPlayer *,KGame *)),
- this,TQT_SLOT(slotGameOver(int, KPlayer *,KGame *)));
- connect(doc,TQT_SIGNAL(signalMoveDone(int, int)),
- this,TQT_SLOT(slotMoveDone(int, int)));
- connect(doc,TQT_SIGNAL(signalClientLeftGame(int, int,KGame *)),
- this,TQT_SLOT(slotNetworkBroken(int, int, KGame *)));
- connect(doc,TQT_SIGNAL(signalNextPlayer()),
- this,TQT_SLOT(slotStatusNames()));
-
- connect(doc,TQT_SIGNAL(signalGameRun()),
- this,TQT_SLOT(slotNewGame()));
-}
-
-void Kwin4App::changeAction(const char *action, bool enable){
- if (!action)
- return;
-
- KAction *act=actionCollection()->action(action);
- if (act)
- act->setEnabled(enable);
-}
-
-/**
- * Store the current game
- */
-void Kwin4App::saveProperties(KConfig *cfg)
-{
- TQString tempfile = kapp->tempSaveName(TQDir::currentDirPath()+"twin4");
- cfg->writePathEntry("filename", tempfile );
- doc->save(tempfile);
-}
-
-/**
- * Load game back
- */
-void Kwin4App::readProperties(KConfig* cfg)
-{
- TQString filename = cfg->readPathEntry("filename");
- if(!filename.isEmpty())
- doc->load(filename);
-}
-
-/**
- * Load a game
- */
-void Kwin4App::slotOpenGame()
-{
- TQString dir(":<twin4>");
- TQString filter("*");
- TQString file("/tmp/twin.save");
- if (global_debug < 10)
- file=KFileDialog::getOpenFileName(dir,filter,this);
- doc->load(file,true);
- checkMenus();
-}
-
-/**
- * Save game
- */
-void Kwin4App::slotSaveGame()
-{
- TQString dir(":<twin4>");
- TQString filter("*");
- TQString file("/tmp/twin.save");
- if (global_debug < 10)
- file=KFileDialog::getSaveFileName(dir,filter,this);
- doc->save(file);
-}
-
-/**
- * Start a new game
- */
-void Kwin4App::newGame()
-{
- // End the intro if it is running
- doc->setGametqStatus(Kwin4Doc::End);
- // Init the board and Clear the old game out
- doc->setGametqStatus(Kwin4Doc::Init);
- // Run it
- doc->setGametqStatus(Kwin4Doc::Run);
-}
-
-/**
- * Slot: Noticed that a new game started...update menues
- */
-void Kwin4App::slotNewGame()
-{
- slotStatusNames();
- //checkMenus(CheckFileMenu|CheckEditMenu);
- checkMenus(All);
-}
-
-/**
- * Abort a running game
- */
-void Kwin4App::endGame()
-{
- doc->setGametqStatus(Kwin4Doc::Abort);
-}
-
-/**
- * Show statistics dialog
- */
-void Kwin4App::showStatistics()
-{
- Statistics *dlg=new Statistics(this,"Game statistics");
-
- dlg->p1_name->setText(doc->QueryName(Gelb));
- dlg->p1_won->display(doc->QueryStat(Gelb, TWin));
- dlg->p1_drawn->display(doc->QueryStat(Gelb, TRemis));
- dlg->p1_lost->display(doc->QueryStat(Gelb, TLost));
- dlg->p1_aborted->display(doc->QueryStat(Gelb, TBrk));
- dlg->p1_sum->display(doc->QueryStat(Gelb, TSum));
-
- dlg->p2_name->setText(doc->QueryName(Rot));
- dlg->p2_won->display(doc->QueryStat(Rot, TWin));
- dlg->p2_drawn->display(doc->QueryStat(Rot, TRemis));
- dlg->p2_lost->display(doc->QueryStat(Rot, TLost));
- dlg->p2_aborted->display(doc->QueryStat(Rot, TBrk));
- dlg->p2_sum->display(doc->QueryStat(Rot, TSum));
-
- if(dlg->exec() == TQDialog::Rejected)
- doc->ResetStat();
-}
-
-/**
- * Undo menu call
- */
-void Kwin4App::slotUndo()
-{
- doc->UndoMove();
- // Undo twice if computer is moving then
- if (doc->playedBy(doc->QueryCurrentPlayer())==KGameIO::ProcessIO)
- doc->UndoMove();
-
- // Prepare menus
- slotStatusNames();
- checkMenus(CheckEditMenu);
-}
-
-/**
- * Redo menu call
- */
-void Kwin4App::slotRedo()
-{
- doc->RedoMove();
- if (doc->playedBy(doc->QueryCurrentPlayer())==KGameIO::ProcessIO)
- doc->RedoMove();
- slotStatusNames();
- checkMenus(CheckEditMenu);
-}
-
-/**
- * Set the given text into the statusbar
- * change status message permanently
- */
-void Kwin4App::slotStatusMsg(const TQString &text)
-{
- statusBar()->clear();
- statusBar()->changeItem(text, ID_STATUS_MSG);
-}
-
-/**
- * Set the string in the statusbar window for
- * the player currently moving
- * change status mover permanently
- */
-void Kwin4App::slotStatusMover(const TQString &text)
-{
- statusBar()->clear();
- statusBar()->changeItem(text, ID_STATUS_MOVER);
-}
-
-/**
- * Ends the current game
- * Called by the gameover signal
- */
-void Kwin4App::EndGame(TABLE mode)
-{
- doc->EndGame(mode);
- doc->SwitchStartPlayer();
- slotStatusNames();
- checkMenus();
-}
-
-/**
- * Set the names in the mover field
- */
-void Kwin4App::slotStatusNames(){
- TQString msg;
- if (!(doc->gametqStatus()==KGame::Run))
- msg=i18n("No game ");
- else if (doc->QueryCurrentPlayer()==Gelb)
- msg=TQString(" ")+doc->QueryName(Gelb)+ i18n(" - Yellow ");
- else if (doc->QueryCurrentPlayer())
- msg=TQString(" ")+doc->QueryName(Rot)+ i18n(" - Red ");
- else
- msg=i18n("Nobody ");
- slotStatusMover(msg);
-}
-
-/**
- * The network connection is lost
- */
-void Kwin4App::slotNetworkBroken(int /*id*/, int oldstatus ,KGame * /*game */)
-{
- kdDebug(12010) << "Kwin4App::slotNetworkBroken" << endl;
- if (doc->playedBy(Gelb)==0)
- doc->setPlayedBy(Gelb,KGameIO::MouseIO);
- if (doc->playedBy(Rot)==0)
- doc->setPlayedBy(Rot,KGameIO::MouseIO);
-
- kdDebug(12010) << "CurrrentPlayer=" << doc->QueryCurrentPlayer() << endl;
- kdDebug(12010) << " " << doc->getPlayer(doc->QueryCurrentPlayer()) << endl;
- doc->getPlayer(doc->QueryCurrentPlayer())->setTurn(true,true);
-
- KMessageBox::information(this,i18n("The network game ended!\n"));
- doc->setGametqStatus(oldstatus);
-}
-
-/**
- * A move is done. update status
- */
-void Kwin4App::slotMoveDone(int /* x */ ,int /* y */ )
-{
- checkMenus(CheckEditMenu);
- slotStatusNames();
- slotStatusMsg(i18n("Game running..."));
-}
-
-/**
- * The game is over or aborted
- */
-void Kwin4App::slotGameOver(int status, KPlayer * p, KGame * /*me*/)
-{
- if (status==-1) // remis
- {
- EndGame(TRemis);
- slotStatusMsg(i18n("The game is drawn. Please restart next round."));
- }
- else if (status==1)
- {
- if (p->userId()==Gelb)
- EndGame(TWin);
- else
- EndGame(TLost);
- TQString msg=i18n("%1 won the game. Please restart next round.").tqarg(doc->QueryName(((FARBE)p->userId())));
- slotStatusMsg(msg);
- }
- else if (status==2) // Abort
- {
- EndGame(TBrk);
- TQString m=i18n(" Game aborted. Please restart next round.");
- slotStatusMsg(m);
- }
- else
- {
- kdError() << "Gameover with status " << status << ". This is unexpected and a serious problem" << endl;
- }
- checkMenus(CheckEditMenu);
-}
-
-void Kwin4App::slotInitNetwork()
-{
- if (doc->gametqStatus()==Kwin4Doc::Intro) doc->setGametqStatus(Kwin4Doc::Pause);
-
- TQString host = Prefs::host();
- int port=Prefs::port();
-
- // just for testing - should be non-modal
- KGameDialog dlg(doc, 0, i18n("Network Configuration"), this,
- KGameDialog::NetworkConfig, 20000, true);
- dlg.networkConfig()->setDefaultNetworkInfo(host, port);
- dlg.networkConfig()->setDiscoveryInfo("_twin4._tcp",Prefs::gamename());
-
- TQVBox *box=dlg.configPage(KGameDialog::NetworkConfig);
- TQVBoxLayout *l=(TQVBoxLayout *)(box->tqlayout());
-
- mColorGroup=new TQVButtonGroup(box);
- connect(mColorGroup, TQT_SIGNAL(clicked(int)), TQT_TQOBJECT(this), TQT_SLOT(slotRemoteChanged(int)));
- connect(dlg.networkConfig(), TQT_SIGNAL(signalServerTypeChanged(int)), TQT_TQOBJECT(this), TQT_SLOT(slotServerTypeChanged(int)));
-
- new TQRadioButton(i18n("Yellow should be played by remote"), mColorGroup);
- new TQRadioButton(i18n("Red should be played by remote"), mColorGroup);
- l->addWidget(mColorGroup);
- mColorGroup->setButton(0);
- slotRemoteChanged(0);
-
- dlg.exec();// note: we don't have to check for the result - maybe a bug
-}
-
-/**
- * Arg can't get rid of this function in KGame's current state.
- * Can't pass a int signal to a bool slot, so this must be here
- */
-void Kwin4App::slotServerTypeChanged(int t)
-{
- mColorGroup->setDisabled(t);
-}
-
-/**
- * The remove player changed
- */
-void Kwin4App::slotRemoteChanged(int button)
-{
- if (button==0)
- {
- doc->getPlayer(Gelb)->setNetworkPriority(0);
- doc->getPlayer(Rot)->setNetworkPriority(10);
- }
- else
- {
- doc->getPlayer(Gelb)->setNetworkPriority(10);
- doc->getPlayer(Rot)->setNetworkPriority(0);
- }
-}
-
-void Kwin4App::slotChat()
-{
- if (!mMyChatDlg)
- {
- mMyChatDlg=new ChatDlg(doc,this);
- Kwin4Player *p=doc->getPlayer(Gelb);
- if (!p->isVirtual())
- mMyChatDlg->setPlayer(doc->getPlayer(Gelb));
- else
- mMyChatDlg->setPlayer(doc->getPlayer(Rot));
- connect(doc,TQT_SIGNAL(signalChatChanged(Kwin4Player *)),
- mMyChatDlg,TQT_SLOT(setPlayer(Kwin4Player *)));
- }
-
- if (mMyChatDlg->isHidden())
- mMyChatDlg->show();
- else
- mMyChatDlg->hide();
-}
-
-/**
- * Show the KGame debug window
- */
-void Kwin4App::slotDebugKGame()
-{
- KGameDebugDialog* debugWindow = new KGameDebugDialog(doc, this);
- debugWindow->show();
-}
-
-/**
- * Show Configure dialog.
- */
-void Kwin4App::showSettings(){
- if(KConfigDialog::showDialog("settings"))
- return;
-
- KConfigDialog *dialog = new KConfigDialog(this, "settings", Prefs::self(), KDialogBase::Swallow);
- Settings *general = new Settings(0, "General");
- dialog->addPage(general, i18n("General"), "package_settings");
- connect(dialog, TQT_SIGNAL(settingsChanged()), doc, TQT_SLOT(loadSettings()));
- dialog->show();
-}
-
-#include "twin4.moc"
diff --git a/kwin4/kwin4/kwin4.h b/kwin4/kwin4/kwin4.h
deleted file mode 100644
index 20141076..00000000
--- a/kwin4/kwin4/kwin4.h
+++ /dev/null
@@ -1,128 +0,0 @@
-/***************************************************************************
- Kwin4 - Four in a Row for KDE
- -------------------
- begin : March 2000
- copyright : (C) 1995-2001 by Martin Heni
- email : martin@heni-online.de
- ***************************************************************************/
-
-/***************************************************************************
- * *
- * This program is free software; you can redistribute it and/or modify *
- * it under the terms of the GNU General Public License as published by *
- * the Free Software Foundation; either version 2 of the License, or *
- * (at your option) any later version. *
- * *
- ***************************************************************************/
-
-#ifndef KWIN4_H
-#define KWIN4_H
-
-#include <kmainwindow.h>
-#include <kdialogbase.h>
-#include "twin4doc.h"
-#include <kdemacros.h>
-class Kwin4Player;
-class KGameChat;
-class KChatDialog;
-class Kwin4Doc;
-class Kwin4View;
-class TQVButtonGroup;
-class KPlayer;
-
-/**
- * Subclass of the chat dialog provided by the KGame lib.
- * It supports a user defined chat and the setting of the
- * owner player
- **/
-class KDE_EXPORT ChatDlg : public KDialogBase
-{
- Q_OBJECT
- TQ_OBJECT
-public:
- ChatDlg(KGame *game,TQWidget* parent=0);
-
-public slots:
- void setPlayer(Kwin4Player *p);
-
-private:
- KGameChat *mChat;
- KChatDialog *mChatDlg;
-};
-
-/**
- * The base class for Kwin4 application window.
- */
-class Kwin4App : public KMainWindow
-{
-
-Q_OBJECT
- TQ_OBJECT
-
-public:
- Kwin4App(TQWidget *parent=0, const char *name=0);
-
-protected:
- void EndGame(TABLE mode);
-
- // Flags which menus should be checked and set by below functions
- enum CheckFlags {All=0,CheckFileMenu=1,CheckEditMenu=2};
-
- void changeAction(const char *,bool);
- // Enabled/Disabled menu/toolbar items
- void enableAction(const char *action) {changeAction(action, true); }
- void disableAction(const char *action) {changeAction(action, false); }
- // Checks all menus..usually done on init programm
- void checkMenus(CheckFlags menu=All);
-
- void initGUI();
- void initStatusBar();
- void initDocument();
-
- virtual void saveProperties(KConfig *cfg);
- virtual void readProperties(KConfig *cfg);
-
-public slots:
- void slotServerTypeChanged(int t);
-
- void slotRemoteChanged(int who);
- void slotGameOver(int status, KPlayer * p, KGame * me);
- void slotMoveDone(int x, int y);
-
- void slotNetworkBroken(int id, int oldstatus ,KGame *game);
- /** Being noticed that a new game started */
- void slotNewGame();
- void slotStatusNames();
-
- void slotInitNetwork();
- void slotChat();
- void slotDebugKGame();
-
- void newGame();
- void slotOpenGame();
- void slotSaveGame();
- void endGame();
- void showStatistics();
-
- void slotUndo();
- void slotRedo();
-
- void slotStatusMover(const TQString &text);
- void slotStatusMsg(const TQString &text);
-
-private:
- Kwin4View *view;
- Kwin4Doc *doc;
-
- TQVButtonGroup *mColorGroup;
- KGameChat *mChat;
- ChatDlg *mMyChatDlg;
-
-protected slots:
- void slotClearStatusText();
-
- void showSettings();
-};
-
-#endif // KWIN4_H
-
diff --git a/kwin4/kwin4/kwin4.kcfg b/kwin4/kwin4/kwin4.kcfg
deleted file mode 100644
index c16e27c5..00000000
--- a/kwin4/kwin4/kwin4.kcfg
+++ /dev/null
@@ -1,46 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<kcfg xmlns="http://www.kde.org/standards/kcfg/1.0"
- xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
- xsi:schemaLocation="http://www.kde.org/standards/kcfg/1.0
- http://www.kde.org/standards/kcfg/1.0/kcfg.xsd" >
- <kcfgfile name="twin4rc"/>
- <group name="Parameter">
- <entry name="port" type="Int">
- <label>Network connection port</label>
- <default>7442</default>
- </entry>
- <entry name="gamename" type="String">
- <label>Game name</label>
- </entry>
- <entry name="host" type="String">
- <label>Network connection host</label>
- <default>localhost</default>
- </entry>
- <entry name="level" type="Int">
- <label>Change the strength of the computer player.</label>
- <default>3</default>
- <min>0</min>
- <max>5</max>
- </entry>
-
- <entry name="Name1" type="String">
- <label>Player 1 name</label>
- <default>Player 1</default>
- </entry>
- <entry name="Name2" type="String">
- <label>Player 2 name</label>
- <default>Player 2</default>
- </entry>
- <entry name="Input1" type="Int">
- <default>0</default>
- </entry>
- <entry name="Input2" type="Int">
- <default>0</default>
- </entry>
-
- <entry name="Colour1" type="Int">
- <default>0</default>
- </entry>
-
- </group>
-</kcfg>
diff --git a/kwin4/kwin4/kwin4doc.cpp b/kwin4/kwin4/kwin4doc.cpp
deleted file mode 100644
index 303fd776..00000000
--- a/kwin4/kwin4/kwin4doc.cpp
+++ /dev/null
@@ -1,1322 +0,0 @@
-/***************************************************************************
- twin4doc.cpp - Boardgame for KDE
- -------------------
- begin : Sun Mar 26 12:50:12 CEST 2000
- copyright : (C) |1995-2000 by Martin Heni
- email : martin@heni-online.de
- ***************************************************************************/
-
-/***************************************************************************
- * *
- * This program is free software; you can redistribute it and/or modify *
- * it under the terms of the GNU General Public License as published by *
- * the Free Software Foundation; either version 2 of the License, or *
- * (at your option) any later version. *
- * *
- ***************************************************************************/
-
-#include "twin4doc.h"
-
-// include files for TQt
-#include <tqdir.h>
-#include <tqtimer.h>
-
-// include files for KDE
-#include <klocale.h>
-#include <kconfig.h>
-#include <kstandarddirs.h>
-#include <kdebug.h>
-#include <krandomsequence.h>
-#include <kapplication.h>
-
-// application specific includes
-#include "kspritecache.h"
-#include "twin4view.h"
-#include "scorewidget.h"
-#include "prefs.h"
-#include "statuswidget.h"
-
-Kwin4Doc::Kwin4Doc(TQWidget *parent, const char *) : KGame(1234,TQT_TQOBJECT(parent)), pView(0), mHintProcess(0)
-{
- connect(this,TQT_SIGNAL(signalPropertyChanged(KGamePropertyBase *,KGame *)),
- this,TQT_SLOT(slotPropertyChanged(KGamePropertyBase *,KGame *)));
-
- dataHandler()->Debug();
- //kdDebug(12010) << "Property 7 policy=" << dataHandler()->find(7)->policy() << endl;
- setPolicy(KGame::PolicyDirty,true);
-
- //kdDebug(12010) << "Property 7 policy=" << dataHandler()->find(7)->policy() << endl;
-
- // Game design
- setMaxPlayers(2);
- setMinPlayers(2);
-
- // Game initialization
- mField.resize(42);
-
- // ****************************************
- // NOTE: Do not i18n the strings here. They
- // are for debugging only
- // ****************************************
-
- // The field array needs not be updated as any move will change it
- // Careful only in new ResetGame! Maybe unlocal it there!
- // mField.setPolicy(KGamePropertyBase::PolicyLocal);
- mField.registerData(dataHandler(),KGamePropertyBase::PolicyLocal,TQString("mField"));
-
- mFieldFilled.resize(7);
- mHistory.resize(43);
- mHistory.registerData(dataHandler(),KGamePropertyBase::PolicyLocal,TQString("mHistory"));
-
- mAmzug.registerData(dataHandler(),KGamePropertyBase::PolicyLocal,TQString("mAmzug"));
- mCurrentMove.registerData(dataHandler(),KGamePropertyBase::PolicyLocal,TQString("mCurrentMove"));
- mMaxMove.registerData(dataHandler(),KGamePropertyBase::PolicyLocal,TQString("mMaxMove"));
- mFieldFilled.registerData(dataHandler(),KGamePropertyBase::PolicyLocal,TQString("mFieldFilled"));
- mHistoryCnt.registerData(dataHandler(),KGamePropertyBase::PolicyLocal,TQString("mHistoryCnt"));
- mLastColumn.registerData(dataHandler(),KGamePropertyBase::PolicyLocal,TQString("mLastColumn"));
- mLastHint.registerData(dataHandler(),KGamePropertyBase::PolicyLocal,TQString("mLastHint"));
- mLastColour.registerData(dataHandler(),KGamePropertyBase::PolicyLocal,TQString("mLastColour"));
- mScore.registerData(dataHandler(),KGamePropertyBase::PolicyLocal,TQString("mScore"));
-
- // game startup parameter
- mStartPlayer=Gelb;
- mStartPlayer.registerData(dataHandler(),KGamePropertyBase::PolicyDirty,TQString("mStartPlayer"));
- SetCurrentPlayer((FARBE)mStartPlayer.value());
- if (global_debug>1) kdDebug(12010) << "amZug policy=" << mAmzug.policy() << endl;
-
- mPlayedBy[Gelb]=KGameIO::MouseIO;
- mPlayedBy[Rot]=KGameIO::MouseIO;
-
- // last in init
- ResetGame(false);
-
- setGametqStatus(Intro);
-
- // Listen to network
- connect(this,TQT_SIGNAL(signalMessageUpdate(int,TQ_UINT32,TQ_UINT32)),
- this,TQT_SLOT(slotMessageUpdate(int, TQ_UINT32,TQ_UINT32)));
- connect(this,TQT_SIGNAL(signalClientJoinedGame(TQ_UINT32,KGame *)),
- this,TQT_SLOT(slotClientConnected(TQ_UINT32, KGame *)));
-
- // Debug only
- connect(this,TQT_SIGNAL(signalGameOver(int, KPlayer *,KGame *)),
- this,TQT_SLOT(slotGameOver(int, KPlayer *,KGame *)));
-
- // Change global KGame policy
- //dataHandler()->setPolicy(KGamePropertyBase::PolicyDirty,false);
- dataHandler()->Debug();
-}
-
-/**
- * Player initialization
- */
-void Kwin4Doc::initPlayers()
-{
- // Create yellow
- Kwin4Player *yellow = (Kwin4Player *)createPlayer(1, mPlayedBy[Gelb], false);
- yellow->setUserId(Gelb);
- yellow->setName(Prefs::name1());
- addPlayer(yellow);
- setPlayedBy(Gelb,mPlayedBy[Gelb]);
-
- // Create Red
- Kwin4Player *red = (Kwin4Player *)createPlayer(1, mPlayedBy[Rot], false);
- red->setUserId(Rot);
- red->setName(Prefs::name1());
- addPlayer(red);
- setPlayedBy(Rot,mPlayedBy[Rot]);
-}
-
-Kwin4Doc::~Kwin4Doc()
-{
- WriteConfig(kapp->config());
- if (mHintProcess)
- delete mHintProcess;
-}
-
-void Kwin4Doc::setView(Kwin4View *view)
-{
- pView=view;
-}
-
-/**
- * Returns colour
- */
-FARBE Kwin4Doc::QueryColour(int x,int y){
- return (FARBE)mField.at(x+y*FIELD_SIZE_X);
-}
-
-/**
- * Set the colour
- */
-void Kwin4Doc::SetColour(int x,int y,FARBE c){
- if (x<0 || x>=FIELD_SIZE_X || y<0 || y>=FIELD_SIZE_Y)
- {
- kdDebug(12010) << "ERROR: SetColour auf falsche Poition " << x << " " << y << endl;
- return ;
- }
- //kdDebug(12010) << "SetColor::mField["<<x+y*FIELD_SIZE_X<<"="<<c<<endl;
- mField.setAt(x+y*FIELD_SIZE_X,c);
-}
-
-/**
- * Reset the whole game
- */
-void Kwin4Doc::ResetGame(bool initview){
- // Reset field
- for (int x=0;x<FIELD_SIZE_X;x++)
- {
- for (int y=FIELD_SIZE_Y-1;y>=0;y--)
- SetColour(x,y,Niemand);
- }
- mFieldFilled.fill(0);
-
- // Reset game vars
- mHistoryCnt=0;
- mCurrentMove=0;
- mMaxMove=0;
- mLastColumn=-1;
- mLastColour=Niemand;
- SetScore(0);
- mLastHint=-1;
-
- // Reset the view
- if (initview)
- pView->initView(false);
-
- // Who starts this game
- SetCurrentPlayer((FARBE)mStartPlayer.value());
-}
-
-/**
- * Set current player to setTurn true
- */
-void Kwin4Doc::preparePlayerTurn()
-{
- if (global_debug>1)
- kdDebug(12010) << "Setting the current player to turn"<<endl;
- getPlayer(QueryCurrentPlayer())->setTurn(true,true);
-}
-
-/**
- * End a game
- */
-void Kwin4Doc::EndGame(TABLE mode)
-{
- setGametqStatus(End);
- pView->clearError();
- pView->EndGame();
- Kwin4Player *yellow=getPlayer(Gelb);
- Kwin4Player *red=getPlayer(Rot);
-
- switch(mode)
- {
- case TWin: yellow->incWin();
- red->incLost();
- break;
- case TLost: yellow->incLost();
- red->incWin();
- break;
- case TRemis: yellow->incRemis();
- red->incRemis();
- break;
- default:
- // Only break if moves have been made
- if (mMaxMove>0)
- {
- yellow->incBrk();
- red->incBrk();
- }
- break;
- }
- // switch start player
-}
-
-void Kwin4Doc::moveDone(TQCanvasItem *item,int )
-{
- //kdDebug(12010) << "########################## SPRITE MOVE DONE ################# " << endl;
- //Debug();
- //for (KPlayer* p=playerList()->first(); p!= 0; p=playerList()->next() )
- //{
- // p->Debug();
- //}
-
- if (playerCount()>1)
- playerInputFinished(getPlayer(QueryCurrentPlayer()));
-
- pView->clearError();
-
- KSprite *sprite=(KSprite *)item;
- sprite->deleteNotify();
-}
-
-/**
- * Calcualte the next players turn
- */
-KPlayer * Kwin4Doc::nextPlayer(KPlayer *last,bool /*exclusive*/)
-{
- if (global_debug>1)
- kdDebug(12010) << k_funcinfo << "nextPlayer last="<<last->id() << " admin=" << isAdmin() <<endl;
-
- // Should be enough if the admin sets the turn
- if (last->userId()==Gelb)
- SetCurrentPlayer(Rot);
- else
- SetCurrentPlayer(Gelb);
- if (global_debug>1)
- kdDebug(12010) <<" Current set to "<<QueryCurrentPlayer()<<endl;
- if (isAdmin())
- getPlayer(QueryCurrentPlayer())->setTurn(true,true);
- emit signalMoveDone(0,0);
- return getPlayer(QueryCurrentPlayer());
-}
-
-/**
- * Make a game move
- * mode=0 normal move, =1: redo move
- */
-MOVESTATUS Kwin4Doc::MakeMove(int x,int mode){
- if (x<0 || x>=FIELD_SIZE_X)
- {
- kdDebug(12010) << "ERROR: MakeMove auf falsche Position " << x << endl;
- return GNotAllowed;
- }
-
- int y=mFieldFilled.at(x);
-
- if (y>=FIELD_SIZE_Y)
- {
- return GIllMove; // no space left in column
- }
-
- if (mLastHint>=0)
- {
- int hy;
- hy=mFieldFilled.at(mLastHint);
- SetColour(mLastHint,hy,Niemand);
- mLastHint=-1;
- }
- if (mode==Tip)
- {
- mLastHint=x;
- SetColour(x,y,Tip);
- return GTip ; // no real move
- }
-
- mFieldFilled.setAt(x,mFieldFilled.at(x)+1);
- SetColour(x,y,QueryCurrentPlayer());
-
- mHistory.setAt(QueryHistoryCnt(),x);
- mHistoryCnt=mHistoryCnt.value()+1;
-
- mLastColour=QueryCurrentPlayer();
- //if (QueryCurrentPlayer()==Gelb) SetCurrentPlayer(Rot);
- //else SetCurrentPlayer(Gelb);
-
- mCurrentMove=mCurrentMove.value()+1;
-
- // only if a real move isdone the maxmove is raised
- if (mode==0) mMaxMove=mCurrentMove.value();
- mLastColumn=x;
-
- pView->setArrow(x,mLastColour);
- // animation onyl if no redo
- pView->setPiece(x,y,mLastColour,mCurrentMove-1,mode==1?false:true);
- pView->setHint(0,0,false);
-
- return GNormal;
-}
-
-
-/**
- * Undo a move
- */
-bool Kwin4Doc::UndoMove(){
- //kdDebug(12010) <<" undo: current player="<<QueryCurrentPlayer() << endl;
- //kdDebug(12010) <<" undo: history="<<QueryHistoryCnt() << endl;
- if (QueryHistoryCnt()<1)
- return false;
-
- if (mLastHint>=0)
- {
- int hy;
- hy=mFieldFilled.at(mLastHint);
- SetColour(mLastHint,hy,Niemand);
- mLastHint=-1;
- }
- // kdDebug(12010) << "Undo no="<<mHistoryCnt.value() << endl;
- mHistoryCnt=mHistoryCnt.value()-1;
- int x=mHistory.at(QueryHistoryCnt());
- mFieldFilled.setAt(x,mFieldFilled.at(x)-1);
- int y=mFieldFilled.at(x);
- // kdDebug(12010) << "Undo x="<<x << " y=" <<y << endl;
- SetColour(x,y,Niemand);
- // We have to remove the piece as well...
- pView->setPiece(x,y,Niemand,mCurrentMove-1,false);
-
- mLastColour=QueryCurrentPlayer();
- if (QueryCurrentPlayer()==Gelb) SetCurrentPlayer(Rot);
- else SetCurrentPlayer(Gelb);
- mCurrentMove=mCurrentMove.value()-1;
-
- // sprite no, arrow pos, arrow color, enable
- int oldx=-1;
- if (QueryHistoryCnt()>0) oldx=mHistory.at(QueryHistoryCnt()-1);
- pView->setSprite(mCurrentMove+1,oldx,QueryHistoryCnt()>0?mLastColour.value():0,false);
- pView->setHint(0,0,false);
-
- if (QueryHistoryCnt()>0)
- mLastColumn=mHistory.at(QueryHistoryCnt()-1);
- else
- mLastColumn=-1;
-
- SetScore(0);
-
- return true;
-}
-
-/**
- * Redo a move
- */
-bool Kwin4Doc::RedoMove(){
- //kdDebug(12010) << "mMaxMove=" << mMaxMove.value() << " historycnt=" << QueryHistoryCnt() << endl;
- if (QueryHistoryCnt()>=mMaxMove)
- return false;
-
- int x=mHistory.at(QueryHistoryCnt());
- //kdDebug(12010) << "Redo x=" << x << endl;
- MakeMove(x,1);
- if (QueryCurrentPlayer()==Gelb)
- SetCurrentPlayer(Rot);
- else
- SetCurrentPlayer(Gelb);
- SetScore(0);
- pView->setHint(0,0,false);
- return true;
-}
-
-/**
- * Set the name of col
- */
-void Kwin4Doc::SetName(FARBE i, const TQString &n){
- getPlayer(i)->setName(n);
-}
-
-/**
- * Query the name of i
- */
-TQString Kwin4Doc::QueryName(FARBE i){
- return getPlayer(i)->name();
-}
-
-/**
- * Returns the all time statistics for player i
- */
-int Kwin4Doc::QueryStat(FARBE i,TABLE mode){
- Kwin4Player *player=getPlayer(i);
- switch(mode)
- {
- case TWin: return player->win();
- break;
- case TRemis: return player->remis();
- break;
- case TLost: return player->lost();
- break;
- case TBrk: return player->brk();
- break;
- case TSum: return (player->win()+player->remis()+player->lost());
- default:
- break;
- }
- return 0;
-}
-
-/**
- * Query the colour of player i
- */
-FARBE Kwin4Doc::QueryPlayerColour(int player){
- if (player==0)
- return (FARBE)mStartPlayer.value();
-
- if (mStartPlayer.value()==Gelb)
- return Rot;
- else
- return Gelb;
-}
-
-/** */
-int Kwin4Doc::CheckGameOver(int x, FARBE col){
- int y,i;
- FARBE c;
- int star=1;
- FARBE winc=Niemand;
-
- // Check vertical up
- int flag=0;
- for (i=0;i<4;i++)
- {
- y=mFieldFilled.at(x)-1-i;
- if (y>=0)
- {
- c=QueryColour(x,y);
- if (c==col) flag++;
- }
- }
- if (flag>=4 /*&& doBlink*/)
- {
- // Store win fields
- for (i=0;i<4;i++)
- {
- y=mFieldFilled.at(x)-1-i;
- pView->drawStar(x,y,star++);
- winc=QueryColour(x,y);
- }
- return 1;
- }
- else if (flag>=4) return 1;
-
- int xx;
- // Check horizontal to the right
- y=mFieldFilled.at(x)-1;
- flag=0;
- for (i=-3;i<=3 && flag<4;i++)
- {
- xx=x+i;
- if (xx>=0 && xx<FIELD_SIZE_X)
- {
- c=QueryColour(xx,y);
- if (c==col) flag++;
- else flag=0;
- }
- }
- if (flag>=4 /*&& doBlink*/)
- {
- // Store win fields
- y=mFieldFilled.at(x)-1;
- winc=QueryColour(x,y);
- int cnt=0;
- for (i=0;i<4;i++)
- {
- xx=x+i;
- if (xx>=0 && xx<FIELD_SIZE_X)
- {
- if (QueryColour(xx,y)!=winc) break;
- pView->drawStar(xx,y,star++);
- cnt++;
- }
- else break;
- }
- for (i=-1;i>-4 && cnt<4;i--)
- {
- xx=x+i;
- if (xx>=0 && xx<FIELD_SIZE_X)
- {
- if (QueryColour(xx,y)!=winc) break;
- pView->drawStar(xx,y,star++);
- cnt++;
- }
- else break;
- }
- return 1;
- }
- else if (flag>=4) return 1;
-
-
- // Check dy+
- flag=0;
- for (i=-3;i<=3 && flag<4;i++)
- {
- xx=x+i;
- if (xx>=0 && xx<FIELD_SIZE_X)
- {
- y=mFieldFilled.at(x)-1-i;
- if (y>=0 && y<FIELD_SIZE_Y)
- {
- c=QueryColour(xx,y);
- if (c==col) flag++;
- else flag=0;
- }
- }
- }
- if (flag>=4 /*&& doBlink*/)
- {
- // Store win fields
- y=mFieldFilled.at(x)-1;
- winc=QueryColour(x,y);
- int cnt=0;
- for (i=0;i<4;i++)
- {
- xx=x+i;
- if (xx>=0 && xx<FIELD_SIZE_X)
- {
- y=mFieldFilled.at(x)-1-i;
- if (y<0) break;
- if (QueryColour(xx,y)!=winc) break;
- pView->drawStar(xx,y,star++);
- cnt++;
- }
- else break;
- }
- for (i=-1;i>-4 && cnt<4;i--)
- {
- xx=x+i;
- if (xx>=0 && xx<FIELD_SIZE_X)
- {
- y=mFieldFilled.at(x)-1-i;
- if (y>=FIELD_SIZE_Y) break;
- if (QueryColour(xx,y)!=winc) break;
- pView->drawStar(xx,y,star++);
- cnt++;
- }
- else break;
- }
- return 1;
- }
- else if (flag>=4) return 1;
-
-
- // Check dy-
- flag=0;
- for (i=-3;i<=3 && flag<4;i++)
- {
- xx=x+i;
- if (xx>=0 && xx<FIELD_SIZE_X)
- {
- y=mFieldFilled.at(x)-1+i;
- if (y>=0 && y<FIELD_SIZE_Y)
- {
- c=QueryColour(xx,y);
- if (c==col) flag++;
- else flag=0;
- }
- }
- }
- if (flag>=4 /*&& doBlink*/)
- {
- // Store win fields
- y=mFieldFilled.at(x)-1;
- winc=QueryColour(x,y);
- int cnt=0;
- for (i=0;i<4;i++)
- {
- xx=x+i;
- if (xx>=0 && xx<FIELD_SIZE_X)
- {
- y=mFieldFilled.at(x)-1+i;
- if (y>=FIELD_SIZE_Y) break;
- if (QueryColour(xx,y)!=winc) break;
- pView->drawStar(xx,y,star++);
- cnt++;
- }
- else break;
- }
- //kdDebug(12010) << "Found + cnt=" << cnt <<endl;
- for (i=-1;i>-4 && cnt<4;i--)
- {
- xx=x+i;
- if (xx>=0 && xx<FIELD_SIZE_X)
- {
- y=mFieldFilled.at(x)-1+i;
- if (y<0) break;
- if (QueryColour(xx,y)!=winc) break;
- pView->drawStar(xx,y,star++);
- cnt++;
- }
- else break;
- }
- //kdDebug(12010) << "all cnt=" << cnt<<endl;
- return 1;
- }
- else if (flag>=4) return 1;
-
- if (mCurrentMove>=42) return -1;
-
- return 0;
-}
-
-/**
- * Reset the stats
- */
-void Kwin4Doc::ResetStat(){
- getPlayer(Gelb)->resetStats();
- getPlayer(Rot)->resetStats();
-}
-
-/**
- * Set computer score
- */
-void Kwin4Doc::SetScore(long i){
- mScore.setValue(i);
-}
-
-/**
- * Height of a column
- */
-int Kwin4Doc::QueryHeight(int x){
- if (x<0 || x>=FIELD_SIZE_X)
- {
- kdError() << "ERROR: Query Height for wrong x " << x << endl;
- return 0;
- }
- return mFieldFilled.at(x);
-}
-
-int Kwin4Doc::QueryLastHint(){
- return mLastHint;
-}
-
-void Kwin4Doc::loadSettings(){
- // TODO find out what to do with this...
- // mLevel.setValue(Prefs::level());
-
- SetName(Gelb, Prefs::name1());
- SetName(Rot, Prefs::name2());
-
- KGameIO::IOMode mode = KGameIO::MouseIO;
-
- int m = Prefs::input1();
- if(m == 0) mode = KGameIO::MouseIO;
- if(m == 1) mode = KGameIO::ProcessIO;
- if(m == 2) mode = KGameIO::KeyIO;
- setPlayedBy(Gelb, mode);
-
- m = Prefs::input2();
- if(m == 0) mode = KGameIO::MouseIO;
- if(m == 1) mode = KGameIO::ProcessIO;
- if(m == 2) mode = KGameIO::KeyIO;
- setPlayedBy(Rot, mode);
-
- FARBE col = (FARBE)Prefs::colour1();
- if (QueryPlayerColour(0)!=col)
- SwitchStartPlayer();
-}
-
-/**
- * read config file
- */
-void Kwin4Doc::ReadConfig(KConfig *config)
-{
- loadSettings();
-
- config->setGroup("YellowPlayer");
- getPlayer(Gelb)->readConfig(config);
-
- config->setGroup("RedPlayer");
- getPlayer(Rot)->readConfig(config);
-}
-
-/**
- * write config file
- */
-void Kwin4Doc::WriteConfig(KConfig *config)
-{
- config->setGroup("YellowPlayer");
- getPlayer(Gelb)->writeConfig(config);
-
- config->setGroup("RedPlayer");
- getPlayer(Rot)->writeConfig(config);
-
- config->sync();
-}
-
-/**
- * Returns the current player, resp amzug
- */
-FARBE Kwin4Doc::QueryCurrentPlayer(){
- return (FARBE)mAmzug.value();
-}
-
-void Kwin4Doc::SetCurrentPlayer(FARBE i)
-{
- mAmzug.setValue(i);
-}
-
-/**
- * Swtich the starting player and return the new started
- */
-FARBE Kwin4Doc::SwitchStartPlayer()
-{
- if (mStartPlayer.value()==Gelb)
- mStartPlayer.setValue(Rot);
- else
- mStartPlayer.setValue(Gelb);
-
- return (FARBE)mStartPlayer.value();
-}
-
-int Kwin4Doc::QueryLastcolumn()
-{
- return mLastColumn;
-}
-
-FARBE Kwin4Doc::QueryLastcolour()
-{
- return (FARBE)(mLastColour.value());
-}
-
-int Kwin4Doc::QueryCurrentMove()
-{
- return mCurrentMove;
-}
-
-void Kwin4Doc::SetCurrentMove(int i)
-{
- mCurrentMove=i;
-}
-
-int Kwin4Doc::QueryMaxMove()
-{
- return mMaxMove;
-}
-
-int Kwin4Doc::QueryHistoryCnt()
-{
- return mHistoryCnt;
-}
-
-/**
- * Return the name of the computer player process
- */
-TQString Kwin4Doc::QueryProcessName()
-{
- // First try a local dir override
- TQDir dir;
- TQString filename=dir.path()+TQString("/twin4/twin4proc");
- TQFile flocal(filename);
- if (flocal.exists())
- {
- if (global_debug>1) kdDebug(12010) << " Found local process " << filename << endl;
- return filename;
- }
- TQString path=kapp->dirs()->findExe("twin4proc");
- if (!path.isNull())
- {
- if (global_debug>1) kdDebug(12010) << " Found system process " << path << endl;
- return path;
- }
- TQString empty;
- kdError() << "Could not locate the computer player" << endl;
- return empty;
-}
-
-void Kwin4Doc::slotMessageUpdate(int /*id*/,TQ_UINT32 /*sender*/,TQ_UINT32 /*recv*/)
-{
-// kdDebug(12010) << "MSG: id=" << id << " sender=" << sender << " receiver="<<recv<< endl;
-}
-
-/**
- * Create a KPlayer
- */
-KPlayer *Kwin4Doc::createPlayer(int /*rtti*/,int io,bool isvirtual)
-{
- KPlayer *player = new Kwin4Player;
- if (!isvirtual)
- createIO(player,(KGameIO::IOMode)io);
-
- connect(player,TQT_SIGNAL(signalPropertyChanged(KGamePropertyBase *, KPlayer *)),
- this,TQT_SLOT(slotPlayerPropertyChanged(KGamePropertyBase *, KPlayer *)));
- ((Kwin4Player *)player)->setWidget(pView->statusWidget());
- return player;
-}
-
-/**
- * Called when a player input is received from the KGame object
- * this is e-.g. a mouse event
- */
-bool Kwin4Doc::playerInput(TQDataStream &msg, KPlayer * /*player*/)
-{
- int move, pl;
- msg >> pl >> move;
- if (!Move(move,pl))
- TQTimer::singleShot(0, this,TQT_SLOT(slotRepeatMove()));
-
- return false;
-}
-
-/**
- * Reactivate player in case of a move which could not pe performed
- */
-void Kwin4Doc::slotRepeatMove()
-{
- getPlayer(QueryCurrentPlayer())->setTurn(true);
-}
-
-/**
- * Performs a game move
- */
-bool Kwin4Doc::Move(int x,int id)
-{
- if (global_debug>1)
- kdDebug(12010) <<" Kwin4Doc::Move("<<x<<","<<id<<")"<<endl;
-
- return (MakeMove(x,0) == GNormal);
-}
-
-/**
- * return -1: remis, 1:won, 0: continue
- */
-int Kwin4Doc::checkGameOver(KPlayer *p)
-{
- if (global_debug>1)
- kdDebug(12010) <<"twin4doc::checkGameOver::"<<p->userId()<<endl;
- return CheckGameOver(QueryLastcolumn(),QueryLastcolour());
-}
-
-KGameIO::IOMode Kwin4Doc::playedBy(int col)
-{
- return mPlayedBy[col];
-}
-
-void Kwin4Doc::setPlayedBy(int col, KGameIO::IOMode io)
-{
- if (global_debug>1)
- kdDebug(12010) << " Kwin4Doc::setPlayedBy(int "<<col<<",KGameIO::IOMode "<<io<<")" << endl;
-
- Kwin4Player *player=getPlayer((FARBE)col);
-
- if (mPlayedBy[col]!=io && !player->isVirtual())
- {
- mPlayedBy[col]=io;
- player->removeGameIO(0); // remove all IO's
- createIO(player,io);
- }
-}
-
-/* Get the io values right after a load game as the io the playedby
- * is not set there
- */
-void Kwin4Doc::recalcIO()
-{
- mPlayedBy[Gelb]=(KGameIO::IOMode)getPlayer(Gelb)->calcIOValue();
- mPlayedBy[Rot]=(KGameIO::IOMode)getPlayer(Rot)->calcIOValue();
-}
-
-void Kwin4Doc::createIO(KPlayer *player,KGameIO::IOMode io)
-{
- if (!player)
- return;
-
- if (global_debug>1)
- kdDebug(12010) << " Kwin4Doc::createIO(KPlayer *player("<<player->userId()<<"),KGameIO::IOMode "<<io<<") " << endl;
-
- if (io&KGameIO::MouseIO)
- {
- KGameMouseIO *input;
- if (global_debug>1) kdDebug(12010) << "Creating MOUSE IO to "<<pView<< endl;
- // We want the player to work over mouse
- input=new KGameMouseIO(pView);
- if (global_debug>1) kdDebug(12010) << "MOUSE IO added " << endl;
- // Connect mouse input to a function to process the actual input
- connect(input,TQT_SIGNAL(signalMouseEvent(KGameIO *,TQDataStream &,TQMouseEvent *,bool *)),
- pView,TQT_SLOT(slotMouseInput(KGameIO *,TQDataStream &,TQMouseEvent *,bool *)));
- player->addGameIO(input);
- }
- else if (io&KGameIO::ProcessIO)
- {
- TQString file=QueryProcessName();
- if (global_debug>1) kdDebug(12010) << "Creating PROCESS IO " << file << endl;
-
- KGameProcessIO *input;
- // We want a computer player
- input=new KGameProcessIO(file);
- // Connect computer player to the setTurn
- connect(input,TQT_SIGNAL(signalPrepareTurn(TQDataStream &,bool,KGameIO *,bool *)),
- this,TQT_SLOT(slotPrepareTurn(TQDataStream &,bool,KGameIO *,bool *)));
-
- connect(input,TQT_SIGNAL(signalProcessQuery(TQDataStream &,KGameProcessIO *)),
- this,TQT_SLOT(slotProcessQuery(TQDataStream &,KGameProcessIO *)));
- player->addGameIO(input);
- }
- else if (io&KGameIO::KeyIO)
- {
- if (global_debug>1) kdDebug(12010) << "Creating KEYBOARD IO " << endl;
- // We want the player to work over keyboard
- KGameKeyIO *input;
- input=new KGameKeyIO(pView->parentWidget());
- // Connect keys input to a function to process the actual input
- connect((KGameKeyIO *)input,TQT_SIGNAL(signalKeyEvent(KGameIO *,TQDataStream &,TQKeyEvent *,bool *)),
- pView,TQT_SLOT(slotKeyInput(KGameIO *,TQDataStream &,TQKeyEvent *,bool *)));
- player->addGameIO(input);
- }
-}
-
-/**
- * This slot is called when a computer move should be generated
- */
-void Kwin4Doc::slotPrepareTurn(TQDataStream &stream,bool b,KGameIO *input,bool *sendit)
-{
- if (global_debug>1)
- kdDebug(12010) << " Kwin4Doc::slotPrepareTurn b="<<b << endl;
-
- *sendit=false;
- // Our player
- KPlayer *player=input->player();
- if (!player->myTurn()) return ;
- if (!b) return ; // only on setTurn(true)
-
- TQ_INT32 pl;
- if (global_debug>1) kdDebug(12010) << "slotPrepareComputerTurn for player id= " << player->id() << endl;
- pl=player->userId();
-
- prepareGameMessage(stream,pl);
-
- *sendit=true;
-}
-
-/**
- * Sends the current game status to the computer player
- * Careful: The data needs to be the same than the computer
- * player reading on the other side
- **/
-void Kwin4Doc::prepareGameMessage(TQDataStream &stream, TQ_INT32 pl)
-{
- if (global_debug>1) kdDebug(12010) << " sending col=" << pl << endl;
- stream << pl ;
- // This needs to be the same than the computer player reads!
- stream << (TQ_INT32)QueryCurrentMove();
- stream << (TQ_INT32)QueryCurrentPlayer();
- stream << (TQ_INT32)QueryPlayerColour(0);
- stream << (TQ_INT32)QueryPlayerColour(1);
- stream << (TQ_INT32)Prefs::level();
-
- int i,j;
- for (i=0;i<FIELD_SIZE_Y;i++)
- {
- for (j=0;j<FIELD_SIZE_X;j++)
- {
- TQ_INT8 col;
- col=QueryColour(j,i);
- stream << col;
- }
- if (global_debug>1) kdDebug(12010)
- << QueryColour(0,i) << " "
- << QueryColour(1,i) << " "
- << QueryColour(2,i) << " "
- << QueryColour(3,i) << " "
- << QueryColour(4,i) << " "
- << QueryColour(5,i) << " "
- << QueryColour(6,i) << endl;
- }
- stream << (TQ_INT32)421256;
-}
-
-void Kwin4Doc::slotProcessQuery(TQDataStream &in,KGameProcessIO * /*me*/)
-{
- TQ_INT8 cid;
- in >> cid;
- switch(cid)
- {
- case 1: // value
- long value;
- in >> value;
- if (global_debug>1) kdDebug(12010) << "#### Computer thinks value is " << value << endl;
- SetScore(value);
- break;
- default:
- kdError() << "Kwin4Doc::slotProcessQuery: Unknown id " << cid << endl;
- break;
- }
-}
-
-/**
- * This slot is called by the signal of KGame to indicated
- * that the network connection is done and a new client is
- * connected
- * cid is the id of the client connected. if this is equal
- * gameId() WE are the client
- */
-void Kwin4Doc::slotClientConnected(TQ_UINT32 cid,KGame *)
-{
- if (global_debug>1) kdDebug(12010) << " void Kwin4Doc::slotClientConnected id="<<cid << " we=" <<
- gameId() << " we admin=" << isAdmin() << "master)" << isMaster() << endl;
-
- if (playerList()->count()!=2)
- {
- kdError() << "SERIOUS ERROR: We do not have two players...Trying to disconnect!"<<endl;
- disconnect();
- return ;
- }
-
- // Get the two players - more are not possible
- Kwin4Player *p1=(Kwin4Player *)playerList()->at(0);
- Kwin4Player *p2=(Kwin4Player *)playerList()->at(1);
- if (!p1->isVirtual())
- {
- emit signalChatChanged(p1);
- if (global_debug>1) kdDebug(12010) << "CHAT to player 0 " << endl;
- }
- else
- {
- emit signalChatChanged(p2);
- if (global_debug>1) kdDebug(12010) << "CHAT to player 1 " << endl;
- }
-
- // Now check whose turn it is. The Admin will rule this
- if (isAdmin())
- {
- if (global_debug>1) kdDebug(12010) << "WE are ADMIN == COOL ! " << endl;
- // p1 is local
- if (!p1->isVirtual())
- {
- if (global_debug>1) kdDebug(12010) << "p1 id=" << p1->userId() << " is local turn="<<p1->myTurn()<< endl;
- // Exclusive setting of the turn
- p1->setTurn(p1->myTurn(),true);
- p2->setTurn(!p1->myTurn(),true);
- }
- else if (!p2->isVirtual())
- {
- if (global_debug>1) kdDebug(12010) << "p2 id=" << p2->userId() << " is local turn="<<p2->myTurn()<< endl;
- // Exclusive setting of the turn
- p2->setTurn(p2->myTurn(),true);
- p1->setTurn(!p2->myTurn(),true);
- }
- }
-}
-
-/**
- * Get the KPlayer from the color by searching all players
- * users id's
- **/
-Kwin4Player *Kwin4Doc::getPlayer(FARBE col)
-{
- Kwin4Player *p;
- for ( p=(Kwin4Player *)playerList()->first(); p!= 0; p=(Kwin4Player *)playerList()->next() )
- {
- if (p->userId()==col)
- return p;
- }
- kdError() << "SERIOUS ERROR: Cannot find player with colour " << col << ". CRASH imminent" << endl;
- return 0;
-}
-
-/**
- * We create a process which calulcates a computer move
- * which is shown as hint
- **/
-void Kwin4Doc::calcHint()
-{
- // We allocate the hint process only if it is needed
- if (!mHintProcess)
- {
- TQString file=QueryProcessName();
- if (global_debug>1) kdDebug(12010) << "Creating HINT PROCESS IO " << endl;
-
- // We want a computer player
- mHintProcess=new KGameProcessIO(file);
-
- connect(mHintProcess,TQT_SIGNAL(signalProcessQuery(TQDataStream &,KGameProcessIO *)),
- this,TQT_SLOT(slotProcessHint(TQDataStream &,KGameProcessIO *)));
- }
- TQ_INT32 pl;
- TQByteArray buffer;
- TQDataStream stream(buffer,IO_WriteOnly);
- pl=QueryCurrentPlayer();
- prepareGameMessage(stream,pl);
- mHintProcess->sendMessage(stream,2,0,gameId());
-}
-
-/**
- * The compute rprocess sent a hint which we show in the
- * game board
- **/
-void Kwin4Doc::slotProcessHint(TQDataStream &in,KGameProcessIO * /*me*/)
-{
- TQ_INT8 cid;
- in >> cid;
- switch(cid)
- {
- case 2: // Hint
- {
- TQ_INT32 pl;
- TQ_INT32 move;
- long value;
- in >> pl >> move >> value;
- if (global_debug>1) kdDebug(12010) << "#### Computer thinks pl=" << pl << " move =" << move << endl;
- if (global_debug>1) kdDebug(12010) << "#### Computer thinks hint is " << move << " and value is " << value << endl;
- int x=move;
- int y=mFieldFilled.at(x);
- pView->setHint(x,y,true);
- }
- break;
- default:
- kdError() << "Kwin4Doc::slotProcessHint: Unknown id " << cid << endl;
- break;
- }
-}
-
-/**
- * Called when a player property has changed. We check whether the name
- * changed and then update the score widget
- * We should maybe do this for the other properties too to update
- * the status widget...I am not sure here...we'll see
- **/
-void Kwin4Doc::slotPlayerPropertyChanged(KGamePropertyBase *prop,KPlayer *player)
-{
- if (!pView) return ;
- if (prop->id()==KGamePropertyBase::IdName)
- {
- if (global_debug>1) kdDebug(12010) << "Player name id=" << player->userId() << " changed to " << player->name()<<endl;
- pView->scoreWidget()->setPlayer(player->name(),player->userId());
- }
-}
-
-void Kwin4Doc::slotPropertyChanged(KGamePropertyBase *prop,KGame *)
-{
- if (!pView)
- return ;
-
- if (prop->id()==mCurrentMove.id())
- {
- pView->scoreWidget()->setMove(mCurrentMove);
- }
- else if (prop->id()==mScore.id())
- {
- int sc=mScore/10000;
- if (sc==0 && mScore.value()>0) sc=1;
- else if (sc==0 && mScore.value()<0) sc=-1;
- pView->scoreWidget()->setChance(sc);
- }
- else if (prop->id()==mAmzug.id())
- {
- if (global_debug>1) kdDebug(12010) << "Amzug changed to " << mAmzug.value()<<endl;
- pView->scoreWidget()->setTurn(mAmzug);
- }
- else if (prop->id()==KGamePropertyBase::IdGametqStatus)
- {
- if (gametqStatus()==Abort)
- {
- if (global_debug>1) kdDebug(12010) << "PropertyChanged::status signal game abort +++" << endl;
- emit signalGameOver(2,getPlayer(QueryCurrentPlayer()),0); // 2 indicates Abort
- }
- else if (gametqStatus()==Run)
- {
- if (global_debug>1) kdDebug(12010) << "PropertyChanged::status signal game run +++" << endl;
- preparePlayerTurn(); // Set the current player to play
- emit signalGameRun();
- }
- else if (gametqStatus()==Init)
- {
- if (global_debug>1) kdDebug(12010) << "PropertyChanged::status signal game INIT +++" << endl;
- ResetGame(true);
- }
- else
- {
- if (global_debug>1) kdDebug(12010) << "PropertyChanged::other status signal +++" << endl;
- }
-
- }
-}
-
-/**
- * Called by KGame if the game has ended.
- * DEBUG only as we do not need any extension to
- * the KGame behavior
- */
-void Kwin4Doc::slotGameOver(int status, KPlayer * p, KGame * /*me*/)
-{
- if (global_debug>1) kdDebug(12010) << "SlotGameOver: status="<<status<<" lastplayer uid="<<p->userId()<<endl;
-
-}
-
-/**
- * This is an overwritten function of KGame which is called
- * when a game is loaded. This can either be via a networ
- * connect or via a real load from file
- **/
-bool Kwin4Doc::loadgame(TQDataStream &stream,bool network,bool reset)
-{
- if (global_debug>1)
- kdDebug () << "loadgame() network=" << network << " reset="<< reset << endl;
- if (!network) setGametqStatus(End);
-
- // Clear out the old game
- if (global_debug>1) kdDebug(12010)<<"loadgame wants to reset the game"<<endl;
- ResetGame(true);
-
- // load the new game
- bool res=KGame::loadgame(stream,network,reset);
- if (global_debug>1) kdDebug(12010) << "amzug loaded to ="<<mAmzug.value() << endl;
-
- // Replay the game be undoing and redoing
- if (global_debug>1) kdDebug(12010) << "REDRAW GAME using undo/redo" << endl;
- if (global_debug>1) kdDebug(12010) << "history cnt="<<mHistoryCnt.value() << endl;
- if (global_debug>1) kdDebug(12010) << "amzug ="<<mAmzug.value() << endl;
- int cnt=0;
- while(UndoMove())
- {
- cnt++;
- if (global_debug>1) kdDebug(12010) << "Undoing move "<<cnt<<endl;
- }
- if (global_debug>1) kdDebug(12010) << "amzug ="<<mAmzug.value() << endl;
- while(cnt>0)
- {
- RedoMove();
- cnt--;
- if (global_debug>1) kdDebug(12010) << "Redoing move "<<cnt<<endl;
- }
- if (global_debug>1) kdDebug(12010) << "amzug ="<<mAmzug.value() << endl;
-
- // Set the input devices
- recalcIO();
- // And set the right player to turn
- preparePlayerTurn();
-
- if (global_debug>1)
- kdDebug(12010) << "loadgame done +++" << endl;
- return res;
-}
-
-/**
- * This is also an overwritten function of KGame. It is
- * Called in the game negotiation upon connect. Here
- * the games have to determine what player is remote and
- * what is local
- * This function is only called in the Admin.
- */
-void Kwin4Doc::newPlayersJoin(KGamePlayerList * /*oldList*/,KGamePlayerList *newList,TQValueList<int> &inactivate)
-{
- if (global_debug>1)
- kdDebug(12010) << "newPlayersJoin: START"<<endl;
-
- Kwin4Player *yellow=getPlayer(Gelb);
- Kwin4Player *red=getPlayer(Rot);
- KPlayer *player;
- // Take the master player with the higher priority. Prioirty is set
- // be the network dialog
- if (yellow->networkPriority()>red->networkPriority())
- {
- // Deactivate the lower one
- inactivate.append(red->id());
- if (global_debug>1) kdDebug(12010) << "ADMIN keeps yellow and kicks red= " << red->id()<<" userId/col="<<red->userId()<<endl;
- // loop all client players and deactivate the one which have the color
- // yellow
- for ( player=newList->first(); player != 0; player=newList->next() )
- {
- if (player->userId()==yellow->userId())
- {
- inactivate.append(player->id());
- if (global_debug>1) kdDebug(12010) << "Deactivate C1 " << player->id()<<" col="<<player->userId()<<endl;
- }
- }
- }
- else
- {
- // Deactivate the lower one
- inactivate.append(yellow->id());
- if (global_debug>1) kdDebug(12010) << "ADMIN keeps red and kicks yellow= " << yellow->id()<<" userId/col="<<yellow->userId()<<endl;
- // loop all client players and deactivate the one which have the color
- // red
- for ( player=newList->first(); player != 0; player=newList->next() )
- {
- if (player->userId()==red->userId())
- {
- inactivate.append(player->id());
- if (global_debug>1) kdDebug(12010) << "Deactivate C2 " << player->id()<<" col="<<player->userId()<<endl;
- }
- }
- }
- if (global_debug>1)
- kdDebug(12010) << "newPlayersJoin: DONE"<<endl;
-}
-
-#include "twin4doc.moc"
diff --git a/kwin4/kwin4/kwin4doc.h b/kwin4/kwin4/kwin4doc.h
deleted file mode 100644
index 25be0c2f..00000000
--- a/kwin4/kwin4/kwin4doc.h
+++ /dev/null
@@ -1,195 +0,0 @@
-/***************************************************************************
- Kwin4 - Four in a Row for KDE
- -------------------
- begin : March 2000
- copyright : (C) 1995-2000 by Martin Heni
- email : martin@heni-online.de
- ***************************************************************************/
-
-/***************************************************************************
- * *
- * This program is free software; you can redistribute it and/or modify *
- * it under the terms of the GNU General Public License as published by *
- * the Free Software Foundation; either version 2 of the License, or *
- * (at your option) any later version. *
- * *
- ***************************************************************************/
-
-#ifndef KWIN4DOC_H
-#define KWIN4DOC_H
-
-#include <kgame.h>
-#include <kgameio.h>
-#include <kgamepropertyarray.h>
-
-#include "twin4player.h"
-
-class Kwin4View;
-class TQCanvasItem;
-
-extern int global_debug;
-
-// The user or color?
-typedef enum e_Farbe {Niemand=-1,Gelb=0,Rot=1,Tip=3,Rand=4,GelbWin=8,RotWin=9} FARBE;
-// The type of player
-typedef enum {Men=0,Computer=1,Remote=2} PLAYER;
-typedef enum {TSum,TWin,TRemis,TLost,TBrk} TABLE;
-typedef enum {GIllMove=-2,GNotAllowed=-1,GNormal=0,GYellowWin=1,GRedWin=2,GRemis=3,GTip=4} MOVESTATUS;
-
-#define NOOFPLAYER 2
-
-#define FIELD_SIZE_X 7
-#define FIELD_SIZE_Y 6
-#define FIELD_SPACING 40
-
-/**
- * The board "engine"
- */
-class Kwin4Doc : public KGame
-{
-Q_OBJECT
- TQ_OBJECT
-
-public:
- Kwin4Doc(TQWidget *parent, const char *name=0);
- ~Kwin4Doc();
-
- /** adds a view to the document which represents the document contents. Usually this is your main view. */
- void setView(Kwin4View *view);
- /** initializes the players */
- void initPlayers();
- /** saves the document under filename and format.*/
- bool loadgame(TQDataStream &stream, bool network, bool reset);
-
- int QueryLastHint();
- int QueryHeight(int x);
- void SetScore(long i);
- void ResetStat();
- int CheckGameOver(int x, FARBE col);
- FARBE QueryPlayerColour(int player);
- int QueryStat(FARBE i, TABLE mode);
- TQString QueryName(FARBE i);
- void SetName(FARBE i, const TQString &n);
-
- /**
- * Set and query the IO mode of player Gelb/Rot
- */
- KGameIO::IOMode playedBy(int col);
- void setPlayedBy(int col,KGameIO::IOMode mode);
-
- /**
- * create and add an IO device to an given player.
- * The old ones have to be removed manually before
- */
- void createIO(KPlayer *player,KGameIO::IOMode io);
-
- Kwin4Player *getPlayer(FARBE col);
-
- bool RedoMove();
- bool UndoMove();
-
- /** Make a game move */
- MOVESTATUS MakeMove(int x,int mode);
- /** End a game */
- void EndGame(TABLE mode);
- /** Reset the whole game */
- void ResetGame(bool initview);
- /** Set the colour */
- void SetColour(int x,int y,FARBE c);
- /** Returns colour */
- FARBE QueryColour(int x,int y);
-
- void ReadConfig(KConfig *config);
- void WriteConfig(KConfig *config);
-
- FARBE QueryCurrentPlayer();
- void SetCurrentPlayer(FARBE i);
-
- FARBE SwitchStartPlayer();
-
- int QueryLastcolumn(); // last x moved
- FARBE QueryLastcolour(); // last colour moved
- int QueryCurrentMove(); // 0..42
- void SetCurrentMove(int ); // 0..42
- int QueryMaxMove(); // 0..42
- int QueryHistoryCnt(); // 0..42
- TQString QueryProcessName();
-
- KPlayer *createPlayer(int rtti, int io, bool isvirtual);
- KPlayer * nextPlayer(KPlayer *last, bool exclusive=true);
-
- void newPlayersJoin(KGamePlayerList *,KGamePlayerList *,TQValueList<int> &);
-
-protected:
- bool Move(int x,int id);
- /** Check whether the field has a game over situation */
- int checkGameOver(KPlayer *);
- /** Send to the computer player */
- void prepareGameMessage(TQDataStream &stream, TQ_INT32 pl);
- /** Main function to do player input */
- bool playerInput(TQDataStream &msg,KPlayer *player);
- /** Set the IO devices new */
- void recalcIO();
- /** Set the turn of the current player to true */
- void preparePlayerTurn();
-
-
-public slots:
- void calcHint();
-
- void slotPropertyChanged(KGamePropertyBase *,KGame *);
- void slotPlayerPropertyChanged(KGamePropertyBase *,KPlayer *);
- void moveDone(TQCanvasItem *,int);
- void slotMessageUpdate(int,TQ_UINT32,TQ_UINT32);
- void slotPrepareTurn(TQDataStream &stream,bool b,KGameIO *input,bool *eatevent);
- void slotClientConnected(TQ_UINT32,KGame *);
- void slotProcessQuery(TQDataStream &,KGameProcessIO *);
- void slotProcessHint(TQDataStream &,KGameProcessIO *);
- void slotGameOver(int status, KPlayer * p, KGame * me);
- void slotRepeatMove();
- void loadSettings();
-
-signals:
- /**
- * emmitted if the game status changes to run
- */
- void signalGameRun();
- /**
- * Emmitted if the chat origin changes
- */
- void signalChatChanged(Kwin4Player *);
- /**
- * emmitted after a sprite move ends
- **/
- void signalMoveDone(int,int);
- void signalNextPlayer();
- /**
- * emmitted if the game ends
- **/
- void GameOver(int,KPlayer *,KGame *);
-
-private:
- Kwin4View *pView;
-
- KGamePropertyInt mLastColumn; // last x moved
- KGamePropertyInt mLastColour; // last colour moved
-
- KGamePropertyInt mHistoryCnt;
- KGamePropertyArray<int> mField; // 42 pieces
- Kwin4Player *yellowPlayer;
- KGamePropertyInt mStartPlayer; // Player started game
- KGamePropertyInt mAmzug; // Player's to move
- KGamePropertyInt mMaxMove; // maximal move made in a game before undo
- KGamePropertyInt mCurrentMove; // current move in the game
- KGamePropertyArray<int> mFieldFilled; // to what height is the column filled
- KGamePropertyInt mLastHint;
- KGamePropertyInt mScore; // Computer score
- KGamePropertyArray<int> mHistory; // to what height is the column filled
-
- KGameIO::IOMode mPlayedBy[NOOFPLAYER];
- KGameProcessIO *mHintProcess;
-
-};
-
-#endif // KWIN4DOC_H
-
diff --git a/kwin4/kwin4/kwin4player.cpp b/kwin4/kwin4/kwin4player.cpp
deleted file mode 100644
index ca05ab5d..00000000
--- a/kwin4/kwin4/kwin4player.cpp
+++ /dev/null
@@ -1,160 +0,0 @@
-/***************************************************************************
- KWin4Player
- -------------------
- begin : August 2001
- copyright : (C) |1995-2001 by Martin Heni
- email : martin@heni-online.de
- ***************************************************************************/
-
-/***************************************************************************
- * *
- * This program is free software; you can redistribute it and/or modify *
- * it under the terms of the GNU General Public License as published by *
- * the Free Software Foundation; either version 2 of the License, or *
- * (at your option) any later version. *
- * *
- ***************************************************************************/
-
-
-// include files for KDE
-#include <kdebug.h>
-#include <kconfig.h>
-#include <kgamepropertyhandler.h>
-
-#include "twin4player.h"
-#include "statuswidget.h"
-
-Kwin4Player::Kwin4Player() : KPlayer(), sWidget(0)
-{
- int id;
- id=mWin.registerData(dataHandler(),KGamePropertyBase::PolicyDirty,TQString("mWin"));
- id=mRemis.registerData(dataHandler(),KGamePropertyBase::PolicyDirty,TQString("mRemis"));
- id=mLost.registerData(dataHandler(),KGamePropertyBase::PolicyDirty,TQString("mLost"));
- id=mBrk.registerData(dataHandler(),KGamePropertyBase::PolicyDirty,TQString("mBrk"));
- id=mAllWin.registerData(dataHandler(),KGamePropertyBase::PolicyDirty,TQString("mAllWin"));
- id=mAllRemis.registerData(dataHandler(),KGamePropertyBase::PolicyDirty,TQString("mAllRemis"));
- id=mAllLost.registerData(dataHandler(),KGamePropertyBase::PolicyDirty,TQString("mAllLost"));
- id=mAllBrk.registerData(dataHandler(),KGamePropertyBase::PolicyDirty,TQString("mAllBrk"));
-
- dataHandler()->setPolicy(KGamePropertyBase::PolicyDirty,false);
-
- resetStats();
- connect(this,TQT_SIGNAL(signalPropertyChanged(KGamePropertyBase *,KPlayer *)),
- this,TQT_SLOT(slotPlayerPropertyChanged(KGamePropertyBase *,KPlayer *)));
-}
-
-#include <tqlabel.h>
-#include <tqlcdnumber.h>
-
-void Kwin4Player::slotPlayerPropertyChanged(KGamePropertyBase *prop, KPlayer * /*player*/)
-{
- if (!sWidget) return ;
- if (!isActive()) return ;
- if (prop->id()==KGamePropertyBase::IdName)
- {
- if(userId())
- sWidget->p1_name->setText(name());
- else
- sWidget->p2_name->setText(name());
- }
- else if (prop->id()==mWin.id())
- {
- if(userId()){
- sWidget->p1_w->display(mWin);
- sWidget->p1_n->display(mWin+mRemis+mLost);
- }
- else{
- sWidget->p2_w->display(mWin);
- sWidget->p2_n->display(mWin+mRemis+mLost);
- }
- }
- else if (prop->id()==mRemis.id())
- {
- if(userId()){
- sWidget->p1_d->display(mRemis);
- sWidget->p1_n->display(mWin+mRemis+mLost);
- }
- else{
- sWidget->p2_d->display(mRemis);
- sWidget->p2_n->display(mWin+mRemis+mLost);
- }
- }
- else if (prop->id()==mLost.id())
- {
- if(userId()){
- sWidget->p1_l->display(mLost);
- sWidget->p1_n->display(mWin+mRemis+mLost);
- }
- else{
- sWidget->p2_l->display(mLost);
- sWidget->p2_n->display(mWin+mRemis+mLost);
- }
- }
- else if (prop->id()==mBrk.id())
- {
- if(userId())
- sWidget->p1_b->display(mBrk);
- else
- sWidget->p2_b->display(mBrk);
- }
-}
-
-void Kwin4Player::readConfig(KConfig *config)
-{
- mAllWin.setValue(config->readNumEntry("win",0));
- mAllRemis.setValue(config->readNumEntry("remis",0));
- mAllLost.setValue(config->readNumEntry("lost",0));
- mAllBrk.setValue(config->readNumEntry("brk",0));
-}
-
-void Kwin4Player::writeConfig(KConfig *config)
-{
- config->writeEntry("win",mAllWin.value());
- config->writeEntry("remis",mAllRemis.value());
- config->writeEntry("lost",mAllLost.value());
- config->writeEntry("brk",mAllBrk.value());
-}
-
-void Kwin4Player::incWin()
-{
- mWin.setValue(mWin.value()+1);
- mAllWin.setValue(mAllWin.value()+1);
-}
-
-void Kwin4Player::incLost()
-{
- mLost.setValue(mLost.value()+1);
- mAllLost.setValue(mAllLost.value()+1);
-}
-
-void Kwin4Player::incRemis()
-{
- mRemis.setValue(mRemis.value()+1);
- mAllRemis.setValue(mAllRemis.value()+1);
-}
-
-void Kwin4Player::incBrk()
-{
- mBrk.setValue(mBrk.value()+1);
- mAllBrk.setValue(mAllBrk.value()+1);
-}
-
-void Kwin4Player::resetStats(bool all)
-{
- mWin=0;
- mLost=0;
- mBrk=0;
- mRemis=0;
- if (all)
- {
- mAllWin=0;
- mAllLost=0;
- mAllBrk=0;
- mAllRemis=0;
- }
-}
-
-#include "twin4player.moc"
-
-
-
diff --git a/kwin4/kwin4/kwin4player.h b/kwin4/kwin4/kwin4player.h
deleted file mode 100644
index 003c80a9..00000000
--- a/kwin4/kwin4/kwin4player.h
+++ /dev/null
@@ -1,73 +0,0 @@
-/***************************************************************************
- Kwin4Player
- -------------------
- begin : August 2001
- copyright : (C) 1995-2000 by Martin Heni
- email : martin@heni-online.de
- ***************************************************************************/
-
-/***************************************************************************
- * *
- * This program is free software; you can redistribute it and/or modify *
- * it under the terms of the GNU General Public License as published by *
- * the Free Software Foundation; either version 2 of the License, or *
- * (at your option) any later version. *
- * *
- ***************************************************************************/
-
-#ifndef KWIN4PLAYER_H
-#define KWIN4PLAYER_H
-
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
-#include <kplayer.h>
-
-class StatusWidget;
-class KConfig;
-
-class Kwin4Player : public KPlayer
-{
- Q_OBJECT
- TQ_OBJECT
-
- signals:
-
- public:
- Kwin4Player();
- int rtti() const {return 1;}
- void setWidget(StatusWidget *w) {sWidget=w;}
- void readConfig(KConfig *config);
- void writeConfig(KConfig *config);
- void incWin();
- void incRemis();
- void incLost();
- void incBrk();
- int win() {return mAllWin.value();}
- int lost() {return mAllLost.value();}
- int brk() {return mAllBrk.value();}
- int remis() {return mAllRemis.value();}
- void resetStats(bool all=true);
-
- protected slots:
- void slotPlayerPropertyChanged(KGamePropertyBase *prop,KPlayer *player);
-
- private:
- // One session
- KGamePropertyInt mWin;
- KGamePropertyInt mRemis;
- KGamePropertyInt mLost;
- KGamePropertyInt mBrk;
-
- // all time
- KGamePropertyInt mAllWin;
- KGamePropertyInt mAllRemis;
- KGamePropertyInt mAllLost;
- KGamePropertyInt mAllBrk;
-
- StatusWidget *sWidget;
-};
-
-#endif // KWIN4PLAYER_H
-
diff --git a/kwin4/kwin4/kwin4proc.cpp b/kwin4/kwin4/kwin4proc.cpp
deleted file mode 100644
index 4b798a62..00000000
--- a/kwin4/kwin4/kwin4proc.cpp
+++ /dev/null
@@ -1,432 +0,0 @@
-/***************************************************************************
- kproc4.cpp - description
- -------------------
- begin : Sun Apr 9 2000
- copyright : (C) 2000 by Martin Heni
- email : martin@heni-online.de
- ***************************************************************************/
-
-/***************************************************************************
- * *
- * This program is free software; you can redistribute it and/or modify *
- * it under the terms of the GNU General Public License as published by *
- * the Free Software Foundation; either version 2 of the License, or *
- * (at your option) any later version. *
- * *
- ***************************************************************************/
-
-#include "twin4proc.h"
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <unistd.h>
-#include <time.h>
-#include <kgamemessage.h>
-#include <kdebug.h>
-
-#define MIN_TIME 1 // sec
-
-#define NOOFPLAYER 2/* Zwei Spieler */
-#define MAXANZAHL 6 /* Maximal 6 Steine pro Reihe */
-#define WIN4 4 /* 4er Reihe hat gewonnen */
-#define MAXZUG 42 /* Soviele Zuege moeglich */
-#define FELD_OFF 10
-#define LOWERT -999999999L
-#define SIEG_WERT 9999999L
-
-
-#define START_REK 1 // (0) 1:Nur Stellungsbewertung bei Level 1
- // 0:Level 1 schon eine Rekursion
-
-KComputer::KComputer() : TQObject(0,0)
-{
- InitField();
-
- const char *s1="7777776666666123456654321123456654321";
- const char *s2="0000000000000000000123456000000123456";
-
- unsigned int i;
- for (i=0;i<strlen(s1);i++)
- lenofrow[i]=s1[i]-'0';
- for (i=0;i<strlen(s2);i++)
- startofrow[i]=s2[i]-'0';
-
- connect(&proc,TQT_SIGNAL(signalCommand(TQDataStream &,int ,int ,int )),
- this,TQT_SLOT(slotCommand(TQDataStream & ,int ,int ,int )));
- connect(&proc,TQT_SIGNAL(signalInit(TQDataStream &,int)),
- this,TQT_SLOT(slotInit(TQDataStream & ,int )));
- connect(&proc,TQT_SIGNAL(signalTurn(TQDataStream &,bool )),
- this,TQT_SLOT(slotTurn(TQDataStream & ,bool )));
- fprintf(stderr, "----------------->\nKComputer::Computer\n");
-}
-
-void KComputer::slotInit(TQDataStream &in,int id)
-{
- fprintf(stderr,"----------------->\nKComputer::slotInit\nid:%d\n",id);
- /*
- TQByteArray buffer;
- TQDataStream out(buffer,IO_WriteOnly);
- int msgid=KGameMessage::IdProcessQuery;
- out << (int)1;
- proc.sendSystemMessage(out,msgid,0);
- */
-}
-
-void KComputer::slotTurn(TQDataStream &in,bool turn)
-{
- TQByteArray buffer;
- TQDataStream out(buffer,IO_WriteOnly);
- fprintf(stderr,"----------------->\nKComputer::slotTurn\nturn:%d\n",turn);
- if (turn)
- {
- // Create a move
- long value=think(in,out,false);
- int id=KGameMessage::IdPlayerInput;
- proc.sendSystemMessage(out,id,0);
- sendValue(value);
- }
-}
-
-void KComputer::sendValue(long value)
-{
- TQ_INT8 cid=1; // notifies our KGameIO that this is a value message
- int id=KGameMessage::IdProcessQuery;
- TQByteArray buffer;
- TQDataStream out(buffer,IO_WriteOnly);
- out << cid << value;
- proc.sendSystemMessage(out,id,0);
-}
-
-long KComputer::think(TQDataStream &in,TQDataStream &out,bool hint)
-{
- TQ_INT32 pl;
- TQ_INT32 move;
- TQ_INT32 tmp;
- in >> pl ;
- in >> tmp;
- aktzug=tmp;
- in >> tmp;
- // We need all the +1 because the main programm has different defines
- // for the colours. And chaning it here seems not to work....
- amZug=(Farbe)(tmp+1);
- in >> tmp;
- beginner=(Farbe)(tmp+1);
- in >> tmp;
- second=(Farbe)(tmp+1);
- in >> tmp;
- mymaxreklev=tmp;
- fprintf(stderr,"think: pl=%d, aktzug=%d amzug=%d begin=%d second=%d level=%d\n",
- pl,aktzug,amZug,beginner,second,mymaxreklev);
-
- InitField();
-
- // Field as 42 TQ_INT8's
- int i,j;
- for (i=0;i<=SIZE_Y;i++)
- {
- for (j=0;j<=SIZE_X;j++)
- {
- TQ_INT8 col;
- in >> col;
- Farbe colour;
- if (col<2) colour=(Farbe)(col+1);
- else colour=(Farbe)col;
- DoMove(j,colour,feldmatrix,anzahlmatrix);
- }
- }
-
- for (i=0;i<=SIZE_Y;i++)
- {
- char tstr[1024];
- tstr[0]=0;
- for (j=0;j<=SIZE_X;j++)
- {
- sprintf(tstr+strlen(tstr),"%02d ", feldmatrix[i][j]);
- }
- fprintf(stderr,"%s\n",tstr);
- }
-
- in >> tmp;
- fprintf(stderr,"CHECKSUM=%ld should be 421256\n",(long)tmp);
-
- time_t timea,timee;
- timea=time(0);
-
- int mymove;
- mymove= GetCompMove();
-
- fprintf(stderr,"Computermove to %d value=%ld\n",mymove,aktwert);
-
- timee=time(0);
- // Sleep a minimum amount to slow down moves
- if (timee-timea < MIN_TIME) sleep((MIN_TIME-(timee-timea)));
-
-
- move=mymove;
- if (hint)
- {
- out << pl << move;
- }
- else
- {
- out << pl << move;
- }
- return aktwert;
-}
-
-void KComputer::slotCommand(TQDataStream &in,int msgid,int receiver,int sender)
-{
- fprintf(stderr,"----------------->\nKComputer::slotCommand\nMsgid:%d\n",msgid);
- TQByteArray buffer;
- TQDataStream out(buffer,IO_WriteOnly);
- switch(msgid)
- {
- case 2: // hint
- {
- TQ_INT8 cid=2;
- TQ_INT32 pl=0;
- TQ_INT32 move=3;
- out << cid;
- long value=think(in,out,true);
- out << value;
- int id=KGameMessage::IdProcessQuery;
- proc.sendSystemMessage(out,id,0);
- }
- break;
- default:
- fprintf(stderr,"KComputer:: unknown command Msgid:%d\n",msgid);
- }
-}
-
-/**
- * Computer Routinen
- */
-int KComputer::GetCompMove()
-{
- int cmove;
- long cmax,wert;
- int x;
- FARBE lfeld[SIZE_Y_ALL+1][SIZE_X+1];
- char lanzahl[SIZE_Y_ALL+1];
- Farbe farbe;
-
-
- farbe=amZug;
- cmove=-1; /* Kein Zug */
- cmax=LOWERT;
- for (x=0;x<=SIZE_X;x++)
- {
- if (anzahlmatrix[6+x]>=MAXANZAHL) continue;
- memcpy(lanzahl,anzahlmatrix,sizeof(lanzahl));
- memcpy(lfeld,feldmatrix,sizeof(lfeld));
-
- DoMove(x,farbe,lfeld,lanzahl);
- wert=Wertung(farbe,lfeld,lanzahl,START_REK,aktzug+1);
-
- if (wert>=cmax)
- {
- cmax=wert;
- cmove=x;
- if (cmax>=SIEG_WERT) break;
- }
- }/*next x*/
- aktwert=cmax;
- amZug=farbe; // Wertung changes amZug!
-return cmove;
-}
-
-long KComputer::Wertung(Farbe farbe,FARBE feld[][SIZE_X+1],char anzahl[],int reklev,int zug)
-{
- static long gaus[]={10,50,300,500,300,50,10};
- FARBE lfeld[SIZE_Y_ALL+1][SIZE_X+1];
- char lanzahl[SIZE_Y_ALL+1];
- long max,wert;
- int x;
- Farbe winner;
-
- winner=GameOver(feld,anzahl);
- if (winner!=Niemand)
- {
- if (winner==farbe) return(SIEG_WERT);
- else return(-SIEG_WERT);
- }
- if (zug>=MAXZUG) return(0); /* Remis */
- if (reklev>=mymaxreklev) return Bewertung(farbe,feld);
-
-
- farbe=SwitchPlayer(farbe);
- max=LOWERT;
- for (x=0;x<=SIZE_X;x++)
- {
- if (anzahl[6+x]>=MAXANZAHL) continue;
- memcpy(lfeld,feld,sizeof(lfeld));
- memcpy(lanzahl,anzahl,sizeof(lanzahl));
- DoMove(x,farbe,lfeld,lanzahl);
- wert=Wertung(farbe,lfeld,lanzahl,reklev+1,zug+1)+gaus[x];
- if (wert>=max)
- {
- max=wert;
- if (max>=SIEG_WERT) break;
- }
- }/*next x*/
- return(-max);
-}/*end wertung*/
-
-long KComputer::Bewertung(Farbe farbe,FARBE feld[][SIZE_X+1])
-{
-/* Abstand: 0 1 2 3 4 5 */
-static long myWERT[]={2200,600, 300, 75, 20, 0};
-//static long myWERT[]={0,0,0,0,0,0};
-/* Wieviele von Farbe: 0 1 2 3 4 */
-static long steinWERT[4][5]=
-{
- { 0, 500L, 40000L,200000L,SIEG_WERT}, // Leerfelder=0
- { 0, 500L, 8000L, 40000L,SIEG_WERT}, // =1
- { 0, 00L, 4000L, 25000L,SIEG_WERT}, // =2
- { 0, 00L, 2000L, 12500L,SIEG_WERT}, // =3
-};
- long gelb_wert,rot_wert,wert;
- int cntcol,cnt;
- Farbe color;
- FARBE field;
- int y,i,j;
- gelb_wert=random(2500);
- rot_wert=random(2500);
- for (y=0;y<=SIZE_Y_ALL;y++)
- {
- if (lenofrow[y]<WIN4) continue;
- for (i=0;i<=(lenofrow[y]-WIN4);i++)
- {
- color=Niemand;
- wert=0;
- cntcol=0;
- cnt=0;
- for (j=0;j<WIN4;j++)
- {
- field=feld[y][i+j+startofrow[y]];
- if ((Farbe)field==Rot)
- {
- if (color==Gelb) {color=Niemand;break;}
- cntcol++;
- color=Rot;
- }
- else if ((Farbe)field==Gelb)
- {
- if (color==Rot) {color=Niemand;break;}
- cntcol++;
- color=Gelb;
- }
- else
- {
- cnt+=field-FELD_OFF;
- wert+=myWERT[field-FELD_OFF];
- }
- }/*next j */
- if (cnt>3) cnt=3;
- if (color==Rot) rot_wert+=(wert+steinWERT[cnt][cntcol]);
- else if (color==Gelb) gelb_wert+=(wert+steinWERT[cnt][cntcol]);
- }/*next i*/
- }/*next y*/
- if (farbe==Rot) wert=rot_wert-gelb_wert;
- else wert=gelb_wert-rot_wert;
-return(wert);
-}
-
-Farbe KComputer::GameOver(FARBE feld[][SIZE_X+1],char anzahl[])
-{
- Farbe thiscolor,field;
- int x,y,cnt;
- for (y=0;y<=SIZE_Y_ALL;y++)
- {
- if (anzahl[y]<WIN4) continue;
- if ( lenofrow[y]<WIN4 ) continue;
- cnt=0;
- thiscolor=Niemand;
- for (x=0;x<lenofrow[y];x++)
- {
- field=(Farbe)feld[y][x+startofrow[y]];
- if (field==thiscolor) cnt++;
- else {cnt=1;thiscolor=field;}
- if ( (cnt>=WIN4)&&( (thiscolor==Gelb)||(thiscolor==Rot) ) ) return(thiscolor);
- }/*next x */
- }/*next y*/
- return(Niemand);
-}
-
-Farbe KComputer::SwitchPlayer(Farbe m_amZug)
-{
- if (m_amZug==Niemand)
- m_amZug=amZug;
- if (m_amZug==Rot)
- amZug=Gelb;
- else if (m_amZug==Gelb)
- amZug=Rot;
- else amZug=beginner;
- return amZug;
-}
-
-void KComputer::DoMove(char move,Farbe farbe,FARBE feld[][SIZE_X+1],char anzahl[])
-{
- int x,i,y;
-
- if (farbe==Tip || farbe==Niemand) return ; // no real move
- x=move;
- y=anzahl[6+move];
- feld[y][x]=farbe;
-
- //if (farbe==Tip || farbe==Niemand) return ; // no real move
-
- feld[6+x][y]=farbe;
- feld[13+x+y][x]=farbe;
- feld[30+x-y][x]=farbe;
- anzahl[y]++;
- anzahl[6+x]++;
- anzahl[13+x+y]++;
- anzahl[30+x-y]++;
- for (i=y+1;i<=SIZE_Y;i++)
- {
- feld[i][x]--;
- feld[6+x][i]--;
- feld[13+x+i][x]--;
- feld[30+x-i][x]--;
- }
-}
-
-void KComputer::InitField() {
- int x,y;
- for (y=0;y<=SIZE_Y_ALL;y++)
- anzahlmatrix[y]=0;
- for (y=0;y<=SIZE_Y;y++)
- {
- for (x=0;x<=SIZE_X;x++)
- {
- feldmatrix[y][x]=(FARBE)(y+FELD_OFF);
- feldmatrix[6+x][y]=(FARBE)(y+FELD_OFF);
- feldmatrix[13+x+y][x]=(FARBE)(y+FELD_OFF);
- feldmatrix[30+x-y][x]=(FARBE)(y+FELD_OFF);
- }
- }/* next y */
-}
-
-long KComputer::random(long max)
-{
- long wert;
- wert=proc.random()->getLong(max);
- return wert;
-}
-
-// Main startup
-int main(int argc ,char * argv[])
-{
- // This is the computer player...it should do the calulation
- // It doesn't do much here
- fprintf(stderr,"Vor KComputer\n");
- fflush(stderr);
- KComputer comp;
- fprintf(stderr,"Vor exec\n");
- // And start the event loop
- comp.proc.exec(argc,argv);
- fprintf(stderr,"nach exec\n");
- return 1;
-}
-#include "twin4proc.moc"
diff --git a/kwin4/kwin4/kwin4proc.h b/kwin4/kwin4/kwin4proc.h
deleted file mode 100644
index 6d988c06..00000000
--- a/kwin4/kwin4/kwin4proc.h
+++ /dev/null
@@ -1,84 +0,0 @@
-/***************************************************************************
- Kwin4 - Four in a Row for KDE
- -------------------
- begin : March 2000
- copyright : (C) 1995-2001 by Martin Heni
- email : martin@heni-online.de
- ***************************************************************************/
-
-/***************************************************************************
- * *
- * This program is free software; you can redistribute it and/or modify *
- * it under the terms of the GNU General Public License as published by *
- * the Free Software Foundation; either version 2 of the License, or *
- * (at your option) any later version. *
- * *
- ***************************************************************************/
-
-#ifndef _KWIN4PROC_H_
-#define _KWIN4PROC_H_
-
-#include <kgameprocess.h>
-
-// TODO match up with what is in twin4doc.h
-typedef enum e_farbe {Niemand=0,Gelb=1,Rot=2,Tip=3,Rand=4} Farbe;
-typedef char FARBE;
-
-#define SIZE_Y_ALL 36
-#define SIZE_X 6
-#define SIZE_Y 5
-
-class KComputer : public TQObject
-{
-
-Q_OBJECT
- TQ_OBJECT
-
-public:
- KComputer();
- // The KGameProcess is the main program and event loop
- KGameProcess proc;
-
-public slots:
- void slotCommand(TQDataStream &, int msgid,int receiver,int sender);
- void slotInit(TQDataStream &, int id);
- void slotTurn(TQDataStream &, bool turn);
-
-protected:
- void sendValue(long value);
- long random(long max);
- long think(TQDataStream &in,TQDataStream &out,bool hint);
-
- // Old computer stuff
- Farbe SwitchPlayer(Farbe amZug=Niemand);
- Farbe GameOver(FARBE feld[][SIZE_X+1],char anzahl[]);
- void DoMove(char move,Farbe farbe,FARBE feld[][SIZE_X+1],char anzahl[]);
- int GetCompMove();
- long Wertung(Farbe farbe,FARBE feld[][SIZE_X+1],char anzahl[],int reklev,int zug);
- long Bewertung(Farbe farbe,FARBE feld[][SIZE_X+1]);
- void InitField();
-
-private:
- /* rows: 0-5 =6 : horiz(i:0-6) */
- /* 6-12 =7 : vert(i:0-5) */
- /* 13-24 =12: diag-45(i:...) */
- /* 25-36 =12: diag45(i:...) */
-
- char lenofrow[38];
- char startofrow[38];
-
- Farbe beginner,second; // Welche Farbe faengt an und zieht nach
-
- Farbe amZug; // wer ist am Zug
- Farbe winner; // who won thee game
- FARBE feldmatrix[SIZE_Y_ALL+1][SIZE_X+1];
- char anzahlmatrix[SIZE_Y_ALL+1];
-
- int aktzug; // welcher Zug ist getade gemacht 0..42
- int mymaxreklev; // maximale Rekursion
- long aktwert; // Stellungsbewertung
-
-};
-
-#endif // _KWIN4PROC_H_
-
diff --git a/kwin4/kwin4/kwin4ui.rc b/kwin4/kwin4/kwin4ui.rc
deleted file mode 100644
index 0024576f..00000000
--- a/kwin4/kwin4/kwin4ui.rc
+++ /dev/null
@@ -1,28 +0,0 @@
-<!DOCTYPE kpartgui>
-<kpartgui name="twin4" version="1">
-
-<MenuBar>
- <Menu name="game"><text>&amp;Game</text>
- <Action name="new_game"/>
- <Action name="open"/>
- <Action name="save"/>
- <Action name="end_game"/>
- <Separator/>
- <Action name="network_conf"/>
- <Action name="network_chat"/>
- <Action name="file_debug"/>
- <Action name="flag"/>
- <Separator/>
- <Action name="hint"/>
- <Separator/>
- <Action name="game_exit"/>
- </Menu>
-</MenuBar>
-
-<ToolBar name="mainToolBar"><text>Main Toolbar</text>
- <Action name="new_game"/>
- <Action name="end_game"/>
- <Action name="hint"/>
-</ToolBar>
-
-</kpartgui>
diff --git a/kwin4/kwin4/kwin4view.cpp b/kwin4/kwin4/kwin4view.cpp
deleted file mode 100644
index c425f90f..00000000
--- a/kwin4/kwin4/kwin4view.cpp
+++ /dev/null
@@ -1,729 +0,0 @@
-/***************************************************************************
- twin4view.cpp - View of the twin4 program
- -------------------
- begin : Sun Mar 26 12:50:12 CEST 2000
- copyright : (C) |1995-2000 by Martin Heni
- email : martin@heni-online.de
- ***************************************************************************/
-
-/***************************************************************************
- * *
- * This program is free software; you can redistribute it and/or modify *
- * it under the terms of the GNU General Public License as published by *
- * the Free Software Foundation; either version 2 of the License, or *
- * (at your option) any later version. *
- * *
- ***************************************************************************/
-
-#include "twin4view.h"
-
-#include <stdio.h>
-#include <math.h>
-
-#include <kconfig.h>
-#include <klocale.h>
-#include <kapplication.h>
-#include <kstandarddirs.h>
-
-#include "twin4doc.h"
-#include "scorewidget.h"
-#include "statuswidget.h"
-#include "kspritecache.h"
-
-#include <tqlabel.h>
-#include <tqlcdnumber.h>
-
-#define COL_STATUSLIGHT TQColor(210,210,255)
-#define COL_STATUSFIELD TQColor(130,130,255)
-#define COL_STATUSDARK TQColor(0,0,65)
-
-#define COL_STATUSBORDER black
-#define COL_PLAYER TQColor(255,255,0)
-#define COL_RED red
-#define COL_YELLOW yellow
-
-class KIntroMove : public KSpriteMove
-{
- public:
- KIntroMove() : KSpriteMove() {mode=0;cnt=0;}
- virtual bool spriteMove(double tx,double ty,KSprite *sp)
- {
- double sign=1.0;
- if (!dir) sign=-1.0;
- if (mode==0)
- {
- cnt++;
- if (sp->x()<120.0)
- {
- sp->spriteMove(tx,ty);
- return true;
- }
- else
- {
- cnt=0;
- mode=1;
- cx=sp->x();
- cy=sp->y()-sign*50;
- }
- }
- if (mode==1)
- {
- if (cnt<360)
- {
- double x,y;
- x=cx+50*cos((sign*90.0-sign*(double)cnt)/180.0*M_PI);
- y=cy+50*sin((sign*90.0-sign*(double)cnt)/180.0*M_PI);
- sp->move(x,y);
- cnt+=5;
- }
- else
- {
- cnt=0;
- mode=2;
- }
- }
- if (mode==2)
- {
- return sp->spriteMove(tx,ty);
- }
-
- return true;
- }
-
- void setDir(bool d) {dir=d;}
-
-private:
-
- bool dir;
- int mode;
- int cnt;
- double cx,cy;
-
-};
-
-Kwin4View::Kwin4View(Kwin4Doc *theDoc, TQWidget *parent, const char *name)
- : TQCanvasView(0,parent, name), doc(theDoc)
-{
- mLastArrow=-1;
-
-
- // localise data file
- TQString file="twin4/grafix/default/grafix.rc";
- TQString mGrafix=kapp->dirs()->findResourceDir("data",file);
- if (mGrafix.isNull())
- mGrafix="grafix/default/";
- else
- mGrafix+="twin4/grafix/default/";
- if (global_debug>3)
- kdDebug(12010) << "Localised grafix dir " << mGrafix << endl;
-
- // Allow overriding of the grafix directory
- // This is a cheap and dirty way for theming
- kapp->config()->setGroup("Themes");
- mGrafix = kapp->config()->readPathEntry("grafixdir", mGrafix);
-
-
- setVScrollBarMode(AlwaysOff);
- setHScrollBarMode(AlwaysOff);
-
- //setBackgroundMode(PaletteBase);
- setBackgroundColor(TQColor(0,0,128));
-
- mCanvas=new TQCanvas(TQT_TQOBJECT(parent));
- mCanvas->resize(parent->width(),parent->height());
- mCanvas->setDoubleBuffering(true);
- mCanvas->setBackgroundColor(TQColor(0,0,128));
- setCanvas(mCanvas);
-
- mCache=new KSpriteCache(mGrafix,TQT_TQOBJECT(this));
- mCache->setCanvas(mCanvas);
- KConfig *config=mCache->config();
-
- TQPoint pnt;
- config->setGroup("game");
-
- pnt=config->readPointEntry("scorewidget");
- mScoreWidget=new ScoreWidget(viewport());
- addChild(mScoreWidget);
- mScoreWidget->move(pnt);
-
- pnt=config->readPointEntry("statuswidget");
- mStatusWidget=new StatusWidget(this);
- mStatusWidget->move(pnt);
- TQPalette pal;
- pal.setColor(TQColorGroup::Light, COL_STATUSLIGHT);
- pal.setColor(TQColorGroup::Mid, COL_STATUSFIELD);
- pal.setColor(TQColorGroup::Dark, COL_STATUSDARK);
- mStatusWidget->setPalette(pal);
- mStatusWidget->setBackgroundColor(COL_STATUSFIELD);
-
- mStatusWidget->wins->setBackgroundColor(COL_STATUSFIELD);
- mStatusWidget->draws->setBackgroundColor(COL_STATUSFIELD);
- mStatusWidget->loses->setBackgroundColor(COL_STATUSFIELD);
- mStatusWidget->num->setBackgroundColor(COL_STATUSFIELD);
- mStatusWidget->bk->setBackgroundColor(COL_STATUSFIELD);
-
- mStatusWidget->p1_name->setBackgroundColor(COL_STATUSFIELD);
- mStatusWidget->p1_w->setBackgroundColor(COL_STATUSFIELD);
- mStatusWidget->p1_d->setBackgroundColor(COL_STATUSFIELD);
- mStatusWidget->p1_l->setBackgroundColor(COL_STATUSFIELD);
- mStatusWidget->p1_n->setBackgroundColor(COL_STATUSFIELD);
- mStatusWidget->p1_b->setBackgroundColor(COL_STATUSFIELD);
-
- mStatusWidget->p2_name->setBackgroundColor(COL_STATUSFIELD);
- mStatusWidget->p2_w->setBackgroundColor(COL_STATUSFIELD);
- mStatusWidget->p2_d->setBackgroundColor(COL_STATUSFIELD);
- mStatusWidget->p2_l->setBackgroundColor(COL_STATUSFIELD);
- mStatusWidget->p2_n->setBackgroundColor(COL_STATUSFIELD);
- mStatusWidget->p2_b->setBackgroundColor(COL_STATUSFIELD);
-
- mScoreWidget->hide();
- mStatusWidget->hide();
-
- move(0,0);
- adjustSize();
-
- initView(false);
-}
-
-void Kwin4View::initView(bool deleteall)
-{
- KSprite *sprite=0;
- // mCanvas->setAdvancePeriod(period);
- mCanvas->setAdvancePeriod(15);
-
- KConfig *config=mCache->config();
- config->setGroup("game");
- mSpreadX=config->readNumEntry("spread_x",0);
- mSpreadY=config->readNumEntry("spread_y",0);
- //kdDebug(12010) << "Spread : x=" << mSpreadX << " y=" << mSpreadY << endl;
-
- TQPixmap *pixmap=loadPixmap("background.png");
- if (pixmap)
- mCanvas->tqsetBackgroundPixmap(*pixmap);
- else
- mCanvas->setBackgroundColor(TQColor(0,0,128));
- delete pixmap;
-
- if (doc->gametqStatus()==KGame::Intro)
- {
- mScoreWidget->hide();
- mStatusWidget->hide();
- drawIntro(deleteall);
- }
- else
- {
- // TODO in start functions to distinguish from intro
- kdDebug(12010) << "Clearing board" <<endl;
- drawBoard(deleteall);
- mScoreWidget->show();
- mStatusWidget->show();
- // Hide pieces in any case
- for (int i=0;i<42;i++)
- {
- sprite=(KSprite *)(mCache->getItem("piece",i));
- if (sprite)
- {
- introMoveDone(sprite,0 );
- sprite->hide();
- }
- }
- hideIntro();
- }
-
- // Hide stars in any case
- for (int i=0;i<8;i++)
- {
- sprite=(KSprite *)(mCache->getItem("star",i));
- if (sprite) sprite->hide();
- }
- // Hide GameOver in any case
- sprite=(KSprite *)(mCache->getItem("gameover",1));
- if (sprite) sprite->hide();
-
-
- // Hide hint in any case
- setHint(0,0,false);
-
- // Clear error text
- clearError();
-}
-
-TQPixmap *Kwin4View::loadPixmap(TQString name)
-{
- if (!mCache)
- return 0;
- return mCache->loadPixmap(name);
-}
-
-/**
- * Called by the doc/app to signal the end of the game
- */
-void Kwin4View::EndGame()
-{
- KSprite *sprite;
- sprite=(KSprite *)(mCache->getItem("gameover",1));
- KConfig *config=mCache->config();
- int dest=config->readNumEntry("destY",150);
- int src=config->readNumEntry("y",0);
- //kdDebug(12010) << "MOVING gameover to " << dest << endl;
-
- if (sprite)
- {
- sprite->show();
- sprite->setY(src);
- sprite->moveTo(sprite->x(),dest);
- }
-}
-
-/**
- * Draw Sprites
- */
-void Kwin4View::drawStar(int x,int y,int no)
-{
- int dx,dy;
- y=5-y;
- KSprite *piece=(KSprite *)(mCache->getItem("piece",0));
- if (piece)
- {
- dx=piece->width();
- dy=piece->height();
- }
- else
- {
- dx=0;
- dy=0;
- }
-
- KSprite *sprite=(KSprite *)(mCache->getItem("star",no));
- //kdDebug(12010) << " setStar("<<x<<","<<y<<","<<no<<") sprite=" << sprite<<endl;
- if (sprite)
- {
- sprite->move(dx/2-sprite->width()/2+x*(dx+mSpreadX)+mBoardX,
- dy/2-sprite->height()/2+y*(dy+mSpreadY)+mBoardY);
- sprite->show();
- sprite->setAnimation(0);
- }
-}
-
-void Kwin4View::hideIntro()
-{
- KSprite *sprite=0;
- sprite=(KSprite *)(mCache->getItem("about",1));
- if (sprite) sprite->hide();
- sprite=(KSprite *)(mCache->getItem("win4about",1));
- if (sprite) sprite->hide();
- sprite=(KSprite *)(mCache->getItem("win4about",2));
- if (sprite) sprite->hide();
-
- TQCanvasText *text;
- text=(TQCanvasText *)(mCache->getItem("intro1",1));
- if (text) text->hide();
- text=(TQCanvasText *)(mCache->getItem("intro2",1));
- if (text) text->hide();
- text=(TQCanvasText *)(mCache->getItem("intro3",1));
- if (text) text->hide();
-}
-
-void Kwin4View::drawIntro(bool /*remove*/)
-{
- KSprite *sprite=0;
- // background
- sprite=(KSprite *)(mCache->getItem("about",1));
- if (sprite) sprite->show();
-
- sprite=(KSprite *)(mCache->getItem("win4about",1));
- if (sprite) sprite->show();
- sprite=(KSprite *)(mCache->getItem("win4about",2));
- if (sprite)
- {
- KConfig *config=mCache->config();
- double dest=config->readDoubleNumEntry("x2",250.0);
- sprite->setX(dest);
- sprite->show();
- }
-
- TQCanvasText *text;
- text=(TQCanvasText *)(mCache->getItem("intro1",1));
- if (text)
- {
- text->setText(i18n("1. intro line, welcome to win4","Welcome"));
- text->show();
- }
- text=(TQCanvasText *)(mCache->getItem("intro2",1));
- if (text)
- {
- text->setText(i18n("2. intro line, welcome to win4","to"));
- text->show();
- }
- text=(TQCanvasText *)(mCache->getItem("intro3",1));
- if (text)
- {
- text->setText(i18n("3. intro line, welcome to win4","KWin4"));
- text->show();
- }
- // text
-
- // animation
- for (int no=0;no<42;no++)
- {
- sprite=(KSprite *)(mCache->getItem("piece",no));
- if (sprite)
- {
- KIntroMove *move=new KIntroMove;
- connect(sprite->createNotify(),TQT_SIGNAL(signalNotify(TQCanvasItem *,int)),
- this,TQT_SLOT(introMoveDone(TQCanvasItem *,int)));
- sprite->setMoveObject(move);
- if (no%2==0)
- {
- sprite->move(0-20*no,0);
- sprite->moveTo(150+2*no,105+4*no);
- move->setDir(true);
- sprite->setFrame((no/2)%2);
- }
- else
- {
- sprite->move(0-20*no,height());
- sprite->moveTo(340-2*(no-1),105+4*(no-1));
- move->setDir(false);
- sprite->setFrame(((no-1)/2)%2);
- }
- // Increase the nz coord for consecutive peices
- // to allow proper intro
- // Carefule: The number must be more then the
- // z coord of [empty] and less than [empty2]
- sprite->setZ(sprite->z()+no/2);
- // kdDebug(12010) << "Z("<<no<<")="<<sprite->z()<<endl;
- sprite->show();
- }
- }
-}
-
-/**
- * received after the movment of an intro sprite is finished
- **/
-void Kwin4View::introMoveDone(TQCanvasItem *item,int )
-{
- KSprite *sprite=(KSprite *)item;
- sprite->deleteNotify();
- KIntroMove *move=(KIntroMove *)sprite->moveObject();
- if (move)
- {
- delete move;
- sprite->setMoveObject(0);
- }
-}
-
-void Kwin4View::drawBoard(bool remove)
-{
- KSprite *sprite=0;
- KSprite *board=0;
- int x,y;
-
- // Board
- // TODO: Without number as it is unique item
- board=(KSprite *)(mCache->getItem("board",1));
- if (board)
- {
- if (remove) board->hide();
- else if (!board->isVisible()) board->show();
- mBoardX=(int)(board->x());
- mBoardY=(int)(board->y());
- }
- else
- {
- mBoardX=0;
- mBoardY=0;
- }
- //kdDebug(12010) << "Board X=" << mBoardX << " y="<<mBoardY<<endl;
-
- // Arrows
- for (x=0;x<7;x++)
- {
- sprite=(KSprite *)(mCache->getItem("arrow",x));
- if (sprite)
- {
- sprite->setFrame(0);
- sprite->setX(x*(sprite->width()+mSpreadX)+mBoardX);
- if (remove) sprite->hide();
- else if (!sprite->isVisible()) sprite->show();
- }
- }/* end arrows */
-
- // Field
- for (y=5;y>=0;y--)
- {
- for (x=0;x<7;x++)
- {
- // Lower layer
- sprite=(KSprite *)(mCache->getItem("empty2",x+7*y));
- if (sprite)
- {
- sprite->move(x*(sprite->width()+mSpreadX)+mBoardX,
- y*(sprite->height())+mBoardY);
- if (remove) sprite->hide();
- else if (!sprite->isVisible()) sprite->show();
- }
- // upper layer
- sprite=(KSprite *)(mCache->getItem("empty",x+7*y));
- if (sprite)
- {
- sprite->move(x*(sprite->width()+mSpreadX)+mBoardX,
- y*(sprite->height())+mBoardY);
- if (remove) sprite->hide();
- else if (!sprite->isVisible()) sprite->show();
- }
- }
- }/* end field */
-}
-
-void Kwin4View::setSprite(int no, int x, int col, bool enable)
-{
- KSprite *sprite;
- sprite=(KSprite *)(mCache->getItem("piece",no));
- if (sprite) sprite->tqsetVisible(enable);
- setArrow(x,col);
-}
-
-void Kwin4View::setHint(int x,int y,bool enabled)
-{
- KSprite *sprite;
- sprite=(KSprite *)(mCache->getItem("hint",1));
- y=5-y;
- if (sprite)
- {
- if (enabled)
- {
- sprite->move(x*(sprite->width()+mSpreadX)+mBoardX,
- y*(sprite->height()+mSpreadY)+mBoardY);
- }
- sprite->tqsetVisible(enabled);
- }
-}
-
-void Kwin4View::setPiece(int x,int y,int color,int no,bool animation)
-{
- KSprite *sprite=0;
-
- y=5-y;
-
- sprite=(KSprite *)(mCache->getItem("piece",no));
-
- //kdDebug(12010) << " setPiece("<<x<<","<<y<<","<<color<<","<<no<<") sprite=" << sprite<<endl;
-
- // Check for removal of sprite
- if (color==Niemand)
- {
- sprite->hide();
- return ;
- }
-
- // Make sure the frames are ok
- int c;
- if (color==Gelb) c=0;
- else c=1;
-
- if (sprite)
- {
- if (animation)
- {
- sprite->move(x*(sprite->width()+mSpreadX)+mBoardX,
- mBoardY-sprite->height()-mSpreadY);
- sprite->moveTo(sprite->x(),
- sprite->y()+y*(sprite->height()+mSpreadY)+mBoardY);
- connect(sprite->createNotify(),TQT_SIGNAL(signalNotify(TQCanvasItem *,int)),
- doc,TQT_SLOT(moveDone(TQCanvasItem *,int)));
- }
- else
- {
- sprite->move(x*(sprite->width()+mSpreadX)+mBoardX,
- mBoardY-sprite->height()-mSpreadY+
- y*(sprite->height()+mSpreadY)+mBoardY);
- // Prevent moving (== speed =0)
- sprite->moveTo(sprite->x(),sprite->y());
- connect(sprite->createNotify(),TQT_SIGNAL(signalNotify(TQCanvasItem *,int)),
- doc,TQT_SLOT(moveDone(TQCanvasItem *,int)));
- sprite->emitNotify(3);
- }
-
- sprite->setFrame(c);
- sprite->show();
- }
-}
-
-void Kwin4View::setArrow(int x,int color)
-{
- KSprite *sprite=0;
-
- if (mLastArrow>=0)
- sprite=(KSprite *)(mCache->getItem("arrow",mLastArrow));
- else
- sprite=0;
- if (sprite)
- sprite->setFrame(0);
-
- sprite=(KSprite *)(mCache->getItem("arrow",x));
-
- //kdDebug(12010) << " setArrow("<<x<<","<<color<<") sprite=" << sprite<<endl;
-
- // Make sure the frames are ok
- int c = 0;
- if (color==Gelb)
- c=1;
- else if (color==Rot)
- c=2;
-
- if (sprite)
- sprite->setFrame(c);
- mLastArrow=x;
-}
-
-
-/**
- * Error message if the wrong player moved
- */
-bool Kwin4View::wrongPlayer(KPlayer *player,KGameIO::IOMode io)
-{
- // Hack to find out whether there is a IO Device whose turn it is
- KGame::KGamePlayerList *playerList=doc->playerList();
- KPlayer *p;
-
- bool flag=false;
- for ( p=playerList->first(); p!= 0; p=playerList->next() )
- {
- if (p==player) continue;
- if (p->hasRtti(io) && p->myTurn()) flag=true;
- }
-
- if (flag)
- return false;
-
- clearError();
- int rnd=(kapp->random()%4) +1;
- TQString m;
- m=TQString("text%1").tqarg(rnd);
- TQString ms;
- if (rnd==1) ms=i18n("Hold on... the other player has not been yet...");
- else if (rnd==2) ms=i18n("Hold your horses...");
- else if (rnd==3) ms=i18n("Ah ah ah... only one go at a time...");
- else ms=i18n("Please wait... it is not your turn.");
-
- // TODO MH can be unique
- TQCanvasText *text=(TQCanvasText *)(mCache->getItem(m,1));
- if (text)
- {
- text->setText(ms);
- text->show();
- }
- return true;
-}
-
-/**
- * This slot is called when a key event is received. It then prduces a
- * valid move for the game.
- **/
-// This is analogous to the mouse event only it is called when a key is
-// pressed
-void Kwin4View::slotKeyInput(KGameIO *input,TQDataStream &stream,TQKeyEvent *e,bool *eatevent)
-{
- // Ignore non running
- if (!doc->isRunning())
- return;
- // kdDebug(12010) << "KEY EVENT" << e->ascii() << endl;
-
- // Ignore non key press
- if (e->type() != TQEvent::KeyPress) return ;
-
- // Our player
- KPlayer *player=input->player();
- if (!player->myTurn())
- {
- *eatevent=wrongPlayer(player,KGameIO::KeyIO);
- return;
- }
-
- int code=e->ascii();
- if (code<'1' || code>'7')
- {
- //kdDebug(12010) << "Key not supported\n";
- return ;
- }
-
- // Create a move
- TQ_INT32 move,pl;
- move=code-'1';
- pl=player->userId();
- stream << pl << move;
- *eatevent=true;
-}
-
-/**
- * This slot is called when a mouse key is pressed. As the mouse is used as
- * input for all players
- * this slot is called to generate a player move out of a mouse input, i.e.
- * it converts a TQMouseEvent into a move for the game. We do here some
- * simple nonsense and use the position of the mouse to generate
- * moves containing the keycodes
- */
-void Kwin4View::slotMouseInput(KGameIO *input,TQDataStream &stream,TQMouseEvent *mouse,bool *eatevent)
-{
- // Only react to key pressed not released
- if (mouse->type() != TQEvent::MouseButtonPress ) return ;
- if (!doc->isRunning())
- return;
-
- // Our player
- KPlayer *player=input->player();
- if (!player->myTurn())
- {
- *eatevent=wrongPlayer(player,KGameIO::MouseIO);
- return;
- }
-
- if (mouse->button()!=Qt::LeftButton) return ;
- //if (!doc->IsRunning()) return ;
-
- TQPoint point;
- int x,y;
-
- point=mouse->pos() - TQPoint(15,40) - TQPoint(20,20);
- if (point.x()<0) return ;
-
- x=point.x()/FIELD_SPACING;
- y=point.y()/FIELD_SPACING;
-
- if (y>=FIELD_SIZE_Y) return ;
- if (x<0 || x>=FIELD_SIZE_X) return;
-
- // Create a move
- TQ_INT32 move,pl;
- move=x;
- pl=player->userId();
- stream << pl << move;
- *eatevent=true;
- // kdDebug(12010) << "Mouse input done..eatevent=true" << endl;
-}
-
-/**
- * Hide all the error sprites
- */
-void Kwin4View::clearError()
-{
- TQCanvasText *text;
-
- text=(TQCanvasText *)(mCache->getItem("text1",1));
- if (text) text->hide();
- text=(TQCanvasText *)(mCache->getItem("text2",1));
- if (text) text->hide();
- text=(TQCanvasText *)(mCache->getItem("text3",1));
- if (text) text->hide();
- text=(TQCanvasText *)(mCache->getItem("text4",1));
- if (text) text->hide();
-}
-
-void Kwin4View::resizeEvent(TQResizeEvent *e)
-{
- if (mCanvas) mCanvas->resize(e->size().width(),e->size().height());
-}
-
-#include "twin4view.moc"
diff --git a/kwin4/kwin4/kwin4view.h b/kwin4/kwin4/kwin4view.h
deleted file mode 100644
index f35ed154..00000000
--- a/kwin4/kwin4/kwin4view.h
+++ /dev/null
@@ -1,83 +0,0 @@
-/***************************************************************************
- Kwin4 - Four in a Row for KDE
- -------------------
- begin : March 2000
- copyright : (C) 1995-2001 by Martin Heni
- email : martin@heni-online.de
- ***************************************************************************/
-
-/***************************************************************************
- * *
- * This program is free software; you can redistribute it and/or modify *
- * it under the terms of the GNU General Public License as published by *
- * the Free Software Foundation; either version 2 of the License, or *
- * (at your option) any later version. *
- * *
- ***************************************************************************/
-
-#ifndef KWIN4VIEW_H
-#define KWIN4VIEW_H
-
-#include <tqcanvas.h>
-#include <kgameio.h>
-
-class Kwin4Doc;
-class ScoreWidget;
-class StatusWidget;
-class KSpriteCache;
-
-/**
- * The Kwin4View class provides the view widget for the Kwin4App instance.
- */
-class Kwin4View : public TQCanvasView
-{
-Q_OBJECT
- TQ_OBJECT
-
-public:
- Kwin4View(Kwin4Doc *theDoc, TQWidget *parent = 0, const char *name=0);
-
- void initView(bool deleteall=true);
- void drawBoard(bool remove=false);
- void drawIntro(bool remove=false);
- void hideIntro();
- void drawStar(int x,int y,int no);
- void setArrow(int x,int color);
- void setPiece(int x,int y,int color,int no,bool animation=true);
- void setHint(int x,int y,bool enabled);
- ScoreWidget *scoreWidget() {return mScoreWidget;}
- StatusWidget *statusWidget() {return mStatusWidget;}
- void setSprite(int no,int x, int col, bool enable);
- void clearError();
- void EndGame();
-
-public slots:
- void slotMouseInput(KGameIO *input,TQDataStream &stream,TQMouseEvent *e,bool *eatevent);
- void slotKeyInput(KGameIO *input,TQDataStream &stream,TQKeyEvent *e,bool *eatevent);
- void introMoveDone(TQCanvasItem *item,int mode);
-
-protected:
- TQPixmap *loadPixmap(TQString name);
- void resizeEvent(TQResizeEvent *e);
- bool wrongPlayer(KPlayer *player,KGameIO::IOMode io);
-
-private:
- Kwin4Doc *doc;
- TQCanvas *mCanvas; // our drawing canvas
- KSpriteCache *mCache; // The sprite cache
- TQString mGrafix; // grafix dir
-
- int mLastArrow; // last drawn arrow
- int mLastX; // last piece
- int mLastY;
- int mSpreadX; // spread x,y board pieces
- int mSpreadY;
- int mBoardX; // board offset
- int mBoardY;
-
- ScoreWidget *mScoreWidget; // score widget
- StatusWidget *mStatusWidget; // score widget
-};
-
-#endif // KWIN4VIEW_H
-
diff --git a/kwin4/kwin4/main.cpp b/kwin4/kwin4/main.cpp
deleted file mode 100644
index fbdebf3c..00000000
--- a/kwin4/kwin4/main.cpp
+++ /dev/null
@@ -1,75 +0,0 @@
-/***************************************************************************
- Kwin4 - Four in a Row for KDE
- -------------------
- begin : March 2000
- copyright : (C) 1995-2001 by Martin Heni
- email : martin@heni-online.de
- ***************************************************************************/
-
-/***************************************************************************
- * *
- * This program is free software; you can redistribute it and/or modify *
- * it under the terms of the GNU General Public License as published by *
- * the Free Software Foundation; either version 2 of the License, or *
- * (at your option) any later version. *
- * *
- ***************************************************************************/
-
-#include <kapplication.h>
-#include <kcmdlineargs.h>
-#include <kdebug.h>
-#include <kaboutdata.h>
-
-#include "twin4.h"
-
-#define KWIN4_VERSION "v1.10"
-
-static KCmdLineOptions options[] =
-{
- { "d", 0, 0},
- { "debug <level>", I18N_NOOP("Enter debug level"), 0 },
- KCmdLineLastOption
-};
-
-int global_debug;
-
-int main(int argc, char *argv[])
-{
- global_debug=0;
- KAboutData aboutData( "twin4", I18N_NOOP("KWin4"),
- KWIN4_VERSION,
- I18N_NOOP("KWin4: Two player network game"),
- KAboutData::License_GPL,
- "(c) 1995-2000, Martin Heni");
- aboutData.addAuthor("Martin Heni",0, "martin@heni-online.de");
- aboutData.addCredit("Laura", I18N_NOOP("Beta testing"), 0);
- aboutData.addAuthor("Benjamin Meyer", I18N_NOOP("Code Improvements"), 0);
- KCmdLineArgs::init( argc, argv, &aboutData );
- KCmdLineArgs::addCmdLineOptions( options ); // Add our own options.
-
- /* command line handling */
- KCmdLineArgs *args = KCmdLineArgs::parsedArgs();
-
- if (args->isSet("debug"))
- {
- global_debug=TQString(args->getOption("debug")).toInt();
- kdDebug(12010) << "Debug level set to " << global_debug << endl;
- }
- args->clear();
- KApplication app(argc, argv);
- KGlobal::locale()->insertCatalogue("libtdegames");
-
- if (app.isRestored())
- {
- RESTORE(Kwin4App);
- }
- else
- {
- Kwin4App *twin4 = new Kwin4App();
- app.setMainWidget(twin4);
- twin4->show();
- }
-
- return app.exec();
-}
-
diff --git a/kwin4/kwin4/prefs.kcfgc b/kwin4/kwin4/prefs.kcfgc
deleted file mode 100644
index ad918c2a..00000000
--- a/kwin4/kwin4/prefs.kcfgc
+++ /dev/null
@@ -1,7 +0,0 @@
-# Code generation options for kconfig_compiler
-File=twin4.kcfg
-#IncludeFiles=defines.h
-ClassName=Prefs
-Singleton=true
-#CustomAdditions=true
-#Mutators=Zoom
diff --git a/kwin4/kwin4/scorewidget.cpp b/kwin4/kwin4/scorewidget.cpp
deleted file mode 100644
index 7a070322..00000000
--- a/kwin4/kwin4/scorewidget.cpp
+++ /dev/null
@@ -1,193 +0,0 @@
-/***************************************************************************
- twin4 program
- -------------------
- begin : Sun Mar 26 12:50:12 CEST 2000
- copyright : (C) |1995-2000 by Martin Heni
- email : martin@heni-online.de
- ***************************************************************************/
-
-/***************************************************************************
- * *
- * This program is free software; you can redistribute it and/or modify *
- * it under the terms of the GNU General Public License as published by *
- * the Free Software Foundation; either version 2 of the License, or *
- * (at your option) any later version. *
- * *
- ***************************************************************************/
-
-#include "scorewidget.h"
-
-#include "prefs.h"
-
-#include <tqlabel.h>
-#include <tqlayout.h>
-#include <tqpainter.h>
-#include <tqsizepolicy.h>
-#include <kdebug.h>
-#include <klocale.h>
-
-#define COL_STATUSBORDER black
-#define COL_STATUSFIELD TQColor(130,130,255)
-#define COL_STATUSDARK TQColor(0,0,65)
-#define COL_STATUSLIGHT TQColor(210,210,255)
-
-ScoreWidget::ScoreWidget( TQWidget* parent, const char* name, WFlags fl )
- : TQFrame( parent, name, fl )
-{
- setFrameStyle( TQFrame::Box | TQFrame::Raised );
- setLineWidth( 2 );
- setMidLineWidth( 4 );
-
- setBackgroundColor( COL_STATUSFIELD );
-
- resize( 255, 187 );
- int row=0;
-
- setCaption( i18n( "Form1" ) );
- //LayoutB = new TQGridLayout( this,4,3,15,5 );
- LayoutB = new TQGridLayout( this);
- LayoutB->setSpacing( 3 );
- LayoutB->setMargin( 15 );
-
- TextLabel7 = new TQLabel( this, "TextLabel7" );
- setPlayer("-----",0);
- TextLabel7->setBackgroundColor( COL_STATUSFIELD );
- TextLabel7->tqsetAlignment(TQt::AlignHCenter);
- LayoutB->addMultiCellWidget( TextLabel7, row, row,0,2 );
- row++;
-
- TextLabel8 = new TQLabel( this, "TextLabel8" );
- TextLabel8->setText( i18n( "vs" ) );
- TextLabel8->setBackgroundColor( COL_STATUSFIELD );
- TextLabel8->tqsetAlignment(TQt::AlignHCenter);
- LayoutB->addMultiCellWidget( TextLabel8, row, row,0,2 );
- row++;
-
- TextLabel9 = new TQLabel( this, "TextLabel9" );
- setPlayer("-----",1);
- // TextLabel9->setFrameShape(TQFrame::Box );
- // TextLabel9->setLineWidth(5);
- TextLabel9->setBackgroundColor( COL_STATUSFIELD );
- TextLabel9->tqsetAlignment(TQt::AlignHCenter);
- LayoutB->addMultiCellWidget( TextLabel9, row, row,0,2 );
- row++;
-
- TQSpacerItem *Spacer2=new TQSpacerItem(0,16,TQSizePolicy::Preferred,TQSizePolicy::Preferred);
- LayoutB->addMultiCell( Spacer2, row, row,0,2 );
- row++;
-
- TQSpacerItem *Spacer1=new TQSpacerItem(25,0,TQSizePolicy::Preferred,TQSizePolicy::Preferred);
- LayoutB->addMultiCell( Spacer1, row, row+2,1,1 );
-
- TextLabel1 = new TQLabel( this, "Level" );
- TextLabel1->setText( i18n( "Level" ) );
- TextLabel1->setBackgroundColor( COL_STATUSFIELD );
- LayoutB->addWidget( TextLabel1, row, 0 );
-
- TextLabel4 = new TQLabel( this, "L" );
- setLevel(Prefs::level());
- TextLabel4->tqsetAlignment(TQt::AlignRight);
- TextLabel4->setBackgroundColor( COL_STATUSFIELD );
- LayoutB->addWidget( TextLabel4, row, 2 );
-
- row++;
-
-
- TextLabel2 = new TQLabel( this, "Move" );
- TextLabel2->setText( i18n("number of MOVE in game", "Move" ) );
- TextLabel2->setBackgroundColor( COL_STATUSFIELD );
- LayoutB->addWidget( TextLabel2, row, 0 );
-
- TextLabel5 = new TQLabel( this, "M" );
- setMove(0);
- TextLabel5->tqsetAlignment(TQt::AlignRight);
- TextLabel5->setBackgroundColor( COL_STATUSFIELD );
- LayoutB->addWidget( TextLabel5, row, 2 );
-
- row++;
-
-
- TextLabel3 = new TQLabel( this, "Chance" );
- TextLabel3->setText( i18n( "Chance" ) );
- TextLabel3->setBackgroundColor( COL_STATUSFIELD );
- LayoutB->addWidget( TextLabel3, row, 0 );
-
- TextLabel6 = new TQLabel( this, "C" );
- setChance(0);
- TextLabel6->tqsetAlignment(TQt::AlignRight);
- TextLabel6->setBackgroundColor( COL_STATUSFIELD );
- LayoutB->addWidget( TextLabel6, row, 2 );
-
- row++;
-
- TQSpacerItem *Spacer3=new TQSpacerItem(0,8,TQSizePolicy::Preferred,TQSizePolicy::Preferred);
- LayoutB->addMultiCell( Spacer3, row, row,0,2 );
- row++;
-
-
-
- adjustSize();
-}
-
-void ScoreWidget::paintEvent( TQPaintEvent * p)
-{
- TQPainter paint( this );
- paint.setClipRect(p->rect());
- Paint( &paint, p->rect() );
-}
-
-void ScoreWidget::Paint(TQPainter *p,TQRect /*cliprect*/)
-{
- TQPalette pal;
- pal.setColor(TQColorGroup::Light, COL_STATUSLIGHT);
- pal.setColor(TQColorGroup::Mid, COL_STATUSFIELD);
- pal.setColor(TQColorGroup::Dark, COL_STATUSDARK);
- setPalette(pal);
- drawFrame(p);
-}
-
-void ScoreWidget::setMove(int i)
-{
- TextLabel5->setText( TQString("%1").tqarg(i));
-}
-
-void ScoreWidget::setLevel(int i)
-{
- TextLabel4->setText( TQString("%1").tqarg(i));
-}
-
-void ScoreWidget::setChance(int i)
-{
- if (i==0)
- TextLabel6->setText(" ----");
- else if (i>=999)
- TextLabel6->setText(i18n("Winner"));
- else if (i<=-999)
- TextLabel6->setText(i18n("Loser"));
- else
- TextLabel6->setText(TQString("%1").tqarg(i));
-}
-
-void ScoreWidget::setPlayer(TQString s,int no)
-{
- if (no==0) TextLabel7->setText(s);
- else TextLabel9->setText(s);
-}
-
-void ScoreWidget::setTurn(int i)
-{
- if (i==0)
- {
- TextLabel7->setPaletteForegroundColor ( yellow);
- TextLabel9->setPaletteForegroundColor (black);
- }
- else
- {
- TextLabel9->setPaletteForegroundColor ( red);
- TextLabel7->setPaletteForegroundColor (black);
- }
- TextLabel7->update();
- TextLabel9->update();
-}
-
-#include "scorewidget.moc"
diff --git a/kwin4/kwin4/scorewidget.h b/kwin4/kwin4/scorewidget.h
deleted file mode 100644
index 7d157812..00000000
--- a/kwin4/kwin4/scorewidget.h
+++ /dev/null
@@ -1,46 +0,0 @@
-#ifndef _SCOREWIDGET_H
-#define _SCOREWIDGET_H
-
-#include <tqframe.h>
-class TQVBoxLayout;
-class TQHBoxLayout;
-class TQGridLayout;
-class TQGroupBox;
-class TQLabel;
-
-class ScoreWidget : public TQFrame
-{
- Q_OBJECT
- TQ_OBJECT
-
-public:
- ScoreWidget( TQWidget* parent = 0, const char* name = 0, WFlags fl = 0 );
- void setMove(int i);
- void setLevel(int i);
- void setChance(int i);
- void setPlayer(TQString s,int no);
- void setTurn(int i);
-
-protected:
- TQGroupBox* GroupBox1;
- TQLabel* TextLabel4;
- TQLabel* TextLabel5;
- TQLabel* TextLabel6;
- TQLabel* TextLabel1;
- TQLabel* TextLabel2;
- TQLabel* TextLabel3;
- TQLabel* TextLabel7;
- TQLabel* TextLabel8;
- TQLabel* TextLabel9;
-
-protected:
- void paintEvent( TQPaintEvent * );
- void Paint(TQPainter *p,TQRect rect);
- void drawBorder(TQPainter *p,TQRect rect,int offset,int width,int mode);
-
-protected:
- TQGridLayout* LayoutB;
-};
-
-#endif // _SCOREWIDGET_H
-
diff --git a/kwin4/kwin4/settings.ui b/kwin4/kwin4/settings.ui
deleted file mode 100644
index c64677c6..00000000
--- a/kwin4/kwin4/settings.ui
+++ /dev/null
@@ -1,248 +0,0 @@
-<!DOCTYPE UI><UI version="3.2" stdsetdef="1">
-<class>Settings</class>
-<widget class="TQWidget">
- <property name="name">
- <cstring>Settings</cstring>
- </property>
- <property name="geometry">
- <rect>
- <x>0</x>
- <y>0</y>
- <width>411</width>
- <height>319</height>
- </rect>
- </property>
- <grid>
- <property name="name">
- <cstring>unnamed</cstring>
- </property>
- <widget class="TQGroupBox" row="0" column="1">
- <property name="name">
- <cstring>groupBox2</cstring>
- </property>
- <property name="title">
- <string>Player Names</string>
- </property>
- <grid>
- <property name="name">
- <cstring>unnamed</cstring>
- </property>
- <widget class="TQLabel" row="0" column="0">
- <property name="name">
- <cstring>textLabel3</cstring>
- </property>
- <property name="text">
- <string>Player 1:</string>
- </property>
- </widget>
- <widget class="TQLabel" row="1" column="0">
- <property name="name">
- <cstring>textLabel4</cstring>
- </property>
- <property name="text">
- <string>Player 2:</string>
- </property>
- </widget>
- <widget class="TQLineEdit" row="0" column="1">
- <property name="name">
- <cstring>kcfg_Name1</cstring>
- </property>
- </widget>
- <widget class="TQLineEdit" row="1" column="1">
- <property name="name">
- <cstring>kcfg_Name2</cstring>
- </property>
- </widget>
- </grid>
- </widget>
- <widget class="TQGroupBox" row="2" column="0" rowspan="1" colspan="2">
- <property name="name">
- <cstring>groupBox1</cstring>
- </property>
- <property name="title">
- <string>Computer Difficulty</string>
- </property>
- <grid>
- <property name="name">
- <cstring>unnamed</cstring>
- </property>
- <widget class="TQLabel" row="1" column="0">
- <property name="name">
- <cstring>textLabel1</cstring>
- </property>
- <property name="text">
- <string>Easy</string>
- </property>
- </widget>
- <widget class="TQLabel" row="1" column="1">
- <property name="name">
- <cstring>textLabel2</cstring>
- </property>
- <property name="text">
- <string>Hard</string>
- </property>
- <property name="tqalignment">
- <set>AlignVCenter|AlignRight</set>
- </property>
- </widget>
- <widget class="TQSlider" row="0" column="0" rowspan="1" colspan="2">
- <property name="name">
- <cstring>kcfg_level</cstring>
- </property>
- <property name="minValue">
- <number>1</number>
- </property>
- <property name="maxValue">
- <number>10</number>
- </property>
- <property name="pageStep">
- <number>1</number>
- </property>
- <property name="value">
- <number>3</number>
- </property>
- <property name="orientation">
- <enum>Horizontal</enum>
- </property>
- <property name="tickmarks">
- <enum>Below</enum>
- </property>
- <property name="whatsThis" stdset="0">
- <string>Change the strength of the computer player.</string>
- </property>
- </widget>
- </grid>
- </widget>
- <widget class="TQButtonGroup" row="0" column="0">
- <property name="name">
- <cstring>kcfg_Colour1</cstring>
- </property>
- <property name="title">
- <string>Starting Player Color</string>
- </property>
- <vbox>
- <property name="name">
- <cstring>unnamed</cstring>
- </property>
- <widget class="TQRadioButton">
- <property name="name">
- <cstring>radioButton1</cstring>
- </property>
- <property name="text">
- <string>Red</string>
- </property>
- <property name="checked">
- <bool>true</bool>
- </property>
- </widget>
- <widget class="TQRadioButton">
- <property name="name">
- <cstring>radioButton2</cstring>
- </property>
- <property name="text">
- <string>Yellow</string>
- </property>
- </widget>
- </vbox>
- </widget>
- <widget class="TQButtonGroup" row="1" column="1">
- <property name="name">
- <cstring>kcfg_Input2</cstring>
- </property>
- <property name="title">
- <string>Red Plays With</string>
- </property>
- <vbox>
- <property name="name">
- <cstring>unnamed</cstring>
- </property>
- <widget class="TQRadioButton">
- <property name="name">
- <cstring>radioButton6</cstring>
- </property>
- <property name="text">
- <string>Mouse</string>
- </property>
- <property name="checked">
- <bool>true</bool>
- </property>
- </widget>
- <widget class="TQRadioButton">
- <property name="name">
- <cstring>radioButton7</cstring>
- </property>
- <property name="text">
- <string>Computer</string>
- </property>
- </widget>
- <widget class="TQRadioButton">
- <property name="name">
- <cstring>radioButton8</cstring>
- </property>
- <property name="text">
- <string>Keyboard</string>
- </property>
- </widget>
- </vbox>
- </widget>
- <widget class="TQButtonGroup" row="1" column="0">
- <property name="name">
- <cstring>kcfg_Input1</cstring>
- </property>
- <property name="title">
- <string>Yellow Plays With</string>
- </property>
- <vbox>
- <property name="name">
- <cstring>unnamed</cstring>
- </property>
- <widget class="TQRadioButton">
- <property name="name">
- <cstring>radioButton3</cstring>
- </property>
- <property name="text">
- <string>Mouse</string>
- </property>
- <property name="checked">
- <bool>true</bool>
- </property>
- </widget>
- <widget class="TQRadioButton">
- <property name="name">
- <cstring>radioButton4</cstring>
- </property>
- <property name="text">
- <string>Computer</string>
- </property>
- </widget>
- <widget class="TQRadioButton">
- <property name="name">
- <cstring>radioButton5</cstring>
- </property>
- <property name="text">
- <string>Keyboard</string>
- </property>
- </widget>
- </vbox>
- </widget>
- <spacer row="3" column="1">
- <property name="name">
- <cstring>spacer1</cstring>
- </property>
- <property name="orientation">
- <enum>Vertical</enum>
- </property>
- <property name="sizeType">
- <enum>Expanding</enum>
- </property>
- <property name="tqsizeHint">
- <size>
- <width>20</width>
- <height>20</height>
- </size>
- </property>
- </spacer>
- </grid>
-</widget>
-<layoutdefaults spacing="6" margin="11"/>
-</UI>
diff --git a/kwin4/kwin4/statistics.ui b/kwin4/kwin4/statistics.ui
deleted file mode 100644
index b02e8be6..00000000
--- a/kwin4/kwin4/statistics.ui
+++ /dev/null
@@ -1,249 +0,0 @@
-<!DOCTYPE UI><UI version="3.2" stdsetdef="1">
-<class>Statistics</class>
-<widget class="TQDialog">
- <property name="name">
- <cstring>Statistics</cstring>
- </property>
- <property name="geometry">
- <rect>
- <x>0</x>
- <y>0</y>
- <width>439</width>
- <height>164</height>
- </rect>
- </property>
- <property name="caption">
- <string>Statistics</string>
- </property>
- <grid>
- <property name="name">
- <cstring>unnamed</cstring>
- </property>
- <widget class="Line" row="1" column="0" rowspan="1" colspan="6">
- <property name="name">
- <cstring>line1</cstring>
- </property>
- <property name="frameShape">
- <enum>HLine</enum>
- </property>
- <property name="frameShadow">
- <enum>Sunken</enum>
- </property>
- <property name="orientation">
- <enum>Horizontal</enum>
- </property>
- </widget>
- <spacer row="5" column="2">
- <property name="name">
- <cstring>spacer1</cstring>
- </property>
- <property name="orientation">
- <enum>Vertical</enum>
- </property>
- <property name="sizeType">
- <enum>Expanding</enum>
- </property>
- <property name="tqsizeHint">
- <size>
- <width>20</width>
- <height>16</height>
- </size>
- </property>
- </spacer>
- <widget class="TQLCDNumber" row="4" column="3">
- <property name="name">
- <cstring>p2_lost</cstring>
- </property>
- </widget>
- <widget class="TQLabel" row="2" column="0" rowspan="2" colspan="1">
- <property name="name">
- <cstring>p1_name</cstring>
- </property>
- <property name="text">
- <string>Player 1</string>
- </property>
- </widget>
- <widget class="TQLabel" row="0" column="0">
- <property name="name">
- <cstring>Name</cstring>
- </property>
- <property name="text">
- <string>Name</string>
- </property>
- <property name="tqalignment">
- <set>AlignCenter</set>
- </property>
- </widget>
- <widget class="TQLabel" row="0" column="1">
- <property name="name">
- <cstring>won</cstring>
- </property>
- <property name="text">
- <string>Won</string>
- </property>
- <property name="tqalignment">
- <set>AlignCenter</set>
- </property>
- </widget>
- <widget class="TQLCDNumber" row="4" column="2">
- <property name="name">
- <cstring>p2_drawn</cstring>
- </property>
- </widget>
- <widget class="TQLabel" row="0" column="3">
- <property name="name">
- <cstring>lost</cstring>
- </property>
- <property name="text">
- <string>Lost</string>
- </property>
- <property name="tqalignment">
- <set>AlignCenter</set>
- </property>
- </widget>
- <widget class="TQLCDNumber" row="4" column="4">
- <property name="name">
- <cstring>p2_aborted</cstring>
- </property>
- </widget>
- <widget class="TQLCDNumber" row="4" column="5">
- <property name="name">
- <cstring>p2_sum</cstring>
- </property>
- </widget>
- <widget class="TQLabel" row="0" column="5">
- <property name="name">
- <cstring>sum</cstring>
- </property>
- <property name="text">
- <string>Sum</string>
- </property>
- <property name="tqalignment">
- <set>AlignCenter</set>
- </property>
- </widget>
- <widget class="TQLabel" row="0" column="4">
- <property name="name">
- <cstring>aborted</cstring>
- </property>
- <property name="text">
- <string>Aborted</string>
- </property>
- <property name="tqalignment">
- <set>AlignCenter</set>
- </property>
- </widget>
- <widget class="TQLayoutWidget" row="6" column="0" rowspan="1" colspan="6">
- <property name="name">
- <cstring>tqlayout1</cstring>
- </property>
- <hbox>
- <property name="name">
- <cstring>unnamed</cstring>
- </property>
- <widget class="TQPushButton">
- <property name="name">
- <cstring>pushButton1</cstring>
- </property>
- <property name="text">
- <string>Clear All Statistics</string>
- </property>
- </widget>
- <spacer>
- <property name="name">
- <cstring>spacer2</cstring>
- </property>
- <property name="orientation">
- <enum>Horizontal</enum>
- </property>
- <property name="sizeType">
- <enum>Expanding</enum>
- </property>
- <property name="tqsizeHint">
- <size>
- <width>51</width>
- <height>20</height>
- </size>
- </property>
- </spacer>
- <widget class="TQPushButton">
- <property name="name">
- <cstring>pushButton2</cstring>
- </property>
- <property name="text">
- <string>&amp;Close</string>
- </property>
- </widget>
- </hbox>
- </widget>
- <widget class="TQLCDNumber" row="3" column="1">
- <property name="name">
- <cstring>p1_won</cstring>
- </property>
- </widget>
- <widget class="TQLabel" row="4" column="0">
- <property name="name">
- <cstring>p2_name</cstring>
- </property>
- <property name="text">
- <string>Player 2</string>
- </property>
- </widget>
- <widget class="TQLCDNumber" row="4" column="1">
- <property name="name">
- <cstring>p2_won</cstring>
- </property>
- </widget>
- <widget class="TQLabel" row="0" column="2">
- <property name="name">
- <cstring>drawn</cstring>
- </property>
- <property name="text">
- <string>Drawn</string>
- </property>
- <property name="tqalignment">
- <set>AlignCenter</set>
- </property>
- </widget>
- <widget class="TQLCDNumber" row="3" column="2">
- <property name="name">
- <cstring>p1_drawn</cstring>
- </property>
- </widget>
- <widget class="TQLCDNumber" row="3" column="3">
- <property name="name">
- <cstring>p1_lost</cstring>
- </property>
- </widget>
- <widget class="TQLCDNumber" row="3" column="4">
- <property name="name">
- <cstring>p1_aborted</cstring>
- </property>
- </widget>
- <widget class="TQLCDNumber" row="3" column="5">
- <property name="name">
- <cstring>p1_sum</cstring>
- </property>
- </widget>
- </grid>
-</widget>
-<connections>
- <connection>
- <sender>pushButton1</sender>
- <signal>clicked()</signal>
- <receiver>Statistics</receiver>
- <slot>reject()</slot>
- </connection>
- <connection>
- <sender>pushButton2</sender>
- <signal>clicked()</signal>
- <receiver>Statistics</receiver>
- <slot>accept()</slot>
- </connection>
-</connections>
-<tabstops>
- <tabstop>pushButton2</tabstop>
- <tabstop>pushButton1</tabstop>
-</tabstops>
-<layoutdefaults spacing="6" margin="11"/>
-</UI>
diff --git a/kwin4/kwin4/statuswidget.ui b/kwin4/kwin4/statuswidget.ui
deleted file mode 100644
index 41d6bef5..00000000
--- a/kwin4/kwin4/statuswidget.ui
+++ /dev/null
@@ -1,263 +0,0 @@
-<!DOCTYPE UI><UI version="3.2" stdsetdef="1">
-<class>StatusWidget</class>
-<widget class="TQFrame">
- <property name="name">
- <cstring>StatusWidget</cstring>
- </property>
- <property name="geometry">
- <rect>
- <x>0</x>
- <y>0</y>
- <width>304</width>
- <height>120</height>
- </rect>
- </property>
- <property name="frameShape">
- <enum>Box</enum>
- </property>
- <property name="frameShadow">
- <enum>Raised</enum>
- </property>
- <property name="margin">
- <number>2</number>
- </property>
- <property name="midLineWidth">
- <number>4</number>
- </property>
- <grid>
- <property name="name">
- <cstring>unnamed</cstring>
- </property>
- <spacer row="4" column="5">
- <property name="name">
- <cstring>spacer1</cstring>
- </property>
- <property name="orientation">
- <enum>Vertical</enum>
- </property>
- <property name="sizeType">
- <enum>Expanding</enum>
- </property>
- <property name="tqsizeHint">
- <size>
- <width>20</width>
- <height>41</height>
- </size>
- </property>
- </spacer>
- <spacer row="0" column="0">
- <property name="name">
- <cstring>spacer2</cstring>
- </property>
- <property name="orientation">
- <enum>Horizontal</enum>
- </property>
- <property name="sizeType">
- <enum>Expanding</enum>
- </property>
- <property name="tqsizeHint">
- <size>
- <width>90</width>
- <height>20</height>
- </size>
- </property>
- </spacer>
- <widget class="TQLabel" row="0" column="1">
- <property name="name">
- <cstring>wins</cstring>
- </property>
- <property name="text">
- <string>W</string>
- </property>
- <property name="tqalignment">
- <set>AlignCenter</set>
- </property>
- </widget>
- <widget class="TQLabel" row="0" column="2">
- <property name="name">
- <cstring>draws</cstring>
- </property>
- <property name="text">
- <string>D</string>
- </property>
- <property name="tqalignment">
- <set>AlignCenter</set>
- </property>
- </widget>
- <widget class="TQLabel" row="0" column="3">
- <property name="name">
- <cstring>loses</cstring>
- </property>
- <property name="text">
- <string>L</string>
- </property>
- <property name="tqalignment">
- <set>AlignCenter</set>
- </property>
- </widget>
- <widget class="TQLabel" row="0" column="4">
- <property name="name">
- <cstring>num</cstring>
- </property>
- <property name="text">
- <string>No</string>
- </property>
- <property name="tqalignment">
- <set>AlignCenter</set>
- </property>
- </widget>
- <widget class="TQLabel" row="0" column="5">
- <property name="name">
- <cstring>bk</cstring>
- </property>
- <property name="text">
- <string>Bk</string>
- </property>
- <property name="tqalignment">
- <set>AlignCenter</set>
- </property>
- </widget>
- <widget class="TQLabel" row="2" column="0">
- <property name="name">
- <cstring>p1_name</cstring>
- </property>
- <property name="text">
- <string>Player 1</string>
- </property>
- </widget>
- <widget class="TQLCDNumber" row="2" column="1">
- <property name="name">
- <cstring>p1_w</cstring>
- </property>
- <property name="lineWidth">
- <number>0</number>
- </property>
- <property name="numDigits">
- <number>2</number>
- </property>
- </widget>
- <widget class="TQLCDNumber" row="2" column="2">
- <property name="name">
- <cstring>p1_d</cstring>
- </property>
- <property name="lineWidth">
- <number>0</number>
- </property>
- <property name="numDigits">
- <number>2</number>
- </property>
- </widget>
- <widget class="TQLCDNumber" row="2" column="3">
- <property name="name">
- <cstring>p1_l</cstring>
- </property>
- <property name="lineWidth">
- <number>0</number>
- </property>
- <property name="numDigits">
- <number>2</number>
- </property>
- </widget>
- <widget class="TQLCDNumber" row="2" column="4">
- <property name="name">
- <cstring>p1_n</cstring>
- </property>
- <property name="lineWidth">
- <number>0</number>
- </property>
- <property name="numDigits">
- <number>2</number>
- </property>
- </widget>
- <widget class="TQLCDNumber" row="2" column="5">
- <property name="name">
- <cstring>p1_b</cstring>
- </property>
- <property name="lineWidth">
- <number>0</number>
- </property>
- <property name="numDigits">
- <number>2</number>
- </property>
- </widget>
- <widget class="TQLCDNumber" row="3" column="2">
- <property name="name">
- <cstring>p2_d</cstring>
- </property>
- <property name="lineWidth">
- <number>0</number>
- </property>
- <property name="numDigits">
- <number>2</number>
- </property>
- </widget>
- <widget class="TQLCDNumber" row="3" column="5">
- <property name="name">
- <cstring>p2_b</cstring>
- </property>
- <property name="lineWidth">
- <number>0</number>
- </property>
- <property name="numDigits">
- <number>2</number>
- </property>
- </widget>
- <widget class="TQLCDNumber" row="3" column="3">
- <property name="name">
- <cstring>p2_l</cstring>
- </property>
- <property name="lineWidth">
- <number>0</number>
- </property>
- <property name="numDigits">
- <number>2</number>
- </property>
- </widget>
- <widget class="TQLCDNumber" row="3" column="4">
- <property name="name">
- <cstring>p2_n</cstring>
- </property>
- <property name="lineWidth">
- <number>0</number>
- </property>
- <property name="numDigits">
- <number>2</number>
- </property>
- </widget>
- <widget class="TQLCDNumber" row="3" column="1">
- <property name="name">
- <cstring>p2_w</cstring>
- </property>
- <property name="lineWidth">
- <number>0</number>
- </property>
- <property name="numDigits">
- <number>2</number>
- </property>
- </widget>
- <widget class="TQLabel" row="3" column="0">
- <property name="name">
- <cstring>p2_name</cstring>
- </property>
- <property name="text">
- <string>Player 2</string>
- </property>
- </widget>
- <widget class="Line" row="1" column="0" rowspan="1" colspan="6">
- <property name="name">
- <cstring>line1</cstring>
- </property>
- <property name="frameShape">
- <enum>HLine</enum>
- </property>
- <property name="frameShadow">
- <enum>Raised</enum>
- </property>
- <property name="orientation">
- <enum>Horizontal</enum>
- </property>
- </widget>
- </grid>
-</widget>
-<layoutdefaults spacing="6" margin="11"/>
-</UI>