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authortoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
committertoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
commitc90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch)
tree6d8391395bce9eaea4ad78958617edb20c6a7573 /libkdegames/kgame/kgamepropertyhandler.cpp
downloadtdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz
tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923 git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'libkdegames/kgame/kgamepropertyhandler.cpp')
-rw-r--r--libkdegames/kgame/kgamepropertyhandler.cpp407
1 files changed, 407 insertions, 0 deletions
diff --git a/libkdegames/kgame/kgamepropertyhandler.cpp b/libkdegames/kgame/kgamepropertyhandler.cpp
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+++ b/libkdegames/kgame/kgamepropertyhandler.cpp
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+/*
+ This file is part of the KDE games library
+ Copyright (C) 2001 Andreas Beckermann (b_mann@gmx.de)
+ Copyright (C) 2001 Martin Heni (martin@heni-online.de)
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License version 2 as published by the Free Software Foundation.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public License
+ along with this library; see the file COPYING.LIB. If not, write to
+ the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ Boston, MA 02110-1301, USA.
+*/
+/*
+ $Id$
+*/
+
+#include "kgamepropertyhandler.h"
+#include "kgameproperty.h"
+#include "kgamemessage.h"
+
+#include <qmap.h>
+#include <qptrqueue.h>
+
+#include <klocale.h>
+#include <typeinfo>
+
+#define KPLAYERHANDLER_LOAD_COOKIE 6239
+
+//---------------------- KGamePropertyHandler -----------------------------------
+class KGamePropertyHandlerPrivate
+{
+public:
+ KGamePropertyHandlerPrivate()
+ {
+ }
+
+ QMap<int, QString> mNameMap;
+ QIntDict<KGamePropertyBase> mIdDict;
+ int mUniqueId;
+ int mId;
+ KGamePropertyBase::PropertyPolicy mDefaultPolicy;
+ bool mDefaultUserspace;
+ int mIndirectEmit;
+ QPtrQueue<KGamePropertyBase> mSignalQueue;
+};
+
+KGamePropertyHandler::KGamePropertyHandler(int id, const QObject* receiver, const char * sendf, const char *emitf, QObject* parent) : QObject(parent)
+{
+ init();
+ registerHandler(id,receiver,sendf,emitf);
+}
+
+KGamePropertyHandler::KGamePropertyHandler(QObject* parent) : QObject(parent)
+{
+ init();
+}
+
+KGamePropertyHandler::~KGamePropertyHandler()
+{
+ clear();
+ delete d;
+}
+
+void KGamePropertyHandler::init()
+{
+ kdDebug(11001) << k_funcinfo << ": this=" << this << endl;
+ d = new KGamePropertyHandlerPrivate; // for future use - is BC important to us?
+ d->mId = 0;
+ d->mUniqueId=KGamePropertyBase::IdAutomatic;
+ d->mDefaultPolicy=KGamePropertyBase::PolicyLocal;
+ d->mDefaultUserspace=true;
+ d->mIndirectEmit=0;
+}
+
+
+int KGamePropertyHandler::id() const
+{
+ return d->mId;
+}
+
+void KGamePropertyHandler::setId(int id)
+{
+ d->mId = id;
+}
+
+void KGamePropertyHandler::registerHandler(int id,const QObject * receiver, const char * sendf, const char *emitf)
+{
+ setId(id);
+ if (receiver && sendf) {
+ kdDebug(11001) << "Connecting SLOT " << sendf << endl;
+ connect(this, SIGNAL(signalSendMessage(int, QDataStream &, bool*)), receiver, sendf);
+ }
+ if (receiver && emitf) {
+ kdDebug(11001) << "Connecting SLOT " << emitf << endl;
+ connect(this, SIGNAL(signalPropertyChanged(KGamePropertyBase *)), receiver, emitf);
+ }
+}
+
+bool KGamePropertyHandler::processMessage(QDataStream &stream, int id, bool isSender)
+{
+// kdDebug(11001) << k_funcinfo << ": id=" << id << " mId=" << d->mId << endl;
+ if (id != d->mId) {
+ return false; // Is the message meant for us?
+ }
+ KGamePropertyBase* p;
+ int propertyId;
+ KGameMessage::extractPropertyHeader(stream, propertyId);
+// kdDebug(11001) << k_funcinfo << ": Got property " << propertyId << endl;
+ if (propertyId==KGamePropertyBase::IdCommand) {
+ int cmd;
+ KGameMessage::extractPropertyCommand(stream, propertyId, cmd);
+//kdDebug(11001) << k_funcinfo << ": Got COMMAND for id= "<<propertyId <<endl;
+ p = d->mIdDict.find(propertyId);
+ if (p) {
+ if (!isSender || p->policy()==KGamePropertyBase::PolicyClean) {
+ p->command(stream, cmd, isSender);
+ }
+ } else {
+ kdError(11001) << k_funcinfo << ": (cmd): property " << propertyId << " not found" << endl;
+ }
+ return true;
+ }
+ p = d->mIdDict.find(propertyId);
+ if (p) {
+ //kdDebug(11001) << k_funcinfo << ": Loading " << propertyId << endl;
+ if (!isSender || p->policy()==KGamePropertyBase::PolicyClean) {
+ p->load(stream);
+ }
+ } else {
+ kdError(11001) << k_funcinfo << ": property " << propertyId << " not found" << endl;
+ }
+ return true;
+}
+
+bool KGamePropertyHandler::removeProperty(KGamePropertyBase* data)
+{
+ if (!data) {
+ return false;
+ }
+ d->mNameMap.erase(data->id());
+ return d->mIdDict.remove(data->id());
+}
+
+bool KGamePropertyHandler::addProperty(KGamePropertyBase* data, QString name)
+{
+ //kdDebug(11001) << k_funcinfo << ": " << data->id() << endl;
+ if (d->mIdDict.find(data->id())) {
+ // this id already exists
+ kdError(11001) << " -> cannot add property " << data->id() << endl;
+ return false;
+ } else {
+ d->mIdDict.insert(data->id(), data);
+ // if here is a check for "is_debug" or so we can add the strings only in debug mode
+ // and save memory!!
+ if (!name.isNull()) {
+ d->mNameMap[data->id()] = name;
+ //kdDebug(11001) << k_funcinfo << ": nid="<< (data->id()) << " inserted in Map name=" << d->mNameMap[data->id()] <<endl;
+ //kdDebug(11001) << "Typeid=" << typeid(data).name() << endl;
+ //kdDebug(11001) << "Typeid call=" << data->typeinfo()->name() << endl;
+ }
+ }
+ return true;
+}
+
+QString KGamePropertyHandler::propertyName(int id) const
+{
+ QString s;
+ if (d->mIdDict.find(id)) {
+ if (d->mNameMap.contains(id)) {
+ s = i18n("%1 (%2)").arg(d->mNameMap[id]).arg(id);
+ } else {
+ s = i18n("Unnamed - ID: %1").arg(id);
+ }
+ } else {
+ // Should _never_ happen
+ s = i18n("%1 unregistered").arg(id);
+ }
+ return s;
+}
+
+bool KGamePropertyHandler::load(QDataStream &stream)
+{
+ // Prevent direct emmiting until all is loaded
+ lockDirectEmit();
+ uint count,i;
+ stream >> count;
+ kdDebug(11001) << k_funcinfo << ": " << count << " KGameProperty objects " << endl;
+ for (i = 0; i < count; i++) {
+ processMessage(stream, id(),false);
+ }
+ Q_INT16 cookie;
+ stream >> cookie;
+ if (cookie == KPLAYERHANDLER_LOAD_COOKIE) {
+ kdDebug(11001) << " KGamePropertyHandler loaded propertly"<<endl;
+ } else {
+ kdError(11001) << "KGamePropertyHandler loading error. probably format error"<<endl;
+ }
+ // Allow direct emmiting (if no other lock still holds)
+ unlockDirectEmit();
+ return true;
+}
+
+bool KGamePropertyHandler::save(QDataStream &stream)
+{
+ kdDebug(11001) << k_funcinfo << ": " << d->mIdDict.count() << " KGameProperty objects " << endl;
+ stream << (uint)d->mIdDict.count();
+ QIntDictIterator<KGamePropertyBase> it(d->mIdDict);
+ while (it.current()) {
+ KGamePropertyBase *base=it.current();
+ if (base) {
+ KGameMessage::createPropertyHeader(stream, base->id());
+ base->save(stream);
+ }
+ ++it;
+ }
+ stream << (Q_INT16)KPLAYERHANDLER_LOAD_COOKIE;
+ return true;
+}
+
+KGamePropertyBase::PropertyPolicy KGamePropertyHandler::policy()
+{
+// kdDebug(11001) << k_funcinfo << ": " << d->mDefaultPolicy << endl;
+ return d->mDefaultPolicy;
+}
+void KGamePropertyHandler::setPolicy(KGamePropertyBase::PropertyPolicy p,bool userspace)
+{
+ // kdDebug(11001) << k_funcinfo << ": " << p << endl;
+ d->mDefaultPolicy=p;
+ d->mDefaultUserspace=userspace;
+ QIntDictIterator<KGamePropertyBase> it(d->mIdDict);
+ while (it.current()) {
+ if (!userspace || it.current()->id()>=KGamePropertyBase::IdUser) {
+ it.current()->setPolicy((KGamePropertyBase::PropertyPolicy)p);
+ }
+ ++it;
+ }
+}
+
+void KGamePropertyHandler::unlockProperties()
+{
+ QIntDictIterator<KGamePropertyBase> it(d->mIdDict);
+ while (it.current()) {
+ it.current()->unlock();
+ ++it;
+ }
+}
+
+void KGamePropertyHandler::lockProperties()
+{
+ QIntDictIterator<KGamePropertyBase> it(d->mIdDict);
+ while (it.current()) {
+ it.current()->lock();
+ ++it;
+ }
+}
+
+int KGamePropertyHandler::uniquePropertyId()
+{
+ return d->mUniqueId++;
+}
+
+void KGamePropertyHandler::flush()
+{
+ QIntDictIterator<KGamePropertyBase> it(d->mIdDict);
+ while (it.current()) {
+ if (it.current()->isDirty()) {
+ it.current()->sendProperty();
+ }
+ ++it;
+ }
+}
+
+/* Fire all property signal changed which are collected in
+ * the queque
+ **/
+void KGamePropertyHandler::lockDirectEmit()
+{
+ d->mIndirectEmit++;
+}
+
+void KGamePropertyHandler::unlockDirectEmit()
+{
+ // If the flag is <=0 we emit the queued signals
+ d->mIndirectEmit--;
+ if (d->mIndirectEmit<=0)
+ {
+ KGamePropertyBase *prop;
+ while((prop=d->mSignalQueue.dequeue()) != 0)
+ {
+ // kdDebug(11001) << "emmiting signal for " << prop->id() << endl;
+ emit signalPropertyChanged(prop);
+ }
+ }
+}
+
+void KGamePropertyHandler::emitSignal(KGamePropertyBase *prop)
+{
+ // If the indirect flag is set (load and network transmit)
+ // we cannot emit the signals directly as it can happend that
+ // a sigal causes an access to a property which is e.g. not
+ // yet loaded or received
+
+ if (d->mIndirectEmit>0)
+ {
+ // Queque the signal
+ d->mSignalQueue.enqueue(prop);
+ }
+ else
+ {
+ // directly emit
+ emit signalPropertyChanged(prop);
+ }
+}
+
+bool KGamePropertyHandler::sendProperty(QDataStream &s)
+{
+ bool sent = false;
+ emit signalSendMessage(id(), s, &sent);
+ return sent;
+}
+
+KGamePropertyBase *KGamePropertyHandler::find(int id)
+{
+ return d->mIdDict.find(id);
+}
+
+void KGamePropertyHandler::clear()
+{
+ kdDebug(11001) << k_funcinfo << id() << endl;
+ QIntDictIterator<KGamePropertyBase> it(d->mIdDict);
+ while (it.toFirst()) {
+ KGamePropertyBase* p = it.toFirst();
+ p->unregisterData();
+ if (d->mIdDict.find(p->id())) {
+ // shouldn't happen - but if mOwner in KGamePropertyBase is NULL
+ // this might be possible
+ removeProperty(p);
+ }
+ }
+}
+
+QIntDict<KGamePropertyBase>& KGamePropertyHandler::dict() const
+{
+ return d->mIdDict;
+}
+
+QString KGamePropertyHandler::propertyValue(KGamePropertyBase* prop)
+{
+ if (!prop) {
+ return i18n("NULL pointer");
+ }
+
+ int id = prop->id();
+ QString name = propertyName(id);
+ QString value;
+
+ const type_info* t = prop->typeinfo();
+ if (*t == typeid(int)) {
+ value = QString::number(((KGamePropertyInt*)prop)->value());
+ } else if (*t == typeid(unsigned int)) {
+ value = QString::number(((KGamePropertyUInt *)prop)->value());
+ } else if (*t == typeid(long int)) {
+ value = QString::number(((KGameProperty<long int> *)prop)->value());
+ } else if (*t == typeid(unsigned long int)) {
+ value = QString::number(((KGameProperty<unsigned long int> *)prop)->value());
+ } else if (*t == typeid(QString)) {
+ value = ((KGamePropertyQString*)prop)->value();
+ } else if (*t == typeid(Q_INT8)) {
+ value = ((KGamePropertyBool*)prop)->value() ? i18n("True") : i18n("False");
+ } else {
+ emit signalRequestValue(prop, value);
+ }
+
+ if (value.isNull()) {
+ value = i18n("Unknown");
+ }
+ return value;
+}
+
+void KGamePropertyHandler::Debug()
+{
+ kdDebug(11001) << "-----------------------------------------------------------" << endl;
+ kdDebug(11001) << "KGamePropertyHandler:: Debug this=" << this << endl;
+
+ kdDebug(11001) << " Registered properties: (Policy,Lock,Emit,Optimized, Dirty)" << endl;
+ QIntDictIterator<KGamePropertyBase> it(d->mIdDict);
+ while (it.current()) {
+ KGamePropertyBase *p=it.current();
+ kdDebug(11001) << " "<< p->id() << ": p=" << p->policy()
+ << " l="<<p->isLocked()
+ << " e="<<p->isEmittingSignal()
+ << " o=" << p->isOptimized()
+ << " d="<<p->isDirty()
+ << endl;
+ ++it;
+ }
+ kdDebug(11001) << "-----------------------------------------------------------" << endl;
+}
+
+#include "kgamepropertyhandler.moc"