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diff --git a/kbounce/kbounce.h b/kbounce/kbounce.h
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+/*
+ * Copyright (C) 2000 Stefan Schimanski <1Stein@gmx.de>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this program; if not, write to the Free
+ * Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#ifndef KBOUNCE_H
+#define KBOUNCE_H
+
+#include <kmainwindow.h>
+
+class JezzGame;
+class QLCDNumber;
+class QGridLayout;
+class KToggleAction;
+class KAction;
+
+class KJezzball : public KMainWindow
+{
+ Q_OBJECT
+
+public:
+ KJezzball();
+ ~KJezzball();
+
+public slots:
+ void newGame();
+ void pauseGame();
+ void closeGame();
+ void showHighscore();
+ void selectBackground();
+ void showBackground();
+
+protected slots:
+ void died();
+ void newPercent( int percent );
+ void second();
+ void switchLevel();
+ void gameOverNow();
+ void configureHighscores();
+
+protected:
+ void createLevel( int level );
+ void startLevel();
+ void stopLevel();
+ void nextLevel();
+ void highscore();
+ void gameOver();
+ void initXMLUI();
+
+ void focusOutEvent( QFocusEvent * );
+ void focusInEvent ( QFocusEvent * );
+
+ QPixmap getBackgroundPixmap();
+
+ JezzGame *m_gameWidget;
+ QWidget *m_view;
+ QGridLayout *m_layout;
+ QLCDNumber *m_levelLCD;
+ QLCDNumber *m_lifesLCD;
+ QLCDNumber *m_scoreLCD;
+ QLCDNumber *m_percentLCD;
+ QLCDNumber *m_timeLCD;
+ KToggleAction *m_pauseButton, *m_backgroundShowAction, *m_soundAction;
+ KAction *m_newAction;
+
+ QTimer *m_timer;
+ QTimer *m_nextLevelTimer;
+ QTimer *m_gameOverTimer;
+
+ QString m_backgroundDir;
+ bool m_showBackground;
+ QPixmap m_background;
+
+ enum { Idle, Running, Paused, Suspend } m_state;
+
+ struct
+ {
+ int lifes;
+ int time;
+ int score;
+ } m_level;
+
+ struct
+ {
+ int level;
+ int score;
+ } m_game;
+};
+
+#endif // KBOUNCE_h
+