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authortoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
committertoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
commitc90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch)
tree6d8391395bce9eaea4ad78958617edb20c6a7573 /libkdegames/kgame/kgamepropertyarray.h
downloadtdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz
tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923 git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
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+/*
+ This file is part of the KDE games library
+ Copyright (C) 2001 Martin Heni (martin@heni-online.de)
+ Copyright (C) 2001 Andreas Beckermann (b_mann@gmx.de)
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License version 2 as published by the Free Software Foundation.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public License
+ along with this library; see the file COPYING.LIB. If not, write to
+ the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ Boston, MA 02110-1301, USA.
+*/
+
+#ifndef __KGAMEPROPERTYARRAY_H_
+#define __KGAMEPROPERTYARRAY_H_
+
+#include <qdatastream.h>
+#include <kdebug.h>
+
+#include "kgamemessage.h"
+#include "kgameproperty.h"
+#include "kgamepropertyhandler.h"
+
+
+template<class type>
+class KGamePropertyArray : public QMemArray<type>, public KGamePropertyBase
+{
+public:
+ KGamePropertyArray() :QMemArray<type>(), KGamePropertyBase()
+ {
+ //kdDebug(11001) << "KGamePropertyArray init" << endl;
+ }
+
+ KGamePropertyArray( int size )
+ {
+ resize(size);
+ }
+
+ KGamePropertyArray( const KGamePropertyArray<type> &a ) : QMemArray<type>(a)
+ {
+ }
+
+ bool resize( uint size )
+ {
+ if (size!=QMemArray<type>::size())
+ {
+ bool a=true;
+ QByteArray b;
+ QDataStream s(b, IO_WriteOnly);
+ KGameMessage::createPropertyCommand(s,KGamePropertyBase::IdCommand,id(),CmdResize);
+ s << size ;
+ if (policy()==PolicyClean || policy()==PolicyDirty)
+ {
+ if (mOwner)
+ {
+ mOwner->sendProperty(s);
+ }
+ }
+ if (policy()==PolicyLocal || policy()==PolicyDirty)
+ {
+ extractProperty(b);
+// a=QMemArray<type>::resize(size);// FIXME: return value!
+ }
+ return a;
+ }
+ else return true;
+ }
+
+ void setAt(uint i,type data)
+ {
+ QByteArray b;
+ QDataStream s(b, IO_WriteOnly);
+ KGameMessage::createPropertyCommand(s,KGamePropertyBase::IdCommand,id(),CmdAt);
+ s << i ;
+ s << data;
+ if (policy()==PolicyClean || policy()==PolicyDirty)
+ {
+ if (mOwner)
+ {
+ mOwner->sendProperty(s);
+ }
+ }
+ if (policy()==PolicyLocal || policy()==PolicyDirty)
+ {
+ extractProperty(b);
+ }
+ //kdDebug(11001) << "KGamePropertyArray setAt send COMMAND for id="<<id() << " type=" << 1 << " at(" << i<<")="<<data << endl;
+ }
+
+ type at( uint i ) const
+ {
+ return QMemArray<type>::at(i);
+ }
+
+ type operator[]( int i ) const
+ {
+ return QMemArray<type>::at(i);
+ }
+
+ KGamePropertyArray<type> &operator=(const KGamePropertyArray<type> &a)
+ {
+ return assign(a);
+ }
+
+ bool truncate( uint pos )
+ {
+ return resize(pos);
+ }
+
+ bool fill( const type &data, int size = -1 )
+ {
+ bool r=true;
+ QByteArray b;
+ QDataStream s(b, IO_WriteOnly);
+ KGameMessage::createPropertyCommand(s,KGamePropertyBase::IdCommand,id(),CmdFill);
+ s << data;
+ s << size ;
+ if (policy()==PolicyClean || policy()==PolicyDirty)
+ {
+ if (mOwner)
+ {
+ mOwner->sendProperty(s);
+ }
+ }
+ if (policy()==PolicyLocal || policy()==PolicyDirty)
+ {
+ extractProperty(b);
+// r=QMemArray<type>::fill(data,size);//FIXME: return value!
+ }
+ return r;
+ }
+
+ KGamePropertyArray<type>& assign( const KGamePropertyArray<type>& a )
+ {
+// note: send() has been replaced by sendProperty so it might be broken now!
+ if (policy()==PolicyClean || policy()==PolicyDirty)
+ {
+ sendProperty();
+ }
+ if (policy()==PolicyLocal || policy()==PolicyDirty)
+ {
+ QMemArray<type>::assign(a);
+ }
+ return *this;
+ }
+ KGamePropertyArray<type>& assign( const type *a, uint n )
+ {
+ if (policy()==PolicyClean || policy()==PolicyDirty)
+ {
+ sendProperty();
+ }
+ if (policy()==PolicyLocal || policy()==PolicyDirty)
+ {
+ QMemArray<type>::assign(a,n);
+ }
+ return *this;
+ }
+ KGamePropertyArray<type>& duplicate( const KGamePropertyArray<type>& a )
+ {
+ if (policy()==PolicyClean || policy()==PolicyDirty)
+ {
+ sendProperty();
+ }
+ if (policy()==PolicyLocal || policy()==PolicyDirty)
+ {
+ QMemArray<type>::duplicate(a);
+ }
+ return *this;
+ }
+ KGamePropertyArray<type>& duplicate( const type *a, uint n )
+ {
+ if (policy()==PolicyClean || policy()==PolicyDirty)
+ {
+ sendProperty();
+ }
+ if (policy()==PolicyLocal || policy()==PolicyDirty)
+ {
+ QMemArray<type>::duplicate(a,n);
+ }
+ return *this;
+ }
+ KGamePropertyArray<type>& setRawData( const type *a, uint n )
+ {
+ if (policy()==PolicyClean || policy()==PolicyDirty)
+ {
+ sendProperty();
+ }
+ if (policy()==PolicyLocal || policy()==PolicyDirty)
+ {
+ QMemArray<type>::setRawData(a,n);
+ }
+ return *this;
+ }
+ void sort()
+ {
+ QByteArray b;
+ QDataStream s(b, IO_WriteOnly);
+ KGameMessage::createPropertyCommand(s,KGamePropertyBase::IdCommand,id(),CmdSort);
+ if (policy()==PolicyLocal || policy()==PolicyDirty)
+ {
+ if (mOwner)
+ {
+ mOwner->sendProperty(s);
+ }
+ }
+ if (policy()==PolicyLocal || policy()==PolicyDirty)
+ {
+ extractProperty(b);
+ }
+ }
+
+ void load(QDataStream& s)
+ {
+ //kdDebug(11001) << "KGamePropertyArray load " << id() << endl;
+ type data;
+ for (unsigned int i=0; i<QMemArray<type>::size(); i++)
+ {
+ s >> data;
+ QMemArray<type>::at(i)=data;
+ }
+ if (isEmittingSignal())
+ {
+ emitSignal();
+ }
+ }
+ void save(QDataStream &s)
+ {
+ //kdDebug(11001) << "KGamePropertyArray save "<<id() << endl;
+ for (unsigned int i=0; i<QMemArray<type>::size(); i++)
+ {
+ s << at(i);
+ }
+ }
+
+ void command(QDataStream &s,int cmd,bool)
+ {
+ KGamePropertyBase::command(s, cmd);
+ //kdDebug(11001) << "Array id="<<id()<<" got command ("<<cmd<<") !!!" <<endl;
+ switch(cmd)
+ {
+ case CmdAt:
+ {
+ uint i;
+ type data;
+ s >> i >> data;
+ QMemArray<type>::at(i)=data;
+ //kdDebug(11001) << "CmdAt:id="<<id()<<" i="<<i<<" data="<<data <<endl;
+ if (isEmittingSignal())
+ {
+ emitSignal();
+ }
+ break;
+ }
+ case CmdResize:
+ {
+ uint size;
+ s >> size;
+ //kdDebug(11001) << "CmdResize:id="<<id()<<" oldsize="<<QMemArray<type>::size()<<" newsize="<<size <<endl;
+ if (QMemArray<type>::size() != size)
+ {
+ QMemArray<type>::resize(size);
+ }
+ break;
+ }
+ case CmdFill:
+ {
+ int size;
+ type data;
+ s >> data >> size;
+ //kdDebug(11001) << "CmdFill:id="<<id()<<"size="<<size <<endl;
+ QMemArray<type>::fill(data,size);
+ if (isEmittingSignal())
+ {
+ emitSignal();
+ }
+ break;
+ }
+ case CmdSort:
+ {
+ //kdDebug(11001) << "CmdSort:id="<<id()<<endl;
+ QMemArray<type>::sort();
+ break;
+ }
+ default:
+ kdError(11001) << "Error in KPropertyArray::command: Unknown command " << cmd << endl;
+ break;
+ }
+ }
+protected:
+ void extractProperty(const QByteArray& b)
+ {
+ QDataStream s(b, IO_ReadOnly);
+ int cmd;
+ int propId;
+ KGameMessage::extractPropertyHeader(s, propId);
+ KGameMessage::extractPropertyCommand(s, propId, cmd);
+ command(s, cmd, true);
+ }
+
+};
+
+#endif