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-rw-r--r--kmines/kzoommainwindow.cpp6
-rw-r--r--kmines/main.cpp34
-rw-r--r--kmines/status.cpp2
3 files changed, 21 insertions, 21 deletions
diff --git a/kmines/kzoommainwindow.cpp b/kmines/kzoommainwindow.cpp
index 758d73d6..c0c7fc92 100644
--- a/kmines/kzoommainwindow.cpp
+++ b/kmines/kzoommainwindow.cpp
@@ -30,11 +30,11 @@ KZoomMainWindow::KZoomMainWindow(uint min, uint max, uint step, const char *name
{
installEventFilter(this);
- _zoomInAction = KStdAction::zoomIn(TQT_TQOBJECT(this), TQT_SLOT(zoomIn()), actionCollection());
+ _zoomInAction = KStdAction::zoomIn(this, TQT_SLOT(zoomIn()), actionCollection());
_zoomOutAction =
- KStdAction::zoomOut(TQT_TQOBJECT(this), TQT_SLOT(zoomOut()), actionCollection());
+ KStdAction::zoomOut(this, TQT_SLOT(zoomOut()), actionCollection());
_menu =
- KStdAction::showMenubar(TQT_TQOBJECT(this), TQT_SLOT(toggleMenubar()), actionCollection());
+ KStdAction::showMenubar(this, TQT_SLOT(toggleMenubar()), actionCollection());
}
void KZoomMainWindow::init(const char *popupName)
diff --git a/kmines/main.cpp b/kmines/main.cpp
index fe39f052..f4dd0210 100644
--- a/kmines/main.cpp
+++ b/kmines/main.cpp
@@ -68,28 +68,28 @@ MainWidget::MainWidget()
connect(_status, TQT_SIGNAL(pause()), TQT_SLOT(pause()));
// Game & Popup
- KStdGameAction::gameNew(TQT_TQOBJECT(_status), TQT_SLOT(restartGame()), actionCollection());
- _pause = KStdGameAction::pause(TQT_TQOBJECT(_status), TQT_SLOT(pauseGame()),
+ KStdGameAction::gameNew(_status, TQT_SLOT(restartGame()), actionCollection());
+ _pause = KStdGameAction::pause(_status, TQT_SLOT(pauseGame()),
actionCollection());
- KStdGameAction::highscores(TQT_TQOBJECT(this), TQT_SLOT(showHighscores()),
+ KStdGameAction::highscores(this, TQT_SLOT(showHighscores()),
actionCollection());
- KStdGameAction::quit(TQT_TQOBJECT(tqApp), TQT_SLOT(quit()), actionCollection());
+ KStdGameAction::quit(tqApp, TQT_SLOT(quit()), actionCollection());
// keyboard
_keybCollection = new TDEActionCollection(this);
for (uint i=0; i<NB_KEYS; i++) {
const KeyData &d = KEY_DATA[i];
- (void)new TDEAction(i18n(d.label), d.keycode, TQT_TQOBJECT(_status),
+ (void)new TDEAction(i18n(d.label), d.keycode, _status,
d.slot, _keybCollection, d.name);
}
// Settings
- KStdAction::preferences(TQT_TQOBJECT(this), TQT_SLOT(configureSettings()),
+ KStdAction::preferences(this, TQT_SLOT(configureSettings()),
actionCollection());
- KStdAction::keyBindings(TQT_TQOBJECT(this), TQT_SLOT(configureKeys()), actionCollection());
- KStdAction::configureNotifications(TQT_TQOBJECT(this), TQT_SLOT(configureNotifications()),
+ KStdAction::keyBindings(this, TQT_SLOT(configureKeys()), actionCollection());
+ KStdAction::configureNotifications(this, TQT_SLOT(configureNotifications()),
actionCollection());
- KStdGameAction::configureHighscores(TQT_TQOBJECT(this), TQT_SLOT(configureHighscores()),
+ KStdGameAction::configureHighscores(this, TQT_SLOT(configureHighscores()),
actionCollection());
// Levels
_levels = KStdGameAction::chooseGameType(0, 0, actionCollection());
@@ -97,27 +97,27 @@ MainWidget::MainWidget()
for (uint i=0; i<=Level::NB_TYPES; i++)
list += i18n(Level::LABELS[i]);
_levels->setItems(list);
- connect(_levels, TQT_SIGNAL(activated(int)), TQT_TQOBJECT(_status), TQT_SLOT(newGame(int)));
+ connect(_levels, TQT_SIGNAL(activated(int)), _status, TQT_SLOT(newGame(int)));
// Adviser
_advise =
- KStdGameAction::hint(TQT_TQOBJECT(_status), TQT_SLOT(advise()), actionCollection());
- _solve = KStdGameAction::solve(TQT_TQOBJECT(_status), TQT_SLOT(solve()), actionCollection());
- (void)new TDEAction(i18n("Solving Rate..."), 0, TQT_TQOBJECT(_status), TQT_SLOT(solveRate()),
+ KStdGameAction::hint(_status, TQT_SLOT(advise()), actionCollection());
+ _solve = KStdGameAction::solve(_status, TQT_SLOT(solve()), actionCollection());
+ (void)new TDEAction(i18n("Solving Rate..."), 0, _status, TQT_SLOT(solveRate()),
actionCollection(), "solve_rate");
// Log
(void)new TDEAction(KGuiItem(i18n("View Log"), "viewmag"), 0,
- TQT_TQOBJECT(_status), TQT_SLOT(viewLog()),
+ _status, TQT_SLOT(viewLog()),
actionCollection(), "log_view");
(void)new TDEAction(KGuiItem(i18n("Replay Log"), "media-playback-start"),
- 0, TQT_TQOBJECT(_status), TQT_SLOT(replayLog()),
+ 0, _status, TQT_SLOT(replayLog()),
actionCollection(), "log_replay");
(void)new TDEAction(KGuiItem(i18n("Save Log..."), "document-save"), 0,
- TQT_TQOBJECT(_status), TQT_SLOT(saveLog()),
+ _status, TQT_SLOT(saveLog()),
actionCollection(), "log_save");
(void)new TDEAction(KGuiItem(i18n("Load Log..."), "document-open"), 0,
- TQT_TQOBJECT(_status), TQT_SLOT(loadLog()),
+ _status, TQT_SLOT(loadLog()),
actionCollection(), "log_load");
setupGUI( TDEMainWindow::Save | Create );
diff --git a/kmines/status.cpp b/kmines/status.cpp
index 0cc7da39..5272e68b 100644
--- a/kmines/status.cpp
+++ b/kmines/status.cpp
@@ -51,7 +51,7 @@ Status::Status(TQWidget *parent)
_timer = new TQTimer(this);
connect(_timer, TQT_SIGNAL(timeout()), TQT_SLOT(replayStep()));
- _solver = new Solver(TQT_TQOBJECT(this));
+ _solver = new Solver(this);
connect(_solver, TQT_SIGNAL(solvingDone(bool)), TQT_SLOT(solvingDone(bool)));
// top layout