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authortpearson <tpearson@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2011-08-10 06:08:18 +0000
committertpearson <tpearson@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2011-08-10 06:08:18 +0000
commit24c5cdc2737fe0044b11a12359606973eb93fc0b (patch)
treea670701ebff60c73e9f32aab588e9b3d395d74f9 /libkdegames/kgame/kplayer.h
parentf6000cffbc89072156cad7866d179fbd622df317 (diff)
downloadtdegames-24c5cdc2737fe0044b11a12359606973eb93fc0b.tar.gz
tdegames-24c5cdc2737fe0044b11a12359606973eb93fc0b.zip
rename the following methods:
tqfind find tqreplace replace tqcontains contains git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1246075 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'libkdegames/kgame/kplayer.h')
-rw-r--r--libkdegames/kgame/kplayer.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/libkdegames/kgame/kplayer.h b/libkdegames/kgame/kplayer.h
index 7ad23abc..910781f3 100644
--- a/libkdegames/kgame/kplayer.h
+++ b/libkdegames/kgame/kplayer.h
@@ -58,7 +58,7 @@ class KPlayerPrivate;
* you gain a *very* big advantage: you can exchange a KGameIO whenever you
* want! You can e.g. remove the KGameIO of a local (human) player and just
* replace it by a computerIO on the fly! So from that point on all playerInputs
- * are done by the computerIO instead of the human player. You also can tqreplace
+ * are done by the computerIO instead of the human player. You also can replace
* all network players by computer players when the network connection is broken
* or a player wants to quit.
* So remember: use KGameIO whenever possible! A KPlayer should just