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-rw-r--r--atlantik/libatlantikclient/atlantik_network.cpp36
1 files changed, 18 insertions, 18 deletions
diff --git a/atlantik/libatlantikclient/atlantik_network.cpp b/atlantik/libatlantikclient/atlantik_network.cpp
index 3dad4bda..ed5505f2 100644
--- a/atlantik/libatlantikclient/atlantik_network.cpp
+++ b/atlantik/libatlantikclient/atlantik_network.cpp
@@ -43,13 +43,13 @@ AtlantikNetwork::AtlantikNetwork(AtlanticCore *atlanticCore) : KExtendedSocket(0
m_playerId = -1;
m_serverVersion = "";
- TQObject::connect(this, TQT_SIGNAL(readyRead()), this, TQT_SLOT(slotRead()));
- TQObject::connect(this, TQT_SIGNAL(lookupFinished(int)),
- this, TQT_SLOT(slotLookupFinished(int)));
- TQObject::connect(this, TQT_SIGNAL(connectionSuccess()),
- this, TQT_SLOT(slotConnectionSuccess()));
- TQObject::connect(this, TQT_SIGNAL(connectionFailed(int)),
- this, TQT_SLOT(slotConnectionFailed(int)));
+ TQObject::connect(this, TQ_SIGNAL(readyRead()), this, TQ_SLOT(slotRead()));
+ TQObject::connect(this, TQ_SIGNAL(lookupFinished(int)),
+ this, TQ_SLOT(slotLookupFinished(int)));
+ TQObject::connect(this, TQ_SIGNAL(connectionSuccess()),
+ this, TQ_SLOT(slotConnectionSuccess()));
+ TQObject::connect(this, TQ_SIGNAL(connectionFailed(int)),
+ this, TQ_SLOT(slotConnectionFailed(int)));
}
AtlantikNetwork::~AtlantikNetwork(void)
@@ -212,7 +212,7 @@ void AtlantikNetwork::slotRead()
{
processMsg(m_textStream->readLine());
// There might be more data
- TQTimer::singleShot(0, this, TQT_SLOT(slotRead()));
+ TQTimer::singleShot(0, this, TQ_SLOT(slotRead()));
}
else
{
@@ -614,10 +614,10 @@ void AtlantikNetwork::processNode(TQDomNode n)
estate = m_atlanticCore->newEstate(estateId);
b_newEstate = true;
- TQObject::connect(estate, TQT_SIGNAL(estateToggleMortgage(Estate *)), this, TQT_SLOT(estateToggleMortgage(Estate *)));
- TQObject::connect(estate, TQT_SIGNAL(estateHouseBuy(Estate *)), this, TQT_SLOT(estateHouseBuy(Estate *)));
- TQObject::connect(estate, TQT_SIGNAL(estateHouseSell(Estate *)), this, TQT_SLOT(estateHouseSell(Estate *)));
- TQObject::connect(estate, TQT_SIGNAL(newTrade(Player *)), this, TQT_SLOT(newTrade(Player *)));
+ TQObject::connect(estate, TQ_SIGNAL(estateToggleMortgage(Estate *)), this, TQ_SLOT(estateToggleMortgage(Estate *)));
+ TQObject::connect(estate, TQ_SIGNAL(estateHouseBuy(Estate *)), this, TQ_SLOT(estateHouseBuy(Estate *)));
+ TQObject::connect(estate, TQ_SIGNAL(estateHouseSell(Estate *)), this, TQ_SLOT(estateHouseSell(Estate *)));
+ TQObject::connect(estate, TQ_SIGNAL(newTrade(Player *)), this, TQ_SLOT(newTrade(Player *)));
// Players without estate should get one
Player *player = 0;
@@ -723,10 +723,10 @@ void AtlantikNetwork::processNode(TQDomNode n)
// Create trade object
trade = m_atlanticCore->newTrade(tradeId);
- TQObject::connect(trade, TQT_SIGNAL(updateEstate(Trade *, Estate *, Player *)), this, TQT_SLOT(tradeUpdateEstate(Trade *, Estate *, Player *)));
- TQObject::connect(trade, TQT_SIGNAL(updateMoney(Trade *, unsigned int, Player *, Player *)), this, TQT_SLOT(tradeUpdateMoney(Trade *, unsigned int, Player *, Player *)));
- TQObject::connect(trade, TQT_SIGNAL(reject(Trade *)), this, TQT_SLOT(tradeReject(Trade *)));
- TQObject::connect(trade, TQT_SIGNAL(accept(Trade *)), this, TQT_SLOT(tradeAccept(Trade *)));
+ TQObject::connect(trade, TQ_SIGNAL(updateEstate(Trade *, Estate *, Player *)), this, TQ_SLOT(tradeUpdateEstate(Trade *, Estate *, Player *)));
+ TQObject::connect(trade, TQ_SIGNAL(updateMoney(Trade *, unsigned int, Player *, Player *)), this, TQ_SLOT(tradeUpdateMoney(Trade *, unsigned int, Player *, Player *)));
+ TQObject::connect(trade, TQ_SIGNAL(reject(Trade *)), this, TQ_SLOT(tradeReject(Trade *)));
+ TQObject::connect(trade, TQ_SIGNAL(accept(Trade *)), this, TQ_SLOT(tradeAccept(Trade *)));
}
a = e.attributeNode(TQString("revision"));
@@ -751,7 +751,7 @@ void AtlantikNetwork::processNode(TQDomNode n)
if (trade && player)
{
trade->addPlayer(player);
- TQObject::connect(m_atlanticCore, TQT_SIGNAL(removePlayer(Player *)), trade, TQT_SLOT(removePlayer(Player *)));
+ TQObject::connect(m_atlanticCore, TQ_SIGNAL(removePlayer(Player *)), trade, TQ_SLOT(removePlayer(Player *)));
}
}
n_player = n_player.nextSibling();
@@ -854,7 +854,7 @@ void AtlantikNetwork::processNode(TQDomNode n)
auction = m_atlanticCore->newAuction(auctionId, m_atlanticCore->findEstate(e.attributeNode(TQString("estateid")).value().toInt()));
m_auctions[auctionId] = auction;
- TQObject::connect(auction, TQT_SIGNAL(bid(Auction *, int)), this, TQT_SLOT(auctionBid(Auction *, int)));
+ TQObject::connect(auction, TQ_SIGNAL(bid(Auction *, int)), this, TQ_SLOT(auctionBid(Auction *, int)));
b_newAuction = true;
}