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authorDarrell Anderson <humanreadable@yahoo.com>2012-06-01 20:05:32 -0500
committerDarrell Anderson <humanreadable@yahoo.com>2012-06-01 20:05:32 -0500
commitc6151ff73b7fb109d460d4ea6d6971aa169a23c3 (patch)
treedfca937da0c5659a8f7a0dc8bd34beae33c61f2a /libtdegames/kgame/libtdegames.html
parentb8db3ff1678c46718dbb3ff9a235122213d93e61 (diff)
downloadtdegames-c6151ff73b7fb109d460d4ea6d6971aa169a23c3.tar.gz
tdegames-c6151ff73b7fb109d460d4ea6d6971aa169a23c3.zip
Branding cleanup: KDE -> TDE
Diffstat (limited to 'libtdegames/kgame/libtdegames.html')
-rw-r--r--libtdegames/kgame/libtdegames.html4
1 files changed, 2 insertions, 2 deletions
diff --git a/libtdegames/kgame/libtdegames.html b/libtdegames/kgame/libtdegames.html
index a715a239..94656f36 100644
--- a/libtdegames/kgame/libtdegames.html
+++ b/libtdegames/kgame/libtdegames.html
@@ -9,7 +9,7 @@
<!-------------------------------------------------------------------------------->
<H3>Design Principles</H3>
The library <em>tdegames</em> contains a collection of classes that can be used
- to develop games using the KDE environment very easily. There are a few
+ to develop games using the TDE environment very easily. There are a few
principles that were used when developing the library:<P>
<UL>
@@ -40,7 +40,7 @@
<!-------------------------------------------------------------------------------->
<H3>The central game class: <em>KGame</em></H3>
- When you want to develop your own KDE game using the KDE games library, you most likely want
+ When you want to develop your own TDE game using the TDE games library, you most likely want
to use the <em>KGame</em> class. There are two possible ways to extend it to your own needs:
Create a subclass and overwrite the virtual methods, or simply create an instance of KGame
and connect to the appropriate signals.<P>