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-<?xml version="1.0" ?>
-<!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.2-Based Variant V1.1//EN" "dtd/kdex.dtd" [
-<!ENTITY kappname "&k4wins;">
-<!ENTITY package "tdegames">
-<!ENTITY % English "INCLUDE">
-<!ENTITY % addindex "IGNORE">
-]>
-
-<book lang="&language;">
-<bookinfo>
-<title>Four Wins</title>
-
-<authorgroup>
-<author>
-<firstname>Martin</firstname>
-<surname>Heni</surname>
-<affiliation>
-<address>&Martin.Heni.mail;</address>
-</affiliation>
-</author>
-
-<!-- TRANS:ROLES_OF_TRANSLATORS -->
-</authorgroup>
-
-<copyright>
-<year>1995</year><year>2002</year>
-<holder>&Martin.Heni;</holder>
-</copyright>
-
-<legalnotice>&FDLNotice;</legalnotice>
-
-<date>2006-06-17</date>
-<releaseinfo>1.1.0</releaseinfo>
-
-<abstract>
-<para>
-&k4wins; is a four-in-a-row game for &kde;.</para>
-</abstract>
-
-<keywordset>
-<keyword>KDE</keyword>
-<keyword>tdegames</keyword>
-<keyword>game</keyword>
-<keyword>board</keyword>
-<keyword>board game</keyword>
-<keyword>four wins</keyword>
-<keyword>four</keyword>
-<keyword>four in a row</keyword>
-<keyword>win4</keyword>
-<keyword>twin4</keyword>
-<keyword>connect four</keyword>
-<keyword>connect 4</keyword>
-</keywordset>
-</bookinfo>
-
-<chapter id="overview">
-<title>Overview</title>
-
-<para>
-Four wins is a game for two players.
-</para>
-
-<para>
-Each player is represented by a color (yellow and red). The goal of the
-game is to get four connected pieces of your color into a row, column or
-any diagonal. This is done by placing one of your pieces into any of
-the seven columns.
-</para>
-
-<para>
-A piece will begin to fill a column from the bottom, &ie; it
-will fall down until it reaches the ground level or another stone.
-After a move is done it is the turn of the other player.
-</para>
-
-<para>
-This is repeated until the game is over, which is when one of the
-players has four pieces in a row, column or diagonal or no more moves
-are possible because the board is filled.
-</para>
-
-</chapter>
-
-<chapter id="rules">
-<title>Rules</title>
-
-<para>
-The board is separated into three regions.
-</para>
-
-<para>
-The <firstterm>game board</firstterm> is constructed out of 7x6 fields
-which will be filled from bottom to top. The fields are marked in the
-color of the player who made the current move. On top of each column a
-colored arrow shows were the last piece had been put.
-</para>
-
-<para>
-The <firstterm>status display</firstterm> shows which player color
-starts and which color is played by whom (player, computer, remote
-connection). It further shows the level of the computer opponent, the
-number of moves done as well as the computer calculated chance of
-winning. This chance is calculated only if the computer opponent makes a
-move. A positive number means that the player has an advantage, a
-negative number means that the computer thinks he is better.
-</para>
-
-<para>
-The <firstterm>table display</firstterm> shows the number of won, lost
-and drawn games is noted for both player. Also the number of aborted
-games (Brk) and the sum of games is shown.
-</para>
-
-</chapter>
-
-<chapter id="remote-connections">
-<title>Remote connections</title>
-
-<para>
-It is possible to play the game over a network connection with another
-computer.
-One of the computers will act as game server. This one can determine
-who should play which color. You can configure the network options
-in the menu <guimenu>Game</guimenu><guimenuitem>Network Configuration...</guimenuitem>
-There you also find a chat dialog
-box which allows you to speak with your friend.
-</para>
-
-
-<para>
-When a network connection is build you are asked to enter a remote host
-and a port. The port can usually just be left untouched, but if you know
-what you are doing replace it by another number, which has to be the
-same in both player games of course. The hostname should be the name of
-the remote host to which you are connecting. Only the client in
-the connection has to supply a hostname. It is often wise that the player
-behind a firewall chooses to be client as the firewall might not allow
-incoming connections.
-</para>
-
-</chapter>
-
-<chapter id="menus">
-<title>Menus</title>
-
-<sect1 id="game-menu">
-<title><guimenu>Game</guimenu> Menu</title>
-
-<variablelist>
-<varlistentry>
-<term><menuchoice>
-<shortcut>
-<keycombo action="simul">&Ctrl;<keycap>N</keycap></keycombo>
-</shortcut>
-<guimenu>Game</guimenu>
-<guimenuitem>New</guimenuitem>
-</menuchoice></term>
-<listitem>
-<para>
-Starts a new game. In a network game this option is only available for
-the network server. The network client will be automatically started by
-the server.
-</para>
-</listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<shortcut>
-<keycombo action="simul">&Ctrl;<keycap>O</keycap></keycombo>
-</shortcut>
-<guimenu>Game</guimenu>
-<guimenuitem>Load...</guimenuitem>
-</menuchoice></term>
-<listitem>
-<para>
-Loads a saved game.
-</para>
-</listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<shortcut>
-<keycombo action="simul">&Ctrl;<keycap>S</keycap></keycombo>
-</shortcut>
-<guimenu>Game</guimenu>
-<guimenuitem>Save</guimenuitem>
-</menuchoice></term>
-<listitem>
-<para>
-Saves the current game.
-</para>
-</listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<shortcut>
-<keycombo action="simul">&Ctrl;<keycap>End</keycap></keycombo>
-</shortcut>
-<guimenu>Game</guimenu>
-<guimenuitem>End Game</guimenuitem></menuchoice></term>
-<listitem>
-<para>
-Aborts a running game.
-</para>
-</listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Game</guimenu>
-<guimenuitem>Network Configuration...</guimenuitem></menuchoice></term>
-<listitem>
-<para>
-Pops up a dialog for the network configuration. You can choose to be
-server or client. If you are server you can also choose what color the
-remote player should take over. If a network game is running you can
-also disconnect it in this menu.
-</para>
-</listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Game</guimenu>
-<guimenuitem>Network Chat...</guimenuitem></menuchoice></term>
-<listitem>
-<para>
-Pops up a chat widget which allows you to send messages to the
-other party.
-</para>
-</listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<shortcut>
-<keycap>H</keycap>
-</shortcut>
-<guimenu>Game</guimenu>
-<guimenuitem>Hint</guimenuitem>
-</menuchoice></term>
-<listitem>
-<para>
-The computer will calculate the best possible move and mark it with a
-small circle on the board. How good the move is depends on the level of
-the computer.
-</para>
-</listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<shortcut>
-<keycombo action="simul">&Ctrl;<keycap>Q</keycap></keycombo>
-</shortcut>
-<guimenu>Game</guimenu>
-<guimenuitem>Quit</guimenuitem>
-</menuchoice></term>
-<listitem>
-<para>
-Quits the program.
-</para>
-</listitem>
-</varlistentry>
-</variablelist>
-
-</sect1>
-
-<sect1 id="edit-menu">
-<title><guimenu>Edit</guimenu> Menu</title>
-<variablelist>
-<varlistentry>
-<term><menuchoice>
-<shortcut>
-<keycombo action="simul">&Ctrl;<keycap>Z</keycap></keycombo>
-</shortcut>
-<guimenu>Edit</guimenu>
-<guimenuitem>Undo</guimenuitem>
-</menuchoice></term>
-<listitem>
-<para>
-Undo the last move. If the previous player is played by the computer two
-moves are taken back so that it is the player's turn again.
-</para>
-</listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<shortcut>
-<keycombo action="simul">&Ctrl;&Shift;<keycap>Z</keycap></keycombo>
-</shortcut>
-<guimenu>Edit</guimenu>
-<guimenuitem>Redo</guimenuitem>
-</menuchoice></term>
-<listitem>
-<para>
-Replay a move which had been undone.
-</para>
-</listitem>
-</varlistentry>
-</variablelist>
-
-</sect1>
-
-
-<sect1 id="option-menu">
-<title><guimenu>Settings</guimenu> Menu</title>
-
-<variablelist>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Settings</guimenu>
-<guimenuitem>Show Toolbar</guimenuitem>
-</menuchoice></term>
-<listitem>
-<para>
-Toggle on and off the display of the toolbar.
-</para>
-</listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Settings</guimenu>
-<guimenuitem>Show Statusbar</guimenuitem>
-</menuchoice></term>
-<listitem>
-<para>
-Toggle on and off the display of the status bar.
-</para>
-</listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Settings</guimenu>
-<guimenuitem>Configure Shortcuts...</guimenuitem>
-</menuchoice></term>
-<listitem><para>
-<action>Open a dialog which lets you redefine all the keyboard shortcuts.</action>
-</para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Settings</guimenu>
-<guimenuitem>Configure Toolbars...</guimenuitem>
-</menuchoice></term>
-<listitem><para>Displays a &kde; standard dialog where you can configure the toolbar icons.</para></listitem>
-</varlistentry>
-
-<varlistentry>
-<term><menuchoice>
-<guimenu>Settings</guimenu>
-<guimenuitem>Configure &k4wins;...</guimenuitem>
-</menuchoice></term>
-<listitem><para><action>Displays</action> the &k4wins;
-configuration dialog with these options:</para>
-<para><guilabel>Starting Player Color</guilabel>: Determine which color player has the first move in the next game.</para>
-<para><guilabel>Player Names</guilabel>: Change the names of the players.</para>
-<para><guilabel>Yellow Plays With</guilabel>:
-Choose who should play for player 1 (yellow). It can be either
-<guilabel>Mouse</guilabel> or <guilabel>Keyboard</guilabel>,
-&ie; a local player using the mouse or keyboard
-as input device or <guilabel>Computer</guilabel>, &ie; the computer
-plays for this player.</para>
-<para><guilabel>Red Plays With</guilabel>: Same as <guilabel>Yellow Playes With</guilabel> but for player 2
-(red).</para>
-<para><guilabel>Computer Difficulty</guilabel>: Select the level of the computer player.</para>
-</listitem>
-</varlistentry>
-
-</variablelist>
-</sect1>
-
-<sect1 id="help">
-<title><guimenuitem>Help</guimenuitem> Menu</title>
-
-&help.menu.documentation;
-
-</sect1>
-
-</chapter>
-
-<chapter id="credits">
-<title>Credits and License</title>
-
-<para>
-&k4wins;
-</para>
-<para>
-Program copyright 1995-2002 &Martin.Heni; &Martin.Heni.mail;
-</para>
-<para>
-Documentation copyright 2002 &Martin.Heni; &Martin.Heni.mail;
-</para>
-
-<!-- TRANS:CREDIT_FOR_TRANSLATORS -->
-
-&underFDL;
-&underGPL;
-
-</chapter>
-
-<appendix id="installation">
-<title>Installation</title>
-
-<sect1 id="getting-twin4">
-<title>How to obtain &k4wins;</title>
-
-&install.intro.documentation;
-
-</sect1>
-
-<sect1 id="compilation">
-<title>Compilation and Installation</title>
-
-&install.compile.documentation;
-
-</sect1>
-</appendix>
-
-
-&documentation.index;
-</book>
-<!--
-Local Variables:
-mode: sgml
-sgml-minimize-attributes:nil
-sgml-general-insert-case:lower
-sgml-always-quote-attributes:t
-sgml-indent-step:0
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--->
-