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-rw-r--r--ksmiletris/gamewindow.cpp34
1 files changed, 17 insertions, 17 deletions
diff --git a/ksmiletris/gamewindow.cpp b/ksmiletris/gamewindow.cpp
index d3bef18d..1937e996 100644
--- a/ksmiletris/gamewindow.cpp
+++ b/ksmiletris/gamewindow.cpp
@@ -43,7 +43,7 @@ const int default_width = 362;
const int default_height = 460;
GameWindow::GameWindow(TQWidget *, const char *name)
- : KMainWindow(0, name)
+ : TDEMainWindow(0, name)
{
//New Games
(void)KStdGameAction::gameNew(TQT_TQOBJECT(this),
@@ -71,15 +71,15 @@ GameWindow::GameWindow(TQWidget *, const char *name)
actionCollection());
TQStringList list;
- KSelectAction* piecesAct =
- new KSelectAction(i18n("&Pieces"), 0, TQT_TQOBJECT(this), TQT_SLOT(menu_pieces()),
+ TDESelectAction* piecesAct =
+ new TDESelectAction(i18n("&Pieces"), 0, TQT_TQOBJECT(this), TQT_SLOT(menu_pieces()),
actionCollection(), "settings_pieces");
list.append(i18n("&Smiles"));
list.append(i18n("S&ymbols"));
list.append(i18n("&Icons"));
piecesAct->setItems(list);
- (void)new KToggleAction(i18n("&Sounds"), 0, TQT_TQOBJECT(this),
+ (void)new TDEToggleAction(i18n("&Sounds"), 0, TQT_TQOBJECT(this),
TQT_SLOT(menu_sounds()), actionCollection(), "settings_sounds");
@@ -102,11 +102,11 @@ GameWindow::GameWindow(TQWidget *, const char *name)
connect(game, TQT_SIGNAL(gameOver()), TQT_TQOBJECT(this), TQT_SLOT(gameOver()));
//keys
- (void)new KAction(i18n("Move Left"), Key_Left, TQT_TQOBJECT(game), TQT_SLOT(keyLeft()), actionCollection(), "left");
- (void)new KAction(i18n("Move Right"), Key_Right, TQT_TQOBJECT(game), TQT_SLOT(keyRight()), actionCollection(), "right");
- (void)new KAction(i18n("Rotate Left"), Key_Up, TQT_TQOBJECT(game), TQT_SLOT(keyUp()), actionCollection(), "up");
- (void)new KAction(i18n("Rotate Right"), Key_Down, TQT_TQOBJECT(game), TQT_SLOT(keyDown()), actionCollection(), "down");
- (void)new KAction(i18n("Drop Down"), Key_Space, TQT_TQOBJECT(game), TQT_SLOT(keySpace()), actionCollection(), "space");
+ (void)new TDEAction(i18n("Move Left"), Key_Left, TQT_TQOBJECT(game), TQT_SLOT(keyLeft()), actionCollection(), "left");
+ (void)new TDEAction(i18n("Move Right"), Key_Right, TQT_TQOBJECT(game), TQT_SLOT(keyRight()), actionCollection(), "right");
+ (void)new TDEAction(i18n("Rotate Left"), Key_Up, TQT_TQOBJECT(game), TQT_SLOT(keyUp()), actionCollection(), "up");
+ (void)new TDEAction(i18n("Rotate Right"), Key_Down, TQT_TQOBJECT(game), TQT_SLOT(keyDown()), actionCollection(), "down");
+ (void)new TDEAction(i18n("Drop Down"), Key_Space, TQT_TQOBJECT(game), TQT_SLOT(keySpace()), actionCollection(), "space");
game->setFixedSize(default_width, default_height);
adjustSize();
@@ -117,18 +117,18 @@ GameWindow::GameWindow(TQWidget *, const char *name)
config->setGroup("Options");
PiecesType pieces_type = (PiecesType)config->readNumEntry("Pieces", static_cast<int>(Pieces_Smiles));
game->setPieces(pieces_type);
- ((KSelectAction*)actionCollection()->action("settings_pieces"))->setCurrentItem((int)pieces_type);
+ ((TDESelectAction*)actionCollection()->action("settings_pieces"))->setCurrentItem((int)pieces_type);
game->do_sounds = config->readBoolEntry("Sounds", true);
- ((KToggleAction*)actionCollection()->action("settings_sounds"))->setChecked(game->do_sounds);
+ ((TDEToggleAction*)actionCollection()->action("settings_sounds"))->setChecked(game->do_sounds);
- setupGUI(KMainWindow::Save | Keys | StatusBar | Create);
+ setupGUI(TDEMainWindow::Save | Keys | StatusBar | Create);
}
void GameWindow::menu_newGame()
{
- ((KToggleAction*)actionCollection()->action(KStdGameAction::stdName(KStdGameAction::Pause)))->setChecked(false);
+ ((TDEToggleAction*)actionCollection()->action(KStdGameAction::stdName(KStdGameAction::Pause)))->setChecked(false);
game->newGame();
}
@@ -136,7 +136,7 @@ void GameWindow::menu_pause()
{
if (game->in_game) {
game->in_pause = !game->in_pause;
- ((KToggleAction*)actionCollection()->action(KStdGameAction::stdName(KStdGameAction::Pause)))->setChecked(game->in_pause);
+ ((TDEToggleAction*)actionCollection()->action(KStdGameAction::stdName(KStdGameAction::Pause)))->setChecked(game->in_pause);
game->repaintChilds();
}
}
@@ -146,7 +146,7 @@ void GameWindow::menu_endGame()
if (game->in_game) {
game->in_game = false;
game->repaintChilds();
- ((KToggleAction*)actionCollection()->action(KStdGameAction::stdName(KStdGameAction::Pause)))->setChecked(false);
+ ((TDEToggleAction*)actionCollection()->action(KStdGameAction::stdName(KStdGameAction::Pause)))->setChecked(false);
gameOver();
}
}
@@ -159,7 +159,7 @@ void GameWindow::menu_highScores()
void GameWindow::menu_pieces()
{
- int index = ((KSelectAction*)actionCollection()->action("settings_pieces"))->currentItem();
+ int index = ((TDESelectAction*)actionCollection()->action("settings_pieces"))->currentItem();
game->setPieces((PiecesType)index);
TDEConfig *config = kapp->config();
@@ -170,7 +170,7 @@ void GameWindow::menu_pieces()
void GameWindow::menu_sounds()
{
game->do_sounds = !game->do_sounds;
- ((KToggleAction*)actionCollection()->action("settings_sounds"))->setChecked(game->do_sounds);
+ ((TDEToggleAction*)actionCollection()->action("settings_sounds"))->setChecked(game->do_sounds);
TDEConfig *config = kapp->config();
config->setGroup("Options");