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authortpearson <tpearson@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2011-06-11 04:58:26 +0000
committertpearson <tpearson@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2011-06-11 04:58:26 +0000
commit838baf3f99ec5ab81b063eb5449a3381d860f377 (patch)
treedd31abcfde08ca92e4623b8f50b3d762a87c997a /libkdegames/kgame/dialogs
parent2bf598bafa22fac4126fc8842df6b0119aadc0e9 (diff)
downloadtdegames-838baf3f99ec5ab81b063eb5449a3381d860f377.tar.gz
tdegames-838baf3f99ec5ab81b063eb5449a3381d860f377.zip
TQt4 port kdegames
This enables compilation under both Qt3 and Qt4 git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1236074 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'libkdegames/kgame/dialogs')
-rw-r--r--libkdegames/kgame/dialogs/kgameconnectdialog.cpp14
-rw-r--r--libkdegames/kgame/dialogs/kgameconnectdialog.h22
-rw-r--r--libkdegames/kgame/dialogs/kgamedebugdialog.cpp48
-rw-r--r--libkdegames/kgame/dialogs/kgamedebugdialog.h7
-rw-r--r--libkdegames/kgame/dialogs/kgamedialog.cpp34
-rw-r--r--libkdegames/kgame/dialogs/kgamedialog.h25
-rw-r--r--libkdegames/kgame/dialogs/kgamedialogconfig.cpp40
-rw-r--r--libkdegames/kgame/dialogs/kgamedialogconfig.h32
-rw-r--r--libkdegames/kgame/dialogs/kgameerrordialog.cpp30
-rw-r--r--libkdegames/kgame/dialogs/kgameerrordialog.h16
10 files changed, 140 insertions, 128 deletions
diff --git a/libkdegames/kgame/dialogs/kgameconnectdialog.cpp b/libkdegames/kgame/dialogs/kgameconnectdialog.cpp
index 575b3090..f0e0c606 100644
--- a/libkdegames/kgame/dialogs/kgameconnectdialog.cpp
+++ b/libkdegames/kgame/dialogs/kgameconnectdialog.cpp
@@ -56,7 +56,7 @@ class KGameConnectWidgetPrivate
TQString mType;
};
-KGameConnectWidget::KGameConnectWidget(TQWidget* parent) : TQWidget(parent)
+KGameConnectWidget::KGameConnectWidget(TQWidget* tqparent) : TQWidget(tqparent)
{
d = new KGameConnectWidgetPrivate;
@@ -165,7 +165,7 @@ TQString KGameConnectWidget::host() const
if (d->mHost->isEnabled()) {
return d->mHost->text();
} else {
- return TQString::null;
+ return TQString();
}
}
@@ -212,9 +212,9 @@ class KGameConnectDialogPrivate
KGameConnectWidget* mConnect;
};
-// buttonmask =Ok|Cancel
-KGameConnectDialog::KGameConnectDialog(TQWidget* parent,int buttonmask) : KDialogBase(Plain,
- i18n("Network Game"),buttonmask , Ok, parent, 0, true, buttonmask!=0)
+// buttontqmask =Ok|Cancel
+KGameConnectDialog::KGameConnectDialog(TQWidget* tqparent,int buttontqmask) : KDialogBase(Plain,
+ i18n("Network Game"),buttontqmask , Ok, tqparent, 0, true, buttontqmask!=0)
{
d = new KGameConnectDialogPrivate;
TQVBoxLayout* vb = new TQVBoxLayout(plainPage(), spacingHint());
@@ -228,9 +228,9 @@ KGameConnectDialog::~KGameConnectDialog()
}
int KGameConnectDialog::initConnection( unsigned short int& port,
- TQString& host, TQWidget* parent, bool server)
+ TQString& host, TQWidget* tqparent, bool server)
{
- KGameConnectDialog d(parent);
+ KGameConnectDialog d(tqparent);
d.setHost(host);
d.setPort(port);
if (server) {
diff --git a/libkdegames/kgame/dialogs/kgameconnectdialog.h b/libkdegames/kgame/dialogs/kgameconnectdialog.h
index fdb0be4f..ad4ff7d1 100644
--- a/libkdegames/kgame/dialogs/kgameconnectdialog.h
+++ b/libkdegames/kgame/dialogs/kgameconnectdialog.h
@@ -26,11 +26,12 @@
class KGameConnectDialogPrivate;
class KGameConnectWidgetPrivate;
-class KGameConnectWidget : public QWidget
+class KGameConnectWidget : public TQWidget
{
Q_OBJECT
+ TQ_OBJECT
public:
- KGameConnectWidget(TQWidget* parent);
+ KGameConnectWidget(TQWidget* tqparent);
virtual ~KGameConnectWidget();
/**
@@ -39,7 +40,7 @@ public:
void setHost(const TQString& host);
/**
- * @return The host to connect to or TQString::null if the user wants to
+ * @return The host to connect to or TQString() if the user wants to
* be the MASTER
**/
TQString host() const;
@@ -108,16 +109,17 @@ private:
* @short Dialog to ask for host and port
*
* This Dialog is used to create a game. You call initConnection(port,
- * TQString::null, parent, true) to create a network game (as a server)
- * or initConnection(port, host, parent) to join a network game.
+ * TQString(), tqparent, true) to create a network game (as a server)
+ * or initConnection(port, host, tqparent) to join a network game.
*
* @author Andreas Beckermann <b_mann@gmx.de>
**/
class KGameConnectDialog : public KDialogBase
{
Q_OBJECT
+ TQ_OBJECT
public:
- KGameConnectDialog(TQWidget* parent = 0,int buttonmask=Ok|Cancel);
+ KGameConnectDialog(TQWidget* tqparent = 0,int buttontqmask=Ok|Cancel);
virtual ~KGameConnectDialog();
/**
@@ -125,12 +127,12 @@ public:
* server game, depending on user's choice.
* @param port The port the user wants to connect to.
* @param host The host the user wants to connect to. Will be
- * TQString::null if server game is chosen
- * @param parent The parent of the dialog
+ * TQString() if server game is chosen
+ * @param tqparent The tqparent of the dialog
* @param server True to create a network game per default, false to
* join a game by default
**/
- static int initConnection(unsigned short int& port, TQString& host, TQWidget* parent, bool server = false);
+ static int initConnection(unsigned short int& port, TQString& host, TQWidget* tqparent, bool server = false);
/**
* @param host The host to connect to by default
@@ -138,7 +140,7 @@ public:
void setHost(const TQString& host);
/**
- * @return The host to connect to or TQString::null if the user wants to
+ * @return The host to connect to or TQString() if the user wants to
* be the MASTER
**/
TQString host() const;
diff --git a/libkdegames/kgame/dialogs/kgamedebugdialog.cpp b/libkdegames/kgame/dialogs/kgamedebugdialog.cpp
index 09a35e56..06987aad 100644
--- a/libkdegames/kgame/dialogs/kgamedebugdialog.cpp
+++ b/libkdegames/kgame/dialogs/kgamedebugdialog.cpp
@@ -56,7 +56,7 @@ public:
mGameMaster = 0;
mGameAdmin = 0;
mGameOffering = 0;
- mGameStatus = 0;
+ mGametqStatus = 0;
mGameRunning = 0;
mGameMaxPlayers = 0;
mGameMinPlayers = 0;
@@ -93,7 +93,7 @@ public:
TQListViewItem* mGameMaster;
TQListViewItem* mGameAdmin;
TQListViewItem* mGameOffering;
- TQListViewItem* mGameStatus;
+ TQListViewItem* mGametqStatus;
TQListViewItem* mGameRunning;
TQListViewItem* mGameMaxPlayers;
TQListViewItem* mGameMinPlayers;
@@ -120,9 +120,9 @@ public:
KListBox* mHideIdList;
};
-KGameDebugDialog::KGameDebugDialog(KGame* g, TQWidget* parent, bool modal) :
+KGameDebugDialog::KGameDebugDialog(KGame* g, TQWidget* tqparent, bool modal) :
KDialogBase(Tabbed, i18n("KGame Debug Dialog"), Close, Close,
- parent, 0, modal, true)
+ tqparent, 0, modal, true)
{
d = new KGameDebugDialogPrivate;
@@ -142,18 +142,18 @@ void KGameDebugDialog::initGamePage()
{
d->mGamePage = addPage(i18n("Debug &KGame"));
TQVBoxLayout* topLayout = new TQVBoxLayout(d->mGamePage, marginHint(), spacingHint());
- TQHBoxLayout* layout = new TQHBoxLayout(topLayout);
+ TQHBoxLayout* tqlayout = new TQHBoxLayout(topLayout);
KListView* v = new KListView(d->mGamePage);
v->addColumn(i18n("Data"));
v->addColumn(i18n("Value"));
- layout->addWidget(v);
+ tqlayout->addWidget(v);
d->mGameProperties = new KListView(d->mGamePage);
d->mGameProperties->addColumn(i18n("Property"));
d->mGameProperties->addColumn(i18n("Value"));
d->mGameProperties->addColumn(i18n("Policy"));
- layout->addWidget(d->mGameProperties);
+ tqlayout->addWidget(d->mGameProperties);
TQPushButton* b = new TQPushButton(i18n("Update"), d->mGamePage);
connect(b, TQT_SIGNAL(pressed()), this, TQT_SLOT(slotUpdateGameData()));
@@ -166,7 +166,7 @@ void KGameDebugDialog::initGamePage()
d->mGameMaster = new TQListViewItem(v, i18n("Is Master"));
d->mGameAdmin = new TQListViewItem(v, i18n("Is Admin"));
d->mGameOffering = new TQListViewItem(v, i18n("Is Offering Connections"));
- d->mGameStatus = new TQListViewItem(v, i18n("Game Status"));
+ d->mGametqStatus = new TQListViewItem(v, i18n("Game tqStatus"));
d->mGameRunning = new TQListViewItem(v, i18n("Game is Running"));
d->mGameMaxPlayers = new TQListViewItem(v, i18n("Maximal Players"));
d->mGameMinPlayers = new TQListViewItem(v, i18n("Minimal Players"));
@@ -177,19 +177,19 @@ void KGameDebugDialog::initPlayerPage()
{
d->mPlayerPage = addPage(i18n("Debug &Players"));
TQVBoxLayout* topLayout = new TQVBoxLayout(d->mPlayerPage, marginHint(), spacingHint());
- TQHBoxLayout* layout = new TQHBoxLayout(topLayout);
+ TQHBoxLayout* tqlayout = new TQHBoxLayout(topLayout);
//TODO: connect to the KGame signals for joined/removed players!!!
- TQVBoxLayout* listLayout = new TQVBoxLayout(layout);
+ TQVBoxLayout* listLayout = new TQVBoxLayout(tqlayout);
TQLabel* listLabel = new TQLabel(i18n("Available Players"), d->mPlayerPage);
listLayout->addWidget(listLabel);
d->mPlayerList = new KListBox(d->mPlayerPage);
connect(d->mPlayerList, TQT_SIGNAL(executed(TQListBoxItem*)), this, TQT_SLOT(slotUpdatePlayerData(TQListBoxItem*)));
listLayout->addWidget(d->mPlayerList);
- d->mPlayerList->setSizePolicy(TQSizePolicy(TQSizePolicy::Preferred, TQSizePolicy::Expanding));
+ d->mPlayerList->tqsetSizePolicy(TQSizePolicy(TQSizePolicy::Preferred, TQSizePolicy::Expanding));
KListView* v = new KListView(d->mPlayerPage);
- layout->addWidget(v);
+ tqlayout->addWidget(v);
v->addColumn(i18n("Data"));
v->addColumn(i18n("Value"));
@@ -197,7 +197,7 @@ void KGameDebugDialog::initPlayerPage()
d->mPlayerProperties->addColumn(i18n("Property"));
d->mPlayerProperties->addColumn(i18n("Value"));
d->mPlayerProperties->addColumn(i18n("Policy"));
- layout->addWidget(d->mPlayerProperties);
+ tqlayout->addWidget(d->mPlayerProperties);
TQPushButton* b = new TQPushButton(i18n("Update"), d->mPlayerPage);
connect(b, TQT_SIGNAL(pressed()), this, TQT_SLOT(slotUpdatePlayerList()));
@@ -220,9 +220,9 @@ void KGameDebugDialog::initPlayerPage()
void KGameDebugDialog::initMessagePage()
{
d->mMessagePage = addPage(i18n("Debug &Messages"));
- TQGridLayout* layout = new TQGridLayout(d->mMessagePage, 11, 7, marginHint(), spacingHint());
+ TQGridLayout* tqlayout = new TQGridLayout(d->mMessagePage, 11, 7, marginHint(), spacingHint());
d->mMessageList = new KListView(d->mMessagePage);
- layout->addMultiCellWidget(d->mMessageList, 0, 9, 0, 3);
+ tqlayout->addMultiCellWidget(d->mMessageList, 0, 9, 0, 3);
d->mMessageList->addColumn(i18n("Time"));
d->mMessageList->addColumn(i18n("ID"));
d->mMessageList->addColumn(i18n("Receiver"));
@@ -231,20 +231,20 @@ void KGameDebugDialog::initMessagePage()
TQPushButton* hide = new TQPushButton(i18n("&>>"), d->mMessagePage);
connect(hide, TQT_SIGNAL(pressed()), this, TQT_SLOT(slotHideId()));
- layout->addWidget(hide, 4, 4);
+ tqlayout->addWidget(hide, 4, 4);
TQPushButton* show = new TQPushButton(i18n("&<<"), d->mMessagePage);
connect(show, TQT_SIGNAL(pressed()), this, TQT_SLOT(slotShowId()));
- layout->addWidget(show, 6, 4);
+ tqlayout->addWidget(show, 6, 4);
TQLabel* l = new TQLabel(i18n("Do not show IDs:"), d->mMessagePage);
- layout->addMultiCellWidget(l, 0, 0, 5, 6);
+ tqlayout->addMultiCellWidget(l, 0, 0, 5, 6);
d->mHideIdList = new KListBox(d->mMessagePage);
- layout->addMultiCellWidget(d->mHideIdList, 1, 8, 5, 6);
+ tqlayout->addMultiCellWidget(d->mHideIdList, 1, 8, 5, 6);
TQPushButton* clear = new KPushButton(KStdGuiItem::clear(), d->mMessagePage);
connect(clear, TQT_SIGNAL(pressed()), this, TQT_SLOT(slotClearMessages()));
- layout->addMultiCellWidget(clear, 10, 10, 0, 6);
+ tqlayout->addMultiCellWidget(clear, 10, 10, 0, 6);
//TODO: "show all but..." and "show nothing but..."
}
@@ -274,7 +274,7 @@ void KGameDebugDialog::clearGameData()
d->mGameMaster->setText(1, "");
d->mGameAdmin->setText(1, "");
d->mGameOffering->setText(1, "");
- d->mGameStatus->setText(1, "");
+ d->mGametqStatus->setText(1, "");
d->mGameRunning->setText(1, "");
d->mGameMaxPlayers->setText(1, "");
d->mGameMinPlayers->setText(1, "");
@@ -320,7 +320,7 @@ void KGameDebugDialog::slotUpdateGameData()
d->mGameMaster->setText(1, d->mGame->isMaster() ? i18n("True") : i18n("False"));
d->mGameAdmin->setText(1, d->mGame->isAdmin() ? i18n("True") : i18n("False"));
d->mGameOffering->setText(1, d->mGame->isOfferingConnections() ? i18n("True") : i18n("False"));
- d->mGameStatus->setText(1, TQString::number(d->mGame->gameStatus()));
+ d->mGametqStatus->setText(1, TQString::number(d->mGame->gametqStatus()));
d->mGameRunning->setText(1, d->mGame->isRunning() ? i18n("True") : i18n("False"));
d->mGameMaxPlayers->setText(1, TQString::number(d->mGame->maxPlayers()));
d->mGameMinPlayers->setText(1, TQString::number(d->mGame->minPlayers()));
@@ -441,7 +441,7 @@ void KGameDebugDialog::setKGame(const KGame* g)
slotUpdateGameData();
- connect(d->mGame, TQT_SIGNAL(signalMessageUpdate(int, Q_UINT32, Q_UINT32)), this, TQT_SLOT(slotMessageUpdate(int, Q_UINT32, Q_UINT32)));
+ connect(d->mGame, TQT_SIGNAL(signalMessageUpdate(int, TQ_UINT32, TQ_UINT32)), this, TQT_SLOT(slotMessageUpdate(int, TQ_UINT32, TQ_UINT32)));
}
}
@@ -481,7 +481,7 @@ void KGameDebugDialog::removePlayer(TQListBoxItem* i)
delete i;
}
-void KGameDebugDialog::slotMessageUpdate(int msgid, Q_UINT32 receiver, Q_UINT32 sender)
+void KGameDebugDialog::slotMessageUpdate(int msgid, TQ_UINT32 receiver, TQ_UINT32 sender)
{
if (!showId(msgid)) {
return;
diff --git a/libkdegames/kgame/dialogs/kgamedebugdialog.h b/libkdegames/kgame/dialogs/kgamedebugdialog.h
index 57f20c34..924037ff 100644
--- a/libkdegames/kgame/dialogs/kgamedebugdialog.h
+++ b/libkdegames/kgame/dialogs/kgamedebugdialog.h
@@ -34,8 +34,9 @@ class KGameDebugDialogPrivate;
class KDE_EXPORT KGameDebugDialog : public KDialogBase
{
Q_OBJECT
+ TQ_OBJECT
public:
- KGameDebugDialog(KGame* g, TQWidget* parent, bool modal = false);
+ KGameDebugDialog(KGame* g, TQWidget* tqparent, bool modal = false);
~KGameDebugDialog();
/**
@@ -77,7 +78,7 @@ public slots:
signals:
/**
- * This signal is emitted when the "debug messages" page couldn't find
+ * This signal is emitted when the "debug messages" page couldn't tqfind
* the name of a message id. This is usually the case for user-defined
* messages. KGameDebugDialog asks you to give the msgid a name.
* @param messageid The ID of the message. As given to @ref
@@ -134,7 +135,7 @@ protected slots:
/**
* A message has been received - see @ref KGame::signalMessageUpdate
**/
- void slotMessageUpdate(int msgid, Q_UINT32 receiver, Q_UINT32 sender);
+ void slotMessageUpdate(int msgid, TQ_UINT32 receiver, TQ_UINT32 sender);
private:
void initGamePage();
diff --git a/libkdegames/kgame/dialogs/kgamedialog.cpp b/libkdegames/kgame/dialogs/kgamedialog.cpp
index c03df4ff..f589333e 100644
--- a/libkdegames/kgame/dialogs/kgamedialog.cpp
+++ b/libkdegames/kgame/dialogs/kgamedialog.cpp
@@ -64,17 +64,17 @@ public:
};
KGameDialog::KGameDialog(KGame* g, KPlayer* owner, const TQString& title,
- TQWidget* parent, bool modal)
+ TQWidget* tqparent, bool modal)
: KDialogBase(Tabbed, title, Ok|Default|Apply,
- Ok, parent, 0, modal, true)
+ Ok, tqparent, 0, modal, true)
{
init(g, owner);
}
KGameDialog::KGameDialog(KGame* g, KPlayer* owner, const TQString& title,
- TQWidget* parent, long initConfigs, int chatMsgId, bool modal)
+ TQWidget* tqparent, long initConfigs, int chatMsgId, bool modal)
: KDialogBase(Tabbed, title, Ok|Default|Apply,
- Ok, parent, 0, modal, true)
+ Ok, tqparent, 0, modal, true)
{
init(g, owner);
if ((ConfigOptions)initConfigs!=NoConfig) {
@@ -165,34 +165,34 @@ void KGameDialog::addMsgServerConfig(KGameDialogMsgServerConfig* msgConf)
d->mMsgServerPage = addConfigPage(msgConf, i18n("&Message Server"));
}
-void KGameDialog::addChatWidget(KGameDialogChatConfig* chat, TQVBox* parent)
+void KGameDialog::addChatWidget(KGameDialogChatConfig* chat, TQVBox* tqparent)
{
if (!chat) {
return;
}
- if (!parent) {
- parent = d->mGamePage;
+ if (!tqparent) {
+ tqparent = d->mGamePage;
}
- if (!parent) {
+ if (!tqparent) {
kdError(11001) << "cannot add chat widget without page" << endl;
return;
}
- addConfigWidget(chat, parent);
+ addConfigWidget(chat, tqparent);
}
-void KGameDialog::addConnectionList(KGameDialogConnectionConfig* c, TQVBox* parent)
+void KGameDialog::addConnectionList(KGameDialogConnectionConfig* c, TQVBox* tqparent)
{
if (!c) {
return;
}
- if (!parent) {
- parent = d->mNetworkPage;
+ if (!tqparent) {
+ tqparent = d->mNetworkPage;
}
- if (!parent) {
+ if (!tqparent) {
kdError(11001) << "Cannot add connection list without page" << endl;
return;
}
- addConfigWidget(c, parent);
+ addConfigWidget(c, tqparent);
}
TQVBox *KGameDialog::configPage(ConfigOptions which)
@@ -226,18 +226,18 @@ TQVBox* KGameDialog::addConfigPage(KGameDialogConfig* widget, const TQString& ti
return page;
}
-void KGameDialog::addConfigWidget(KGameDialogConfig* widget, TQWidget* parent)
+void KGameDialog::addConfigWidget(KGameDialogConfig* widget, TQWidget* tqparent)
{
if (!widget) {
kdError(11001) << "Cannot add NULL config widget" << endl;
return;
}
- if (!parent) {
+ if (!tqparent) {
kdError(11001) << "Cannot reparent to NULL widget" << endl;
return;
}
// kdDebug(11001) << "reparenting widget" << endl;
- widget->reparent(parent, TQPoint(0,0));
+ widget->reparent(tqparent, TQPoint(0,0));
d->mConfigWidgets.append(widget);
connect(widget, TQT_SIGNAL(destroyed(TQObject*)), this, TQT_SLOT(slotRemoveConfigWidget(TQObject*)));
if (!d->mGame) {
diff --git a/libkdegames/kgame/dialogs/kgamedialog.h b/libkdegames/kgame/dialogs/kgamedialog.h
index 709f71c6..cb731993 100644
--- a/libkdegames/kgame/dialogs/kgamedialog.h
+++ b/libkdegames/kgame/dialogs/kgamedialog.h
@@ -74,6 +74,7 @@ class KGameDialogPrivate;
class KDE_EXPORT KGameDialog : public KDialogBase
{
Q_OBJECT
+ TQ_OBJECT
public:
enum ConfigOptions
@@ -94,11 +95,11 @@ public:
* @param owner The KPlayer object who is responsible for this
* dialog, aka "the local player"
* @param title The title of the dialog - see KDialog::setCaption
- * @param parent The parent of the dialog
+ * @param tqparent The tqparent of the dialog
* @param modal Whether the dialog is modal or not
**/
KGameDialog(KGame* g, KPlayer* owner, const TQString& title,
- TQWidget* parent, bool modal = false);
+ TQWidget* tqparent, bool modal = false);
/**
* Create a KGameDialog with the standard configuration widgets. This
@@ -121,7 +122,7 @@ public:
* @param owner The KPlayer object who is responsible for this
* dialog, aka "the local player"
* @param title The title of the dialog - see KDialog::setCaption
- * @param parent The parent of the dialog
+ * @param tqparent The tqparent of the dialog
* @param modal Whether the dialog is modal or not
* @param initConfigs whether the default KGameDialogConfig widgets
* shall be created using initDefaultDialog. Use false if you want
@@ -130,7 +131,7 @@ public:
* if initConfigs = false
**/
KGameDialog(KGame* g, KPlayer* owner, const TQString& title,
- TQWidget* parent, long initConfigs = AllConfig,
+ TQWidget* tqparent, long initConfigs = AllConfig,
int chatMsgId = 15432, bool modal = false);
virtual ~KGameDialog();
@@ -168,14 +169,14 @@ public:
virtual void submitToKGame();
/**
- * Adds a KGameChat to the dialog. If no parent is specified the
+ * Adds a KGameChat to the dialog. If no tqparent is specified the
* game page will be used.
* @param chat The chat widget
- * @param parent The parent of the chat widget. This MUST be an
+ * @param tqparent The tqparent of the chat widget. This MUST be an
* already added config widget. Note that the game page will be used
- * if parent is 0.
+ * if tqparent is 0.
**/
- void addChatWidget(KGameDialogChatConfig* chat, TQVBox* parent = 0);
+ void addChatWidget(KGameDialogChatConfig* chat, TQVBox* tqparent = 0);
/**
* Add a connection list to the dialog. The list consists of a
@@ -186,10 +187,10 @@ public:
* This is another not-really-config-config-widget. It just displays the
* connections and lets you ban players.
* @param c The KGameDialogConnectionConfig object
- * @param parent The parent of the widget. If 0 the networkConfig
+ * @param tqparent The tqparent of the widget. If 0 the networkConfig
* page is used.
**/
- void addConnectionList(KGameDialogConnectionConfig* c, TQVBox* parent = 0);
+ void addConnectionList(KGameDialogConnectionConfig* c, TQVBox* tqparent = 0);
/**
* Add a new page to the dialog. The page will contain you new config
@@ -222,12 +223,12 @@ public:
KGameDialogGeneralConfig* gameConfig() const;
/**
- * Add a config widget to the specified parent. Usually you call
+ * Add a config widget to the specified tqparent. Usually you call
* addConfigPage for one widget and addConfigWidget for another to add
* it to the same page. Just use the returned page of
* addConfigPage.
**/
- void addConfigWidget(KGameDialogConfig* widget, TQWidget* parent);
+ void addConfigWidget(KGameDialogConfig* widget, TQWidget* tqparent);
/**
* Used to add the main network config widget in a new page. Use this to
diff --git a/libkdegames/kgame/dialogs/kgamedialogconfig.cpp b/libkdegames/kgame/dialogs/kgamedialogconfig.cpp
index 44eaa3c7..af0172ef 100644
--- a/libkdegames/kgame/dialogs/kgamedialogconfig.cpp
+++ b/libkdegames/kgame/dialogs/kgamedialogconfig.cpp
@@ -57,7 +57,7 @@ public:
KPlayer* mOwner;
};
-KGameDialogConfig::KGameDialogConfig(TQWidget* parent) : TQWidget(parent)
+KGameDialogConfig::KGameDialogConfig(TQWidget* tqparent) : TQWidget(tqparent)
{
d = new KGameDialogConfigPrivate;
}
@@ -116,13 +116,13 @@ public:
};
-KGameDialogNetworkConfig::KGameDialogNetworkConfig(TQWidget* parent)
- : KGameDialogConfig(parent)
+KGameDialogNetworkConfig::KGameDialogNetworkConfig(TQWidget* tqparent)
+ : KGameDialogConfig(tqparent)
{
// kdDebug(11001) << k_funcinfo << ": this=" << this << endl;
d = new KGameDialogNetworkConfigPrivate();
- TQVBoxLayout* topLayout = new TQVBoxLayout(this, KDialog::marginHint(), KDialog::spacingHint(), "toplayout");
+ TQVBoxLayout* topLayout = new TQVBoxLayout(this, KDialog::marginHint(), KDialog::spacingHint(), "toptqlayout");
TQHBoxLayout *hb = new TQHBoxLayout(topLayout, KDialog::spacingHint());
@@ -261,8 +261,8 @@ public:
TQVBoxLayout* mTopLayout;
};
-KGameDialogGeneralConfig::KGameDialogGeneralConfig(TQWidget* parent, bool initializeGUI)
- : KGameDialogConfig(parent)
+KGameDialogGeneralConfig::KGameDialogGeneralConfig(TQWidget* tqparent, bool initializeGUI)
+ : KGameDialogConfig(tqparent)
{
// kdDebug(11001) << k_funcinfo << ": this=" << this << endl;
d = new KGameDialogGeneralConfigPrivate;
@@ -295,7 +295,7 @@ void KGameDialogGeneralConfig::setPlayerName(const TQString& name)
TQString KGameDialogGeneralConfig::playerName() const
{
- return d->mName ? d->mName->text() : TQString::null;
+ return d->mName ? d->mName->text() : TQString();
}
void KGameDialogGeneralConfig::setOwner(KPlayer* p)
@@ -386,10 +386,10 @@ public:
// TODO: change ADMIN ID, remove CLIENTS, change MAXCLIENTS
-// we do everything here with QPushButtons as we want to wait a moment before
+// we do everything here with TQPushButtons as we want to wait a moment before
// continuing - the message must be sent over network first
-KGameDialogMsgServerConfig::KGameDialogMsgServerConfig(TQWidget* parent)
- : KGameDialogConfig(parent)
+KGameDialogMsgServerConfig::KGameDialogMsgServerConfig(TQWidget* tqparent)
+ : KGameDialogConfig(tqparent)
{
d = new KGameDialogMsgServerConfigPrivate;
@@ -465,12 +465,12 @@ void KGameDialogMsgServerConfig::slotChangeAdmin()
return;
}
//TODO
- Q_UINT32 newAdmin = 0;
+ TQ_UINT32 newAdmin = 0;
// newAdmin = ;
game()->electAdmin(newAdmin);
}
-void KGameDialogMsgServerConfig::removeClient(Q_UINT32 /*id*/)
+void KGameDialogMsgServerConfig::removeClient(TQ_UINT32 /*id*/)
{
//TODO
}
@@ -531,7 +531,7 @@ void KGameDialogMsgServerConfig::setHasMsgServer(bool has)
}
//TODO
// list all connections, data (max clients) and so on
- // cannot be done above (together with QPushButtons) as it is possible that
+ // cannot be done above (together with TQPushButtons) as it is possible that
// this client is ADMIN but not MASTER (i.e. doesn't own the messageserver)
}
@@ -547,8 +547,8 @@ public:
KGameChat* mChat;
};
-KGameDialogChatConfig::KGameDialogChatConfig(int chatMsgId, TQWidget* parent)
- : KGameDialogConfig(parent)
+KGameDialogChatConfig::KGameDialogChatConfig(int chatMsgId, TQWidget* tqparent)
+ : KGameDialogConfig(tqparent)
{
d = new KGameDialogChatConfigPrivate;
TQVBoxLayout* topLayout = new TQVBoxLayout(this, KDialog::marginHint(), KDialog::spacingHint());
@@ -599,8 +599,8 @@ public:
KListBox* mPlayerBox;
};
-KGameDialogConnectionConfig::KGameDialogConnectionConfig(TQWidget* parent)
- : KGameDialogConfig(parent)
+KGameDialogConnectionConfig::KGameDialogConnectionConfig(TQWidget* tqparent)
+ : KGameDialogConfig(tqparent)
{
//TODO: prevent player to ban himself
d = new KGameDialogConnectionConfigPrivate;
@@ -714,7 +714,7 @@ void KGameDialogConnectionConfig::slotPlayerLeftGame(KPlayer* p)
// disconnect first
this->disconnect(p);
if (!item(p)) {
- kdError(11001) << k_funcinfo << ": cannot find " << p->id()
+ kdError(11001) << k_funcinfo << ": cannot tqfind " << p->id()
<< " in list" << endl;
return;
}
@@ -743,8 +743,8 @@ void KGameDialogConnectionConfig::slotKickPlayerOut(TQListBoxItem* item)
return;
}
- if (KMessageBox::questionYesNo(this, i18n("Do you want to ban player \"%1\" from the game?").arg(
- p->name()), TQString::null, i18n("Ban Player"), i18n("Do Not Ban")) == KMessageBox::Yes) {
+ if (KMessageBox::questionYesNo(this, i18n("Do you want to ban player \"%1\" from the game?").tqarg(
+ p->name()), TQString(), i18n("Ban Player"), i18n("Do Not Ban")) == KMessageBox::Yes) {
kdDebug(11001) << "will remove player " << p << endl;
game()->removePlayer(p);
// d->mPlayerBox->removeItem(d->mPlayerBox->index(item)); // should be done by signalPlayerLeftGame
diff --git a/libkdegames/kgame/dialogs/kgamedialogconfig.h b/libkdegames/kgame/dialogs/kgamedialogconfig.h
index 911c63aa..7c42d05d 100644
--- a/libkdegames/kgame/dialogs/kgamedialogconfig.h
+++ b/libkdegames/kgame/dialogs/kgamedialogconfig.h
@@ -48,11 +48,12 @@ class KGameDialogConfigPrivate;
* @short Base class for configuration widgets
* @author Andreas Beckermann <b_mann@gmx.de>
**/
-class KDE_EXPORT KGameDialogConfig : public QWidget
+class KDE_EXPORT KGameDialogConfig : public TQWidget
{
Q_OBJECT
+ TQ_OBJECT
public:
- KGameDialogConfig(TQWidget* parent = 0);
+ KGameDialogConfig(TQWidget* tqparent = 0);
virtual ~KGameDialogConfig();
/**
@@ -136,7 +137,7 @@ private:
* The main game configuration widget.
*
* It currently contains a line edit for the name of the player only. You can
- * add widgets by using the KGameDialogGeneralConfig as parent parameter as it
+ * add widgets by using the KGameDialogGeneralConfig as tqparent parameter as it
* uses TQLayout::autoAdd == true.
* @author Andreas Beckermann <b_mann@gmx.de>
**/
@@ -144,23 +145,24 @@ class KGameDialogGeneralConfigPrivate;
class KGameDialogGeneralConfig : public KGameDialogConfig
{
Q_OBJECT
+ TQ_OBJECT
public:
/**
* Construct a KGameDialogGeneralConfig. Currently it contains a line
* edit widget to change the player name only.
*
* If you just want to add more widgets you can just create your widgets
- * with the KGameDialogGeneralConfig as parent as it uses
+ * with the KGameDialogGeneralConfig as tqparent as it uses
* TQLayout::setAutoAdd(true).
*
- * @param parent Parent widget for this dialog.
+ * @param tqparent Parent widget for this dialog.
* @param initializeGUI If you really don't want to use the
- * predefined widget and/or layout use FALSE here. Note that then none
+ * predefined widget and/or tqlayout use FALSE here. Note that then none
* of the predefined widgets (currently only the name of the player)
* will exist anymore.
*
**/
- KGameDialogGeneralConfig(TQWidget* parent = 0, bool initializeGUI = true);
+ KGameDialogGeneralConfig(TQWidget* tqparent = 0, bool initializeGUI = true);
virtual ~KGameDialogGeneralConfig();
/**
@@ -211,8 +213,9 @@ class KGameDialogNetworkConfigPrivate;
class KDE_EXPORT KGameDialogNetworkConfig : public KGameDialogConfig
{
Q_OBJECT
+ TQ_OBJECT
public:
- KGameDialogNetworkConfig(TQWidget* parent = 0);
+ KGameDialogNetworkConfig(TQWidget* tqparent = 0);
virtual ~KGameDialogNetworkConfig();
@@ -248,7 +251,7 @@ public:
* @param type Service type (something like _kwin4._tcp). It should be unique for application.
* @since 3.4
**/
- void setDiscoveryInfo(const TQString& type, const TQString& name=TQString::null);
+ void setDiscoveryInfo(const TQString& type, const TQString& name=TQString());
signals:
/**
@@ -277,8 +280,9 @@ class KGameDialogMsgServerConfigPrivate;
class KGameDialogMsgServerConfig : public KGameDialogConfig
{
Q_OBJECT
+ TQ_OBJECT
public:
- KGameDialogMsgServerConfig(TQWidget* parent = 0);
+ KGameDialogMsgServerConfig(TQWidget* tqparent = 0);
virtual ~KGameDialogMsgServerConfig();
virtual void submitToKGame(KGame*, KPlayer*) {}
@@ -294,7 +298,7 @@ protected slots:
void slotRemoveClient();
protected:
- void removeClient(Q_UINT32 id);
+ void removeClient(TQ_UINT32 id);
private:
KGameDialogMsgServerConfigPrivate* d;
@@ -310,8 +314,9 @@ class KGameDialogChatConfigPrivate;
class KGameDialogChatConfig : public KGameDialogConfig
{
Q_OBJECT
+ TQ_OBJECT
public:
- KGameDialogChatConfig(int chatMsgId, TQWidget* parent = 0);
+ KGameDialogChatConfig(int chatMsgId, TQWidget* tqparent = 0);
virtual ~KGameDialogChatConfig();
virtual void setKGame(KGame* g);
@@ -331,8 +336,9 @@ class KGameDialogConnectionConfigPrivate;
class KGameDialogConnectionConfig : public KGameDialogConfig
{
Q_OBJECT
+ TQ_OBJECT
public:
- KGameDialogConnectionConfig(TQWidget* parent = 0);
+ KGameDialogConnectionConfig(TQWidget* tqparent = 0);
virtual ~KGameDialogConnectionConfig();
virtual void setKGame(KGame* g);
diff --git a/libkdegames/kgame/dialogs/kgameerrordialog.cpp b/libkdegames/kgame/dialogs/kgameerrordialog.cpp
index 7c3b0509..d5df6ba3 100644
--- a/libkdegames/kgame/dialogs/kgameerrordialog.cpp
+++ b/libkdegames/kgame/dialogs/kgameerrordialog.cpp
@@ -37,7 +37,7 @@ public:
const KGame* mGame;
};
-KGameErrorDialog::KGameErrorDialog(TQWidget* parent) : TQObject(parent)
+KGameErrorDialog::KGameErrorDialog(TQWidget* tqparent) : TQObject(tqparent)
{
d = new KGameErrorDialogPrivate;
}
@@ -59,8 +59,8 @@ void KGameErrorDialog::setKGame(const KGame* g)
this, TQT_SLOT(slotError(int, TQString)));
connect(d->mGame, TQT_SIGNAL(signalConnectionBroken()),
this, TQT_SLOT(slotServerConnectionLost()));
- connect(d->mGame, TQT_SIGNAL(signalClientDisconnected(Q_UINT32,bool)),
- this, TQT_SLOT(slotClientConnectionLost(Q_UINT32,bool)));
+ connect(d->mGame, TQT_SIGNAL(signalClientDisconnected(TQ_UINT32,bool)),
+ this, TQT_SLOT(slotClientConnectionLost(TQ_UINT32,bool)));
}
void KGameErrorDialog::slotUnsetKGame()
@@ -71,33 +71,33 @@ void KGameErrorDialog::slotUnsetKGame()
d->mGame = 0;
}
-void KGameErrorDialog::error(const TQString& errorText, TQWidget* parent)
-{ KMessageBox::error(parent, errorText); }
+void KGameErrorDialog::error(const TQString& errorText, TQWidget* tqparent)
+{ KMessageBox::error(tqparent, errorText); }
void KGameErrorDialog::slotServerConnectionLost()
{
// TODO: add IP/port of the server
TQString message = i18n("Connection to the server has been lost!");
- error(message, (TQWidget*)parent());
+ error(message, (TQWidget*)tqparent());
}
-void KGameErrorDialog::slotClientConnectionLost(Q_UINT32 /*id*/,bool)
+void KGameErrorDialog::slotClientConnectionLost(TQ_UINT32 /*id*/,bool)
{
//TODO: add IP/port of the client
TQString message;
// if (c) {
-// message = i18n("Connection to client has been lost!\nID: %1\nIP: %2").arg(c->id()).arg(c->IP());
+// message = i18n("Connection to client has been lost!\nID: %1\nIP: %2").tqarg(c->id()).tqarg(c->IP());
// } else {
// message = i18n("Connection to client has been lost!");
// }
message = i18n("Connection to client has been lost!");
- error(message, (TQWidget*)parent());
+ error(message, (TQWidget*)tqparent());
}
void KGameErrorDialog::slotError(int errorNo, TQString text)
{
- TQString message = i18n("Received a network error!\nError number: %1\nError message: %2").arg(errorNo).arg(text);
- error(message, (TQWidget*)parent());
+ TQString message = i18n("Received a network error!\nError number: %1\nError message: %2").tqarg(errorNo).tqarg(text);
+ error(message, (TQWidget*)tqparent());
}
void KGameErrorDialog::connectionError(TQString s)
@@ -106,17 +106,17 @@ void KGameErrorDialog::connectionError(TQString s)
if (s.isNull()) {
message = i18n("No connection could be created.");
} else {
- message = i18n("No connection could be created.\nThe error message was:\n%1").arg(s);
+ message = i18n("No connection could be created.\nThe error message was:\n%1").tqarg(s);
}
- error(message, (TQWidget*)parent());
+ error(message, (TQWidget*)tqparent());
}
// should become the real dialog - currently we just use messageboxes
// -> maybe unused forever
-KGameErrorMessageDialog::KGameErrorMessageDialog(TQWidget* parent)
- : KDialogBase(Plain, i18n("Error"), Ok, Ok, parent, 0, true, true)
+KGameErrorMessageDialog::KGameErrorMessageDialog(TQWidget* tqparent)
+ : KDialogBase(Plain, i18n("Error"), Ok, Ok, tqparent, 0, true, true)
{
}
diff --git a/libkdegames/kgame/dialogs/kgameerrordialog.h b/libkdegames/kgame/dialogs/kgameerrordialog.h
index 3883399b..b8d34c1a 100644
--- a/libkdegames/kgame/dialogs/kgameerrordialog.h
+++ b/libkdegames/kgame/dialogs/kgameerrordialog.h
@@ -36,11 +36,12 @@ class KGameErrorDialogPrivate;
* @short Error handling for KGame
* @author Andreas Beckermann <b_mann@gmx.de>
**/
-class KGameErrorDialog : public QObject
+class KGameErrorDialog : public TQObject
{
Q_OBJECT
+ TQ_OBJECT
public:
- KGameErrorDialog(TQWidget* parent);
+ KGameErrorDialog(TQWidget* tqparent);
~KGameErrorDialog();
/**
@@ -55,9 +56,9 @@ public:
* KGame couldn't establish a connection. Use this if
* KGame::initConnection returns false
* @param s A string that describes the error further (like port is
- * already in use). Will be ignored if TQString::null
+ * already in use). Will be ignored if TQString()
**/
- void connectionError(TQString s = TQString::null);
+ void connectionError(TQString s = TQString());
public slots:
void slotError(int error, TQString text);
@@ -74,7 +75,7 @@ public slots:
*
* See @ref KGameNetwork::signalClientDisconnected
**/
- void slotClientConnectionLost(Q_UINT32 clientID,bool broken);
+ void slotClientConnectionLost(TQ_UINT32 clientID,bool broken);
/**
* Unsets a @ref KGame which has been set using @ref setKGame before.
@@ -87,7 +88,7 @@ public slots:
void slotUnsetKGame();
protected:
- void error(const TQString& errorText, TQWidget* parent = 0);
+ void error(const TQString& errorText, TQWidget* tqparent = 0);
private:
KGameErrorDialogPrivate* d;
@@ -103,8 +104,9 @@ private:
class KGameErrorMessageDialog : public KDialogBase
{
Q_OBJECT
+ TQ_OBJECT
public:
- KGameErrorMessageDialog(TQWidget* parent);
+ KGameErrorMessageDialog(TQWidget* tqparent);
~KGameErrorMessageDialog();
private: