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authortoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
committertoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
commitc90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch)
tree6d8391395bce9eaea4ad78958617edb20c6a7573 /libkdegames/kgame/dialogs/kgamedialog.cpp
downloadtdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz
tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923 git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'libkdegames/kgame/dialogs/kgamedialog.cpp')
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diff --git a/libkdegames/kgame/dialogs/kgamedialog.cpp b/libkdegames/kgame/dialogs/kgamedialog.cpp
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+/*
+ This file is part of the KDE games library
+ Copyright (C) 2001 Andreas Beckermann (b_mann@gmx.de)
+ Copyright (C) 2001 Martin Heni (martin@heni-online.de)
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License version 2 as published by the Free Software Foundation.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public License
+ along with this library; see the file COPYING.LIB. If not, write to
+ the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ Boston, MA 02110-1301, USA.
+*/
+
+#include <qlayout.h>
+#include <qvbox.h>
+
+#include <klocale.h>
+
+#include "kgame.h"
+#include "kplayer.h"
+#include "kgamedialogconfig.h"
+
+#include "kgamedialog.h"
+
+#include "kgamedialog.moc"
+
+class KGameDialogPrivate
+{
+public:
+ KGameDialogPrivate()
+ {
+ mGamePage = 0;
+ mNetworkPage = 0;
+ mMsgServerPage = 0;
+ mTopLayout = 0;
+
+ mNetworkConfig = 0;
+ mGameConfig = 0;
+
+ mOwner = 0;
+ mGame = 0;
+ }
+
+ QVBox* mGamePage;
+ QVBox* mNetworkPage;
+ QVBox* mMsgServerPage;// unused here?
+ QVBoxLayout* mTopLayout;
+ KGameDialogNetworkConfig* mNetworkConfig;
+ KGameDialogGeneralConfig* mGameConfig;
+
+// a list of all config widgets added to this dialog
+ QPtrList<KGameDialogConfig> mConfigWidgets;
+
+// just pointers:
+ KPlayer* mOwner;
+ KGame* mGame;
+};
+
+KGameDialog::KGameDialog(KGame* g, KPlayer* owner, const QString& title,
+ QWidget* parent, bool modal)
+ : KDialogBase(Tabbed, title, Ok|Default|Apply,
+ Ok, parent, 0, modal, true)
+{
+ init(g, owner);
+}
+
+KGameDialog::KGameDialog(KGame* g, KPlayer* owner, const QString& title,
+ QWidget* parent, long initConfigs, int chatMsgId, bool modal)
+ : KDialogBase(Tabbed, title, Ok|Default|Apply,
+ Ok, parent, 0, modal, true)
+{
+ init(g, owner);
+ if ((ConfigOptions)initConfigs!=NoConfig) {
+ initDefaultDialog((ConfigOptions)initConfigs, chatMsgId);
+ }
+}
+
+void KGameDialog::init(KGame* g, KPlayer* owner)
+{
+//AB: do we need a "Cancel" Button? currently removed
+
+// kdDebug(11001) << k_funcinfo << ": this=" << this << endl;
+ d = new KGameDialogPrivate;
+
+ setOwner(owner);
+ setKGame(g);
+ if (g) {
+ setAdmin(g->isAdmin());
+ } else {
+ setAdmin(false);
+ }
+}
+
+void KGameDialog::initDefaultDialog(ConfigOptions initConfigs, int chatMsgId)
+{
+ if (initConfigs & GameConfig) {
+ kdDebug() << "add gameconf" << endl;
+ addGameConfig(new KGameDialogGeneralConfig(0));
+ }
+ if (initConfigs & NetworkConfig) {
+ addNetworkConfig(new KGameDialogNetworkConfig(0));
+ }
+ if (initConfigs & (MsgServerConfig) ) {
+ addMsgServerConfig(new KGameDialogMsgServerConfig(0));
+ }
+ if (initConfigs & ChatConfig) {
+ KGameDialogChatConfig * c = new KGameDialogChatConfig(chatMsgId, 0);
+ if (d->mGamePage) {
+ addChatWidget(c, d->mGamePage);
+ } else {
+ addConfigPage(c, i18n("&Chat"));
+ }
+ }
+ if (initConfigs & BanPlayerConfig) {
+ // add the connection management system - ie the widget where the ADMIN can
+ // kick players out
+ if (d->mNetworkPage) {
+ // put it on the network page
+ addConnectionList(new KGameDialogConnectionConfig(0), d->mNetworkPage);
+ } else {
+ // if no network page available put it on an own page
+ addConfigPage(new KGameDialogConnectionConfig(0), i18n("C&onnections"));
+ }
+ }
+}
+
+KGameDialog::~KGameDialog()
+{
+// kdDebug(11001) << "DESTRUCT KGameDialog" << this << endl;
+ d->mConfigWidgets.setAutoDelete(true);
+ d->mConfigWidgets.clear();
+ delete d;
+}
+
+void KGameDialog::addGameConfig(KGameDialogGeneralConfig* conf)
+{
+ if (!conf) {
+ return;
+ }
+ d->mGameConfig = conf;
+ d->mGamePage = addConfigPage(d->mGameConfig, i18n("&Game"));
+}
+
+void KGameDialog::addNetworkConfig(KGameDialogNetworkConfig* netConf)
+{
+ if (!netConf) {
+ return;
+ }
+ d->mNetworkConfig = netConf;
+ d->mNetworkPage = addConfigPage(netConf, i18n("&Network"));
+}
+
+void KGameDialog::addMsgServerConfig(KGameDialogMsgServerConfig* msgConf)
+{
+ if (!msgConf) {
+ return;
+ }
+ d->mMsgServerPage = addConfigPage(msgConf, i18n("&Message Server"));
+}
+
+void KGameDialog::addChatWidget(KGameDialogChatConfig* chat, QVBox* parent)
+{
+ if (!chat) {
+ return;
+ }
+ if (!parent) {
+ parent = d->mGamePage;
+ }
+ if (!parent) {
+ kdError(11001) << "cannot add chat widget without page" << endl;
+ return;
+ }
+ addConfigWidget(chat, parent);
+}
+
+void KGameDialog::addConnectionList(KGameDialogConnectionConfig* c, QVBox* parent)
+{
+ if (!c) {
+ return;
+ }
+ if (!parent) {
+ parent = d->mNetworkPage;
+ }
+ if (!parent) {
+ kdError(11001) << "Cannot add connection list without page" << endl;
+ return;
+ }
+ addConfigWidget(c, parent);
+}
+
+QVBox *KGameDialog::configPage(ConfigOptions which)
+{
+ QVBox *box = 0;
+ switch(which)
+ {
+ case NetworkConfig:
+ box = d->mNetworkPage;
+ break;
+ case GameConfig:
+ box = d->mGamePage;
+ break;
+ case MsgServerConfig:
+ box = d->mMsgServerPage;
+ break;
+ default:
+ kdError(11001) << k_funcinfo << ": Parameter " << which << " not supported" << endl;
+ }
+ return box;
+}
+
+QVBox* KGameDialog::addConfigPage(KGameDialogConfig* widget, const QString& title)
+{
+ if (!widget) {
+ kdError(11001) << "Cannot add NULL config widget" << endl;
+ return 0;
+ }
+ QVBox* page = addVBoxPage(title);
+ addConfigWidget(widget, page);
+ return page;
+}
+
+void KGameDialog::addConfigWidget(KGameDialogConfig* widget, QWidget* parent)
+{
+ if (!widget) {
+ kdError(11001) << "Cannot add NULL config widget" << endl;
+ return;
+ }
+ if (!parent) {
+ kdError(11001) << "Cannot reparent to NULL widget" << endl;
+ return;
+ }
+// kdDebug(11001) << "reparenting widget" << endl;
+ widget->reparent(parent, QPoint(0,0));
+ d->mConfigWidgets.append(widget);
+ connect(widget, SIGNAL(destroyed(QObject*)), this, SLOT(slotRemoveConfigWidget(QObject*)));
+ if (!d->mGame) {
+ kdWarning(11001) << "No game has been set!" << endl;
+ } else {
+ widget->setKGame(d->mGame);
+ widget->setAdmin(d->mGame->isAdmin());
+ }
+ if (!d->mOwner) {
+ kdWarning(11001) << "No player has been set!" << endl;
+ } else {
+ widget->setOwner(d->mOwner);
+ }
+ widget->show();
+}
+
+KGameDialogGeneralConfig* KGameDialog::gameConfig() const
+{ return d->mGameConfig; }
+KGameDialogNetworkConfig* KGameDialog::networkConfig() const
+{ return d->mNetworkConfig; }
+
+void KGameDialog::slotApply()
+{
+ submitToKGame();
+}
+
+void KGameDialog::slotDefault()
+{
+ if (!d->mGame) {
+ return;
+ }
+
+//TODO *only* call setKGame/setOwner for the *current* page!!
+ setKGame(d->mGame);
+ setOwner(d->mOwner);
+}
+
+void KGameDialog::slotOk()
+{
+ slotApply();
+ QDialog::accept();
+}
+
+void KGameDialog::setOwner(KPlayer* owner)
+{
+//AB: note: NULL player is ok!
+ d->mOwner = owner;
+ for (int unsigned i = 0; i < d->mConfigWidgets.count(); i++) {
+ if (d->mConfigWidgets.at(i)) {
+ d->mConfigWidgets.at(i)->setOwner(d->mOwner);
+ //TODO: hide playerName in KGameDialogGeneralConfig
+ } else {
+ kdError(11001) << "NULL widget??" << endl;
+ }
+ }
+}
+
+void KGameDialog::setKGame(KGame* g)
+{
+ if (d->mGame) {
+ disconnect(d->mGame, 0, this, 0);
+ }
+ d->mGame = g;
+ for (int unsigned i = 0; i < d->mConfigWidgets.count(); i++) {
+ d->mConfigWidgets.at(i)->setKGame(d->mGame);
+ }
+ if (d->mGame) {
+ setAdmin(d->mGame->isAdmin());
+ connect(d->mGame, SIGNAL(destroyed()), this, SLOT(slotUnsetKGame()));
+ connect(d->mGame, SIGNAL(signalAdminStatusChanged(bool)),
+ this, SLOT(setAdmin(bool)));
+ }
+}
+
+void KGameDialog::setAdmin(bool admin)
+{
+ for (int unsigned i = 0; i < d->mConfigWidgets.count(); i++) {
+ d->mConfigWidgets.at(i)->setAdmin(admin);
+ }
+}
+
+void KGameDialog::slotUnsetKGame() // called when KGame is destroyed
+{ setKGame(0); }
+
+void KGameDialog::submitToKGame()
+{
+ if (!d->mGame) {
+ kdError(11001) << k_funcinfo << ": no game has been set" << endl;
+ return;
+ }
+ if (!d->mOwner) {
+ kdError(11001) << k_funcinfo << ": no player has been set" << endl;
+ return;
+ }
+
+ for (int unsigned i = 0; i < d->mConfigWidgets.count(); i++) {
+// kdDebug(11001) << "submit to kgame " << i << endl;
+ d->mConfigWidgets.at(i)->submitToKGame(d->mGame, d->mOwner);
+// kdDebug(11001) << "done: submit to kgame " << i << endl;
+ }
+}
+
+void KGameDialog::slotRemoveConfigWidget(QObject* configWidget)
+{
+ d->mConfigWidgets.removeRef((KGameDialogConfig*)configWidget);
+}
+