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authortoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
committertoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
commitc90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch)
tree6d8391395bce9eaea4ad78958617edb20c6a7573 /libksirtet/lib/CHANGELOG
downloadtdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz
tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923 git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
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+0.1.8 (11 April 2001)
+ * better Player/Meeting "choose boxes"
+ * use KExtendedSocket (get rid of custom utilities)
+ and hopefully fix network game
+
+0.1.7
+ * resize handle removed from statusbar of netmeeting dialog
+
+0.1.6
+ * fixed a bug in key configuration
+ * players name access improved
+ * some internal cleanups + use of KDialogBase
+
+0.1.5
+ * many bug fixes for network game
+ * added a framework for simple multiplayers games
+ * Wizard-like configuration
+ * enhanced keys configuration
+
+0.1.4
+ * all data transport is now done via QDataStream (no more bitorder/storage
+ problems).
+ * QDataStream use make things easier from the user point of view (at least
+ I think so).
+ * big cleaning : the library restricts itself to data transport between
+ boards and to game configuration. The library doesn't want to and doesn't
+ have to manage things like game pause or gameover of a specific player ...
+ all those things must be done by the game programmer.
+
+0.1.3
+ * ported to QT 2.0 (hard way : now we send QString over the network :)
+
+0.1.2
+ * finally THE bug has been found (eight months later) !
+ so network game seems stable.
+ * lots of bug fixes
+
+0.1.1
+ * first code (June 1998 : pause in dvplt)