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-rw-r--r--kbackgammon/engines/nextgen/kbgng.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/kbackgammon/engines/nextgen/kbgng.cpp b/kbackgammon/engines/nextgen/kbgng.cpp
index 24808e9c..e0c1aed5 100644
--- a/kbackgammon/engines/nextgen/kbgng.cpp
+++ b/kbackgammon/engines/nextgen/kbgng.cpp
@@ -29,7 +29,7 @@
#include <stdlib.h>
#include <time.h>
#include <unistd.h>
-#include <layout.h>
+#include <tqlayout.h>
#include <kiconloader.h>
#include <kstdaction.h>
#include <tqbuttongroup.h>
@@ -41,7 +41,7 @@
#include <krandomsequence.h>
#include <tqstringlist.h>
#include <tqcstring.h>
-#include <textstream.h>
+#include <tqtextstream.h>
#include <version.h>
@@ -150,7 +150,7 @@ void KBgEngineNg::setGame()
emit infoText(i18n("Now waiting for incoming connections on port %1.").
arg(_port = port));
else
- emit infoText(i18n("Failed to offer connections on port %1.").arg(port));
+ emit infoText(i18n("Failed to offer connections on port %1.").tqarg(port));
_game->addPlayer(createPlayer(0, _name[0]));
break;
@@ -165,7 +165,7 @@ void KBgEngineNg::setGame()
} while (host_s.isEmpty());
label = i18n("Type the port number on %1 you want to connect to.\nThe "
- "number should be between 1024 and 65535.").arg(host_s);
+ "number should be between 1024 and 65535.").tqarg(host_s);
port_s.setNum(_port);
do {
port_s = KLineEditDlg::getText(label, port_s, &ret, (TQWidget *)parent());
@@ -183,10 +183,10 @@ void KBgEngineNg::setGame()
_game->addPlayer(createPlayer(0, _name[0]));
if (_game->connectToServer(host_s, port))
- emit infoText(i18n("Now connected to %1:%2.").arg(_host = host_s).
+ emit infoText(i18n("Now connected to %1:%2.").tqarg(_host = host_s).
arg(_port = port));
else
- emit infoText(i18n("Failed to connect to %1:%2.").arg(_host = host_s).
+ emit infoText(i18n("Failed to connect to %1:%2.").tqarg(_host = host_s).
arg(_port = port));
// <HERE>
@@ -202,13 +202,13 @@ void KBgEngineNg::setGame()
// we are still having problems with player creation...
- // FIXME - which status _game->setGameStatus(KGame::End);
+ // FIXME - which status _game->setGametqStatus(KGame::End);
}
void KBgEngineNg::slotPlayerJoinedGame(KPlayer *p)
{
- emit infoText(i18n("Player %1 (%2) has joined the game.").arg(p->name()).arg(p->id()));
- cerr << i18n("Player %1 (%2) has joined the game.").arg(p->name()).arg(p->id()).latin1() << endl;
+ emit infoText(i18n("Player %1 (%2) has joined the game.").tqarg(p->name()).tqarg(p->id()));
+ cerr << i18n("Player %1 (%2) has joined the game.").tqarg(p->name()).tqarg(p->id()).latin1() << endl;
}
void KBgEngineNg::slotCreatePlayer(KPlayer *&p, int rtti, int io, bool v, KGame *g)
@@ -216,7 +216,7 @@ void KBgEngineNg::slotCreatePlayer(KPlayer *&p, int rtti, int io, bool v, KGame
Q_UNUSED(rtti)
Q_UNUSED(g)
Q_UNUSED(io)
- emit infoText(i18n("creating player. virtual=%1").arg(v));
+ emit infoText(i18n("creating player. virtual=%1").tqarg(v));
p = createPlayer(1);
}
@@ -507,7 +507,7 @@ void KBgEngineNg::slotPropertyChanged(KGamePropertyBase *p, KPlayer *me)
case KGamePropertyBase::IdName:
emit infoText(i18n("Player %1 has changed the name to %2.")
- .arg(_name[player]).arg(me->name()));
+ .tqarg(_name[player]).tqarg(me->name()));
_name[player] = me->name();
break;
@@ -567,8 +567,8 @@ void KBgEngineNg::slotNetworkData(int msgid, const TQByteArray &msg, TQ_UINT32 r
case KBgGame::Cmd:
emit infoText(msg);
- emit infoText(i18n("Players are %1 and %2").arg(_player[0]->name())
- .arg(_player[1]->name()));
+ emit infoText(i18n("Players are %1 and %2").tqarg(_player[0]->name())
+ .tqarg(_player[1]->name()));
break;
default: