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authortoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
committertoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
commitc90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch)
tree6d8391395bce9eaea4ad78958617edb20c6a7573 /libksirtet/lib/mp_simple_board.cpp
downloadtdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz
tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923 git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'libksirtet/lib/mp_simple_board.cpp')
-rw-r--r--libksirtet/lib/mp_simple_board.cpp84
1 files changed, 84 insertions, 0 deletions
diff --git a/libksirtet/lib/mp_simple_board.cpp b/libksirtet/lib/mp_simple_board.cpp
new file mode 100644
index 00000000..f032c488
--- /dev/null
+++ b/libksirtet/lib/mp_simple_board.cpp
@@ -0,0 +1,84 @@
+#include "mp_simple_board.h"
+#include "mp_simple_board.moc"
+
+
+void MPSimpleBoard::init(bool AI, bool multiplayers, bool server, bool first,
+ const QString &name)
+{
+ state = BS_Init;
+ _init(AI, multiplayers, server, first, name);
+}
+
+void MPSimpleBoard::dataIn(QDataStream &s)
+{
+ if ( s.atEnd() ) return; // no data
+
+ IO_Flag f;
+ s >> f;
+ switch ( f.value() ) {
+ case IO_Flag::Init: initFlag(s); break;
+ case IO_Flag::Play: playFlag(s); break;
+ case IO_Flag::Pause: pauseFlag(); break;
+ case IO_Flag::GameOver: gameOverFlag(); break;
+ case IO_Flag::Stop: stopFlag(); break;
+ }
+}
+
+void MPSimpleBoard::initFlag(QDataStream &s)
+{
+ state = BS_Play;
+ emit enableKeys(true);
+ _initFlag(s);
+}
+
+void MPSimpleBoard::playFlag(QDataStream &s)
+{
+ Q_ASSERT( state==BS_Play );
+ _playFlag(s);
+}
+
+void MPSimpleBoard::pauseFlag()
+{
+ Q_ASSERT( state==BS_Play || state==BS_Pause );
+ bool p = ( state==BS_Pause );
+ state = (p ? BS_Play : BS_Pause);
+ emit enableKeys(p);
+ _pauseFlag(!p);
+}
+
+void MPSimpleBoard::gameOverFlag()
+{
+ Q_ASSERT( BS_Play );
+ _stop(TRUE);
+ state = BS_Stop;
+}
+
+void MPSimpleBoard::stopFlag()
+{
+ _stop(FALSE);
+ state = BS_Standby;
+}
+
+void MPSimpleBoard::_stop(bool gameover)
+{
+ if ( state==BS_Pause ) _pauseFlag(FALSE);
+ emit enableKeys(false);
+ _stopFlag(gameover);
+}
+
+void MPSimpleBoard::dataOut(QDataStream &s)
+{
+ switch (state) {
+ case BS_Init:
+ _initDataOut(s);
+ state = BS_Standby;
+ return;
+ case BS_Play: _dataOut(s); return;
+ case BS_Stop:
+ _gameOverDataOut(s);
+ state = BS_Standby;
+ return;
+ case BS_Pause: return;
+ case BS_Standby: return;
+ }
+}